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Daemonn Adima
Y.A.M.A.H
453
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Posted - 2015.10.26 18:30:00 -
[1] - Quote
Player behavior is a funny thing. New players are told to "git gud" and vets are called losers for using proto. Vets aren't (not all, just the tryhard corps) willing to change their playstyle despite the impact on NPE. New players cannot just "git gud" and attain proto instantly. So in answer to stubborn vets, clutching on to proto for dear life, we will not participate in games with you. We may not be able to avoid it entirely. We can however leave games that will not net us any SP or hardly any isk.
Personally with the attitude of most "vets" I will now encourage noobs in leaving games. Between insults, being told to git gud or for new players to quit if they dont like it is just unacceptable. So I realized this is probably the most effective way to fight against proto stompers when you have low SP. They refuse to use any other kit except the best, then we'll simply refuse to fight them and find a new game.
Enjoy less kills, worse games, less isk and less SP. Meanwhile I don't mind leaving 2-3 games in a row where I'd only get 2-3 kills and hardly any isk or SP. As a new player it is far more worth your time to find a good game instead of playing against proto stacked squads.
Maybe with enough lopsided boring redlines these corps will realize what's up. Or the cries for matchmaking will become so deafening that meta locks or another tiericide option will be sooner explored.
What's worse to low SP players: leaving a couple games so as to have a great game, or playing 2-3 redline games where you hardly acquire SP and isk while burning through isk getting farmed? Even using a free fit doesn't somehow make those games worth the time.
I used to think not leaving was honorable or something, but after meeting some of the characters who are always stomping, its has nothing to do with honor or good sportsmanship in those games. It's just plain stupid and at our disadvantage to let them shoot us like fish in a barrel. |
Daemonn Adima
Y.A.M.A.H
453
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Posted - 2015.10.26 18:49:00 -
[2] - Quote
I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers?
*Won't stop officer/proto pub stomps* *Protests players leaving games* *New players say it isn't fun* *Vet tells them to git gud scrub* *New player leaves game*
It's a strange sort of dichotomy running right now. |
Daemonn Adima
Y.A.M.A.H
455
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Posted - 2015.10.26 19:10:00 -
[3] - Quote
Ripley Riley wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers? A lot of veterans went through what the new players are going through now*. We got repeatedly curb stomped in matches and eventually clawed our way to where we are today. Some veterans feel that this is almost a rite of passage at this point. Honestly, a new player can do things for their team. Usually it involves sticking close to other blueberries, providing fire support, nanohives and other useful equipment. So no, they don't get to Rambo Jihad themselves at the enemy, but saying that their ONLY option is to leave battle... that is silly talk. *: Mind you, we didn't have dropsuit slot progression flattened, a warbarge to pump out free SP/ISK every single day, and daily missions to provide free gear/ISK/SP just for playing
But many of you came up on a more even playing field. The game today is far different from when the "vets" came up, you're absolutely right. Maybe things are easier in some respects now, but others are harder. And the thing that is generating the most QQ is noobs who get put down like sick dogs in matches.
Every day there is a thread similar to "I unloaded a clip into a guys back and he turned around and insta killed me. What's up with this?".
I don't think I said anywhere this is the ONLY option. I said it is the best option in some cases. Of course this isn't the only option.
You can have a newbro run around with reps and a nanite injector all day, doesn't mean **** when they only have 2-5 players to rep/rez and those players are all redline sniping or jerking off in a tank. Yea in theory there are always solutions, but they don't always work as easily in practice. |
Daemonn Adima
Y.A.M.A.H
455
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Posted - 2015.10.26 19:14:00 -
[4] - Quote
Lightning35 Delta514 wrote:I just wanna say that from the stomping point of view... RUNNING PROTO IS SO ADDICTIVE. I don't know if it's just me or what but of the changing the play style part, it's hard when you get so addicted. Just to let you know how it is, especially for this event, o had 20m isk. I usually stop running pro when I am at that mark and I go to adv or basic. For the event, I thought, f my deaths, I'm addicted to pro and officer, just spam it.
I'm down to 1m isk and I've lost about 8 officer suits as a whole. ITS ADDICTING.
On the other hand, few do change style for fun or other reasons. Today in the morning I decided not to run pro for a few matches. I pullout my Amarr scout, put on my newly aquired skin, a quafe scrambler, and ran that.
I appreciate your honesty, sounds like you need to be in Protostompers Anonymous! ;) |
Daemonn Adima
Y.A.M.A.H
458
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Posted - 2015.10.26 19:31:00 -
[5] - Quote
Ripley Riley wrote:TheD1CK wrote:average opponent had uto 100mil SP? Citation needed. What data has Rattati shared with us that says the average active player of Dust 514 has 100,000,000 lifetime SP? Please link it, I'd like to take a look. TheD1CK wrote:Or dealing with Officer gear being as common as it is now. Officer spam is a problem. I will agree with you on that. Hopefully the recent change to the experimental lab will help curtail the officer stomping a bit. TheD1CK wrote:Crappy as it is, you cannot deny the OP makes more sense than most of the replies to his post. No, I can deny it actually. A new player is capable of insta-gibbing people with a PLC or SG. They can provide suppression fire with MDs and LRs. They can chuck grenades that now do proto-tier damage at all tiers and ruin someone's day. They have tools available to them that can make a difference in a battle. If you want to help a new player then squad with them, give them advice on fittings, if you are feeling generous then give them some ISK. THAT is how you help new players. Not telling them to tuck tail and run at the first sight of a difficult battle.
Go ahead and make a new character. Play the game. Come back and let us know how effective you felt.
In a perfect game, your scenario works. In most games these days, its not nearly as easy as you make it out to seem.
Most vets who have made a new toon come back saying "holy **** the TTK on new players is insane and the performance disparity to proto is far too great".
Seriously take an hour or two on a new character and just Q pubs. Come back with an educated opinion rather than endless theory crafting.
If any person is unwilling to do this, then you really should reserve your arguments to things you can actually speak to.
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Daemonn Adima
Y.A.M.A.H
458
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Posted - 2015.10.26 19:34:00 -
[6] - Quote
Kalante Schiffer wrote:I tried this a long ass time ago. The vet mentality is perfectly seen here almost 3 years ago. 0 f*ks given and still to this day. post
Holy crap the responses to your thread were disgusting! |
Daemonn Adima
Y.A.M.A.H
462
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Posted - 2015.10.26 19:42:00 -
[7] - Quote
This is exactly what this post is: a stick for CCPs rectum.
Tickle tickle, your game is dying!
Most Russians or armies who adopt a scorched earth policy don't take pleasure in burning down their own homes and fields, but is sure is an effective strategy. |
Daemonn Adima
Y.A.M.A.H
462
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Posted - 2015.10.26 19:47:00 -
[8] - Quote
What about leaving games? I trolled you? Can you link or quote that, cause I feel confused.
