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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
204
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Posted - 2015.09.30 03:13:00 -
[1] - Quote
Just curious as prior to hotfix foxfour, many of the SR shortcomings were brought to current CPMs attention.
Some of these issues were even brought up in Rat's stickied locked thread about what we wanted to see in the next hotfix.
Now we se alot of great balancing points that may be included in foxfour hotfix, but the sniper rifle was not mentioned.
Up to this point the only thing ever improved with the SR since I started playing was the headshot multiplier. That was a bandaid fix and did not enough to fix the many ailments that a sniper has to deal with.
I want to know is the SR and sniping even a possibility to be apart of the next hotfix? What is CCP/CPMs concerns about its currents state, and what steps are being taken to correct them?
When I look down my scope, all I see are dead people.
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Summa Militum
Art.of.Death
950
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Posted - 2015.09.30 03:23:00 -
[2] - Quote
Now that you mention it I have to say that I am a bit curious about the future of the Sniper Rifle. I would think working on balancing that weapon would be extremely difficult because it would be too easy to accidentally make it OP.
I would like to hear some peoples views on the Sniper Rifle. |
Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.30 03:40:00 -
[3] - Quote
Just out of curiosity, what are your concerns with sniper rifles? I've never had any real issues using them.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.30 04:01:00 -
[4] - Quote
I personally feel that the failures of the sniper rifle are too intrinsically tied to core issues like movement not having inertia, low framerate and poor hit detection to be reasonably hotfixed.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Summa Militum
Art.of.Death
950
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Posted - 2015.09.30 04:47:00 -
[5] - Quote
Baal Omniscient wrote:Just out of curiosity, what are your concerns with sniper rifles? I've never had any real issues using them.
Besides the major and difficult to fix issues that Breakin Stuff mentioned I have always felt that the Sniper Rifle should inflict 3 levels of damage: Level 1 Damage would be an instant kill and only obtained through a headshot. Level 2 Damage would be heavy damage inflicted and only obtained by shooting someone in the torso/abdomen region. Level 3 Damage would be minor damage more intended to scare/startle a person and is obtained when shooting someone in the arms or legs.
I remember a long time ago in a match I noticed a redberry using a Blaster Installation and I just happened to have a Sniper Rifle equipped. When I zoomed in on the redberry the Blaster Installation pretty much blocked any shot I could take except for one. I noticed a little sliver of the redberries foot sticking out towards the bottom of the Installation. I took aim and fired one shot hitting the redberry in the foot and instantly killing him. I should not have been able to instantly kill a redberry by shooting them in the foot.
I also remember another moment where I went to Snipe one of those Heavy Forge Gun Snipers. I put myself into perfect range, took aim and landed a beautiful headshot. The problem though is that the Heavy was so armored out that the headshot did not kill him; all it did was jack the Heavy up enough to force him to duck down to safety. I feel that pretty much all headshots should result in an instant kill regardless of the suit you are running.
I also feel like the sway from a Sniper Rifle when you first ADS should stabilize quicker. I think it should be heavy sway when you first aim but stabilize completely after no more than a second.
I also think it would be good to have a method to stabilize the sway without crouching. Maybe allow our mercs to hold their breath for 5 seconds to allow them to stabilize their Sniper Rifle while standing. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.30 05:14:00 -
[6] - Quote
The ability to tank up to resist OHK kills is something I feel should not be removed.
Having sniper rifles simply able to instantly eliminate any suit on the field no matter what you fit it for is the kind of thing that will fly like a lead baloon with the vast majority of players.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Summa Militum
Art.of.Death
950
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Posted - 2015.09.30 05:18:00 -
[7] - Quote
Breakin Stuff wrote:The ability to tank up to resist OHK kills is something I feel should not be removed.
Having sniper rifles simply able to instantly eliminate any suit on the field no matter what you fit it for is the kind of thing that will fly like a lead baloon with the vast majority of players.
