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Sergeant Sazu
Mantodea MC
800
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Posted - 2015.10.02 01:17:00 -
[31] - Quote
I've said it many times before, and I'll say it again.
The Sniper Rifle is the only hitscan weapon in the game that doesn't have damage fall-off. This needs to be implemented to make firing from redline to mid-map nearly useless while keeping it lethal just outside of the Laser Rifle's effective range.
Other thoughts:
-Having the sway end the way it normally does while standing would also help bring people into the fight. Being an on-the-go sniper would become much easier. I was also thinking that crouching could end the sway twice as fast, so it would be a good option for when your target isn't aware of you. -I'd appreciate a customizable reticule next patch. Just something in the settings, a list to pick from or whatever. (P.S. We need crosshairs dangit)
I have more ideas, but these are the ones I consider the most important.
[76.1m SP]
"I bet Sazu's great in an argument, since he makes so many points." -CeeJ Mantis
-Logibro / Minmando-
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
208
|
Posted - 2015.10.02 03:50:00 -
[32] - Quote
Breakin Stuff wrote: Oh. Right. Am i supposed to rise to that bait or something?
*slow clap*
I was referring to the fact that I did ask for CPM input, and asked a legitimate question to the CPM or CCP and was met with a CPM derailing my original question. This reminded me of IWS in that matter and was me nicely reminding you to not follow in those foot steps please.
I do appreciate your tag dropping in but I'd appreciate that you stay on topic. My question was a simple straight forward question that you answered honestly which I appreciate. Unfortunately you followed up with:
Breakin Stuff wrote:The ability to tank up to resist OHK kills is something I feel should not be removed.
Having sniper rifles simply able to instantly eliminate any suit on the field no matter what you fit it for is the kind of thing that will fly like a lead baloon with the vast majority of players. I could rip this statement to shreds on basis that the forge, plc, and core grenades already fall into what you described. All are easily sp wise to obtain and spam. At no point before this did any person on this thread bring up. Therefore, my personal dealings of IWS were brought up. I was not trying to bate you. I was simply trying to help you along so that you did not fall into his footsteps.
In the future as a CPM member, I hope you refrain from giving bluntly bad input about something you are bias against and stick to subjects that you comprehend.
On a side note I did go off topic when I discussed what I saw as minor flaws with Aeon Amadi statement. Aeon was at least being reasonable and answered the questions I had at least,. So neither one of us is (you or myself) has been biased.
so instead I will ask once again revert to my original statement to get this thread back on track:
Samantha Hunyz wrote:Just curious as prior to hotfix foxfour, many of the SR shortcomings were brought to current CPMs attention.
Some of these issues were even brought up in Rat's stickied locked thread about what we wanted to see in the next hotfix.
Now we se alot of great balancing points that may be included in foxfour hotfix, but the sniper rifle was not mentioned.
Up to this point the only thing ever improved with the SR since I started playing was the headshot multiplier. That was a bandaid fix and did not enough to fix the many ailments that a sniper has to deal with.
I want to know is the SR and sniping even a possibility to be apart of the next hotfix? What is CCP/CPMs concerns about its currents state, and what steps are being taken to correct them?
In the end this is all I want to know. Not why people hate the sniper rifle, or why people think it sucks. It is why I have choose to not engage in most the disinformation from both sides posted here.
I do regret calling you out Breaking, and I will refrain from doing so in the future, but I do want to get back on topic.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
208
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Posted - 2015.10.02 03:53:00 -
[33] - Quote
This is not a topic about buffs or nerfs to sniping or sniper rifles. It is about a few simple questions as in the original post:
Samantha Hunyz wrote:Just curious as prior to hotfix foxfour, many of the SR shortcomings were brought to current CPMs attention.
Some of these issues were even brought up in Rat's stickied locked thread about what we wanted to see in the next hotfix.
Now we se alot of great balancing points that may be included in foxfour hotfix, but the sniper rifle was not mentioned.
Up to this point the only thing ever improved with the SR since I started playing was the headshot multiplier. That was a bandaid fix and did not enough to fix the many ailments that a sniper has to deal with.
I want to know is the SR and sniping even a possibility to be apart of the next hotfix? What is CCP/CPMs concerns about its currents state, and what steps are being taken to correct them?
When I look down my scope, all I see are dead people.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.02 03:55:00 -
[34] - Quote
Samantha Hunyz wrote:At no point before this did any person on this thread bring up.
Try re-reading the posts immediately preceding where someone mentioned that they felt the sniper should eliminate any suit on a headshot.
Here, allow me:
Quote:Besides the major and difficult to fix issues that Breakin Stuff mentioned I have always felt that the Sniper Rifle should inflict 3 levels of damage: Level 1 Damage would be an instant kill and only obtained through a headshot. I posted why I don't use the sniper at all, which is tied to crappy core game mechanics that make it hard to get a good sampling of how well he sniper rifle is, versus what it can do, and why it is failing. I feel no need to rehash statements others have made tht I don't agree, nor disagree with until I get more information.