I do get drunk often these days, so its totally a possibility! |
Daemonn Adima
Y.A.M.A.H
469
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Posted - 2015.10.26 21:39:00 -
[9] - Quote
One Eyed King wrote:Ripley Riley wrote:TheD1CK wrote:I actually play the game more than Rattati, no need to thank me for sharing the info. So you can't cite your source then? The amount of hours you play Dust is irrelevant. Until you can query the average lifetime SP of the Dust player population from a database the "100mil SP average" comment is hyperbole. Daemonn Adima wrote:Go ahead and make a new character. Play the game. Come back and let us know how effective you felt. I will just as soon as I earn the 21 victories for the event on my main. You should know that I did this when Warlords 1.0 dropped though. My alt's KDR wasn't great, but I also didn't lose any ISK from death since my fittings were less than a 1k ISK per. I got a metric fucktonne of kill assists and repped an HMG sentinel while he steamrolled people. It was actually a lot of fun! And this was before the flattening of slot progression. I bet I can make some decent starter fittings now. While there may be hyperbole, the point still stands. I have rather limited playing time and still have something like 30 mil SP, which is more than enough to confer a significant advantage over new players. You can say what you want about flat slot progression, but the facts are that vets who have maxed shields, armor, engineering, and CPU (forgot which skill), have a massive advantage even using start vs starter. What good does flat slot progression do when they don't have the cpu/pg, or even SP into useful things such as kinkcats or myos? At this point you are saying there is only one way to skill into anything until you have enough SP to diversify. Because there is no point in trying to skill into the play style they want, because its ok that those are ineffective until you get 10mil SP or so. Frankly, I think the notion that new players have it better now than those of us that have been here years is simply not the case, as any positive change like slot progression flatness has significantly overshadowed by the many changes to make proto much better than standard gear. For many months there were changes to weaponry and eq that took once viable standard gear and made them ineffective in the name of encouraging proto skilling. It was understandable but misguided and many people pointed out the dangers and effects on the NPE. I know you want this game ported, but if you cannot acknowledge these problems, and find ways to address them, we will simply port the problems to a new platform, and doom a port before it has even begun.
+1.
Originally constructive means to solve this problem are met with incessant trolling, QQ nubs and git gud scrubz. I've started more than one thread with proposed ideas to help keep maxed out vets from going against newborn clones.
I still firmly believe the quickest and easiest solution would be meta tiers. No one is restricted from using anything, just who you can use it against.
Even Shaun Iwario (sp?) detailed out numbers of a basic example between std vs proto / std vs adv / std vet vs atd noob. When you find on average a new player has to land 90% more shots than a vet to get the same effect... Cmon. That's not right. |
Daemonn Adima
Y.A.M.A.H
491
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Posted - 2015.10.27 17:25:00 -
[10] - Quote
Travis Stanush wrote:I think its funny the newberries complain so much about stopming. I still remember Nyain San /Chan Stomping Ambush all day everyday with full proto squads and Ion blaster tanks. but hey NPE is so much worse now right?
Do you think its better? As in we have more new players trying and staying with the game? |
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Daemonn Adima
Y.A.M.A.H
491
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Posted - 2015.10.27 17:26:00 -
[11] - Quote
KEROSIINI-TERO wrote:I personally cannot run lower tier than proto, because all my 30 fitting slots are occupied by varieties of suit+wep combos, with emphasis on Logi equipment combos as I'm a logi oriented player. And no increase in max fittings is to be expected.
So there are other reasons as well beside pure dickery.
I mean, you could run very comparable equipment/mod set ups of lower tier everything... But to say you "cannot" run anything but proto is just not true. |
Daemonn Adima
Y.A.M.A.H
491
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Posted - 2015.10.27 18:18:00 -
[12] - Quote
Travis Stanush wrote:Daemonn Adima wrote:Travis Stanush wrote:I think its funny the newberries complain so much about stopming. I still remember Nyain San /Chan Stomping Ambush all day everyday with full proto squads and Ion blaster tanks. but hey NPE is so much worse now right? Do you think its better? As in we have more new players trying and staying with the game? It is better. If you go back through the forums you will see countless threads decrying stompers. Many of the changes listed in this thread were in direct response to the **** poor NPE.
So you're saying there are more new players joining Dust and staying with the game more so now than ever? I'm confused.
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Daemonn Adima
Y.A.M.A.H
491
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Posted - 2015.10.27 18:21:00 -
[13] - Quote
KEROSIINI-TERO wrote:Daemonn Adima wrote:KEROSIINI-TERO wrote:I personally cannot run lower tier than proto, because all my 30 fitting slots are occupied by varieties of suit+wep combos, with emphasis on Logi equipment combos as I'm a logi oriented player. And no increase in max fittings is to be expected.
So there are other reasons as well beside pure dickery. I mean, you could run very comparable equipment/mod set ups of lower tier everything... But to say you "cannot" run anything but proto is just not true. You missed the point. I would <3LOVE<3 to run in: - STD/MLT freebies - ADV cost-efficient all-rounders - PC gear with limited LP store weps and EQs - Try out those officer suits (a week ago I actually fitted and ran my first ever officer suit run - that's a lot because I've had those Balac Ck.0s for two months shy of three years) So the point is my PRO fittings fill up the roster (with now two cheaper narrow use APEXes). If I try to create another setup you suggested, upon hitting the first 'create new' I get the message "maximum fitting amount reached".And yes, I do refuse to recreate my tuned fittings daily, and I refuse to spend 2mins in match rebuilding a higher/lower tier suit idle in the MCC.
Well I thought it was more complex of an issue than " I won't delete or make room for any type of fit other than proto".
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Daemonn Adima
Y.A.M.A.H
491
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Posted - 2015.10.27 19:01:00 -
[14] - Quote
Travis Stanush wrote:Daemonn Adima wrote:Travis Stanush wrote:Daemonn Adima wrote:Travis Stanush wrote:I think its funny the newberries complain so much about stopming. I still remember Nyain San /Chan Stomping Ambush all day everyday with full proto squads and Ion blaster tanks. but hey NPE is so much worse now right? Do you think its better? As in we have more new players trying and staying with the game? It is better. If you go back through the forums you will see countless threads decrying stompers. Many of the changes listed in this thread were in direct response to the **** poor NPE. So you're saying there are more new players joining Dust and staying with the game more so now than ever? I'm confused. Obviously not in total cause the game is on a dying console but as a percentage I would say yes. This game requires time invested for you to be any good but, when you get pissed and ragequit after two matches well.... you get the idea
Well here's some numbers, you be the judge. Looks as if its dropped off and is continuing a steady decline.
http://eve-offline.net/?server=dust |
Daemonn Adima
Y.A.M.A.H
491
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Posted - 2015.10.27 19:24:00 -
[15] - Quote
Ghost Kaisar wrote:Daemonn Adima wrote:KEROSIINI-TERO wrote:Daemonn Adima wrote:KEROSIINI-TERO wrote:I personally cannot run lower tier than proto, because all my 30 fitting slots are occupied by varieties of suit+wep combos, with emphasis on Logi equipment combos as I'm a logi oriented player. And no increase in max fittings is to be expected.
