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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.26 20:50:00 -
[1] - Quote
X players are killing the game!
Lets kill the game faster!
Race you suckers to the bottom.
You want real change? Work constructively, not destructively.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.26 22:02:00 -
[2] - Quote
One Eyed King wrote:Ghost Kaisar wrote:X players are killing the game!
Lets kill the game faster!
Race you suckers to the bottom.
You want real change? Work constructively, not destructively. I tried suggesting we differentiate std, adv, and proto differently than just damage, much like they just recently did with grenades, but for a greater number of weapons, but it was largely ignored. You are certainly welcome to make your own suggestions.
If you tried to be constructive, then this comment is not directed towards you.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.27 05:13:00 -
[3] - Quote
Adipem Nothi wrote:THUNDERGROOVE wrote: Coordination and actual skill Better Gear + More HP > SP.
FTFY. Winning after getting shot in the back by a newbro who got the drop on you isn't "skill". It also isn't "teamwork" and it certainly isn't "tactical".
So I can just stick any dumbass in a proto suit with a 60 mil SP toon and watch him go to town?
Shotty, its the same in EVE. You give a new player a large SP toon with big ships he doesn't know how to use and he will get blown up and laughed at.
Same here in Dust.
Wearing a proto suit does not magically make you some amazing freaking player.
Some of these guys don't even know how to properly fit a fucking suit for christs sake.
RANT INCOMING, NOT DIRECTED AT YOU SHOTTY.
List of tools that people have to LEARN to be good at FPS: Prefiring, Reload Canceling, Strafing, Burst Firing, Tactical Awareness, Map Knowledge, Map Control, Victory Conditions, AND THE LIST GOES ON.
EVERY SINGLE FIGHT that I've had fun in, fights that had me fighting to the wire to try and pull out the victory had people who knew how to work together. They didn't even have to wear proto, all they need to be is co-ordinated.
PUSH points together.
Find, Fix, Flank, Finish.
Know how to stonewall a defense, with proper heavy support and logistics.
Uplink control, proper scanning, hacking the right points when you need to.
Seriously. The list of tools that make a team GREAT is far longer than just "Wear Proto". Almost everything that make these "Proto Stompers" great are things that they LEARNED over playing the game.
"But Ghost, you keep talking about the team, I'm talking about individual players."
STFU. Where do you think the team STARTS from dumbass? It starts with YOU. What are YOU doing to contribute to the team? YOU have to know that the team needs more uplinks. YOU have to be the one to whip out the logi when you see heavies bunching up to defend. YOU have to be the one to know that you need that outside point if you want to win the match. YOU have learn how to PLAY. THE. GAME.
I've tried SO HARD over the years to try and teach people how to play the game.
I've written guides.
I've given fitting advice.
I've offered to squad with people.
I was even in a freaking MENTOR corp for scouts for a while.
You want to know how many people have ever taken me up on the squadding and playing with me advice?
NOBODY.
I've come to the sad conclusion that the vast majority of people in this game don't want to improve.
They want to drag everyone down to their level. And if they can't, they'll remove whatever they think is "cheating them" of their victory.
I don't know why I'm surprised. Real life is full of people like this too. Why the hell should it be different for a video game?
Does this mean that newbies need to get stomped into oblivion? Hell no.
Are there things we can do to improve the experience? Hell yes.
But blaming all of your problems on the fucking GEAR they're running will get you NOWHERE.
More than half of the people complaining need to step back, take a long ass look at how they play the game, and start noticing that most of their issues in game lie between the controller and chair.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.27 13:57:00 -
[4] - Quote
Shaun Iwairo wrote:ShamelessALT wrote: If you think the old days were harder then now for new players, I wanna have whatever the hell you are smoking...
It's interesting that everyone saying things are easier now are completely ignoring just how many other new players they had the luxury of going up against when they were new too. Like, not a single one even acknowledges it. A couple of little improvements here and there doesn't mean squat when you're a new player being thrown to the wolf pack that is the current playerbase.
I was battle tested against Imperfects and PFBHz when my merc was growing up.
