|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
One Eyed King
Nos Nothi
13
|
Posted - 2015.10.26 20:37:00 -
[1] - Quote
Ripley Riley wrote:TheD1CK wrote:I actually play the game more than Rattati, no need to thank me for sharing the info. So you can't cite your source then? The amount of hours you play Dust is irrelevant. Until you can query the average lifetime SP of the Dust player population from a database the "100mil SP average" comment is hyperbole. Daemonn Adima wrote:Go ahead and make a new character. Play the game. Come back and let us know how effective you felt. I will just as soon as I earn the 21 victories for the event on my main. You should know that I did this when Warlords 1.0 dropped though. My alt's KDR wasn't great, but I also didn't lose any ISK from death since my fittings were less than a 1k ISK per. I got a metric fucktonne of kill assists and repped an HMG sentinel while he steamrolled people. It was actually a lot of fun! And this was before the flattening of slot progression. I bet I can make some decent starter fittings now. While there may be hyperbole, the point still stands.
I have rather limited playing time and still have something like 30 mil SP, which is more than enough to confer a significant advantage over new players.
You can say what you want about flat slot progression, but the facts are that vets who have maxed shields, armor, engineering, and CPU (forgot which skill), have a massive advantage even using start vs starter. What good does flat slot progression do when they don't have the cpu/pg, or even SP into useful things such as kinkcats or myos?
At this point you are saying there is only one way to skill into anything until you have enough SP to diversify. Because there is no point in trying to skill into the play style they want, because its ok that those are ineffective until you get 10mil SP or so.
Frankly, I think the notion that new players have it better now than those of us that have been here years is simply not the case, as any positive change like slot progression flatness has significantly overshadowed by the many changes to make proto much better than standard gear. For many months there were changes to weaponry and eq that took once viable standard gear and made them ineffective in the name of encouraging proto skilling. It was understandable but misguided and many people pointed out the dangers and effects on the NPE.
I know you want this game ported, but if you cannot acknowledge these problems, and find ways to address them, we will simply port the problems to a new platform, and doom a port before it has even begun.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
One Eyed King
Nos Nothi
13
|
Posted - 2015.10.26 21:08:00 -
[2] - Quote
Ghost Kaisar wrote:X players are killing the game!
Lets kill the game faster!
Race you suckers to the bottom.
You want real change? Work constructively, not destructively. I tried suggesting we differentiate std, adv, and proto differently than just damage, much like they just recently did with grenades, but for a greater number of weapons, but it was largely ignored.
You are certainly welcome to make your own suggestions.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
One Eyed King
Nos Nothi
13
|
Posted - 2015.10.28 02:54:00 -
[3] - Quote
@ Ghost
How do you explain the experinces of vets who make new characters?
Everything between the controller and chair is the same.
And yet, the experience is VASTLY different!
If the gear and the NPE were optimal, there would be a minimal reduction in efficacy, but that is not the case.
That should be a major hint to a man of science that something is wrong. When all else being equal, the same person on the same console with the same controller and internet connection can go from being relevant on a high SP toon to being utterly irrelevant on a new toon can be NOTHING other than the current gap in high end item/SP vs low end item/SP.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
One Eyed King
Nos Nothi
13
|
Posted - 2015.10.28 20:42:00 -
[4] - Quote
Zatara Rought wrote:Ghost Kaisar wrote:That example though I almost responded to the one guy talking ish about how vets on new characters suck...lolol. You put a vet in the academy when everyone is on 'equal footing' sp and gear wise and you will see persuasive demonstrations of the influence game knowledge and FPS skill has on your aptitude at dust. Even when I left the academy on my alts/spy accounts I had no issues...That's why Dwater and Jenova and so many others of FA's a-team were able to still stand up to AE successfully despite having 3 mill...5 mill...7 mill sp. Running into PC matches vs the best in the game with advanced suits.. NPE will be influenced best IMO by adding avenues of integration for players in the community and intuitive improvements that allow players to grasp the larger concepts while baiting them to dig deeper in a way that isn't isn't cumbersome or overwhelming. Give the kittens milk not meat, but make sure they know where the smokehouse is out back if they decide they want more. No where did I suggest that knowledge of the game was not a problem for new players. Nor did I suggest that vets couldn't go into the Academy and wreck shop. If you could point out any comments that you interpreted that way, I would be more than happy to clarify or amend my post to be more clear.
None of that has anything to do with the fact that new players currently have a greater gap between them and a vet. Part of it is indeed knowledge. But a large part is also the SP gap, and the tiering of items such that when you compound that issue with Warbage advantages and the passive bonuses of the skills the SP confers, the gap becomes much larger than the gap many of us saw when we first start.
Also, what did your characters do when they got out of the academy?
Did you skill into a specific set up you knew would be viable at low SP levels?
Tutorials, info etc would definitely go a long way toward helping with understanding and NPE improvement, but that is significantly more resource intensive than adjusting weapon, EQ, and module stats to create a less steep progression, and allow new players who do have some skills to be more encouraged than discouraged to stick with the game.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
|
|
|