So there are other reasons as well beside pure dickery. I mean, you could run very comparable equipment/mod set ups of lower tier everything... But to say you "cannot" run anything but proto is just not true. You missed the point. I would <3LOVE<3 to run in: - STD/MLT freebies - ADV cost-efficient all-rounders - PC gear with limited LP store weps and EQs - Try out those officer suits (a week ago I actually fitted and ran my first ever officer suit run - that's a lot because I've had those Balac Ck.0s for two months shy of three years) So the point is my PRO fittings fill up the roster (with now two cheaper narrow use APEXes). If I try to create another setup you suggested, upon hitting the first 'create new' I get the message "maximum fitting amount reached".And yes, I do refuse to recreate my tuned fittings daily, and I refuse to spend 2mins in match rebuilding a higher/lower tier suit idle in the MCC. Well I thought it was more complex of an issue than " I won't delete or make room for any type of fit other than proto". Some of us play PC on a regular basis and need all those fittings regularly. If I'm not in a PC suit, I'm in an Apex. And I only have two apex suits to run, my Min Assault and Scout. Two slots is all I will devote to pubs.
Yeah no, I get it. I just thought there might have been a pg/cpu issue or something.
But I get it, its just something you don't want to do. Like how some people just won't run anything but proto even if they have additional fitting slots.
It's kinda like saying "yeah I see a solution to the problem but I'm still not gonna do anything about it, because it inconveniences me." Which is all cool, freewill and America and stuff but its not a different mentality than those refusing to stop stomping. It's just a different excuse.
If being inconvenienced is grounds not to change, then why would anyone do anything ever unless it was purely beneficial to themselves?
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Daemonn Adima
Y.A.M.A.H
491
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Posted - 2015.10.27 19:40:00 -
[16] - Quote
It's nice not having to read your posts anymore Press. I still have to see your name and that you replied, but it is SO much better than having to even try and disseminate the garbage you post.
I don't think I've seen a single post from you that isn't a troll. Good thing I don't see them at all any more!
Again, I don't think leaving games is a great tactic or anything but it is kind of a last resort. |
Daemonn Adima
Y.A.M.A.H
493
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Posted - 2015.10.27 20:39:00 -
[17] - Quote
Travis Stanush wrote:I believe that graph would attest to the fact that the game is no a console that will stop receiving support sometime in the next year and the long term bugs/ balance issues that this game has experienced. It speaks nothing about the NPE which has objectively gotten better in terms of how quickly a new player can earn enough skill points to compete at a reasonable level. But nice try moving the goal post there.
Ok but why then would less players be joining and staying if the game is easier than ever for new players? I mean sure they can acquire more SP faster these days, but what if you literally can't take advantage of that due to gameplay issues? |
Daemonn Adima
Y.A.M.A.H
497
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Posted - 2015.10.28 06:53:00 -
[18] - Quote
Scrilllix wrote:
I did what you said and what I say is completely honest. It is most definitely harder to compete against other people who:
-have more skill than you -have better gear than you -simply just out number you
However, I am sill able to get very decent kill death ratios and I AM able to kill proto stompers. and again as mentioned before in this thread, all you need to do is abuse your positioning. I understand that the NPE is very bad. I was there and I hated it and it almost made me quit this game many years ago. Although once you start to realize that Dust 514 is more about positioning and tactical gameplay and not about suiciding into a wall of enemies, I believe that newer players will have a decent time against the Stronger opposition.
I understand what you are saying though. Leavaing battle does avoid the problem of proto stompers, although the more games you leave, the more oppurtunities you let go. I have learn through hardship, that a team of proto stompers is not something to run for but to challenge myself to take as many down as possible.
I just wish that newer players would take the time and just look ahead and not think aobut the SP and ISK. Yes you might lose your gear, yes you might rage and possibly quit, but new players will find a way to fight through this.
I came from the era of Gallente Logi's stacking armor, OP AR's and DMG mods. Newer players are coming into and era with soo much more at their disposal. They just need to find what strategy works for them and once again abuse it with good positioning.
I do like your thread though :) +1
Think I ran into the other end of your Creodron Shotty earlier today! Thanks for the post and also getting some first hand experience, appreciate the info!
You're a damn devil in your scout suit o7 |
Daemonn Adima
Y.A.M.A.H
497
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Posted - 2015.10.28 07:01:00 -
[19] - Quote
One Eyed King wrote:@ Ghost
How do you explain the experinces of vets who make new characters?
Everything between the controller and chair is the same.
And yet, the experience is VASTLY different!
If the gear and the NPE were optimal, there would be a minimal reduction in efficacy, but that is not the case.
That should be a major hint to a man of science that something is wrong. When all else being equal, the same person on the same console with the same controller and internet connection can go from being relevant on a high SP toon to being utterly irrelevant on a new toon the reason can be NOTHING other than the current gap in high end item/SP vs low end item/SP.
We tried to present numbers and we were called scrubs for doing so.
Original thread:
https://forums.dust514.com/default.aspx?g=posts&t=218233
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Daemonn Adima
Y.A.M.A.H
499
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Posted - 2015.10.28 20:31:00 -
[20] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto? BS. I get around 400-500k from missions these days. You get a warbarge for another 120k free ISK, and you can easily pull 200k+ from a match. At 50k a suit, that gives you ~520k to start with, and 200k per match. If a newbie wants to play 5 matches, that gives him 1.52 Mil ISK to blow (And this is the LOW estimate. That's enough for 30 suits. That's 6 deaths a match in full ADV gear. For anyone doing decent, that's more than enough.
My buddy had 21mil SP from starting a toon on release and never playing. So I got him skilled up into proto suits and weapons with some complex mods. Even if he goes positive he cannot keep up with the cost of his suit. He's my house mate so I have no problem giving him isk when we play togrther, but he definitely cannot sustain running proto unless he's playing extremely conservatively.
And Ghost, you can theory craft all you like. Go make a new toon with fresh everything. Squad up with non newbs and queue for normal games. Try your half a second advantage on most proto suits, it doesn't happen like that.
Where do you see just a half second advantage in any of these examples? |
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Daemonn Adima
Y.A.M.A.H
499
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Posted - 2015.10.28 20:32:00 -
[21] - Quote
Shaun Iwairo wrote:
I think we should also consider the effect skills have on a dropsuit.