And finally in regards to you berating me for not providing the answer you want or responding the way you feel I am obligated to, kiss my butt. I'm a volunteer, not your employee.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
208
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Posted - 2015.10.02 04:03:00 -
[35] - Quote
Breakin Stuff wrote:Samantha Hunyz wrote:At no point before this did any person on this thread bring up.
Try re-reading the posts immediately preceding where someone mentioned that they felt the sniper should eliminate any suit on a headshot. I posted why I don't use the sniper at all, which is tied to crappy core game mechanics that make it hard to get a good sampling of how well he sniper rifle is, versus what it can do, and why it is failing. I feel no need to rehash statements others have made tht I don't agree, nor disagree with until I get more information. And finally in regards to you berating me for not providing the answer you want or responding the way you feel I am obligated to, kiss my butt. I'm a volunteer, not your employee. Asked nicely. Stay on topic community leader.
When I look down my scope, all I see are dead people.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.02 04:14:00 -
[36] - Quote
Samantha Hunyz wrote:Breakin Stuff wrote:Samantha Hunyz wrote:At no point before this did any person on this thread bring up.
Try re-reading the posts immediately preceding where someone mentioned that they felt the sniper should eliminate any suit on a headshot. I posted why I don't use the sniper at all, which is tied to crappy core game mechanics that make it hard to get a good sampling of how well he sniper rifle is, versus what it can do, and why it is failing. I feel no need to rehash statements others have made tht I don't agree, nor disagree with until I get more information. And finally in regards to you berating me for not providing the answer you want or responding the way you feel I am obligated to, kiss my butt. I'm a volunteer, not your employee. Asked nicely. Stay on topic community leader. Quit trying to dictate my role in the conversation. I'm not horribly known for cooperative spirit when people attempt to "put me in my place."
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
208
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Posted - 2015.10.02 04:30:00 -
[37] - Quote
Breakin Stuff wrote:Samantha Hunyz wrote:Breakin Stuff wrote:Samantha Hunyz wrote:At no point before this did any person on this thread bring up.
Try re-reading the posts immediately preceding where someone mentioned that they felt the sniper should eliminate any suit on a headshot. I posted why I don't use the sniper at all, which is tied to crappy core game mechanics that make it hard to get a good sampling of how well he sniper rifle is, versus what it can do, and why it is failing. I feel no need to rehash statements others have made tht I don't agree, nor disagree with until I get more information. And finally in regards to you berating me for not providing the answer you want or responding the way you feel I am obligated to, kiss my butt. I'm a volunteer, not your employee. Asked nicely. Stay on topic community leader. Quit trying to dictate my role in the conversation. I'm not horribly known for cooperative spirit when people attempt to "put me in my place." I would rather *handle*personnel "Beef" be placed outside of Dust and Dust forums. If you have any issues and feel the same , were could I reach you ?
When I look down my scope, all I see are dead people.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
199
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Posted - 2015.10.02 06:44:00 -
[38] - Quote
Baal Omniscient wrote:Summa Militum wrote:I was about to suggest having a Sniper Dropsuit implemented into this game that can be quick/mobile, armored/shielded out, and decently dampened but we can't even get Pilot Suits going.
Is there any dropsuit in this game that provides some kind of bonus that is specific to the Sniper Rifle? Caldari Commando has both a reload speed bonus and a damage bonus to all rail weapons (sniper rifles are small rail guns, as are rail rifles, bolt pistols and magsecs). There's no way an instant kill will ever fly in Dust, but damage zones have been asked for plenty in Dust. I've only had issues with hit detection in laggy maps, but that's true with any gun. Moving without sway isn't ever going to be a thing for several (what should be obvious) reasons, though I don't really see an issue with a skill that makes a minor reduction in it. As for that suit you want, you just named a suit every class in the game pretty much wants. 'I want lots of HP, lots of speed, and to be invisible on the map!' This isn't ever going to happen because it's obviously not balanced in the slightest.
It only has the damage bonus to LIGHT rail weaponry. Bolt pistols and Magsecs are sidearms, the commando damage bonus doesn't apply to them.
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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ID G4f
XxAMBUSH FTWxX
50
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Posted - 2015.10.02 12:38:00 -
[39] - Quote
Samantha Hunyz wrote:Breakin Stuff wrote:Samantha Hunyz wrote:Breakin Stuff wrote:Samantha Hunyz wrote:At no point before this did any person on this thread bring up.
Try re-reading the posts immediately preceding where someone mentioned that they felt the sniper should eliminate any suit on a headshot. I posted why I don't use the sniper at all, which is tied to crappy core game mechanics that make it hard to get a good sampling of how well he sniper rifle is, versus what it can do, and why it is failing. I feel no need to rehash statements others have made tht I don't agree, nor disagree with until I get more information. And finally in regards to you berating me for not providing the answer you want or responding the way you feel I am obligated to, kiss my butt. I'm a volunteer, not your employee. Asked nicely. Stay on topic community leader. Quit trying to dictate my role in the conversation. I'm not horribly known for cooperative spirit when people attempt to "put me in my place." I would rather *handle*personnel "Beef" be placed outside of Dust and Dust forums. If you have any issues and feel the same , were could I reach you ?