In a Minmatar f*cking scout when the suit was utter trash, in the slayer logi and Tac AR meta.
Trust me, you guys have it much easier
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.27 14:00:00 -
[5] - Quote
Devadander wrote:Last night, acq, 16v16.
My team made the push, berries left, off to the redline they went.
So me and my corpmate called an LAV and just joyrided the map hacking obj when it moved.
Then I watched the killfeed....
GRR, agimus, expcr, duvolle, etc etc....
So I check player board... Remaining enemy team is 8 strong with 100% starter corps.
So these well known 'vets' were stomping 'new' players to death in the redline with top tier gear.
I can't even drop decent feedback/input after telling that story. Calgon take me away..
Acquisition is a horrible game mode, along with Domination and Ambush.
All of them need a mercy mechanic, along with Skirmish. Give the other team the option to surrender.
When you see people redlining, its because they want to do something other than sit on their asses until the MCC timer ticks.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.27 19:11:00 -
[6] - Quote
Daemonn Adima wrote:KEROSIINI-TERO wrote:Daemonn Adima wrote:KEROSIINI-TERO wrote:I personally cannot run lower tier than proto, because all my 30 fitting slots are occupied by varieties of suit+wep combos, with emphasis on Logi equipment combos as I'm a logi oriented player. And no increase in max fittings is to be expected.
So there are other reasons as well beside pure dickery. I mean, you could run very comparable equipment/mod set ups of lower tier everything... But to say you "cannot" run anything but proto is just not true. You missed the point. I would <3LOVE<3 to run in: - STD/MLT freebies - ADV cost-efficient all-rounders - PC gear with limited LP store weps and EQs - Try out those officer suits (a week ago I actually fitted and ran my first ever officer suit run - that's a lot because I've had those Balac Ck.0s for two months shy of three years) So the point is my PRO fittings fill up the roster (with now two cheaper narrow use APEXes). If I try to create another setup you suggested, upon hitting the first 'create new' I get the message "maximum fitting amount reached".And yes, I do refuse to recreate my tuned fittings daily, and I refuse to spend 2mins in match rebuilding a higher/lower tier suit idle in the MCC. Well I thought it was more complex of an issue than " I won't delete or make room for any type of fit other than proto".
Some of us play PC on a regular basis and need all those fittings regularly.
If I'm not in a PC suit, I'm in an Apex. And I only have two apex suits to run, my Min Assault and Scout. Two slots is all I will devote to pubs.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.28 14:41:00 -
[7] - Quote
One Eyed King wrote:@ Ghost
How do you explain the experinces of vets who make new characters?
Everything between the controller and chair is the same.
And yet, the experience is VASTLY different!
If the gear and the NPE were optimal, there would be a minimal reduction in efficacy, but that is not the case.
That should be a major hint to a man of science that something is wrong. When all else being equal, the same person on the same console with the same controller and internet connection can go from being relevant on a high SP toon to being utterly irrelevant on a new toon the reason can be NOTHING other than the current gap in high end item/SP vs low end item/SP.
Incorrect. I'm saying that the problem here is USER ERROR.
Give a man all the tools in the world, if he doesn't know how to use them, he will be useless.
New players are lots of ways to help them progress, but not to succeed.
Dust needs better TUTORIALS for sure.
The new players don't know how to play the game.
They don't know the victory conditions. They don't know that uplinks are needed, that they can use various equipment to make them more effective.
The current tutorial throws them in a match with a ton of other people who ALSO don't know what they're doing. They then TDM until the match ends.
Then they get thrown out of academy, and to the wolves.
They need better tutorials and a longer time in academy until they actually know how to play the game.
As for the undelined:
I have an alt that I used to skill caldari frames ages ago.
He ran Advanced Caldari suits with properly distributed SP. I think I had around 4 Mil SP.
I still trashed most the people I ran into.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.28 15:08:00 -
[8] - Quote
Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap between high-end and low-end loadouts.
If TTK is the answer to everything, why isn't everyone running Gal Assaults with 1000 armor?
Average TTK is higher for higher end suits, that's true. But they pay a premium for a very small bonus.
