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Kail Mako
Capital Acquisitions LLC
175
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Posted - 2015.10.29 22:01:00 -
[151] - Quote
Adipem Nothi wrote:Zatara Rought wrote:Adipem Nothi wrote:@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability. I don't think he was suggesting NPE shouldn't be mproved upon...or that everything NPE is fine. Did I miss the part where Ghost acknowledges problems and/or proposes solutions as it relates it NPE? What I've seen so far from him is "newbros are doing it wrong ... that's the problem" and "all newbros need is more training ... that's the solution". Maybe he's right on some level, but other factors -- such as the TTK Gap and Wealth Gap which separate vets from newbros -- certainly play a part and certainly are not helping NPE. There's so much more we can do for newbros than tell them that they're doing it wrong. At this point all we can do is willingly die for the newbros or mentor them. It's not up to us to change the NPE. It's up to CCP.
Officially recognized for advancing the science of getting bent.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.29 22:15:00 -
[152] - Quote
Kail Mako wrote: At this point all we can do is willingly die for the newbros or mentor them. It's not up to us to change the NPE. It's up to CCP.
The most popular position among vets in this thread appears to be:
If there are any problems with NPE, those problems should be blamed on the newbros themselves. They're doing it wrong. And tell 'em to quit complaining about being farmed; we had it harder back in the day.
PS: Can we get some penalties put into place to keep newbros from backing out or camping the redline?
Dropsuit Usage Rates
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Press Attache
The Office of The Attorney General
300
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Posted - 2015.10.30 00:40:00 -
[153] - Quote
Adipem Nothi wrote:Kail Mako wrote: At this point all we can do is willingly die for the newbros or mentor them. It's not up to us to change the NPE. It's up to CCP.
Sadly, the vibe I'm picking up appears to be: "If there are any problems with NPE, those problems should be blamed squarely on the newbros themselves. They must be doing it wrong. And tell 'em to quit complaining about it; pretty sure we had it harder back in the day.
PS: Please, CCP, can we get some penalties put into place to keep newbros from leaving battle when we farm them?"
Because you are trusting your obviously half baked instincts instead of actually reading.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.30 05:06:00 -
[154] - Quote
Adipem Nothi wrote:Zatara Rought wrote:Adipem Nothi wrote:@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability. I don't think he was suggesting NPE shouldn't be mproved upon...or that everything NPE is fine. Did I miss the part where Ghost acknowledged problems and/or proposed solutions as it relates it NPE? What I've seen so far from him is "newbros are doing it wrong; that's the problem" and "newbros need more training; that's the solution". Maybe he's right on some level, but a number of other factors -- such as the TTK Gap and Wealth Gap -- are playing a part and are certainly not helping NPE. There's so much more we can do for newbros than tell them that they're doing it wrong.
lol!
good try bud but this is pretty basic logic.
Inferring ghost doesn't think NPE should be improved because he didn't specifically say it...yeah that's a no-no.
You continually misconstrue people pointing out flaws in your arguments as intending to suggest anything other than the flaw they are pointing out.
Honestly if there's enough playerbase and the matchmaking was better we wouldn't be having people with 2 mill sp facing off against those with 70 IMO.
But I don't need to provide examples like the one above to demonstrate I think that the NPE should be improved.
There's a lot we can do for newbro's, but we don't have to tell them they are wrong if we've taught them right...which is why tutorials should be at the fore of any improvements to NPE.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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korrah silain
True Illuminate
117
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Posted - 2015.10.30 05:56:00 -
[155] - Quote
Ripley Riley wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers? A lot of veterans went through what the new players are going through now*. We got repeatedly curb stomped in matches and eventually clawed our way to where we are today. Some veterans feel that this is almost a rite of passage at this point. Honestly, a new player can do things for their team. Usually it involves sticking close to other blueberries, providing fire support, nanohives and other useful equipment. So no, they don't get to Rambo Jihad themselves at the enemy, but saying that their ONLY option is to leave battle... that is silly talk. *: Mind you, we didn't have dropsuit slot progression flattened, a warbarge to pump out free SP/ISK every single day, and daily missions to provide free gear/ISK/SP just for playing I was abused as a child so I don't see why its not OK to abuse MY child!
