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Summa Militum
Art.of.Death
950
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Posted - 2015.09.30 03:23:00 -
[1] - Quote
Now that you mention it I have to say that I am a bit curious about the future of the Sniper Rifle. I would think working on balancing that weapon would be extremely difficult because it would be too easy to accidentally make it OP.
I would like to hear some peoples views on the Sniper Rifle. |
Summa Militum
Art.of.Death
950
|
Posted - 2015.09.30 04:47:00 -
[2] - Quote
Baal Omniscient wrote:Just out of curiosity, what are your concerns with sniper rifles? I've never had any real issues using them.
Besides the major and difficult to fix issues that Breakin Stuff mentioned I have always felt that the Sniper Rifle should inflict 3 levels of damage: Level 1 Damage would be an instant kill and only obtained through a headshot. Level 2 Damage would be heavy damage inflicted and only obtained by shooting someone in the torso/abdomen region. Level 3 Damage would be minor damage more intended to scare/startle a person and is obtained when shooting someone in the arms or legs.
I remember a long time ago in a match I noticed a redberry using a Blaster Installation and I just happened to have a Sniper Rifle equipped. When I zoomed in on the redberry the Blaster Installation pretty much blocked any shot I could take except for one. I noticed a little sliver of the redberries foot sticking out towards the bottom of the Installation. I took aim and fired one shot hitting the redberry in the foot and instantly killing him. I should not have been able to instantly kill a redberry by shooting them in the foot.
I also remember another moment where I went to Snipe one of those Heavy Forge Gun Snipers. I put myself into perfect range, took aim and landed a beautiful headshot. The problem though is that the Heavy was so armored out that the headshot did not kill him; all it did was jack the Heavy up enough to force him to duck down to safety. I feel that pretty much all headshots should result in an instant kill regardless of the suit you are running.
I also feel like the sway from a Sniper Rifle when you first ADS should stabilize quicker. I think it should be heavy sway when you first aim but stabilize completely after no more than a second.
I also think it would be good to have a method to stabilize the sway without crouching. Maybe allow our mercs to hold their breath for 5 seconds to allow them to stabilize their Sniper Rifle while standing. |
Summa Militum
Art.of.Death
950
|
Posted - 2015.09.30 05:18:00 -
[3] - Quote
Breakin Stuff wrote:The ability to tank up to resist OHK kills is something I feel should not be removed.
Having sniper rifles simply able to instantly eliminate any suit on the field no matter what you fit it for is the kind of thing that will fly like a lead baloon with the vast majority of players.
Yea you're probably right about that one. |
Summa Militum
Art.of.Death
950
|
Posted - 2015.09.30 05:51:00 -
[4] - Quote
I was about to suggest having a Sniper Dropsuit implemented into this game that can be quick/mobile, armored/shielded out, and decently dampened but we can't even get Pilot Suits going.
Is there any dropsuit in this game that provides some kind of bonus that is specific to the Sniper Rifle? |
Summa Militum
Art.of.Death
950
|
Posted - 2015.09.30 07:01:00 -
[5] - Quote
Baal Omniscient wrote:Summa Militum wrote:I was about to suggest having a Sniper Dropsuit implemented into this game that can be quick/mobile, armored/shielded out, and decently dampened but we can't even get Pilot Suits going.
Is there any dropsuit in this game that provides some kind of bonus that is specific to the Sniper Rifle? Caldari Commando has both a reload speed bonus and a damage bonus to all rail weapons (sniper rifles are small rail guns, as are rail rifles, bolt pistols and magsecs). There's no way an instant kill will ever fly in Dust, but damage zones have been asked for plenty in Dust. I've only had issues with hit detection in laggy maps, but that's true with any gun. Moving without sway isn't ever going to be a thing for several (what should be obvious) reasons, though I don't really see an issue with a skill that makes a minor reduction in it. As for that suit you want, you just named a suit every class in the game pretty much wants. 'I want lots of HP, lots of speed, and to be invisible on the map!' This isn't ever going to happen because it's obviously not balanced in the slightest.
Obviously the quick description of the suit I threw out isn't balanced; I imagined it rather quickly so therefore we must make it balanced. One way to balance it would be to only allow that type of suit to be able to use Sniper Rifles that are not Tactical Sniper Rifles. Kind of like how a Sentinel is pretty much limited to an HMG or a Forge Gun this Sniper Suit can be limited to non-tactical Sniper Rifles and a sidearm. |
Summa Militum
Art.of.Death
998
|
Posted - 2015.10.03 16:59:00 -
[6] - Quote
Doc DDD wrote:sniper range should be similar to large rail turret range.. im all for at least 600m on both...
My friend Joey, who pretty much only plays Eve now, stopped playing Dust514 because of a reduction in the range of Sniper Rifles. Apparently, before I started playing this game I guess, the range of Sniper Rifles was much greater than it is now. |
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