For 4.4 Mil SP, you can get Cal Assault to 3, all relevant fittings to 3, and a fully fit advanced Cal Assault. Protofits still hasn't updated for Foxfour though :(
Nonetheless, it will still be amazingly effective and only cost 50k. Has around 700 eHP.
My fully fit CK.0 runs a similar build, and runs 837 eHP. Now, on paper 137 looks huge. But in reality, that is:
0.34 seconds of RR fire 0.25 seconds of AR fire 0.31 seocnds of ACR fire
And my suit costs 174k.
For an extra 120k, I can buy myself just under 4 tenths of a second extra durability. In a firefight, this normally will amount to jack sh*t, because that's around 2 shots. In a perfect environment, he has an advantage, but NOBODY fights perfectly in battle.
What about that 1000 armor Gal Assault?
He has no regen. Hit him, use cover, and outlast him. Nobody runs those fits because they're slow, easy to flank, and easy to tear down if you have a brain.
Yeah, higher SP characters also have higher DPS, are faster, harder to scan etc. But in all honesty, against a competent opponent, they don't mean much.
I have been killed countless times by an Apex suit with a RR because I was an idiot and caught out in the open. Or by an AR in CQC on a advanced gal assault.
Even a half a second advantage on starting a fight negates the advantages of a proto suit. If you lose a fight you started that early, it probably didn't matter what suit he was running, you couldn't hit him, and he destroyed you. That's you getting schooled, not a product of the suit he was wearing.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.28 16:39:00 -
[9] - Quote
Zatara Rought wrote:Adipem Nothi wrote:@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability. I don't think he was suggesting NPE shouldn't be mproved upon...or that everything NPE is fine.
That example though
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.28 17:18:00 -
[10] - Quote
Zatara Rought wrote:
Even when I left the academy on my alts/spy accounts I had no issues...That's why Dwater and Jenova and so many others of FA's a-team were able to still stand up to AE successfully despite having 3 mill...5 mill...7 mill sp. Running into PC matches vs the best in the game with advanced suits..
It also gave rise to some of the most hilarious tactics I've ever seen.
We couldn't deal with ADS's because if we switched HMG's to Forges, they would jump out with 2 or 3 slayer logi's and just start tearing up the ground.
Our solution? Use cover to force them to get close, throw fluxes and shred them with HMG's
I actually got my PC chops running the old min scout in those fights. Ran a damp and a speed with the old dB bonuses, tore people up with shotguns, smg's and nova knives.
I miss running with Solaire, TTW, and B0rom1r
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.28 18:34:00 -
[11] - Quote
Adipem Nothi wrote:Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto?
BS.
I get around 400-500k from missions these days. You get a warbarge for another 120k free ISK, and you can easily pull 200k+ from a match.
At 50k a suit, that gives you ~520k to start with, and 200k per match.
If a newbie wants to play 5 matches, that gives him 1.52 Mil ISK to blow (And this is the LOW estimate. That's enough for 30 suits.
That's 6 deaths a match in full ADV gear.
For anyone doing decent, that's more than enough.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.28 19:26:00 -
[12] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto? BS. I get around 400-500k from missions these days. You get a warbarge for another 120k free ISK, and you can easily pull 200k+ from a match. At 50k a suit, that gives you ~520k to start with, and 200k per match. If a newbie wants to play 5 matches, that gives him 1.52 Mil ISK to blow (And this is the LOW estimate. That's enough for 30 suits. That's 6 deaths a match in full ADV gear. For anyone doing decent, that's more than enough. You think the average pub pay is 400-500k, Ghost? I typically make 200-250k when placing 1st in Ambush and 125-175k when placing in the top half. Is it more likely that a given noob will place in the top or bottom half of the leaderboard? What do you think the bottom half makes?
Re-read what I wrote and try again.
Underlined for you convenience.
And yes, making 200k per match is dead easy. Bring some uplinks and get some WP. Hack some installations. Bring a needle.
You don't need to be a 20+ kill slayer to do decent in a pub.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.28 19:51:00 -
[13] - Quote
Adipem Nothi wrote:80 clone Ambush, 12-16 players/team, ~6 deaths per player per match on average.