Yeah OK that makes sense
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Alena Asakura
Caldari Logistics Reserve
73
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Posted - 2015.10.30 10:02:00 -
[156] - Quote
Ripley Riley wrote:TheD1CK wrote:average opponent had uto 100mil SP? Citation needed. What data has Rattati shared with us that says the average active player of Dust 514 has 100,000,000 lifetime SP? Please link it, I'd like to take a look. TheD1CK wrote:Or dealing with Officer gear being as common as it is now. Officer spam is a problem. I will agree with you on that. Hopefully the recent change to the experimental lab will help curtail the officer stomping a bit. TheD1CK wrote:Crappy as it is, you cannot deny the OP makes more sense than most of the replies to his post. No, I can deny it actually. A new player is capable of insta-gibbing people with a PLC or SG. They can provide suppression fire with MDs and LRs. They can chuck grenades that now do proto-tier damage at all tiers and ruin someone's day. They have tools available to them that can make a difference in a battle. If you want to help a new player then squad with them, give them advice on fittings, if you are feeling generous then give them some ISK. THAT is how you help new players. Not telling them to tuck tail and run at the first sight of a difficult battle. A new player may indeed be able to do all these things, but they don't know what to do or how to do it. This is the real fundamental difference between vets and noobs. |
byte modal
277
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Posted - 2015.10.30 15:29:00 -
[157] - Quote
Still not sure how NPE became the topic. Of course that is a problem, but in the here-and-now it doesn't exist. Period. Pointing to it as justification for the skill discrepancies only goes so far, as if to say "Well, the real problem here is a lack of NPE training so because of that it's totally cool to stomp, tell the new players to gitgud and HTFU, and obliterate the potential player base that is needed to perpetuate this game. After all, it's not MY fault that NPE doesn't do its job!"
Yes, it's a game. Do wtfever you want and have fun doing it. Just don't pretend we, as veteran players of a game that honestly deserves so much more on so many levels (the game deserves, not the player), are without responsibility to the lack of player retention.
I'm not saying cater, but surely you do understand that running new players off only hurts the game in the long run. Do all new players give up? No. We wouldn't be here if that were true, but judging by the numbers I'd say that more leave than stay. That is not a good thing. EvE places the new capsuler into HISEC space as a buffer. DUST newbies are dropped direct into the suck. Stat pad if you want. Some will endure and find it refreshing to work the uphill battle. Power to them. We've all done it. But to pretend we're not part of the problem is willfully ignorant at best.
..just my 0.02ISK.
kitten bacon taco (nom)
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 15:36:00 -
[158] - Quote
Zatara Rought wrote: :: snip ::
Why attempt to obfuscate what are simple issues? NPE needs work. It has needed work since Beta. Newbro ignorance does not need work. Newbro ignorance fixes itself automatically. Why commit Dev Resources to a problem that fixes itself?
Turns out that newbro knowledge is impossible to measure, so one could always argue that newbros must need more of it. That's convenient. And it is precisely what we vets have always done. We attribute NPE issues to newbro ignorance, we assume that they must be doing it wrong, we blame them for letting us farm them, we tell ourselves that vet perks have nothing to do with abysmal newbro performance and retention rates, and we ardently object to any and every challenge to the status quo.
To date, "blame the newbro" has not improved NPE, and it isn't ever going to improve NPE. If growing the playerbase is still an objective, I'd say it is due time we pursue options other than "blame the newbro". I'd say it's time we look at those vet perks.
Is that idea not popular among the vets? Surprise, surprise.
Dropsuit Usage Rates
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Radiant Pancake3
KILL-EM-QUICK
1
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Posted - 2015.10.30 15:42:00 -
[159] - Quote
Daemonn Adima wrote:Player behavior is a funny thing. New players are told to "git gud" and vets are called losers for using proto. Vets aren't (not all, just the tryhard corps) willing to change their playstyle despite the impact on NPE. New players cannot just "git gud" and attain proto instantly. So in answer to stubborn vets, clutching on to proto for dear life, we will not participate in games with you. We may not be able to avoid it entirely. We can however leave games that will not net us any SP or hardly any isk.
Personally with the attitude of most "vets" I will now encourage noobs in leaving games. Between insults, being told to git gud or for new players to quit if they dont like it is just unacceptable. So I realized this is probably the most effective way to fight against proto stompers when you have low SP. They refuse to use any other kit except the best, then we'll simply refuse to fight them and find a new game.
Enjoy less kills, worse games, less isk and less SP. Meanwhile I don't mind leaving 2-3 games in a row where I'd only get 2-3 kills and hardly any isk or SP. As a new player it is far more worth your time to find a good game instead of playing against proto stacked squads.
Maybe with enough lopsided boring redlines these corps will realize what's up. Or the cries for matchmaking will become so deafening that meta locks or another tiericide option will be sooner explored.
What's worse to low SP players: leaving a couple games so as to have a great game, or playing 2-3 redline games where you hardly acquire SP and isk while burning through isk getting farmed? Even using a free fit doesn't somehow make those games worth the time.
I used to think not leaving was honorable or something, but after meeting some of the characters who are always stomping, its has nothing to do with honor or good sportsmanship in those games. It's just plain stupid and at our disadvantage to let them shoot us like fish in a barrel. #nohonour
Learned the ways of N4g from Alcina's mom
Deemed the most Kinkiest Corp Mate.