Yea you're probably right about that one. |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.09.30 05:23:00 -
[8] - Quote
Give another skill, sharp shooter , reduce scope sway an additional 5% per level
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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MrShooter01
Ustio Mercenary Squadron
1
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Posted - 2015.09.30 05:38:00 -
[9] - Quote
Leovarian L Lavitz wrote:Give another skill, sharp shooter , reduce scope sway an additional 5% per level
Why don't we just go completely nuts and make it 10%-20% per level
I want to move around with a scoped in sniper rifle
But have our movement speed while scoped reduced to that of a heavy charging a forge gun |
Summa Militum
Art.of.Death
950
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Posted - 2015.09.30 05:51:00 -
[10] - Quote
I was about to suggest having a Sniper Dropsuit implemented into this game that can be quick/mobile, armored/shielded out, and decently dampened but we can't even get Pilot Suits going.
Is there any dropsuit in this game that provides some kind of bonus that is specific to the Sniper Rifle? |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.30 05:53:00 -
[11] - Quote
Summa Militum wrote:I was about to suggest having a Sniper Dropsuit implemented into this game that can be quick/mobile, armored/shielded out, and decently dampened but we can't even get Pilot Suits going.
Is there any dropsuit in this game that provides some kind of bonus that is specific to the Sniper Rifle?
Nope. Just bonuses that are directly applicable to light rail weapons in general (commando).
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.30 06:03:00 -
[12] - Quote
Summa Militum wrote:I was about to suggest having a Sniper Dropsuit implemented into this game that can be quick/mobile, armored/shielded out, and decently dampened but we can't even get Pilot Suits going.
Is there any dropsuit in this game that provides some kind of bonus that is specific to the Sniper Rifle? Caldari Commando has both a reload speed bonus and a damage bonus to all rail weapons (sniper rifles are small rail guns, as are rail rifles, bolt pistols and magsecs). There's no way an instant kill will ever fly in Dust, but damage zones have been asked for plenty in Dust. I've only had issues with hit detection in laggy maps, but that's true with any gun. Moving without sway isn't ever going to be a thing for several (what should be obvious) reasons, though I don't really see an issue with a skill that makes a minor reduction in it. As for that suit you want, you just named a suit every class in the game pretty much wants. 'I want lots of HP, lots of speed, and to be invisible on the map!' This isn't ever going to happen because it's obviously not balanced in the slightest.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.30 06:37:00 -
[13] - Quote
Baal Omniscient wrote:Summa Militum wrote:I was about to suggest having a Sniper Dropsuit implemented into this game that can be quick/mobile, armored/shielded out, and decently dampened but we can't even get Pilot Suits going.
Is there any dropsuit in this game that provides some kind of bonus that is specific to the Sniper Rifle? Caldari Commando has both a reload speed bonus and a damage bonus to all rail weapons (sniper rifles are small rail guns, as are rail rifles, bolt pistols and magsecs). There's no way an instant kill will ever fly in Dust, but damage zones have been asked for plenty in Dust. I've only had issues with hit detection in laggy maps, but that's true with any gun. Moving without sway isn't ever going to be a thing for several (what should be obvious) reasons, though I don't really see an issue with a skill that makes a minor reduction in it. As for that suit you want, you just named a suit every class in the game pretty much wants. 'I want lots of HP, lots of speed, and to be invisible on the map!' This isn't ever going to happen because it's obviously not balanced in the slightest.
never say never. there's a lot of room for sniper play to improve, but unfortunately we have a very poor sampling of what they can do because of the issues I stated above. And you are incorrect about commando bonus applying to all rail weapons. the skill was updated to read all LIGHT rail weapons.
The rail bonus no longer (or more likely, never actually did) apply to sidearms.
I was wrong about that one too. I had to go in and check it myself when it was pointed out to me.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Summa Militum
Art.of.Death
950
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Posted - 2015.09.30 07:01:00 -
[14] - Quote
Baal Omniscient wrote:Summa Militum wrote:I was about to suggest having a Sniper Dropsuit implemented into this game that can be quick/mobile, armored/shielded out, and decently dampened but we can't even get Pilot Suits going.