Basic level player:
Armor Plating I Dropsuit Armor Upgrades I
+5% base dropsuit armor HP, + 2% armor module HP
Combat Rifle Proficiency 0 Augmented Ammo 0
+15% damage vs armor
Proto level player:
Armor Plating 5 Dropsuit Armor Upgrades 5
+25% base dropsuit armor HP, + 10% armor module HP
Combat Rifle Proficiency 5 Augmented Ammo 5
+35% damage vs armor
Just with these two players in the exact same same loadout, the vet gets 20% more hp from their suit and 8% more hp from their modules, and does 20% more damage. How many more shots does the newberry have to land on the vet (edit: compared to the vet on the newberry) to take them out? What other FPSs can you think of that give vets such an advantage?
"But that's just the way of New Eden"
This system works in Eve because you can pick your fights. There is no d-scan to see what's in that plex in Dust. There is no pulling range and warping off in Dust. You fight against who and whatever Scotty tells you to.
I realize this won't be a popular opinion but to me it's just crazy for Dust to not have some sort of mode where all stats are equalized. A mode where I don't have to think 'did I just die because I got outplayed or because that guy just has more hp and does more damage than me?'
I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem.
I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers.
Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HP and does: 24 HP/round damage to Shield 32.8 HP/round damage to Armor
Conversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HP and does: 25.2 HP/round damage to shield 39.6 HP/round damage to Armor
For the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds
Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top.
Looks like today is going to be a numbers day for me. Keep in mind that what I outlined almost never happens, that is a vet going into a pub in STD gear.
Keeping the new player in STD gear (because let's face it, isk and SP limits are real for them) and;
Putting the vet into the same fit with everything at ADV level gives them: 372.5 Shield HP 347.5 Armor HP and they do: 27.3 HP/round to Shield 43.1 HP/round to Armor
For the new player to take down the vet they need to land (372.5/24) + (347.5/32.8) =~ 26.1 rounds For the vet to take down the new player they need to land (288/27.3) + (271/43.1) =~ 16.8 rounds
A new player going toe to toe with a vet in ADV gear needs to land about 55% more shots to come out on top.
Now things get nasty Putting the vet into the same fit with everything at PRO level gives them: 407.7 Shield HP 402.5 Armor HP and they do: 30.45 HP/round to Shield 46.8 HP/round to Armor
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/30.45) + (271/46.8) =~ 15.2 rounds
A new player going toe to toe with a vet in PRO gear needs to land about 93% more shots to come out on top.
I admit this is a rare(ish) case, but if the vet puts on their try hard pants and pulls out an officer weapon:
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/33.6) + (271/51.5) =~ 13.8 rounds
A new player going toe to toe with a vet in PRO gear with an OFC weapon needs to land about 112% more shots to come out on top. |
Daemonn Adima
Y.A.M.A.H
500
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Posted - 2015.10.28 21:09:00 -
[22] - Quote
My academy experience lasted 3 games. Topped the board in WP and kills even with no idea of what was going on. I have 7mil SP and I started playing August 22nd. |
Daemonn Adima
Y.A.M.A.H
504
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Posted - 2015.10.29 16:38:00 -
[23] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:A few months back, Rattati gave us some Efficiency Data to chew on. This data gives us everything we need to put a number on the "performance gap" between STD and PRO Gear: Assault KDRAverage STD: 1.0175 Average PRO: 3.295 Difference: 323.83% Logi KDRAverage STD: 0.8275 Average PRO: 2.115 Difference: 255.59% Scout KDRAverage STD: 0.78 Average PRO: 2.09 Difference: 267.95% Commando KDRAverage STD: 1.06 Average PRO: 3.65 Difference: 345.73% Sentinel KDRAverage STD: 1.225 Average PRO: 2.515 Difference: 205.31% I believe this to be a fair challenge to those who'd claim that there's no big difference between STD and PRO loadouts. Is the gap between ADV and PRO less substantial? Absolutely. But can early career mercs truly afford to routinely field ADV gear? I (for one) don't believe so. Data by itself is nowhere near enough. You seem to be forgetting how Dust works. No matter what you do, so long as higher tier gear is more expensive, lower KD/R's will ALWAYS gravitate towards the lower end of the spectrum, simply because of the fact that they die so much. They can't afford to die 20+ times in Proto gear. They would soon be forced out of it due to costs. Same with advanced gear, all the way down to STD. What about the high end? Players who are really good at the game will naturally gravitate towards the higher end of the spectrum. They can afford to run the higher tier gear due to how little they die, and people who are REALLY good can run it 24/7. There is no "ceiling" for these players. The ones that are good enough to crush 90% of the opposition they meet will almost always run proto gear, simply because they can. Not only that, but most people LIKE the proto gear. It makes you feel powerful, it looks kick ass, and you feel like you can take on the world with it (Only to realize that a dren shotgun on a BPO suit can ruin your day for the lovely cost of two complex damps). Everyone remembers getting their first proto suit. You WANTED to take your toy out to play. The ones who can afford to run it 24/7 almost always do so, inflating the proto K/DR even higher. Combining these two causes the phenomenon you see here. The bad players stick to STD because they can't afford to die over and over in higher tier gear, and the better players stick to ADV or higher because they can afford to run it. Its the nature of EVE and this game. There will always be sharks and fish. Some people simply aren't good enough at FPS games to be sharks. EVE and Dust tackle this by giving you SUPPORT roles, such as the Scout and Logistics. With enough game knowledge, you don't have to slay people constantly to be a benefit. Running around as a scout, hacking points and killing uplinks and going 2/5, is FAR more beneficial than a guy going 6/20 trying to meat grind. KDR isn't the answer to everything. You get ISK based off of WARPOINTS, not kills. You get more for WINNING, not losing. P-T-F-O
And that's exactly why EVE introduced tiericide.
Dust will follow suit or its port will. I guarantee its not going to stay like this. It literally doesn't make sense in its current model.
You brought up great points about how vets like their proto and will run it simply because they can. But that doesn't mean the TTK gap should stay be so egregious, times will change eventually. But as for now I guess we just have to deal with it!
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Daemonn Adima
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513
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Posted - 2015.10.30 16:55:00 -
[24] - Quote
It's a common defense when presented with information that might invalidate a long held belief. You resort to cherrypicking and anectodal arguments when you don't actually have any data or factual basis for your claims. Sure, the KDR data and then TTK data between suits is a BASIC set of examples. But they are examples that illustrate a glaring problem and we have quantified *some* data.
All of the arguments for keeping proto and the game the way it is are opinion based emotional responses from those who firmly believe they are just better players, and that gear does not factor in as a large advantage. Simple data examples would tell us otherwise, if you're not mature enough to look at the problem for what it is then we'll simply have to agree to disagree.