Min Loyalist.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 15:48:00 -
[160] - Quote
Ghost Kaiser wrote:In all honesty, half the power of PRO comes from mentality. What newbros really need are some "you can do it" motivational posters in their merc quarters.
Dropsuit Usage Rates
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Press Attache
The Office of The Attorney General
315
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Posted - 2015.10.30 16:04:00 -
[161] - Quote
Adipem Nothi wrote:Zatara Rought wrote: :: snip ::
Why obfuscate what are simple issues? NPE needs work. It has needed work since Beta. Newbro ignorance does not need work. Newbro ignorance fixes itself automatically. Why commit Dev Resources to a problem that fixes itself? Turns out that newbro knowledge is impossible to measure, so one could always argue that newbros must need more of it. That's convenient. And it is precisely what we vets have always done. We attribute NPE issues to newbro ignorance, we assume that they must be doing it wrong, we blame them for letting us farm them, we tell ourselves that vet perks have nothing to do with abysmal newbro performance and retention rates, and we ardently object to any and every challenge to the status quo. To date, "blame the newbro" has not improved NPE, and it isn't ever going to improve NPE. If growing the playerbase is still an objective, I'd say it is due time we pursue options other than "blame the newbro". I'd say it's time we have a look at those vet perks. Not a popular idea among the vets? Surprise, surprise.
You clearly didn't even read what Z wrote.
You deserve a golf clapand a padded helmet.
You know Ghost started a thread calling for increased starting skills for new bros right?
Of course you didn't, because like Z pointed out, you take anything that isn't complete agreement as complete disagreement.
Congrats on not being helpful at all, keep it up.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 16:28:00 -
[162] - Quote
Press Attache wrote:Adipem Nothi wrote:Zatara Rought wrote: :: snip ::
Why obfuscate what are simple issues? NPE needs work. It has needed work since Beta. Newbro ignorance does not need work. Newbro ignorance fixes itself automatically. Why commit Dev Resources to a problem that fixes itself? Turns out that newbro knowledge is impossible to measure, so one could always argue that newbros must need more of it. That's convenient. And it is precisely what we vets have always done. We attribute NPE issues to newbro ignorance, we assume that they must be doing it wrong, we blame them for letting us farm them, we tell ourselves that vet perks have nothing to do with abysmal newbro performance and retention rates, and we ardently object to any and every challenge to the status quo. To date, "blame the newbro" has not improved NPE, and it isn't ever going to improve NPE. If growing the playerbase is still an objective, I'd say it is due time we pursue options other than "blame the newbro". I'd say it's time we have a look at those vet perks. Not a popular idea among the vets? Surprise, surprise. You clearly didn't even read what Z wrote. You deserve a golf clapand a padded helmet. You know Ghost started a thread calling for increased starting skills for new bros right? Of course you didn't, because like Z pointed out, you take anything that isn't complete agreement as complete disagreement. Congrats on not being helpful at all, keep it up.
So long as I have good odds of killing newbros who shoot me in the back, I'm going to argue that vet perks are a part of the NPE problem. I'm not diluted enough to believe that my prevailing over other players who have me dead to rights is a function of player skill. I don't think I'm "schooling" other players; I think that I'm exploiting a very potent and persistent gear gap.
I call it how I see it, and as I see it, player skill is playing second fiddle to the fact that my PRO Gear/TTK/DPS is substantially better than that of the newbros in STD gear I'm wrecking. The gear gap between ADV and PRO is indeed less substantial, but newbros aren't making enough ISK to routinely field ADV gear, regardless of what Ghost Kaiser says he earns in pubs or what small amounts of ISK player warbarges produce each day.
There are problems with NPE wholly unrelated to academy duration, lack of tutorials / newbro ignorance, and newbro SP levels. Whether vets like it or not, vet perks will need to be factored into NPE improvements if those improvements are to have any real effect on new player retention. It blows my mind that vets clamor to maintain the advantages of an unhealthy status quo in a game they themselves don't even play anymore.
Dropsuit Usage Rates
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.30 16:37:00 -
[163] - Quote
Adipem Nothi wrote:Zatara Rought wrote: :: snip ::
Why obfuscate what are simple issues? NPE needs work. It has needed work since Beta. Newbro ignorance does not need work. With time, newbro ignorance fixes itself automatically. Why commit Dev Resources to a problem that fixes itself? Say the Devs did spend time and effort on putting together a pile of new tutorials. Well, it turns out that newbro knowledge is impossible to measure, so vets could (and would) continue to argue that newbros must need more of it. That's convenient. And it is precisely what we vets have always done. We attribute NPE issues to newbro ignorance, we assume that they must be doing it wrong, we blame them for letting us farm them, we tell ourselves that vet perks have nothing to do with abysmal newbro performance and retention rates, and we ardently object to any and every challenge to the status quo. To date, "blame the newbro" has not improved NPE, and it isn't ever going to improve NPE. If growing the playerbase is still an objective, I'd say it is due time we pursue options other than "blame the newbro". I'd say it's time we have a look at those vet perks. Not a popular idea among the vets? Surprise, surprise.