Is there any dropsuit in this game that provides some kind of bonus that is specific to the Sniper Rifle? Caldari Commando has both a reload speed bonus and a damage bonus to all rail weapons (sniper rifles are small rail guns, as are rail rifles, bolt pistols and magsecs). There's no way an instant kill will ever fly in Dust, but damage zones have been asked for plenty in Dust. I've only had issues with hit detection in laggy maps, but that's true with any gun. Moving without sway isn't ever going to be a thing for several (what should be obvious) reasons, though I don't really see an issue with a skill that makes a minor reduction in it. As for that suit you want, you just named a suit every class in the game pretty much wants. 'I want lots of HP, lots of speed, and to be invisible on the map!' This isn't ever going to happen because it's obviously not balanced in the slightest.
Obviously the quick description of the suit I threw out isn't balanced; I imagined it rather quickly so therefore we must make it balanced. One way to balance it would be to only allow that type of suit to be able to use Sniper Rifles that are not Tactical Sniper Rifles. Kind of like how a Sentinel is pretty much limited to an HMG or a Forge Gun this Sniper Suit can be limited to non-tactical Sniper Rifles and a sidearm. |
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.09.30 07:41:00 -
[15] - Quote
Summa Militum wrote:Baal Omniscient wrote:Summa Militum wrote:I was about to suggest having a Sniper Dropsuit implemented into this game that can be quick/mobile, armored/shielded out, and decently dampened but we can't even get Pilot Suits going.
Is there any dropsuit in this game that provides some kind of bonus that is specific to the Sniper Rifle? Caldari Commando has both a reload speed bonus and a damage bonus to all rail weapons (sniper rifles are small rail guns, as are rail rifles, bolt pistols and magsecs). There's no way an instant kill will ever fly in Dust, but damage zones have been asked for plenty in Dust. I've only had issues with hit detection in laggy maps, but that's true with any gun. Moving without sway isn't ever going to be a thing for several (what should be obvious) reasons, though I don't really see an issue with a skill that makes a minor reduction in it. As for that suit you want, you just named a suit every class in the game pretty much wants. 'I want lots of HP, lots of speed, and to be invisible on the map!' This isn't ever going to happen because it's obviously not balanced in the slightest. Obviously the quick description of the suit I threw out isn't balanced; I imagined it rather quickly so therefore we must make it balanced. One way to balance it would be to only allow that type of suit to be able to use Sniper Rifles that are not Tactical Sniper Rifles. Kind of like how a Sentinel is pretty much limited to an HMG or a Forge Gun this Sniper Suit can be limited to non-tactical Sniper Rifles and a sidearm. The heavy isn't limited to the HMG and Forge gun. In the heavy's Heavy Weapon slot, you can equip anything from an SMG to a Rail Rifle. Sidearm Slots can equip all sidearms, Light Weapon slots can equip all light weapons and all sidearms and Heavy Weapon slots can equip all heavy weapons, light weapons AND sidearms. The sniper rifle is a light weapon and I don't really see CCP coding a whole new weapon class & suit specifically for sniper rifles when there are much easier and less probable-to-cause-bugs-game-wide means of fixing sniper rifles. If making new stuffs were possible, I can think of many things that completely top out the importance of a suit specifically for sniping.
That said, at least you're pushing new ideas for the sniper class. New ways of approaching balance, no matter how impossible to do or unbalanced they may seem, gives others another way to look at the issue and possibly can spark an idea that's plausible to use. Got any others?
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
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Aeon Amadi
12
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Posted - 2015.09.30 09:24:00 -
[16] - Quote
Samantha Hunyz wrote:Just curious as prior to hotfix foxfour, many of the SR shortcomings were brought to current CPMs attention.
Some of these issues were even brought up in Rat's stickied locked thread about what we wanted to see in the next hotfix.
Now we se alot of great balancing points that may be included in foxfour hotfix, but the sniper rifle was not mentioned.
Up to this point the only thing ever improved with the SR since I started playing was the headshot multiplier. That was a bandaid fix and did not enough to fix the many ailments that a sniper has to deal with.
I want to know is the SR and sniping even a possibility to be apart of the next hotfix? What is CCP/CPMs concerns about its currents state, and what steps are being taken to correct them?
My thoughts on the current state is that it doesn't make much sense for how they progress and it needs to be changed, badly.