I bought a respec after falling 25 kills short of my event total. I only have 7mil SP and I consolidated my roles and got a Gk.0 suit with some complex mods and proto ARs. And I've got to tell you guys, its everything I dreamed it would be.
Literally within my first three games I could feel the difference. I could go toe to toe with pro suits without feeling weak and some newbros died in under 2 seconds of landing AR shots in their direction.
I don't even have all skills to 5 for my Assault kit. I can only imagine what it would feel like using officer gear and weapons with fully upgraded skills.
I never had the chance to use proto before yesterday. And you guys are ******* drunk if you don't think that power gap is an OBVIOUS advantage and factor in your performance in firefights. |
Daemonn Adima
Y.A.M.A.H
513
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Posted - 2015.10.30 16:58:00 -
[25] - Quote
Zatara Rought wrote:Adipem Nothi wrote:
I'm not diluted enough to believe that any of my opinions are ever wrong
This is really the gist of what he's contributed. There's a petty pattern present that's repeated itself. It involves elements of strawman's, dismissing others opinions and rebuttals without resolving or providing a rejoinder , eschewing data in favor of rhetoric, and relies on gross mischaracterizations to demonize opposition...actual or fantasized. The purpose isn't to convince him...the playerbase aren't idiots and it's them that need to make the choice between reasoned conclusions and grandiose elocution.
And you don't see the same thing coming from your side of the aisle? No one can seem to respond with anything except anecdotal responses with your "vet experience" being your only credentials or evidence for your claims.
We give you data to work with and are still met with opinion. Opinion that you all see as set in stone, then claim we won't listen to any other ideas and are manipulating the conversation.
I mean, its really hypocritical at the least.
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Daemonn Adima
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518
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Posted - 2015.10.30 17:34:00 -
[26] - Quote
Lol not really man. Sure the data we presented is basic. Sure its possibly skewed because it doesn't account for every single factor (which some are not quantifiable, as in player behavior and actual player skill level) BUT it is the only data anyone has this far tried to present.
So from both pieces of data (the KDR gaps and TTK gaps) not a single meaningful conclusion can be drawn?
And my statement about proto wasn't anything more than me sharing MY personal experience. Did I say it was factual data?
You wanna talk about strawmanning and all your fancy conversational trappings, these are semantics. Can we actually talk about the numbers besides "I don't like those numbers, so this data is flawed, no conclusion can be drawn whatsoever... Git gud scrubz!" |
Daemonn Adima
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518
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Posted - 2015.10.30 17:37:00 -
[27] - Quote
Zatara Rought wrote:Daemonn Adima wrote:
And you don't see the same thing coming from your side of the aisle? No one can seem to respond with anything except anecdotal responses with your "vet experience" being your only credentials or evidence for your claims.
We give you data to work with and are still met with opinion. Opinion that you all see as set in stone, then claim we won't listen to any other ideas and are manipulating the conversation.
I mean, its really hypocritical at the least.
Lol! I presented 2 examples of newbro experiences...I haven't said that isk gap or other factors aren't playing a part, merely challenging the assertions that don't seem factually based despite being promoted as such. Who is this "we" and where is their data? because that's what I've been asking for. Your presumptions that anyone's opinions are set in stone only serve to confirm your own bias...not mine. Since when has pointing out flawed arguments been tantamount to manipulation of conversation? Dubious proposition.
Your examples of newbro experience are not data. They are anectdoal at best.
Rattati provided KDR gaps between suit types. Shawn Iwario ran numbers on TTK gaps. That's what I'm referring to. Both have been posted and linked to through out this thread.
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Daemonn Adima
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518
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Posted - 2015.10.30 17:40:00 -
[28] - Quote
Zatara Rought wrote:Daemonn Adima wrote:It's a common defense when presented with information that might invalidate a long held belief. You resort to cherrypicking and anectodal arguments when you don't actually have any data or factual basis for your claims. Pot, meet kettle. Daemonn Adima wrote:I never had the chance to use proto before yesterday. And you guys are ******* drunk if you don't think that power gap is an OBVIOUS advantage and factor in your performance in firefights. The difference being...I'm asking for data from which meaningful conclusions can be had. It's like any number of times in academia when a young grad student finds data that supports his thesis, and then simply refuses to do more research because the more research that's done, the less black and white his grand conclusion becomes. Hence why those of us who have the faintest idea are far more likely to say "hey this supports my notion...I probably need more data" than "hey this supports my assertions!!! We have the silver bullet let's draw conclusions now!" Daemonn Adima wrote:
All of the arguments for keeping proto and the game the way it is are opinion based emotional responses from those who firmly believe they are just better players, and that gear does not factor in as a large advantage. Simple data examples would tell us otherwise, if you're not mature enough to look at the problem for what it is then we'll simply have to agree to disagree.
Where have people been saying that proto shouldn't be changed or the that NPE shouldn't be improved upon? It must be someone else, I'm simply wondering who. If it's me feel free to quote where I said this. Maybe you could point out where people said it's not a factor? When data needs to be qualified as 'simple' that should indicate as to the strength of any conclusions drawn from it. I'm sure you feel that everyone who disagrees with you must be immature, motivated by pride under the impressions they simply are better, and must use emotional responses...but the problem here is that this is an emotional response...plain and simple.
If you've been keeping up with the argument over the last few weeks and several threads, you'd read many opposing any MU or tier locks are because they firmly believe proto gear is not a factor or not as big of a factor as other things like: newbro knowledge, some say squads hurt this game the most, others say its scrubs who don't know how to play, most just tell you to "git gud". |
Daemonn Adima
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518
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Posted - 2015.10.30 17:46:00 -
[29] - Quote
Shaun Iwairo wrote: I think we should also consider the effect skills have on a dropsuit.
Basic level player:
Armor Plating I Dropsuit Armor Upgrades I
+5% base dropsuit armor HP, + 2% armor module HP
Combat Rifle Proficiency 0 Augmented Ammo 0
+15% damage vs armor
Proto level player:
Armor Plating 5 Dropsuit Armor Upgrades 5
+25% base dropsuit armor HP, + 10% armor module HP
Combat Rifle Proficiency 5 Augmented Ammo 5
+35% damage vs armor
Just with these two players in the exact same same loadout, the vet gets 20% more hp from their suit and 8% more hp from their modules, and does 20% more damage. How many more shots does the newberry have to land on the vet (edit: compared to the vet on the newberry) to take them out? What other FPSs can you think of that give vets such an advantage?
"But that's just the way of New Eden"
This system works in Eve because you can pick your fights. There is no d-scan to see what's in that plex in Dust. There is no pulling range and warping off in Dust. You fight against who and whatever Scotty tells you to.