Newbro ignorance does not need work. With time, newbro ignorance fixes itself automatically.
I find this woefully presumptuous. I think in the main most players quit far more because they don't stay around long enough to dispel their ignorance. The lack of information arming them puts them at a much worse disadvantage than any minor differences TTK has or isk they couldn't benefit from a whole lot as a newbro. Being overwhelmed by the complexity of the game's mechanics seems much more logical and indeed validate based on my experiences bringing people to play dust.
My little brother in law won't touch dust even if he has all the sp and isk in the world...he doesn't even know people have crazy amounts of isk or what the difference is between militia and officer is....he thinks heavies are the best in the game because he gets mowed down by hmg's.
Quote: Say the Devs did spend time and effort on putting together a pile of new tutorials. Well, it turns out that newbro knowledge is impossible to measure, so vets could (and would) continue to argue that newbros must need more of it. That's convenient. And it is precisely what we vets have always done.
This is the kind of nonsense that deserves little more than a collective yawn. Here, here let me try making hypotheticals! And while i'm at it I'll just broadly categorize people and pigeonhole their views because that's convenient...and perhaps a dash of bullshit about it all being caused by selfishness...without ever backing it up...
"Say the Devs did spend time and effort on putting together a way so that all gear was equal and everyone had equal amounts of it. Well, it turns out that newbro's were still **** stomped and nothing changed in the data, so vets could (and would) continue to argue that newbros must need more of it. That's convenient. And it is precisely what we vets have always done."
Quote:To date, "blame the newbro" has not improved NPE, and it isn't ever going to improve NPE. If growing the playerbase is still an objective, I'd say it is due time we pursue options other than "blame the newbro". I'd say it's time we have a look at those vet perks.
I could again rephrase this to demonstrate the ineptitude that callous self righteousness seems to have elicited...but suffice it to say that this whole argument might be remotely worthy of consideration if it wasn't lacking in every way in demonstrative evidence.
Call it 'blaming the newbro's" if that gross characterization helps you to justify the house you've built here on proverbial sand...but anyone with a brain isn't moved because we're all waiting for you to stop telling us it hasn't worked...and demonstrate to us where attempts have been made to improve newbro knowledge and show in relevant data that it hasn't had the desired effect.
A healthy dose of devil's advocate would do all a world of good. Before you set out against a different viewpoint...be capable of making the strongest arguments for the other side such that they would find you convincing. I leave you with that invitation.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.30 16:37:00 -
[164] - Quote
Adipem Nothi wrote:Ghost Kaiser wrote:In all honesty, half the power of PRO comes from mentality. What newbros really need are some "you can do it" motivational posters in their merc quarters.
You ignore the core of the argument and cherry pick what you want to discredit.
I've seen kids in my Speech 101 class do better than this, and half of them are unprepared and terrified.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.30 16:49:00 -
[165] - Quote
Adipem Nothi wrote:
I'm not diluted enough to believe that any of my opinions are ever wrong
This is really the gist of what he's contributed.
There's a petty pattern present that's repeated itself.
It involves elements of strawman's, dismissing others opinions and rebuttals without resolving or providing a rejoinder , eschewing data in favor of rhetoric, and relies on gross mischaracterizations to demonize opposition...actual or fantasized.
The purpose isn't to convince him...the playerbase aren't idiots and it's them that need to make the choice between reasoned conclusions and grandiose elocution.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Ayuzawa
27
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Posted - 2015.10.30 16:50:00 -
[166] - Quote
Zatara Rought wrote:Adipem Nothi wrote:
I'm not diluted enough to believe that any of my opinions are ever wrong
This is really the gist of what he's contributed. There's a petty pattern present that's repeated itself. It involves elements of strawman's, dismissing others opinions and rebuttals without resolving or providing a rejoinder , eschewing data in favor of rhetoric, and relies on gross mischaracterizations to demonize opposition...actual or fantasized. The purpose isn't to convince him...the playerbase aren't idiots and it's them that need to make the choice between reasoned conclusions and grandiose elocution.
Why argue with an idiot?