At 40k-50k per advanced loadout, the average payout would need exceed 240-300k for the average merc to turn a profit. Pay rates halfway down the ambush leaderboard are no where near that.
1.) Why are you playing ambush in anything but free suits?
2.) Read 1 again
Seriously, its a horrible game mode. You will get farmed, or do the farming.
Play skirmish if you actually want to make ISK using normal suits. The 150 clones + larger maps mean that you will typically live longer and more clones in total will be killed for each side. This gives you more ISK overall, and a higher WP average if you PTFO.
Hell, I played one match as an assault with a needle. ADV needle with a defend order gives in the ballpark of 80 WP IIRC. It's 108 if you use a proto needle.
And you're forgetting once again salvage, missions, and warbarge.
There is SO much ISK you can get from matches, even going a little bit negative from time to time in match you can still pull a net positive.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.29 14:58:00 -
[14] - Quote
Adipem Nothi wrote:A few months back, Rattati gave us some Efficiency Data to chew on. This data gives us everything we need to put a number on the "performance gap" between STD and PRO Gear: Assault KDRAverage STD: 1.0175 Average PRO: 3.295 Difference: 323.83% Logi KDRAverage STD: 0.8275 Average PRO: 2.115 Difference: 255.59% Scout KDRAverage STD: 0.78 Average PRO: 2.09 Difference: 267.95% Commando KDRAverage STD: 1.06 Average PRO: 3.65 Difference: 345.73% Sentinel KDRAverage STD: 1.225 Average PRO: 2.515 Difference: 205.31% I believe this to be a fair challenge to those who'd claim that there's no big difference between STD and PRO loadouts. Is the gap between ADV and PRO less substantial? Absolutely. But can early career mercs truly afford to routinely field ADV gear? I (for one) don't believe so.
Data by itself is nowhere near enough. You seem to be forgetting how Dust works.
No matter what you do, so long as higher tier gear is more expensive, lower KD/R's will ALWAYS gravitate towards the lower end of the spectrum, simply because of the fact that they die so much.
They can't afford to die 20+ times in Proto gear. They would soon be forced out of it due to costs. Same with advanced gear, all the way down to STD.
What about the high end? Players who are really good at the game will naturally gravitate towards the higher end of the spectrum. They can afford to run the higher tier gear due to how little they die, and people who are REALLY good can run it 24/7. There is no "ceiling" for these players. The ones that are good enough to crush 90% of the opposition they meet will almost always run proto gear, simply because they can.
Not only that, but most people LIKE the proto gear. It makes you feel powerful, it looks kick ass, and you feel like you can take on the world with it (Only to realize that a dren shotgun on a BPO suit can ruin your day for the lovely cost of two complex damps). Everyone remembers getting their first proto suit. You WANTED to take your toy out to play. The ones who can afford to run it 24/7 almost always do so, inflating the proto K/DR even higher.
Combining these two causes the phenomenon you see here. The bad players stick to STD because they can't afford to die over and over in higher tier gear, and the better players stick to ADV or higher because they can afford to run it.
Its the nature of EVE and this game. There will always be sharks and fish. Some people simply aren't good enough at FPS games to be sharks. EVE and Dust tackle this by giving you SUPPORT roles, such as the Scout and Logistics. With enough game knowledge, you don't have to slay people constantly to be a benefit. Running around as a scout, hacking points and killing uplinks and going 2/5, is FAR more beneficial than a guy going 6/20 trying to meat grind.
KDR isn't the answer to everything. You get ISK based off of WARPOINTS, not kills. You get more for WINNING, not losing.