Creepy...
85mil sp and counting
ID's Escrow - trade safe
Bernie sanders for president! Finally a president of the people
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.02 13:09:00 -
[40] - Quote
Personally I think a body shot from a sniper rifle should leave most medium suits on low armour. Headshots should OHK.
Currently they don't do enough damage. Most assault suits have between 500 and 900 hp. Even a triple damage modded, proto sniper rifle only does 266 damage to shields. That's hardly enough to leave enemies in low armour, and not even enough to kill in two hits in many cases.
How about upping the base damage at proto from 250 to 350? Is this crazy? A Thales is currently 373.
I remember beta when many got one shotted by snipers. Or at least two shotted. It was tough, but people learned to deal with it. They learned that you can't run across open ground safely. More vehicles were used.
I don't snipe myself, never really have. People do do it, and it can be effective. So it might be fine. Personally I rarely feel a sniper has impacted the match though. |
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Avallo Kantor
893
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Posted - 2015.10.02 18:51:00 -
[41] - Quote
Varoth Drac wrote:Personally I think a body shot from a sniper rifle should leave most medium suits on low armour. Headshots should OHK.
Currently they don't do enough damage. Most assault suits have between 500 and 900 hp. Even a triple damage modded, proto sniper rifle only does 266 damage to shields. That's hardly enough to leave enemies in low armour, and not even enough to kill in two hits in many cases.
How about upping the base damage at proto from 250 to 350? Is this crazy? A Thales is currently 373.
I remember beta when many got one shotted by snipers. Or at least two shotted. It was tough, but people learned to deal with it. They learned that you can't run across open ground safely. More vehicles were used.
I don't snipe myself, never really have. People do do it, and it can be effective. So it might be fine. Personally I rarely feel a sniper has impacted the match though.
I think the progression should be a bit more reliable at all levels.
Instead of having a 10 damage increase per tier, it should be 25, and start damage at 275 at basic level. That way at proto it is 350 with the officer only have a 23 increase (which still leaves it comfortably best in class over everything else)
"Mind Blown" - CCP Rattati
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Thaddeus Reynolds
Facepunch Security
472
|
Posted - 2015.10.02 19:13:00 -
[42] - Quote
Avallo Kantor wrote:Varoth Drac wrote:Personally I think a body shot from a sniper rifle should leave most medium suits on low armour. Headshots should OHK.
Currently they don't do enough damage. Most assault suits have between 500 and 900 hp. Even a triple damage modded, proto sniper rifle only does 266 damage to shields. That's hardly enough to leave enemies in low armour, and not even enough to kill in two hits in many cases.
How about upping the base damage at proto from 250 to 350? Is this crazy? A Thales is currently 373.
I remember beta when many got one shotted by snipers. Or at least two shotted. It was tough, but people learned to deal with it. They learned that you can't run across open ground safely. More vehicles were used.
I don't snipe myself, never really have. People do do it, and it can be effective. So it might be fine. Personally I rarely feel a sniper has impacted the match though. I think the progression should be a bit more reliable at all levels. Instead of having a 10 damage increase per tier, it should be 25, and start damage at 275 at basic level. That way at proto it is 350 with the officer only have a 23 increase (which still leaves it comfortably best in class over everything else)
should be 5% per tier...like all the other anti-infantry weapons
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.02 19:49:00 -
[43] - Quote
Thaddeus Reynolds wrote:
should be 5% per tier...like all the other anti-infantry weapons
this is how every other weapon in the game is scaled, yes.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Thaddeus Reynolds
Facepunch Security
472
|
Posted - 2015.10.02 19:55:00 -
[44] - Quote
Breakin Stuff wrote:Thaddeus Reynolds wrote:
should be 5% per tier...like all the other anti-infantry weapons
this is how every other weapon in the game is scaled, yes.
Other than AV weapons...I believe AV weapons are 10% per tier
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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five times
Liverpool F.C.
204
|
Posted - 2015.10.02 20:31:00 -
[45] - Quote
I think snipers should be untouched, they are ok
If anything, the ones that complain are the snipers that want more range from the he recline, or counter snipers who want more range in to the recline.
Only solution is a new variant Rifle, maybe 600m range, 50 base damage and 1500 Headshot, so skilled shots get kills |
One Eyed King
Nos Nothi
12
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Posted - 2015.10.02 20:47:00 -
[46] - Quote
I think Aeon's notion of damage/distance is the best suggestion I have heard so far. It makes sense, is reasonable, and sounds fairly easy to implement.
I also don't see any reason why scope should sway when you move while scoped. I can understand initial sway while scoping to prevent quick scopes, but it kills sniping to not be able to make minor adjustments.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Snake Sellors
Hellstorm LLC
501
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Posted - 2015.10.02 21:30:00 -
[47] - Quote
Breakin Stuff wrote:Thaddeus Reynolds wrote:
should be 5% per tier...like all the other anti-infantry weapons
this is how every other weapon in the game is scaled, yes.
mm. true but does any other anti infantry weapon have the same issues?