As if you could kill time without injuring eternity. - Henry David Thoreau
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.30 16:53:00 -
[167] - Quote
Ayuzawa wrote:Zatara Rought wrote:Adipem Nothi wrote:
I'm not diluted enough to believe that any of my opinions are ever wrong
This is really the gist of what he's contributed. There's a petty pattern present that's repeated itself. It involves elements of strawman's, dismissing others opinions and rebuttals without resolving or providing a rejoinder , eschewing data in favor of rhetoric, and relies on gross mischaracterizations to demonize opposition...actual or fantasized. The purpose isn't to convince him...the playerbase aren't idiots and it's them that need to make the choice between reasoned conclusions and grandiose elocution. Why argue with an idiot?
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Daemonn Adima
Y.A.M.A.H
513
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Posted - 2015.10.30 16:55:00 -
[168] - Quote
It's a common defense when presented with information that might invalidate a long held belief. You resort to cherrypicking and anectodal arguments when you don't actually have any data or factual basis for your claims. Sure, the KDR data and then TTK data between suits is a BASIC set of examples. But they are examples that illustrate a glaring problem and we have quantified *some* data.
All of the arguments for keeping proto and the game the way it is are opinion based emotional responses from those who firmly believe they are just better players, and that gear does not factor in as a large advantage. Simple data examples would tell us otherwise, if you're not mature enough to look at the problem for what it is then we'll simply have to agree to disagree.
I bought a respec after falling 25 kills short of my event total. I only have 7mil SP and I consolidated my roles and got a Gk.0 suit with some complex mods and proto ARs. And I've got to tell you guys, its everything I dreamed it would be.
Literally within my first three games I could feel the difference. I could go toe to toe with pro suits without feeling weak and some newbros died in under 2 seconds of landing AR shots in their direction.
I don't even have all skills to 5 for my Assault kit. I can only imagine what it would feel like using officer gear and weapons with fully upgraded skills.
I never had the chance to use proto before yesterday. And you guys are ******* drunk if you don't think that power gap is an OBVIOUS advantage and factor in your performance in firefights. |
Daemonn Adima
Y.A.M.A.H
513
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Posted - 2015.10.30 16:58:00 -
[169] - Quote
Zatara Rought wrote:Adipem Nothi wrote:
I'm not diluted enough to believe that any of my opinions are ever wrong
This is really the gist of what he's contributed. There's a petty pattern present that's repeated itself. It involves elements of strawman's, dismissing others opinions and rebuttals without resolving or providing a rejoinder , eschewing data in favor of rhetoric, and relies on gross mischaracterizations to demonize opposition...actual or fantasized. The purpose isn't to convince him...the playerbase aren't idiots and it's them that need to make the choice between reasoned conclusions and grandiose elocution.
And you don't see the same thing coming from your side of the aisle? No one can seem to respond with anything except anecdotal responses with your "vet experience" being your only credentials or evidence for your claims.
We give you data to work with and are still met with opinion. Opinion that you all see as set in stone, then claim we won't listen to any other ideas and are manipulating the conversation.
I mean, its really hypocritical at the least.
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.30 17:18:00 -
[170] - Quote
Daemonn Adima wrote:
And you don't see the same thing coming from your side of the aisle? No one can seem to respond with anything except anecdotal responses with your "vet experience" being your only credentials or evidence for your claims.
We give you data to work with and are still met with opinion. Opinion that you all see as set in stone, then claim we won't listen to any other ideas and are manipulating the conversation.
I mean, its really hypocritical at the least.
Lol!
I presented 2 examples of newbro experiences...I haven't said that isk gap or other factors aren't playing a part, merely challenging the assertions that don't seem factually based despite being promoted as such.
Who is this "we" and where is their data? because that's what I've been asking for.
Your presumptions that anyone's opinions are set in stone only serve to confirm your own bias...not mine.
Since when has pointing out flawed arguments been tantamount to manipulation of conversation?
Dubious proposition.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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CUSE TOWN333
Capital Acquisitions LLC
3
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Posted - 2015.10.30 17:25:00 -
[171] - Quote
F the new players.
actions speak louder then words.
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.30 17:26:00 -
[172] - Quote
Daemonn Adima wrote:It's a common defense when presented with information that might invalidate a long held belief. You resort to cherrypicking and anectodal arguments when you don't actually have any data or factual basis for your claims. Sure, the KDR data and then TTK data between suits is a BASIC set of examples. But they are examples that illustrate a glaring problem and we have quantified *some* data.
All of the arguments for keeping proto and the game the way it is are opinion based emotional responses from those who firmly believe they are just better players, and that gear does not factor in as a large advantage. Simple data examples would tell us otherwise, if you're not mature enough to look at the problem for what it is then we'll simply have to agree to disagree.
Daemonn Adima wrote:It's a common defense when presented with information that might invalidate a long held belief. You resort to cherrypicking and anectodal arguments when you don't actually have any data or factual basis for your claims.