Tactical has low damage, low range Charge has high damage, moderate range Vanilla has moderate damage, high range
Then you have the progression from STD > ADV > PRO, which sees 10HP worth of damage difference per tier... and then the Thale's which comes in with a whopping 123 damage over the Proto. That doesn't make any sense and completely bewilders any sense of progression while throwing a pipe wrench in the whole spectrum because the Thales becomes the only one worth a damn.
I understand that officer weapons are supposed to be powerful but when you have that much gain over Prototype weaponry it becomes no contest - you either use the Thale's or your simply not a sniper, it feels like.
So, what I would do is this: a) Kill the scope sway when standing and give the Operation skill a different bonus. Using a sniper rifle is punishing enough without having to be completely immobile. b) Re-evaluate sniper rifle ranges to correlate with the design principle of damage < --- > range, with low damage having high range and low range having high damage (this will impact redline camping naturally for obvious reasons) c) Close the gap a bit between the power levels to make using them a viable option without having to resort to the Thales.
Just my thoughts, so take it as a grain of salt.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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ID G4f
XxAMBUSH FTWxX
46
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Posted - 2015.09.30 09:43:00 -
[17] - Quote
Breakin Stuff wrote:The ability to tank up to resist OHK kills is something I feel should not be removed.
Having sniper rifles simply able to instantly eliminate any suit on the field no matter what you fit it for is the kind of thing that will fly like a lead baloon with the vast majority of players.
First off, i love sniping. It was my first role in this game and would proudly hold a point the whole map & get lots of hatemail. I respec'ed away for vehicles after too many nerf's and map redesign's that make sniper overwatch useful only on a few maps. that said, they don't need a special suit, the scout suit makes a great ewar sniper, commando is great for 1 shoting heavy's (most). i think it is important to note limb damage should never be lowered for any weapon because as soon as your dropsuit (not only a weapons platform but a lifesupport system as well) loses all armor your meaty parts, and air could be forcefully sucked into space. Or leathal gasses of that planet could leak in. There is no surviving a spacesuit having a catastrophic failure. I would like to see them buffed either directly with a slight range increase or by simply adding new & interesting high ground around the map for snipers to play with. Perhaps locations that take jump mods to reach, so scouts can counter play with them. But these days you are better off with a railrifle
85mil sp and counting
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E-Rock
Fatal Absolution Bleeding Sun Conglomerate
239
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Posted - 2015.09.30 09:50:00 -
[18] - Quote
Samantha Hunyz wrote:Just curious as prior to hotfix foxfour, many of the SR shortcomings were brought to current CPMs attention.
Some of these issues were even brought up in Rat's stickied locked thread about what we wanted to see in the next hotfix.
Now we se alot of great balancing points that may be included in foxfour hotfix, but the sniper rifle was not mentioned.
Up to this point the only thing ever improved with the SR since I started playing was the headshot multiplier. That was a bandaid fix and did not enough to fix the many ailments that a sniper has to deal with.
I want to know is the SR and sniping even a possibility to be apart of the next hotfix? What is CCP/CPMs concerns about its currents state, and what steps are being taken to correct them?
you and people like you are one of the many reasons that this game is not competitive anymore
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
204
|
Posted - 2015.09.30 12:53:00 -
[19] - Quote
Aeon Amadi wrote:
My thoughts on the current state is that it doesn't make much sense for how they progress and it needs to be changed, badly.
Tactical has low damage, low range Charge has high damage, moderate range Vanilla has moderate damage, high range
Then you have the progression from STD > ADV > PRO, which sees 10HP worth of damage difference per tier... and then the Thale's which comes in with a whopping 123 damage over the Proto. That doesn't make any sense and completely bewilders any sense of progression while throwing a pipe wrench in the whole spectrum because the Thales becomes the only one worth a damn.
I understand that officer weapons are supposed to be powerful but when you have that much gain over Prototype weaponry it becomes no contest - you either use the Thale's or your simply not a sniper, it feels like.