I have been a fairly decent sniper on this game for a little while now and during my time on here I've noticed a few of the issues with them.
breakin stuff actually gave one of the more honest answers i've seen to do with sniping in dust when he mentions:
Quote:crappy core game mechanics that make it hard to get a good sampling of how well he sniper rifle is, versus what it can do, and why it is failing. and if you read all of the posts then you'll have seen the exact ones he means, the main ones being hit detection and sway.
in my humble opinion the only ways to balance sniping in dust would have to be based around the skill tree. not because they would fix the issues but because they would allow serious snipers to circumvent those issues whilst also ensuring that we don't suddenly flood dust with a ton of new snipers chasing fotm.
I personally would love to be able to upgrade my sniper ability further and would have no qualms about it taking most of my sp. because I don't generally want to be skilling in to much else (and for everybody that doesn't know me most of my corpmates would be happy about me doing that too.)
a few thoughts on what they could do:
.the ammo skill should be bullets per level not %. i.e a 33.33% per level would still only give a charge rifle a single extra shot per level, but would start to cause issues on a thales.
.A new skill that allows a sniper to skill into loss of scope sway - not drastically important on the vanilla or charge variants but why on earth the tactical even has any I still don't understand.
.a skill that opens the ability to mark targets for your squad?
the charge rifle should be given the ability to fire at any time in the same manner as the symbs fork.
other things:
some of the damages don't seem right.
.why is a symbs fork rifle only two points away from a thales when it requires a charge up and has less range? .why are the proto type rifles so far behind the officer types? (though I suspect this has a lot to do with them being readily available) .if a tactical rifle is dusts approach to combat snipers why does it sway so much and why does it require me to crouch - the only way to ohk with it is with a headshot so why cant i use it defensively if i need to?
.much more movement, particularly with the tactical variants if players don't want snipers to camp then they will have to accept quick/no scope kills. this was kind of in the above but it will go a long way towards reducing redline activity for those of you that still think its a problem.
(How can players still expect snipers to be running around "just outside of the combat rifle range" when even a tactical sniper has to be immobile. this has been an issue for a long time, and to any player who thinks that a sniper cant be killed in certain positions anyway, you are being lazy. sorry but its true.)
( all snipers are squishy.)
this also requires some form of alternate way of using a sniper rifle as they have no close combat capability even to the extent they simply cannot be aimed at a player that is too close never mind the appalling fire rate and clip sizes or just the acceptance that they are supposed to be long range weapons.
(until ccp acknowledge that fact the players certainly wont)
There are things I've missed here so i may be posting again. however more to the initial thread,
cpm, would you be able to tell us are sniper rifle fixes something on the upcoming agenda please?
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Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.10.02 23:12:00 -
[48] - Quote
five times wrote:I think snipers should be untouched, they are ok
If anything, the ones that complain are the snipers that want more range from the he recline, or counter snipers who want more range in to the recline.
Only solution is a new variant Rifle, maybe 600m range, 50 base damage and 1500 Headshot, so skilled shots get kills
Why do you say this when earlier in this very thread I complained about sway and said nothing at all about it helping to kill people either from or into the redline?
And your suggested solution is absolutely ridiculous and you are asking for exactly what you just complained about people wanting.
I wish there was a dislike button.
Stop posting if you arent going to bother thinking about what you are saying. |
fragmentedhackslash
Ancient Exiles. Bleeding Sun Conglomerate
392
|
Posted - 2015.10.03 01:58:00 -
[49] - Quote
Summa Militum wrote:Now that you mention it I have to say that I am a bit curious about the future of the Sniper Rifle. I would think working on balancing that weapon would be extremely difficult because it would be too easy to accidentally make it OP.
I would like to hear some peoples views on the Sniper Rifle.
I have went on record many, many a time regarding this.
a. TANK514 = Snipers514
The last major disruption to snipers was TANK514, which resulted in a plethora of screams on the forum here about snipers are OP, tanks are OP. Which was incorrect. Snipers were just being used more because tanks were OP.
Tanks514 results in all the assaults and AV guys say "Flux this" and go straight to the Sniper Rifle, currently with no true Proto Tank tier as we have previously had, let alone the removal LogiLAV and LogiDS *shakes fist*, AV is rampant, supply depot switching stops anti infantry support tanking etc
The fact it's still really expensive to check the map and suddenly see your proto tank falling through the map *fix this*
So the dedicated marksman and dedicated sniper roles have been relinquished as it's actually feasible to be on the ground, in the open, and run straight past a tank, and more than likely get away with it because infantry doesn't know how to support a tank, and tanks don't know how to support infantry, for many reasons, AV and zero true proto tank tiers being two of these reasons.
Point A. has been enforced by the disintegration of sniper rifle range tables. This was pushed forward by Kane Spero some time ago. *shakes fist*
b. Sniper rifle range table.
I relate all DUST514 weapon range tables to real world simply by the multiplication of 4, same as run speeds etc, you will get a shock about this, yes we use exoskel suits for a reason. The equivalent of a substance is the amount of the substance multiplied by its valence.
For example. To get a real world equivalent range of the shotgun, you times the range table @25m x 4 equalling 100m.
This is just stupid wrong.