Pot, meet kettle.
Daemonn Adima wrote:I never had the chance to use proto before yesterday. And you guys are ******* drunk if you don't think that power gap is an OBVIOUS advantage and factor in your performance in firefights.
The difference being...I'm asking for data from which meaningful conclusions can be had.
It's like any number of times in academia when a young grad student finds data that supports his thesis, and then simply refuses to do more research because the more research that's done, the less black and white his grand conclusion becomes.
Hence why those of us who have the faintest idea are far more likely to say "hey this supports my notion...I probably need more data" than "hey this supports my assertions!!! We have the silver bullet let's draw conclusions now!"
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Daemonn Adima
Y.A.M.A.H
518
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Posted - 2015.10.30 17:34:00 -
[173] - Quote
Lol not really man. Sure the data we presented is basic. Sure its possibly skewed because it doesn't account for every single factor (which some are not quantifiable, as in player behavior and actual player skill level) BUT it is the only data anyone has this far tried to present.
So from both pieces of data (the KDR gaps and TTK gaps) not a single meaningful conclusion can be drawn?
And my statement about proto wasn't anything more than me sharing MY personal experience. Did I say it was factual data?
You wanna talk about strawmanning and all your fancy conversational trappings, these are semantics. Can we actually talk about the numbers besides "I don't like those numbers, so this data is flawed, no conclusion can be drawn whatsoever... Git gud scrubz!" |
Daemonn Adima
Y.A.M.A.H
518
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Posted - 2015.10.30 17:37:00 -
[174] - Quote
Zatara Rought wrote:Daemonn Adima wrote:
And you don't see the same thing coming from your side of the aisle? No one can seem to respond with anything except anecdotal responses with your "vet experience" being your only credentials or evidence for your claims.
We give you data to work with and are still met with opinion. Opinion that you all see as set in stone, then claim we won't listen to any other ideas and are manipulating the conversation.
I mean, its really hypocritical at the least.
Lol! I presented 2 examples of newbro experiences...I haven't said that isk gap or other factors aren't playing a part, merely challenging the assertions that don't seem factually based despite being promoted as such. Who is this "we" and where is their data? because that's what I've been asking for. Your presumptions that anyone's opinions are set in stone only serve to confirm your own bias...not mine. Since when has pointing out flawed arguments been tantamount to manipulation of conversation? Dubious proposition.
Your examples of newbro experience are not data. They are anectdoal at best.
Rattati provided KDR gaps between suit types. Shawn Iwario ran numbers on TTK gaps. That's what I'm referring to. Both have been posted and linked to through out this thread.
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Daemonn Adima
Y.A.M.A.H
518
|
Posted - 2015.10.30 17:40:00 -
[175] - Quote
Zatara Rought wrote:Daemonn Adima wrote:It's a common defense when presented with information that might invalidate a long held belief. You resort to cherrypicking and anectodal arguments when you don't actually have any data or factual basis for your claims. Pot, meet kettle. Daemonn Adima wrote:I never had the chance to use proto before yesterday. And you guys are ******* drunk if you don't think that power gap is an OBVIOUS advantage and factor in your performance in firefights. The difference being...I'm asking for data from which meaningful conclusions can be had. It's like any number of times in academia when a young grad student finds data that supports his thesis, and then simply refuses to do more research because the more research that's done, the less black and white his grand conclusion becomes. Hence why those of us who have the faintest idea are far more likely to say "hey this supports my notion...I probably need more data" than "hey this supports my assertions!!! We have the silver bullet let's draw conclusions now!" Daemonn Adima wrote:
All of the arguments for keeping proto and the game the way it is are opinion based emotional responses from those who firmly believe they are just better players, and that gear does not factor in as a large advantage. Simple data examples would tell us otherwise, if you're not mature enough to look at the problem for what it is then we'll simply have to agree to disagree.
Where have people been saying that proto shouldn't be changed or the that NPE shouldn't be improved upon? It must be someone else, I'm simply wondering who. If it's me feel free to quote where I said this. Maybe you could point out where people said it's not a factor? When data needs to be qualified as 'simple' that should indicate as to the strength of any conclusions drawn from it. I'm sure you feel that everyone who disagrees with you must be immature, motivated by pride under the impressions they simply are better, and must use emotional responses...but the problem here is that this is an emotional response...plain and simple.