I realize this won't be a popular opinion but to me it's just crazy for Dust to not have some sort of mode where all stats are equalized. A mode where I don't have to think 'did I just die because I got outplayed or because that guy just has more hp and does more damage than me?'
I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem.
I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers.
Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HP and does: 24 HP/round damage to Shield 32.8 HP/round damage to Armor
Conversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HP and does: 25.2 HP/round damage to shield 39.6 HP/round damage to Armor
For the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds
Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top.
Looks like today is going to be a numbers day for me. Keep in mind that what I outlined almost never happens, that is a vet going into a pub in STD gear.
Keeping the new player in STD gear (because let's face it, isk and SP limits are real for them) and;
Putting the vet into the same fit with everything at ADV level gives them: 372.5 Shield HP 347.5 Armor HP and they do: 27.3 HP/round to Shield 43.1 HP/round to Armor
For the new player to take down the vet they need to land (372.5/24) + (347.5/32.8) =~ 26.1 rounds For the vet to take down the new player they need to land (288/27.3) + (271/43.1) =~ 16.8 rounds
A new player going toe to toe with a vet in ADV gear needs to land about 55% more shots to come out on top.
Now things get nasty Putting the vet into the same fit with everything at PRO level gives them: 407.7 Shield HP 402.5 Armor HP and they do: 30.45 HP/round to Shield 46.8 HP/round to Armor
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/30.45) + (271/46.8) =~ 15.2 rounds
A new player going toe to toe with a vet in PRO gear needs to land about 93% more shots to come out on top.
I admit this is a rare(ish) case, but if the vet puts on their try hard pants and pulls out an officer weapon:
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/33.6) + (271/51.5) =~ 13.8 rounds
A new player going toe to toe with a vet in PRO gear with an OFC weapon needs to land about 112% more shots to come out on top.
No conclusions can be drawn? |
Daemonn Adima
Y.A.M.A.H
521
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Posted - 2015.10.30 18:08:00 -
[30] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Zatara Rought wrote:Adipem Nothi wrote:@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability. I don't think he was suggesting NPE shouldn't be mproved upon...or that everything NPE is fine. Did I miss the part where Ghost acknowledged problems and/or proposed solutions as it relates it NPE? What I've seen so far from him is "newbros are doing it wrong; that's the problem" and "newbros need more training; that's the solution". Maybe he's right on some level, but a number of other factors -- such as the TTK Gap and Wealth Gap -- are playing a part and are certainly not helping NPE. There's so much more we can do for newbros than tell them that they're doing it wrong. https://forums.dust514.com/default.aspx?g=posts&m=2996827#post2996827 || Because you missed it. My main argument has always been simple: Proto suits by themselves are not the problem. Compared statistically to other suits based on RAW stats and costs, Proto gives a minute advantage over advanced for a much higher ticket. Everyone who says "Proto suits are the problem" are dead wrong. The suits themselves are wonderfully balanced. "High SP gives you too big of an advantage!". Dead wrong as well, but a bit more merit to it. SP gives you large advantages for sure, but all that SP doesn't equate to skill or game knowledge. I can hop on a 4 Mil SP toon and trash most players, simply because I understand the game far better, and play far better. SP is very helpful though, and necessary to progress. We have made great strides in helping them get along, with passive warbarge SP, missions, higher cap, etc. Getting SP is not an issue. What happens when you combine the proto suit, high SP, and game knowledge/Skill and throw him at someone brand new? Proto will win 9 times out 10. Why? Individually, these bonuses don't mean much, but combined they create quite a large gap. Shawns example is on the right track. Which is why I mentioned in that above post, I wanted them to have better base skills, better tutorials, and removing militia and incentivising getting ADV gear ASAP. I'll say it again, so people can't try to twist my words. Proto Suits aren't the problem. High SP isn't the problem. Proto Suits + High SP + Skill / Game knowledege against the lower end of the spectrum is the problem. At the end of the day, the BEST way to improve your overall performance is to learn how to play the game better. SP and Gear will easily come with time once you figure out how to stop throwing your clone away and actually DO something.
No one is saying "proto suits are the problem". We are saying its a problem to let the MOST WELL EQUIPPED go against the LEAST WELL EQUIPPED.
That is the ISSUE. Can we talk about the issue and stop mincing words? Good god. |
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Daemonn Adima
Y.A.M.A.H
521
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Posted - 2015.10.30 18:11:00 -
[31] - Quote
What I'd like to discuss is:
Shaun Iwairo wrote: I think we should also consider the effect skills have on a dropsuit.
Basic level player:
Armor Plating I Dropsuit Armor Upgrades I
+5% base dropsuit armor HP, + 2% armor module HP
Combat Rifle Proficiency 0 Augmented Ammo 0
+15% damage vs armor
Proto level player:
Armor Plating 5 Dropsuit Armor Upgrades 5
+25% base dropsuit armor HP, + 10% armor module HP
Combat Rifle Proficiency 5 Augmented Ammo 5
+35% damage vs armor
Just with these two players in the exact same same loadout, the vet gets 20% more hp from their suit and 8% more hp from their modules, and does 20% more damage. How many more shots does the newberry have to land on the vet (edit: compared to the vet on the newberry) to take them out? What other FPSs can you think of that give vets such an advantage?
"But that's just the way of New Eden"
This system works in Eve because you can pick your fights. There is no d-scan to see what's in that plex in Dust. There is no pulling range and warping off in Dust. You fight against who and whatever Scotty tells you to.
I realize this won't be a popular opinion but to me it's just crazy for Dust to not have some sort of mode where all stats are equalized. A mode where I don't have to think 'did I just die because I got outplayed or because that guy just has more hp and does more damage than me?'
I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem.
I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers.
Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HP and does: 24 HP/round damage to Shield 32.8 HP/round damage to Armor
Conversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HP and does: 25.2 HP/round damage to shield 39.6 HP/round damage to Armor
For the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds
Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top.
Looks like today is going to be a numbers day for me. Keep in mind that what I outlined almost never happens, that is a vet going into a pub in STD gear.
Keeping the new player in STD gear (because let's face it, isk and SP limits are real for them) and;
Putting the vet into the same fit with everything at ADV level gives them: 372.5 Shield HP 347.5 Armor HP and they do: 27.3 HP/round to Shield 43.1 HP/round to Armor
For the new player to take down the vet they need to land (372.5/24) + (347.5/32.8) =~ 26.1 rounds For the vet to take down the new player they need to land (288/27.3) + (271/43.1) =~ 16.8 rounds
A new player going toe to toe with a vet in ADV gear needs to land about 55% more shots to come out on top.
Now things get nasty Putting the vet into the same fit with everything at PRO level gives them: 407.7 Shield HP 402.5 Armor HP and they do: 30.45 HP/round to Shield 46.8 HP/round to Armor
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/30.45) + (271/46.8) =~ 15.2 rounds
A new player going toe to toe with a vet in PRO gear needs to land about 93% more shots to come out on top.