P-T-F-O
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.29 16:46:00 -
[15] - Quote
Daemonn Adima wrote:Ghost Kaisar wrote:Adipem Nothi wrote:A few months back, Rattati gave us some Efficiency Data to chew on. This data gives us everything we need to put a number on the "performance gap" between STD and PRO Gear: Assault KDRAverage STD: 1.0175 Average PRO: 3.295 Difference: 323.83% Logi KDRAverage STD: 0.8275 Average PRO: 2.115 Difference: 255.59% Scout KDRAverage STD: 0.78 Average PRO: 2.09 Difference: 267.95% Commando KDRAverage STD: 1.06 Average PRO: 3.65 Difference: 345.73% Sentinel KDRAverage STD: 1.225 Average PRO: 2.515 Difference: 205.31% I believe this to be a fair challenge to those who'd claim that there's no big difference between STD and PRO loadouts. Is the gap between ADV and PRO less substantial? Absolutely. But can early career mercs truly afford to routinely field ADV gear? I (for one) don't believe so. Data by itself is nowhere near enough. You seem to be forgetting how Dust works. No matter what you do, so long as higher tier gear is more expensive, lower KD/R's will ALWAYS gravitate towards the lower end of the spectrum, simply because of the fact that they die so much. They can't afford to die 20+ times in Proto gear. They would soon be forced out of it due to costs. Same with advanced gear, all the way down to STD. What about the high end? Players who are really good at the game will naturally gravitate towards the higher end of the spectrum. They can afford to run the higher tier gear due to how little they die, and people who are REALLY good can run it 24/7. There is no "ceiling" for these players. The ones that are good enough to crush 90% of the opposition they meet will almost always run proto gear, simply because they can. Not only that, but most people LIKE the proto gear. It makes you feel powerful, it looks kick ass, and you feel like you can take on the world with it (Only to realize that a dren shotgun on a BPO suit can ruin your day for the lovely cost of two complex damps). Everyone remembers getting their first proto suit. You WANTED to take your toy out to play. The ones who can afford to run it 24/7 almost always do so, inflating the proto K/DR even higher. Combining these two causes the phenomenon you see here. The bad players stick to STD because they can't afford to die over and over in higher tier gear, and the better players stick to ADV or higher because they can afford to run it. Its the nature of EVE and this game. There will always be sharks and fish. Some people simply aren't good enough at FPS games to be sharks. EVE and Dust tackle this by giving you SUPPORT roles, such as the Scout and Logistics. With enough game knowledge, you don't have to slay people constantly to be a benefit. Running around as a scout, hacking points and killing uplinks and going 2/5, is FAR more beneficial than a guy going 6/20 trying to meat grind. KDR isn't the answer to everything. You get ISK based off of WARPOINTS, not kills. You get more for WINNING, not losing. P-T-F-O And that's exactly why EVE introduced tiericide. Dust will follow suit or its port will. I guarantee its not going to stay like this. It literally doesn't make sense in its current model. You brought up great points about how vets like their proto and will run it simply because they can. But that doesn't mean the TTK gap should stay be so egregious, times will change eventually. But as for now I guess we just have to deal with it!
I've wanted tiericide for ages. I'm not against it.
I'm pointing out the flaw in Shotty's example. Raw KD/R trying to show correlation for the power of STD-PRO gear is incorrect, since it doesn't account for the fact that bad players can only afford to run STD gear due to costs.
Not just vets like to run proto. Anyone who can succeed with the suit will. In all honesty, half the power of PRO comes from mentality. People have gotten it into their head that a proto suit is this insurmountable advantage, to the point where people misuse the suit, and people who face it give up before actually fighting.
Proto does not mean you can 1v4. That basic suit can, and WILL kill you if you don't take it seriously.
Good players in ADV and Basic suits are still a threat. Everyone decent knows this.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.30 16:37:00 -
[16] - Quote
Adipem Nothi wrote:Ghost Kaiser wrote:In all honesty, half the power of PRO comes from mentality. What newbros really need are some "you can do it" motivational posters in their merc quarters.
You ignore the core of the argument and cherry pick what you want to discredit.
I've seen kids in my Speech 101 class do better than this, and half of them are unprepared and terrified.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.30 17:53:00 -
[17] - Quote
Adipem Nothi wrote:Zatara Rought wrote:Adipem Nothi wrote:@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability. I don't think he was suggesting NPE shouldn't be mproved upon...or that everything NPE is fine. Did I miss the part where Ghost acknowledged problems and/or proposed solutions as it relates it NPE? What I've seen so far from him is "newbros are doing it wrong; that's the problem" and "newbros need more training; that's the solution". Maybe he's right on some level, but a number of other factors -- such as the TTK Gap and Wealth Gap -- are playing a part and are certainly not helping NPE. There's so much more we can do for newbros than tell them that they're doing it wrong.
https://forums.dust514.com/default.aspx?g=posts&m=2996827#post2996827 || Because you missed it.
