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Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.10.01 19:10:00 -
[1] - Quote
Breakin Stuff wrote:I personally feel that the failures of the sniper rifle are too intrinsically tied to core issues like movement not having inertia, low framerate and poor hit detection to be reasonably hotfixed.
My personal least favorite part about sniping is that I want to take it out of the redline, and I do, but then when Im out there Im stupendously vulnerable when I zoom in.
Combat with a sniper rifle goes like this: See a target of opportunity. Am I in a good spot that isnt insanely exposed? Ok. Crouch. Zoom in. Sway Sway Sway aaaand at this point if anyone has seen me I will be either killed or forced to move, and any player worth being killed has most likely left the area and I cant get a shot on him anymore.
OR
Go to a place where I know I will be able to snipe an enemy position. Crouch. Zoom in. Sway Sway Sway. Proceed to camp that one spot until someone gets tired of getting sniped and they come and shotgun me.
This is **** gameplay, and combined with the loud noise firing your rifle makes leaves you stupidly vulnerable while sniping, which in turn heavily reinforces choosing positions within the redline where you have a deterrent to people walking up next to you and killing you.
Non-redline sniping AT BEST is a semi mobile shuffling between decent common camping areas where you have a combination of lines of sights on common enemy positions and enough cover to make sitting still not suicidal.
Personally I'd like to see sway removed entirely or almost entirely so that there wasn't a 5 second ritual to perform honoring the sway gods before I have a chance at an accurate shot. |
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Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.10.02 23:12:00 -
[2] - Quote
five times wrote:I think snipers should be untouched, they are ok
If anything, the ones that complain are the snipers that want more range from the he recline, or counter snipers who want more range in to the recline.
Only solution is a new variant Rifle, maybe 600m range, 50 base damage and 1500 Headshot, so skilled shots get kills
Why do you say this when earlier in this very thread I complained about sway and said nothing at all about it helping to kill people either from or into the redline?
And your suggested solution is absolutely ridiculous and you are asking for exactly what you just complained about people wanting.
I wish there was a dislike button.
Stop posting if you arent going to bother thinking about what you are saying. |
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.14 17:42:00 -
[3] - Quote
Aeon Amadi wrote:One of the considerations we've got on the table atm (can't promise anything) is making a variant of the Laser Rifle with higher optimal range and higher zoom fidelity. This is to knock out a few birds with one stone:
- More diversity/variety in Amarr weaponry - An anti-shield 'sniper rifle' - Closing the range gap between traditional weapons and sniper rifles
Feel free to post suggestions on range and what not.
The normal laser rifle already tends to shut down field sniping unless the map is huge, having even more longer range weapons would just make this even worse (to say nothing of how strong lasers are if used properly already). How would yet another laser rifle be balanced in any way considering the massive disadvantages you get using a sniper rifle already? If this new rifle had the mechanics of the current laser rifle it would be absolutely insane unless the dps was so low as to make it useless anyway. |
![Vesta Opalus Vesta Opalus](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.15 15:54:00 -
[4] - Quote
Shart Machine wrote:Why not allow one hit kill for sniper vs sniper? Headshots only, but only on players with a SR. With this, the snipers that are out there are given a choice: damp up to make it harder to be scanned, or tank up to avoid bodyshots but get lit up by scans. This way, the redlined tank can't pad their kd tp the moon with little to no chance of dying. You shouldn't be forced to spec into a situational weapon up to proto just to counter somebody that can't be killed with any other reasonable means.
It's just a thought to alleviate the lack of sniper counterplay without heavy skill investment.
This already exists in the current mechanics. You can tank EWAR for subtlety or tank HP for survivability, either way the sniper rifle basically guarantees a headshot to a counter sniper due to sway mechanics (**** hit detection notwithstanding).
Aeon Amadi wrote:Probably for the best then, honestly. Sniper Rifle shouldn't be the only choice of weapon outside of 100m ranges. Just as well, Laser Rifle's optimal is 55m-104m. We need some variety and I think having a Laser Rifle that extends from traditional rifle ranges to just underneath maximum sniper rifle ranges is a good mix-up.
I'd be fine with a rifle in these ranges, but laser rifle mechanics would make it too strong (opinions!), something else might be perfectly fine, particularly if the sway mechanics for the SR were toned down so that you didnt have 3-5 second delays before firing accurate shots. The more competition the sniper rifle has at closer ranges, the more help it needs to make it viable outside of the redline. |
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.15 17:51:00 -
[5] - Quote
Shart Machine wrote:Vesta Opalus wrote: This already exists in the current mechanics. You can tank EWAR for subtlety or tank HP for survivability, either way the sniper rifle basically guarantees a headshot to a counter sniper due to sway mechanics (**** hit detection notwithstanding).
The guaranteed headshot isn't the point, its that if you tank up you won't die to standard and even advanced counters, making it impossible for newer players to face a sniping tank and do anything but pester them, rendering their only countermeasure useless.
Well I dont control CCP, if I did there would be STD/ADV charge rifles (and proto breach scrambler pistols, and etc etc) |
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.15 18:30:00 -
[6] - Quote
Shart Machine wrote:Vesta Opalus wrote:
Well I dont control CCP, if I did there would be STD/ADV charge rifles (and proto breach scrambler pistols, and etc etc)
I understand man, I was just trying to defend my point. It's frustrating to have to spec up a skill tree that far to counter somebody and that's the only way to do it.
Well I wouldnt say its the only way, you can always dropship on his head, or use a rail tank or forge gun, and even if you cant one shot kill him with a sniper rifle pecking at him will cause him to move and stop sniping, etc. |
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