If you've been keeping up with the argument over the last few weeks and several threads, you'd read many opposing any MU or tier locks are because they firmly believe proto gear is not a factor or not as big of a factor as other things like: newbro knowledge, some say squads hurt this game the most, others say its scrubs who don't know how to play, most just tell you to "git gud". |
Adipem Nothi
Nos Nothi
17
|
Posted - 2015.10.30 17:43:00 -
[176] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaiser wrote:In all honesty, half the power of PRO comes from mentality. What newbros really need are some "you can do it" motivational posters in their merc quarters. You ignore the core of the argument and cherry pick what you want to discredit. I've seen kids in my Speech 101 class do better than this, and half of them are unprepared and terrified. That post was entirely dedicated to showing how the data you presented as proof was skewed by in game mechanics. Not just trying to give new bros a "Pep talk" The moment someone disagrees with you, you blot out everything else they've ever said/done, and focus on a small part that you disagree with. That's horrendous arguing. Fair enough. Let's recap your arguments so far, shall we? Let me know if I miss any.
"Noobs need better tutorials and more time in the academy." Absolutely agree. But this will do nothing to resolve the STD/PRO power gap.
"The average noob can afford to routinely field ADV gear." Disagree entirely. Keep an eye on the bottom half of every leaderboard. Averages include those guys.
"Noobs should PTFO." Sure. But again, it won't resolve the STD/PRO power gap, and they'll go broke if/when they try to narrow the STD/PRO power gap by running ADV gear.
"Efficiency data tells us that good players use PRO gear and bad players use STD gear." OK? Is that all it tells us? What else might it tell us?
"There is no real STD/PRO power gap; the proto advantage is largely psychological." Gonna have to disagree with this one.
Dropsuit Usage Rates
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Daemonn Adima
Y.A.M.A.H
518
|
Posted - 2015.10.30 17:46:00 -
[177] - Quote
Shaun Iwairo wrote: I think we should also consider the effect skills have on a dropsuit.
Basic level player:
Armor Plating I Dropsuit Armor Upgrades I
+5% base dropsuit armor HP, + 2% armor module HP
Combat Rifle Proficiency 0 Augmented Ammo 0
+15% damage vs armor
Proto level player:
Armor Plating 5 Dropsuit Armor Upgrades 5
+25% base dropsuit armor HP, + 10% armor module HP
Combat Rifle Proficiency 5 Augmented Ammo 5
+35% damage vs armor
Just with these two players in the exact same same loadout, the vet gets 20% more hp from their suit and 8% more hp from their modules, and does 20% more damage. How many more shots does the newberry have to land on the vet (edit: compared to the vet on the newberry) to take them out? What other FPSs can you think of that give vets such an advantage?
"But that's just the way of New Eden"
This system works in Eve because you can pick your fights. There is no d-scan to see what's in that plex in Dust. There is no pulling range and warping off in Dust. You fight against who and whatever Scotty tells you to.
I realize this won't be a popular opinion but to me it's just crazy for Dust to not have some sort of mode where all stats are equalized. A mode where I don't have to think 'did I just die because I got outplayed or because that guy just has more hp and does more damage than me?'
I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem.
I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers.
Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HP and does: 24 HP/round damage to Shield 32.8 HP/round damage to Armor
Conversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HP and does: 25.2 HP/round damage to shield 39.6 HP/round damage to Armor
For the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds
Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top.
Looks like today is going to be a numbers day for me. Keep in mind that what I outlined almost never happens, that is a vet going into a pub in STD gear.
Keeping the new player in STD gear (because let's face it, isk and SP limits are real for them) and;
Putting the vet into the same fit with everything at ADV level gives them: 372.5 Shield HP 347.5 Armor HP and they do: 27.3 HP/round to Shield 43.1 HP/round to Armor
For the new player to take down the vet they need to land (372.5/24) + (347.5/32.8) =~ 26.1 rounds For the vet to take down the new player they need to land (288/27.3) + (271/43.1) =~ 16.8 rounds
A new player going toe to toe with a vet in ADV gear needs to land about 55% more shots to come out on top.
Now things get nasty Putting the vet into the same fit with everything at PRO level gives them: 407.7 Shield HP 402.5 Armor HP and they do: 30.45 HP/round to Shield 46.8 HP/round to Armor
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/30.45) + (271/46.8) =~ 15.2 rounds
A new player going toe to toe with a vet in PRO gear needs to land about 93% more shots to come out on top.
I admit this is a rare(ish) case, but if the vet puts on their try hard pants and pulls out an officer weapon:
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/33.6) + (271/51.5) =~ 13.8 rounds
A new player going toe to toe with a vet in PRO gear with an OFC weapon needs to land about 112% more shots to come out on top.
No conclusions can be drawn? |
Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.10.30 17:50:00 -
[178] - Quote
Daemonn Adima wrote:Lol not really man. Sure the data we presented is basic. Sure its possibly skewed because it doesn't account for every single factor (which some are not quantifiable, as in player behavior and actual player skill level) BUT it is the only data anyone has this far tried to present.