My main argument has always been simple: Proto suits by themselves are not the problem. Compared statistically to other suits based on RAW stats and costs, Proto gives a minute advantage over advanced for a much higher ticket.
Everyone who says "Proto suits are the problem" are dead wrong. The suits themselves are wonderfully balanced.
"High SP gives you too big of an advantage!". Dead wrong as well, but a bit more merit to it. SP gives you large advantages for sure, but all that SP doesn't equate to skill or game knowledge. I can hop on a 4 Mil SP toon and trash most players, simply because I understand the game far better, and play far better. SP is very helpful though, and necessary to progress. We have made great strides in helping them get along, with passive warbarge SP, missions, higher cap, etc. Getting SP is not an issue.
What happens when you combine the proto suit, high SP, and game knowledge/Skill and throw him at someone brand new? Proto will win 9 times out 10. Why? Individually, these bonuses don't mean much, but combined they create quite a large gap.
Shawns example is on the right track. Which is why I mentioned in that above post, I wanted them to have better base skills, better tutorials, and removing militia and incentivising getting ADV gear ASAP.
I'll say it again, so people can't try to twist my words.
Proto Suits aren't the problem.
High SP isn't the problem.
Proto Suits + High SP + Skill / Game knowledege against the lower end of the spectrum is the problem.
At the end of the day, the BEST way to improve your overall performance is to learn how to play the game better. SP and Gear will easily come with time once you figure out how to stop throwing your clone away and actually DO something.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.30 18:10:00 -
[18] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaiser wrote:In all honesty, half the power of PRO comes from mentality. What newbros really need are some "you can do it" motivational posters in their merc quarters. You ignore the core of the argument and cherry pick what you want to discredit. I've seen kids in my Speech 101 class do better than this, and half of them are unprepared and terrified. That post was entirely dedicated to showing how the data you presented as proof was skewed by in game mechanics. Not just trying to give new bros a "Pep talk" The moment someone disagrees with you, you blot out everything else they've ever said/done, and focus on a small part that you disagree with. That's horrendous arguing. Fair enough. Let's recap your arguments so far, shall we? Let me know if I miss any. "Noobs need better tutorials and more time in the academy." Absolutely agree. But this will do nothing to resolve the STD/PRO power gap. "The average noob can afford to routinely field ADV gear." Disagree entirely. Keep an eye on the bottom half of every leaderboard. Averages include those guys. "Noobs should PTFO." Sure. But again, it won't resolve the STD/PRO power gap, and they'll go broke if/when they try to narrow the STD/PRO power gap by running ADV gear. "Efficiency data tells us that good players use PRO gear and bad players use STD gear." OK? Is that all it tells us? What else might it tell us? "There is no real STD/PRO power gap; the proto advantage is largely psychological." Gonna have to disagree with this one.
Now, what did I miss? I'm not talking about everything you've ever done. I'm talking about what you've contributed to this thread.
Mostly correct.
We need better tutorials and better academy for sure.
The AVERAGE noob can afford to run it. Easily. You guys keep describing the "average" player as someone who gets in the bottom 4 consistently with 6+ deaths and no WP. To which I always say, "If you can't slay, be a logi". You want to know how to get out of the bottom 4? Contribute. DO SOMETHING. I do NOT support trying to let people to do nothing and get rewarded for it. If they're consistently horrible, send them back to that improved academy. If they never improve, let them stay there.
Noobs should absolutely PTFO. Basic suit with uplinks and injector, easiest ISK in the world. No excuses. Not everyone was born a slayer, and Dust shouldn't be full of nothing BUT slayers. We have scouts and Logi's too you know.
What I have an issue with.
>"Efficiency data tells us that good players use PRO gear and bad players use STD gear."