For example. To get a real world equivalent range of the sniper rifle, you times the range table @450 x 4 equalling 1800m.
This is just stupid wrong.
My suggestion, is to return many things to DUST514, one of these being the 800m range table of the sniper rifle, I used to shoot over the horizon ranges, and it took me a very, very long time to get proficient at this, and there were only a few that were. So the 3200m proto sniper rifle range table is NOT OP. That is the correct range for a futuristic sniper rifle, operational at over the horizon ranges. This is where I, and a select few, used to operate.
Addressing point B. This is where, and the only place, I currently believe that the sniper rifle needs to be changed in its data. Among other points, the sniper rifle range table should be looked at, and returned, no other changes necessary, except the introduction of the Minmatar Precision Rifle, bipedal, explosive penetrating rounds and extreme high accuracy at extream range, the MPR also previously discussed in a past post of mine, with a model, rounds, damage and reload sequences all described in my MPR whitepaper.
This is my opinion based on extensive Public and PC operational knowledge of both the dedicated marksman and over the horizon sniper roles.
//slash
[49FYD FRAG] INDEPENDENT CONTRACTOR
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Doc DDD
TeamPlayers Negative-Feedback
540
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Posted - 2015.10.03 16:45:00 -
[50] - Quote
sniper range should be similar to large rail turret range.. im all for at least 600m on both... |
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Summa Militum
Art.of.Death
998
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Posted - 2015.10.03 16:59:00 -
[51] - Quote
Doc DDD wrote:sniper range should be similar to large rail turret range.. im all for at least 600m on both...
My friend Joey, who pretty much only plays Eve now, stopped playing Dust514 because of a reduction in the range of Sniper Rifles. Apparently, before I started playing this game I guess, the range of Sniper Rifles was much greater than it is now. |
CommanderBolt
Dead Man's Game
4
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Posted - 2015.10.03 19:15:00 -
[52] - Quote
Vesta Opalus wrote:Breakin Stuff wrote:I personally feel that the failures of the sniper rifle are too intrinsically tied to core issues like movement not having inertia, low framerate and poor hit detection to be reasonably hotfixed. My personal least favorite part about sniping is that I want to take it out of the redline, and I do, but then when Im out there Im stupendously vulnerable when I zoom in. Combat with a sniper rifle goes like this: See a target of opportunity. Am I in a good spot that isnt insanely exposed? Ok. Crouch. Zoom in. Sway Sway Sway aaaand at this point if anyone has seen me I will be either killed or forced to move, and any player worth being killed has most likely left the area and I cant get a shot on him anymore. OR Go to a place where I know I will be able to snipe an enemy position. Crouch. Zoom in. Sway Sway Sway. Proceed to camp that one spot until someone gets tired of getting sniped and they come and shotgun me. This is **** gameplay, and combined with the loud noise firing your rifle makes leaves you stupidly vulnerable while sniping, which in turn heavily reinforces choosing positions within the redline where you have a deterrent to people walking up next to you and killing you. Non-redline sniping AT BEST is a semi mobile shuffling between decent common camping areas where you have a combination of lines of sights on common enemy positions and enough cover to make sitting still not suicidal. Personally I'd like to see sway removed entirely or almost entirely so that there wasn't a 5 second ritual to perform honoring the sway gods before I have a chance at an accurate shot.
This is exactly my experience from sniping and exactly my experience from being sniped. +1
This is the turning point, the rising of the tide.
No fear inside
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BARAGAMOS
Kinsho Swords Caldari State
258
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Posted - 2015.10.03 19:46:00 -
[53] - Quote
Well apparently they work fine from the number of people using them. EVERY game yesterday there were multiple people starting off as redline snipers. Its a low risk BS tactic that really has no place in the game for a reason. If you could not hide in the red line and require counter sniping as the lone answer to doing it then it would be a little better. It is a completely unsatisfying game experience (remember this is a game) to have multiple suits knocked off or start every encounter wounded by some ZERO skill scrub who thinks sitting in the redline is playing a FPS. Sniping is relatively easy compared to actually participating in the mass combat. It is also much less risky. The Thales obliterates 650 hp suits in a single body shot, and even if it does not kill the target he will die in the next encounter with an enemy because be has less than half his hps. Some of you kids need to remember that games are supposed to be fun for everyone playing, and sniping is only fun for one person. That's why you see it nerfed not enhanced. OHKs ruin the FPS feel, and if everyone can OHK or safely 2 shot every suit in the game from the redline that's all the game will become. Sniper rifles are already great. The fact you can one hit everything below proto with a poorly placed body shot from a Thales or two shots form a Tactical is already OP. I can't melt an AM Assault with an AAR from 400 meters while he can't return fire. So why should anyone be able to hide in safety and kill with impunity? This game is about risk and reward, and right now the sniper rifle is already a lot less risk than the reward you get. I am sorry some of you have a hardon for scrub tactics where there is little to no counter play. This is the same myopic "mommy I want to kill but not be killed" attitude you see from tankers and ADS pilots. If you want to pad your K/D you have to take a risk. It is a FPS not a sniper simulator. Much like it is not a Tank Commander Sim. I see lots of whining to make these things kill easier and safer, but no ideas to actually balance them. How about high damage but no ability to fire from the redline...I'm guessing the number of snipers will drop fast. Like I said, yesterday there were snipers killing people in the first 3 minutes of the game on every open map. Nothing like starting a game and getting OHKed before you even see the first enemy right...