I admit this is a rare(ish) case, but if the vet puts on their try hard pants and pulls out an officer weapon:
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/33.6) + (271/51.5) =~ 13.8 rounds
A new player going toe to toe with a vet in PRO gear with an OFC weapon needs to land about 112% more shots to come out on top.
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Daemonn Adima
Y.A.M.A.H
521
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Posted - 2015.10.30 18:18:00 -
[32] - Quote
Zatara Rought wrote:Daemonn Adima wrote:
If you've been keeping up with the argument over the last few weeks and several threads, you'd read many opposing any MU or tier locks are because they firmly believe proto gear is not a factor or not as big of a factor as other things like: newbro knowledge, some say squads hurt this game the most, others say its scrubs who don't know how to play, most just tell you to "git gud".
Oh...well, I find most arguments you mentioned just as counter productive as the kinds of rhetoric I have been playing devil's advocate with in this thread. I don't think that it's impossible that tutorials could play a larger factor than eliminating any power gap between proto and militia gear..but I'm completely open to information that contradicts that opinion and thus changing it in the wake of new information. But that's always been me. You probably are a little jaded from all the idiots you've been responding to. I'm maddeningly logical...I really couldn't care who's right...I only care what's right and that conclusions are well reasoned...not promoted under a banner of 'shoddy gobang' arguments.
And to that I applaud you.
What I'm seeing is:
We have minor tangible data to understand gear/performance disparity and the relationship with new players.
We have no tangible evidence or data to work with in regards to helping new players learn the game or play the game better.
I'm not building a foundation for the next church of Jesus Christ on those numbers, but I am aware they are the only real attempt at understanding the performance disparity and all the newbro posts complaining about people being too strong for them.
Again, I'm not defining my argument with those numbers but they are helping me make an argument. If this was in reverse and some how we had statistics on player skill, newbro knowledge/retention rate and conversely no data on TTK or KDR then I would most likely be on the side of the argument that has data. Even if it is minor and not without flaws.
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Daemonn Adima
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523
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Posted - 2015.10.30 18:23:00 -
[33] - Quote
Ghost Kaisar wrote:Daemonn Adima wrote:
No one is saying "proto suits are the problem". We are saying its a problem to let the MOST WELL EQUIPPED go against the LEAST WELL EQUIPPED.
That is the ISSUE. Can we talk about the issue and stop mincing words? Good god.
You aren't even arguing, you just keep spamming Shawns post like its your own. That, and using anecdotal evidence of your own, while discounting all the others. And as for your issue, I've already said my part about it. I want a better academy, and higher base skills. Issue solved. All CCP has to do is make it. Until then, learn to play better, that's all you can do. Skill is all that can help you now. Or you could just leave matches 24/7, because that will help.
Lol spamming Shauns as if its my own? That's why I quote him and give credit in threads started with it? Thanks for the jab though man.
And I argue that meta locks or tier locks are a better solution. I've said this countless times across many threads, so if it seems like I'm "not arguing" its because these threads are constantly derailed by trolls or people who come to mince words instead of work on a solution.
I get along just fine in games, thanks for your concern though. This is more in response to the weekly of not daily newbro ragequit post. I couldn't understand why so many people felt the same way and it wasn't a well discussed topic within the current community. That's why these threads have come to exist. Not because I'm having trouble in games. I just akled into my first proto suit, mods and weapons. So I'm doing just fine, thanks though bro.
Lost respect for you over this post Ghost, didn't mean to rustle your jimmies cowboy.
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Daemonn Adima
Y.A.M.A.H
523
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Posted - 2015.10.30 18:33:00 -
[34] - Quote
Zatara Rought wrote:Daemonn Adima wrote:
And to that I applaud you.
What I'm seeing is:
We have minor tangible data to understand gear/performance disparity and the relationship with new players.
We have no tangible evidence or data to work with in regards to helping new players learn the game or play the game better.
I'm not building a foundation for the next church of Jesus Christ on those numbers, but I am aware they are the only real attempt at understanding the performance disparity and all the newbro posts complaining about people being too strong for them.
Again, I'm not defining my argument with those numbers but they are helping me make an argument. If this was in reverse and some how we had statistics on player skill, newbro knowledge/retention rate and conversely no data on TTK or KDR then I would most likely be on the side of the argument that has data. Even if it is minor and not without flaws.
Which is why we need more data...not more conclusions. You don't draw conclusions on the faintest of data...you use that data to stake out some possibilities and then inquire for more data to see if the theory continues to hold true...or if the premise becomes murky because it's conflicting...or the premise has to be repurposed or manipulated for the data to fit...or the data manipulated to fit the premise. Which is exactly where I'm at...if newbro tutorials aren't worth doing...then I'd be mighty surprised but ultimately satisfied with whatever course nets the highest returns/proves most worthy and efficacious. So perhaps we should be exploring what types of data would be relevant for proving differing kinds of propositions.
I think tutorials are definitely an asset worth improving.
If we follow the same example Shaun did, but with every possible gear/suit/weapon combination we could find out the effective performance disparity between any level of suit, load out and skill build. This would admittedly be a ridiculous amount of calculations, but I have a feeling the numbers will average out to something similar in the initial data. Give or take 10%-20% variance.
I don't know how we can quanitify player skill / Newbro mentality / individual knowledge to help us understand if tutorials and newbros playing the game better is actually the solution.
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Daemonn Adima
Y.A.M.A.H
523
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Posted - 2015.10.30 18:33:00 -
[35] - Quote
byte modal wrote:LOL, this thread! It's a damn trainwreck! Everyone is arguing semantics, seemingly deliberately avoiding the topic to mince words and bicker for the sake of bickering rather than staying true to the spirit of the OP. It's mind-blowing. It's like half of you are in a freshman level Intro to PSYCH class, and you just reached the reference to logic all eager to show off your "knowledge" of this or that but all without actually getting it. It's on the same level as those kids happy to invalidate someone's post because of punctuation!
You're not an idiot, you can read between the lines, lol. Then again, the pettiness of some of these comments, perhaps I spoke too soon?
...for what it's worth.
I felt like the only one. I'm not alone. Thank jeebus.
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Daemonn Adima
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523
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Posted - 2015.10.30 18:34:00 -
[36] - Quote
Zatara Rought wrote:Daemonn Adima wrote:
Lost respect for you over this post Ghost, didn't mean to rustle your jimmies cowboy.
Considering the vast number of statements I've endured from you that aren't much different, I'd avoid hypocrisy and cut him a little slack. But that's just my advice.
Care to quote me?
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Daemonn Adima
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524
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Posted - 2015.10.30 18:56:00 -
[37] - Quote
Ghost Kaisar wrote:DeathwindRising wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers?