If I say that A causes B, it doesn't mean that B causes A. I said that the data is skewed because the nature of Dust makes lower KD/R's gravitate towards STD gear. That doesn't mean that I implied that players are bad, because they use STD gear. My argument was directed at the cost of the suit in relation to how often they died, tied into skill. Not simply "This data says good players use PRO gear". Bad players use PRO gear too, and they drive down the KD/R until they hit ADV, then they drive that down till they hit STD. Due to cost.
>"There is no real STD/PRO power gap; the proto advantage is largely psychological."
FTFY. Don't put words in my mouth. The STD-PRO gap is definite, the ADV-PRO gap is small, and rarely worth the premium.
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.30 18:13:00 -
[19] - Quote
Daemonn Adima wrote:
No one is saying "proto suits are the problem". We are saying its a problem to let the MOST WELL EQUIPPED go against the LEAST WELL EQUIPPED.
That is the ISSUE. Can we talk about the issue and stop mincing words? Good god.
You aren't even arguing, you just keep spamming Shawns post like its your own.
That, and using anecdotal evidence of your own, while discounting all the others.
And as for your issue, I've already said my part about it. I want a better academy, and higher base skills. Issue solved.
All CCP has to do is make it. Until then, learn to play better, that's all you can do. Skill is all that can help you now.
Or you could just leave matches 24/7, because that will help.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.30 18:14:00 -
[20] - Quote
Zatara Rought wrote:Adipem Nothi wrote: Fair enough. Let's recap your arguments so far, shall we? Let me know if I miss any.
"Noobs need better tutorials and more time in the academy." Absolutely agree. But this will do nothing to resolve the STD/PRO power gap.
"The average noob can afford to routinely field ADV gear." Disagree entirely. Keep an eye on the bottom half of every leaderboard. Averages include those guys.
"Noobs should PTFO." Sure. But again, it won't resolve the STD/PRO power gap, and they'll go broke if/when they try to narrow the STD/PRO power gap by running ADV gear.
"Efficiency data tells us that good players use PRO gear and bad players use STD gear." OK? Is that all it tells us? What else might it tell us?
"There is no real STD/PRO power gap; the proto advantage is largely psychological." Gonna have to disagree with this one.
Now, what did I miss? I'm not talking about everything you've ever done. I'm talking about what you've contributed to this thread. "Absolutely agree. But this will do nothing to resolve the STD/PRO power gap." That is a presumption not based in fact. It's quite possible that tutorials and other fixes could very well mitigate any power gap that exists to 'acceptable' levels. "Disagree entirely. Keep an eye on the bottom half of every leaderboard. Averages include those guys." Disagreeing is great...but not an adequate refutation of an assertion. "Gonna have to disagree with this one." Don't know that this is a satisfactory characterization of his position, but if so...disagreeing isn't a rebuttal..and thus doesn't help anyone to draw closer to a mutual understanding or consensus."
He's not trying to argue here, just clarifying where we both stand on the issue.
I corrected him where applicable.
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.30 18:38:00 -
[21] - Quote
Daemonn Adima wrote:Ghost Kaisar wrote:Daemonn Adima wrote:
No one is saying "proto suits are the problem". We are saying its a problem to let the MOST WELL EQUIPPED go against the LEAST WELL EQUIPPED.
That is the ISSUE. Can we talk about the issue and stop mincing words? Good god.
You aren't even arguing, you just keep spamming Shawns post like its your own. That, and using anecdotal evidence of your own, while discounting all the others. And as for your issue, I've already said my part about it. I want a better academy, and higher base skills. Issue solved. All CCP has to do is make it. Until then, learn to play better, that's all you can do. Skill is all that can help you now. Or you could just leave matches 24/7, because that will help. Lol spamming Shauns as if its my own? That's why I quote him and give credit in threads started with it? Thanks for the jab though man. And I argue that meta locks or tier locks are a better solution. I've said this countless times across many threads, so if it seems like I'm "not arguing" its because these threads are constantly derailed by trolls or people who come to mince words instead of work on a solution. I get along just fine in games, thanks for your concern though. This is more in response to the weekly if not daily newbro ragequit post. I couldn't understand why so many people felt the same way and it wasn't a well discussed topic within the current community. That's why these threads have come to exist. Not because I'm having trouble in games. I just skilled into my first proto suit, mods and weapons. So I'm doing just fine, thanks though bro. Lost respect for you over this post Ghost, didn't mean to rustle your jimmies cowboy.