So from both pieces of data (the KDR gaps and TTK gaps) not a single meaningful conclusion can be drawn?
And my statement about proto wasn't anything more than me sharing MY personal experience. Did I say it was factual data?
You wanna talk about strawmanning and all your fancy conversational trappings, these are semantics. Can we actually talk about the numbers besides "I don't like those numbers, so this data is flawed, no conclusion can be drawn whatsoever... Git gud scrubz!"
"It's the only data, let's use what we have"
I addressed this
"skewed because it doesn't account for every single factor"
lol, how about discussing what factors it actually does account for vs the number it doesn't..
This comes off as "Sorry it doesn't have EVERY SINGLE LAST FACTOR"
"So from both pieces of data (the KDR gaps and TTK gaps) not a single meaningful conclusion can be drawn?"
It's certainly a place to start, but not grounds for wholehearted conclusions.
"And my statement about proto wasn't anything more than me sharing MY personal experience. Did I say it was factual data?"
If you can't see the hypocrisy in suggesting that others are biased because they present anecdotal evidence...and then providing anecdotal evidence...then I uhh...well I really just don't know that's quite perplexing.
The 'did i say it's factual data' is even more shocking. Has anyone suggested that anecdotal evidence is factual data? If not...then wtf was the point there?
"Can we actually talk about the numbers besides "I don't like those numbers, so this data is flawed, no conclusion can be drawn whatsoever... Git gud scrubz!""
Semantics? SMH...
Now you're pulling a 'shoddy gobang'
I don't think anyone has said "I don't like those numbers" but I'm sure from a biased perspective that might be the way one might go about characterizing those who challenge their opinions.
I'd stated quite clearly where I stand, if there's further useful discussion you desire feel free to set the topic.
I would like to point out that you're cherrypicking much less than Adipem and I extoll your character...you see how I'm not avoiding any of your premises? I answer them, not cherry pick maybe one thing that i can twist to make a point with...I have no qualms reconciling and discussing anything you propose.
Feel free to do the same.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.30 17:53:00 -
[179] - Quote
Adipem Nothi wrote:Zatara Rought wrote:Adipem Nothi wrote:@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability. I don't think he was suggesting NPE shouldn't be mproved upon...or that everything NPE is fine. Did I miss the part where Ghost acknowledged problems and/or proposed solutions as it relates it NPE? What I've seen so far from him is "newbros are doing it wrong; that's the problem" and "newbros need more training; that's the solution". Maybe he's right on some level, but a number of other factors -- such as the TTK Gap and Wealth Gap -- are playing a part and are certainly not helping NPE. There's so much more we can do for newbros than tell them that they're doing it wrong.
https://forums.dust514.com/default.aspx?g=posts&m=2996827#post2996827 || Because you missed it.
My main argument has always been simple: Proto suits by themselves are not the problem. Compared statistically to other suits based on RAW stats and costs, Proto gives a minute advantage over advanced for a much higher ticket.
Everyone who says "Proto suits are the problem" are dead wrong. The suits themselves are wonderfully balanced.
"High SP gives you too big of an advantage!". Dead wrong as well, but a bit more merit to it. SP gives you large advantages for sure, but all that SP doesn't equate to skill or game knowledge. I can hop on a 4 Mil SP toon and trash most players, simply because I understand the game far better, and play far better. SP is very helpful though, and necessary to progress. We have made great strides in helping them get along, with passive warbarge SP, missions, higher cap, etc. Getting SP is not an issue.
What happens when you combine the proto suit, high SP, and game knowledge/Skill and throw him at someone brand new? Proto will win 9 times out 10. Why? Individually, these bonuses don't mean much, but combined they create quite a large gap.
Shawns example is on the right track. Which is why I mentioned in that above post, I wanted them to have better base skills, better tutorials, and removing militia and incentivising getting ADV gear ASAP.
I'll say it again, so people can't try to twist my words.
Proto Suits aren't the problem.
High SP isn't the problem.
Proto Suits + High SP + Skill / Game knowledege against the lower end of the spectrum is the problem.
At the end of the day, the BEST way to improve your overall performance is to learn how to play the game better. SP and Gear will easily come with time once you figure out how to stop throwing your clone away and actually DO something.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.10.30 17:55:00 -
[180] - Quote
Daemonn Adima wrote:
Your examples of newbro experience are not data. They are anectdoal at best.
Where were they presented as data...oh no man, here we go with the mischaracterizations. That there is a fallacy buddy
I presented them as a refutation of your assertion that
Quote:No one can seem to respond with anything except anecdotal responses with your "vet experience" being your only credentials or evidence for your claims.
By pointing out that I've provided anecdotal evidence that has nothing to do with my own vet experiences...it's newbro experiences being witnessed and asserted.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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