Come on grow some balls and realize anyone with any sense can read these threads as what they really are. QQ I can't kill with one shot from the luxury of my MCC. If you don't like the way sniper rifles are now, just pick up another gun and actually try to take a point. |
BARAGAMOS
Kinsho Swords Caldari State
258
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Posted - 2015.10.03 20:04:00 -
[54] - Quote
fragmentedhackslash wrote:[quote=Summa Militum] This is just stupid wrong.
My suggestion, is to return many things to DUST514, one of these being the 800m range table of the sniper rifle, I used to shoot over the horizon ranges, and it took me a very, very long time to get proficient at this, and there were only a few that were. So the 3200m proto sniper rifle range table is NOT OP. That is the correct range for a futuristic sniper rifle, operational at over the horizon ranges. This is where I, and a select few, used to operate.
//slash
No modern rifle in use by any military fires 3200 meters..
Not even half that for Marine/Army issue. So that's a far stretch for the future considering at 1.6 miles the curve of the earth is hiding the target on flat ground.
Even in the future 3200 meters is a LONG way to fire a round and expect it to land with any interference wind/humidity/barometric pressure/ turning of the planet from a hand held device. The amount of velocity needed for that would require a huge amount of energy. Not sure that would be in line with the tech level of other guns in the game. If you are talking about it being futuristic, it cant be more advanced than say the AR. A gun landing that round would be the only gun you ever needed and in truth with that velocity would shred tanks as easy as people. So the current SR ranges seem already out of line with the other nonsniper weapons. They do much more damage over a much greater distance, and increasing that range just skews those numbers more.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
263
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Posted - 2015.10.03 20:43:00 -
[55] - Quote
Summa Militum wrote:Doc DDD wrote:sniper range should be similar to large rail turret range.. im all for at least 600m on both... My friend Joey, who pretty much only plays Eve now, stopped playing Dust514 because of a reduction in the range of Sniper Rifles. Apparently, before I started playing this game I guess, the range of Sniper Rifles was much greater than it is now.
The SR had the range of 600 meter's before the nerf, when the game had the sharpshooter skill for all weapon's which at base skill, gave 25% increase to range and sharpshooter proficiency gave 15%, which gave the Sniper Rifle 240+ range or a maximum of 840 meters. Something as a sniper, I miss a lot, especially back before they added walls to objectives, snipers could keep objectives from being hacked and be useful to the team, more than be the "kill anything or kill nothing at all" sniper type.
If they don't change the SR range's back, at least reintroduce sharpshooter and sharpshooter proficiency. And to help snipers remove the walls of null cannon's so that we can get into position, and even fight for position's with enemy sniper's in the mountains on certain maps. (In example, the map on domination with the mushroom building, and the null cannon in the courtyard) It would make for such a more interesting game if more forces could fluctuate and influence the flow of the battlefield, more so than a mario scrub with an MD and some RE's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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BARAGAMOS
Kinsho Swords Caldari State
258
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Posted - 2015.10.03 20:50:00 -
[56] - Quote
Zan Azikuchi wrote:Summa Militum wrote:Doc DDD wrote:sniper range should be similar to large rail turret range.. im all for at least 600m on both... My friend Joey, who pretty much only plays Eve now, stopped playing Dust514 because of a reduction in the range of Sniper Rifles. Apparently, before I started playing this game I guess, the range of Sniper Rifles was much greater than it is now. The SR had the range of 600 meter's before the nerf, when the game had the sharpshooter skill for all weapon's which at base skill, gave 25% increase to range and sharpshooter proficiency gave 15%, which gave the Sniper Rifle 240+ range or a maximum of 840 meters. Something as a sniper, I miss a lot, especially back before they added walls to objectives, snipers could keep objectives from being hacked and be useful to the team, more than be the "kill anything or kill nothing at all" sniper type. If they don't change the SR range's back, at least reintroduce sharpshooter and sharpshooter proficiency. And to help snipers remove the walls of null cannon's so that we can get into position, and even fight for position's with enemy sniper's in the mountains on certain maps. (In example, the map on domination with the mushroom building, and the null cannon in the courtyard) It would make for such a more interesting game if more forces could fluctuate and influence the flow of the battlefield, more so than a mario scrub with an MD and some RE's.
So who ever first hacks an objective keeps it all game??? That's what the ability to snipe a hacker means. So no put up more walls so that the game can be played. Not speed hacks to start and snipe camping until the game ends. That does not even sound fun...why would you want that?
The Mario scrubs are an issue on their own. Maybe we should just put them and snipers in a bag and them fight it out...may the best scrub win.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
263
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Posted - 2015.10.03 20:54:00 -
[57] - Quote
BARAGAMOS wrote:fragmentedhackslash wrote:[quote=Summa Militum] This is just stupid wrong.