*Won't stop officer/proto pub stomps* *Protests players leaving games* *New players say it isn't fun* *Vet tells them to git gud scrub* *New player leaves game*
It's a strange sort of dichotomy running right now. i usually run apex suits with standard weapons. i still manage double digit kills and single digit deaths, and players still leave matches. it doesnt matter if it's proto or not, a stomp is a stomp. good players will still be good, and experienced vets will almost always beat new players. how do you fix differences in experience? ELO based matchmaking. Sadly, requires a higher playerbase to truly be effective. Which is why we get a mockery of it with MU.
But what if the only restriction was on the highest of MUs? As in really stacked players couldn't bring those kits in. Just two tiers, I don't even know what the highest meta level possible is, but I imagine a reasonable cutoff could be found.
And it doesn't separate the player base, just what gear you can use. Playing FW, PC or high end pubs? Play to the max!
Just participating in casual pubs? You can still play at the highest cutoff point, definitely gaining your earned advantage over other players. But at least the newbros won't have to contend against the highest MU, wealthiest players onna regular basis in the same way they do now.
This isn't a fix all end all solution. But for a declining game without much support I see it as an easy fix that *might* go a long way in helping new players feel at home and not totally out classed. It also wouldn't require major modifications to the game.
That's why I support tiered gameplay. Not across all levels, just basically reserving the highest end gear for higher end play. I just got my first proto suit and I love feeling so powerful. But I would not mind reserving it for FW, PC and high end pubs. Adv. Gear is just as fun, especially if you're fighting similarly geared opponents! Same with proto! A fair fight is always more fun to me, especially when I lose to someone geared like myself. It's a great learning experience to understand you were on even ground and you fcked up.
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Daemonn Adima
Y.A.M.A.H
526
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Posted - 2015.10.30 19:10:00 -
[38] - Quote
I think something to remember is that yes, vets had it rough. Lots of game breaking bugs, badly implemented features and rough characters did not make growing up in Dust easy.
But the game is dying and I don't think now is the time to hold rites of passage so dearly. Era of the newbro, while seemingly unfair to some, might be the only thing left to do with this game. Last influx of cash from new players to thrust us into #PortDust514Now.... |
Daemonn Adima
Y.A.M.A.H
526
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Posted - 2015.10.30 19:21:00 -
[39] - Quote
Adipem Nothi wrote:Zatara Rought wrote:How about we gather data on the prevalence of each suit? Or the variance in an average match in sp and gear ran? What if we tried to ascertain if there's a general consensus at which players become isk efficient...and whether that isk efficiency allows them to run proto and advanced with regularity or whether invariably they are reduced back to militia suits?
There's **** tons of ideas I'm sure could be conceived that would prove useful in drawing healthy and reasoned conclusions. Sounds like another stall tactic aimed at preserving the status quo. We've waxed lyrical long enough. I say we take action and improve NPE while there's still time.
* There's a significant power gap between STD and PRO. Let's stop pretending it isn't there and stop wasting time trying to measure it. Instead, let's focus on finding ways to narrow it. * Newbros can't afford ADV gear. Let's tweak pub pay, implement underdog bonuses, etc. It is better we pay them too much than leave them in the redline or lose them for good. * Newbros need more initial training. Let's give them more SP upfront, extend the Academy duration and give them a respec on graduation. Why not? * Newbros need tutorials. Let's build simple tutorials into Achievements 1.0. "Complete X task, Y times, and get Z rewards. Here's how to do X." * Newbros need mentors. On arrival, let's systematically put them in touch with D-UNI, The Learning Coalition, etc via NPC mail or chat channel or whatever. Or perhaps even add a mentor section in squad finder and devise a simple system which rewards trainer/trainee participation. * The power and wealth gaps which separate vets from newbros is too wide. Let's come up with creative, performance-driven means by which to narrow it. Example.
Adding "Missions" would be a huge asset in helping new players get into the support roles that they so often miss or never participate in because they are tuned to COD slay slay slay. Dust is different.
Give em starter fits appropriate to each round of Missions. First would be a general Assault role, maybe a scanner or uplink set of Missions with a few kill/assists and hack goals.
Move on to a basic logi. Injector, repair tool and maybe scanner or hives. Must complete X amount of revives, scans, resupplies.
This is a far off idea as it would require a ton of work on CCPs end, but it would be awesome. Imagine if there were Missions for most major roles in Dust, you could complete them at any time but they would give you large amounts of isk and SP once completed and maybe even some starter adv. gear with no restrictions.
I digress, lot of good ideas for this game. I hope at least devs have been stalking us and stealing them.
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Daemonn Adima
Y.A.M.A.H
530
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Posted - 2015.10.30 23:12:00 -
[40] - Quote
Ghost Kaisar wrote: Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
Ok but you are going to be limited in modules. Just because you can use certain levels of gear doesn't mean you won't have to sacrifice things to fit into tier. And meta levels van be adjusted.
Just because someone can make an officer weapon on a suit for around 40 meta doesn't mean tier locking is now invalidated. We just need to work on the balance of it...
A meta 40 suit with an officer weapon will have to sacrifice things to get that meta. That is the tier system working! If you are forced to pick and choose what equipment to run and you can't stack all the best stuff as normal... It's working!
I'd rather face a 40 meta suit with an officer weapon than a full officer suit with officer weapon and all complex mods. |
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Daemonn Adima
Y.A.M.A.H
534
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Posted - 2015.10.31 19:56:00 -
[41] - Quote
Adipem Nothi wrote:Devadander wrote:DeathwindRising wrote:Ghost Kaisar wrote: Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
we can adjust the meta level of weapons yes? make officer weapons carry meta level of something restrictively high. then you cant make viable low meta level fits with high meta level weapons Tier lock solves the officer gank fit problem. Was like a week long process to get people off meta, and onto tier.... Link? I must've missed that discussion, as I'd still default to favoring Meta locks over Tier locks. At first glance, seems it'd be easier to implement and would leave more room for loadout flexibility. Deathwind solved the officer gear problem. What else am I missing?
That's what I've been getting at. The easiest variable to change in terms of tiering or ELO matchmaking is meta level. Tweak whatever items that shouldn't be in the casual bracket. Anything goes in the "pro" bracket.
Players won't be divided, gear will be. If players have access to proto and officer, then they by default have access to std. and adv. gear of the same type. If you refuse to run anything but pro/ofc and queue times are slightly longer for the "pro" bracket, that's your choice.
Throw on max meta for casual bracket if you don't wanna wait and enjoy. The pro bracket will likely have less people in it, but it will serve as a real challenge and fair fight for those who do participate. I can see some objections from people who want to have a continued advantage over newer players, arguing that they earned the right to stomp. I just don't think this is what CCP envisioned as their "end game". |
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