So, what I would do is this: a) Kill the scope sway when standing and give the Operation skill a different bonus. Using a sniper rifle is punishing enough without having to be completely immobile. b) Re-evaluate sniper rifle ranges to correlate with the design principle of damage < --- > range, with low damage having high range and low range having high damage (this will impact redline camping naturally for obvious reasons) c) Close the gap a bit between the power levels to make using them a viable option without having to resort to the Thales.
Just my thoughts, so take it as a grain of salt.
a) Thinking it i a good idea in an fps on a console to limit players to only one thumbstick is wrong and over the top punishment. Being less mobile I do feel should be a trade off for the high (haha) alpha. I would push for no sway while ADS and crouched, not standing.
b) This model works for other weapons but I don't believe this is the route we should take with the SR. The TAC for example is the go to weapon for on the map combat. The faster rate of fire is the only SR that almost gives you a chance if spotted under 100m. Even still it is out classed by all other light rifles due to the SR having a horrible TTK. We should perhaps adjust the rate of fire of all SR dramatically if we ever want to see more than a small handful of snipers on the map and actually being effective. This combined with c) would bring the SR back into a competitive state.
c) Most of my earlier complaints was this so much.
I would also like to see improved sights the community asked for, not what Rat decided looked cool and were forced onto us. A simple vertical and horizontal line crossing in the middle would push to making the head shot multiplier an an attainable goal on a more regular basis especially against moving targets. I know Dust strives to stand out and be different, but there is a reason virtually all fps SR sights are like that. It helps the player track targets easily, instead of fighting against the player.
When I look down my scope, all I see are dead people.
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Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.09.30 13:22:00 -
[20] - Quote
I'd say leave them be. Wasting time on Siper Rifles.. is nothig more than wasting time. Better focus on balancing (as they do now) important stuff that will affect much larger group.
Modern society is lacking in empathy
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Cesar Geronimo
DUST University Ivy League
102
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Posted - 2015.09.30 13:58:00 -
[21] - Quote
MrShooter01 wrote:Leovarian L Lavitz wrote:Give another skill, sharp shooter , reduce scope sway an additional 5% per level Why don't we just go completely nuts and make it 10%-20% per level I want to move around with a scoped in sniper rifle But have our movement speed while scoped reduced to that of a heavy charging a forge gun
The last thing this game needs are a bunch of wannabe qwikscope artists... |
Cesar Geronimo
DUST University Ivy League
102
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Posted - 2015.09.30 14:10:00 -
[22] - Quote
Mejt0 wrote:I'd say leave them be. Wasting time on Sniper Rifles.. is nothing more than wasting time. Better focus on balancing (as they do now) important stuff that will affect much larger group.
+1... As long as I'm not lagging too hard, snipers are fine...I could do with some better crosshairs though, especially on the tactical... |
Cesar Geronimo
DUST University Ivy League
102
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Posted - 2015.09.30 14:20:00 -
[23] - Quote
Samantha Hunyz wrote: The TAC for example is the go to weapon for on the map combat. The faster rate of fire is the only SR that almost gives you a chance if spotted under 100m. Even still it is out classed by all other light rifles due to the SR having a horrible TTK. We should perhaps adjust the rate of fire of all SR dramatically if we ever want to see more than a small handful of snipers on the map and actually being effective.
If you're spotted under 100m, you're better off just switching to a sidearm...Personally, I only use the Tactical on a Galmando because it allows me to pull it out when needed, move around the map as the game flow changes, and I always have a trusty AR so I can charge into objectives or fall back when I want...
I could go with a slight ROF improvement (8-10% at the most)...But remember, sniping is supposed to be more about accuracy than spamming the whole mag... |
Vulpes Dolosus
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.09.30 14:26:00 -
[24] - Quote
As far as I'm concerned, the only change to snipers needs to be more prominent sound, bullet smoke, and damage direction indicators. I honestly can't support any sniper buff so long as the redline provides virtual immunity from the rest of the battle field.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.09.30 14:51:00 -
[25] - Quote
Vulpes Dolosus wrote:I honestly can't support any sniper buff so long as the redline provides virtual immunity from the rest of the battle field. That virtual immunity doesn't stop those who are stomping from crossing the redline to pad their stats and acquire extra kills while already redlining a foe , does it ?