My suggestion, is to return many things to DUST514, one of these being the 800m range table of the sniper rifle, I used to shoot over the horizon ranges, and it took me a very, very long time to get proficient at this, and there were only a few that were. So the 3200m proto sniper rifle range table is NOT OP. That is the correct range for a futuristic sniper rifle, operational at over the horizon ranges. This is where I, and a select few, used to operate.
//slash No modern rifle in use by any military fires 3200 meters.. Not even half that for Marine/Army issue. So that's a far stretch for the future considering at 1.6 miles the curve of the earth is hiding the target on flat ground. Even in the future 3200 meters is a LONG way to fire a round and expect it to land with any interference wind/humidity/barometric pressure/ turning of the planet from a hand held device. The amount of velocity needed for that would require a huge amount of energy. Not sure that would be in line with the tech level of other guns in the game. If you are talking about it being futuristic, it cant be more advanced than say the AR. A gun landing that round would be the only gun you ever needed and in truth with that velocity would shred tanks as easy as people. So the current SR ranges seem already out of line with the other nonsniper weapons. They do much more damage over a much greater distance, and increasing that range just skews those numbers more.
Thing about that is, does an SMG reach out 1000 meters? No they, with the right rifling and bore, can reach upto 150meters, while most rifles can hit 300 and greater, a sniper rifle is effective upto generally 450, but can and has been pretty capable of hitting 1000 meters and greater.
However you'll never see anyone actually fire an SMG from 150 meters away, in most cases 30-50 meters and most fire fight engagements are generally within a 100-200 meter range with an assault rifle, but, in most cases, a marksman generally stays at a range of 200-300 meters, or beyond. (These statistics are taken from many other FPS' all of which, lack the SP system that DUST has, making it the only REAL difference from this game and others, bare in mind I do not have any military knowledge or training, and everything here is purely based on military simulation FPS').
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
263
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Posted - 2015.10.03 21:18:00 -
[58] - Quote
BARAGAMOS wrote:Zan Azikuchi wrote:Summa Militum wrote:Doc DDD wrote:sniper range should be similar to large rail turret range.. im all for at least 600m on both... My friend Joey, who pretty much only plays Eve now, stopped playing Dust514 because of a reduction in the range of Sniper Rifles. Apparently, before I started playing this game I guess, the range of Sniper Rifles was much greater than it is now. The SR had the range of 600 meter's before the nerf, when the game had the sharpshooter skill for all weapon's which at base skill, gave 25% increase to range and sharpshooter proficiency gave 15%, which gave the Sniper Rifle 240+ range or a maximum of 840 meters. Something as a sniper, I miss a lot, especially back before they added walls to objectives, snipers could keep objectives from being hacked and be useful to the team, more than be the "kill anything or kill nothing at all" sniper type. If they don't change the SR range's back, at least reintroduce sharpshooter and sharpshooter proficiency. And to help snipers remove the walls of null cannon's so that we can get into position, and even fight for position's with enemy sniper's in the mountains on certain maps. (In example, the map on domination with the mushroom building, and the null cannon in the courtyard) It would make for such a more interesting game if more forces could fluctuate and influence the flow of the battlefield, more so than a mario scrub with an MD and some RE's. So who ever first hacks an objective keeps it all game??? That's what the ability to snipe a hacker means. So no put up more walls so that the game can be played. Not speed hacks to start and snipe camping until the game ends. That does not even sound fun...why would you want that? The Mario scrubs are an issue on their own. Maybe we should just put them and snipers in a bag and them fight it out...may the best scrub win.
You seem to completely missed my example, that sniper(s) would be fighting over position, and seem to believe that your team wouldn't have a counter sniper(s) or an ADS, or someone to go out to hunt the individual(s), It's not meant to be fun for you, the mud runner's, it's meant to add more interesting gameplay for sniper's, you must also understand that not everyone can just walk in with an Amarr AK.0 or Gallente GK.0, right?
And in regard's to my last post, the point was, even if you use a weapon that has immense range, most people aren't going to try and waste their ammo to waste a guy that they could potentially miss and would be more comfortable shooting at much closer ranges, where they have experience shooting at. Case in point, I can kill player's with a BK42 ACR at a range of 70-80 meter's, feathering the weapon, but most other player's shoot at ranges of 30-40 meter's, which if they feel comfortable shooting at that range, all the more power to them. Even the AR can snag a kill at 70 meter's, provided they have low armor, or rather 250 or less armor and no cover. Fact is, many gun's have the range, most player's and people shoot at shorter range's.
(Another example and an excellent one at that, is the ARR which has close to the same range as the RR, and once again, most players don't shoot at the medium distance range, but prefer to get closer to the enemy, for better sight on enemy acquisition).
So like in most video game's, most weapon range's are pretty much utility, their there, but most people choose not to use it, mostly because the gun-games meta is purely centered around being in close, which makes excellent gun-game for supporting classes, such as Sniper, Mortar/Support, and Tank.