I'll concede the underlined, it is properly cited.
However, You've posted that thing 3 times in the last four pages, discussing none of it yourself, just asking people what they thought on it. We've been discussing that post. In various ways and avenues.
That being said, If losing some respect from you gets you to formulate and argue your own ideas, I'd consider it worth.
I'm not going to tiptoe around your feelings, and I've never really had to worry about PR. Most people have come to the conclusion that I'm critical, but fair.
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.30 18:40:00 -
[22] - Quote
DeathwindRising wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers?
*Won't stop officer/proto pub stomps* *Protests players leaving games* *New players say it isn't fun* *Vet tells them to git gud scrub* *New player leaves game*
It's a strange sort of dichotomy running right now. i usually run apex suits with standard weapons. i still manage double digit kills and single digit deaths, and players still leave matches. it doesnt matter if it's proto or not, a stomp is a stomp. good players will still be good, and experienced vets will almost always beat new players. how do you fix differences in experience?
ELO based matchmaking.
Sadly, requires a higher playerbase to truly be effective. Which is why we get a mockery of it with MU.
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Ghost Kaisar
Fatal Absolution
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Posted - 2015.10.30 20:03:00 -
[23] - Quote
DeathwindRising wrote:Daemonn Adima wrote:Ghost Kaisar wrote:DeathwindRising wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers?
*Won't stop officer/proto pub stomps* *Protests players leaving games* *New players say it isn't fun* *Vet tells them to git gud scrub* *New player leaves game*
It's a strange sort of dichotomy running right now. i usually run apex suits with standard weapons. i still manage double digit kills and single digit deaths, and players still leave matches. it doesnt matter if it's proto or not, a stomp is a stomp. good players will still be good, and experienced vets will almost always beat new players. how do you fix differences in experience? ELO based matchmaking. Sadly, requires a higher playerbase to truly be effective. Which is why we get a mockery of it with MU. But what if the only restriction was on the highest of MUs? As in really stacked players couldn't bring those kits in. Just two tiers, I don't even know what the highest meta level possible is, but I imagine a reasonable cutoff could be found. And it doesn't separate the player base, just what gear you can use. Playing FW, PC or high end pubs? Play to the max! Just participating in casual pubs? You can still play at the highest cutoff point, definitely gaining your earned advantage over other players. But at least the newbros won't have to contend against the highest MU, wealthiest players onna regular basis in the same way they do now. This isn't a fix all end all solution. But for a declining game without much support I see it as an easy fix that *might* go a long way in helping new players feel at home and not totally out classed. It also wouldn't require major modifications to the game. That's why I support tiered gameplay. Not across all levels, just basically reserving the highest end gear for higher end play. I just got my first proto suit and I love feeling so powerful. But I would not mind reserving it for FW, PC and high end pubs. Adv. Gear is just as fun, especially if you're fighting similarly geared opponents! Same with proto! A fair fight is always more fun to me, especially when I lose to someone geared like myself. It's a great learning experience to understand you were on even ground and you fcked up. interesting. is it possible to use a characters current learned skills to calculate a highest potential meta level? then we can use that in matches to limit the meta level to the average highest potential meta level. we could use this for pubs.
Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.31 21:50:00 -
[24] - Quote
Daemonn Adima wrote:Ghost Kaisar wrote: Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
I'd rather face a 40 meta suit with an officer weapon than a full officer suit with officer weapon and all complex mods.
And I'd rather just have skill based matchmaking.
This is a sandbox game. I don't like being told what I can't or can run.
My biggest problem with 90% of these discussions is that it always ends with people trying to take choice away from the players.
You guys are trying to balance by taking things away, which is deconstructive to a sandbox game.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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