Fact is, there's just too much preventing a sniper from doing his/her job in this game and a mortar/support or tanker will be able to function equally on the battlefield, would be nice if we could tag player's on the mini-map with a sniper rifle and get recon/scan assist's, like having your target in your sights for more than 2 second's and he/she automatically becomes tagged and seen by the rest of the team.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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BARAGAMOS
Kinsho Swords Caldari State
259
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Posted - 2015.10.03 22:02:00 -
[59] - Quote
Zan Azikuchi wrote:BARAGAMOS wrote:Zan Azikuchi wrote:Summa Militum wrote:Doc DDD wrote:sniper range should be similar to large rail turret range.. im all for at least 600m on both... My friend Joey, who pretty much only plays Eve now, stopped playing Dust514 because of a reduction in the range of Sniper Rifles. Apparently, before I started playing this game I guess, the range of Sniper Rifles was much greater than it is now. The SR had the range of 600 meter's before the nerf, when the game had the sharpshooter skill for all weapon's which at base skill, gave 25% increase to range and sharpshooter proficiency gave 15%, which gave the Sniper Rifle 240+ range or a maximum of 840 meters. Something as a sniper, I miss a lot, especially back before they added walls to objectives, snipers could keep objectives from being hacked and be useful to the team, more than be the "kill anything or kill nothing at all" sniper type. If they don't change the SR range's back, at least reintroduce sharpshooter and sharpshooter proficiency. And to help snipers remove the walls of null cannon's so that we can get into position, and even fight for position's with enemy sniper's in the mountains on certain maps. (In example, the map on domination with the mushroom building, and the null cannon in the courtyard) It would make for such a more interesting game if more forces could fluctuate and influence the flow of the battlefield, more so than a mario scrub with an MD and some RE's. So who ever first hacks an objective keeps it all game??? That's what the ability to snipe a hacker means. So no put up more walls so that the game can be played. Not speed hacks to start and snipe camping until the game ends. That does not even sound fun...why would you want that? The Mario scrubs are an issue on their own. Maybe we should just put them and snipers in a bag and them fight it out...may the best scrub win. You seem to completely missed my example, that sniper(s) would be fighting over position, and seem to believe that your team wouldn't have a counter sniper(s) or an ADS, or someone to go out to hunt the individual(s), It's not meant to be fun for you, the mud runner's, it's meant to add more interesting gameplay for sniper's, you must also understand that not everyone can just walk in with an Amarr AK.0 or Gallente GK.0, right? And in regard's to my last post, the point was, even if you use a weapon that has immense range, most people aren't going to try and waste their ammo to waste a guy that they could potentially miss and would be more comfortable shooting at much closer ranges, where they have experience shooting at. Case in point, I can kill player's with a BK42 ACR at a range of 70-80 meter's, feathering the weapon, but most other player's shoot at ranges of 30-40 meter's, which if they feel comfortable shooting at that range, all the more power to them. Even the AR can snag a kill at 70 meter's, provided they have low armor, or rather 250 or less armor and no cover. Fact is, many gun's have the range, most player's and people shoot at shorter range's. (Another example and an excellent one at that, is the ARR which has close to the same range as the RR, and once again, most players don't shoot at the medium distance range, but prefer to get closer to the enemy, for better sight on enemy acquisition). So like in most video game's, most weapon range's are pretty much utility, their there, but most people choose not to use it, mostly because the gun-games meta is purely centered around being in close, which makes excellent gun-game for supporting classes, such as Sniper, Mortar/Support, and Tank. Fact is, there's just too much preventing a sniper from doing his/her job in this game and a mortar/support or tanker will be able to function equally on the battlefield, would be nice if we could tag player's on the mini-map with a sniper rifle and get recon/scan assist's, like having your target in your sights for more than 2 second's and he/she automatically becomes tagged and seen by the rest of the team.
Do you read this after you post?
First the game is about those guys running around as mud runners in those suits, not about camping to snipe. Sniping IS NOT a role in this game. Read the suits to understand roles. Sniping has a very small niche for a reason. They don't have job as you put it. Assaults, scouts, heavies have roles and can take whatever 'Job" they want to take on. If its not fun as you say why would you want it in a game???
Only a complete idiot believes that if you increase range on a sniper rifle suddenly half the game players became incapable of pointing and clicking at the new range for some reason. THERE IS NO SKILL DIFFERENTIAL between the best and worst players in this game when it comes to moving your thumbs. They will snipe at the farthest possible range that gives a clear view just like they do now... Why would that change????
Snipers are a fine addition to the game, but by no means meant to be a role. That's why their is no suit labeled sniper. Having some guy you cant even see kill you while you try to hack a point... why would that seem like a great idea. So then you have to change suits and try to find a the guy in his redline hoping he does not shot you while you try to find a place to actually get a shot in without his team killing you. VERY NARROW COUNTER PLAY. Increasing the range or opening up the maps gives you even less counter play. I am not anti SR, but I am anti easy mode. Right now snipers are already easy mode. They are low risk and high reward which is against the entire premise of the game. |
Mortishai Belmont
G.L.O.R.Y
1
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Posted - 2015.10.03 22:04:00 -
[60] - Quote
What's wrong with sniping? I do just fine and everyone else seems to do just fine as well o.O
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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