I'm starting to get really tired of people using the redline as an excuse for sniper issues but it's not a problem crossing to pad stats while redlining the opposition .
I have killed snipers in the redline while playing scout , hell .. I would take a DS and a fat suit and do it too , also I've been killed by scouts and such in my own redline while sniping so I just don't see the redline as a problem because people cross it on a daily and they seem not to have any issue doing so .
If a sniper is 2 or 3 hundred meters inside the redline , like I've seem some attest to in the forums , there is no possible way that their making much of an impact on the field given the range of most sniper rifles .
Part of the problem is the bias against snipers another problem is the limited use of the weapon it's self , while being crouched or the sway it's self that the bonus was " suppose " to limit .
Can't fix this problem when most of the community has a bias against the role in the first place , it's like trying to ask the community about HAV use , most don't know what their talking about because of lack of knowledge in said role and the bias nature that they have to the role it's self and the rest just feel slighted and that whatever they say just wont have much of an impact because they are ignored .
If the redline was much of a problem , there wouldn't be many kills made behind it but there is on a daily threw / during stomps .
Just seem like another case of people not taking the threat seriously like so called roof top camping ( when they could just grab a DS and handle the threat ) and they would rather change the mechanics to reflect their own laziness and reluctance to address such threats .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
208
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Posted - 2015.10.01 16:09:00 -
[26] - Quote
Breakin Stuff wrote:I personally feel that the failures of the sniper rifle are too intrinsically tied to core issues like movement not having inertia, low framerate and poor hit detection to be reasonably hotfixed. Way to stay close minded. If hit detection is that poor than adding aim assist, reducing range, and buffing damage or rate of fire seems like a way it can be hotfixed.
p.s. are you an IWS alt?
When I look down my scope, all I see are dead people.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.01 17:56:00 -
[27] - Quote
Samantha Hunyz wrote:Breakin Stuff wrote:I personally feel that the failures of the sniper rifle are too intrinsically tied to core issues like movement not having inertia, low framerate and poor hit detection to be reasonably hotfixed. Way to stay close minded. If hit detection is that poor than adding aim assist, reducing range, and buffing damage or rate of fire seems like a way it can be hotfixed. p.s. are you an IWS alt? Oh. Right. Am i supposed to rise to that bait or something?
*slow clap*
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.10.01 19:10:00 -
[28] - Quote
Breakin Stuff wrote:I personally feel that the failures of the sniper rifle are too intrinsically tied to core issues like movement not having inertia, low framerate and poor hit detection to be reasonably hotfixed.
My personal least favorite part about sniping is that I want to take it out of the redline, and I do, but then when Im out there Im stupendously vulnerable when I zoom in.
Combat with a sniper rifle goes like this: See a target of opportunity. Am I in a good spot that isnt insanely exposed? Ok. Crouch. Zoom in. Sway Sway Sway aaaand at this point if anyone has seen me I will be either killed or forced to move, and any player worth being killed has most likely left the area and I cant get a shot on him anymore.
OR
Go to a place where I know I will be able to snipe an enemy position. Crouch. Zoom in. Sway Sway Sway. Proceed to camp that one spot until someone gets tired of getting sniped and they come and shotgun me.
This is **** gameplay, and combined with the loud noise firing your rifle makes leaves you stupidly vulnerable while sniping, which in turn heavily reinforces choosing positions within the redline where you have a deterrent to people walking up next to you and killing you.
Non-redline sniping AT BEST is a semi mobile shuffling between decent common camping areas where you have a combination of lines of sights on common enemy positions and enough cover to make sitting still not suicidal.
Personally I'd like to see sway removed entirely or almost entirely so that there wasn't a 5 second ritual to perform honoring the sway gods before I have a chance at an accurate shot. |
Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.10.01 19:50:00 -
[29] - Quote
Aeon Amadi wrote:Samantha Hunyz wrote:Just curious as prior to hotfix foxfour, many of the SR shortcomings were brought to current CPMs attention.
Some of these issues were even brought up in Rat's stickied locked thread about what we wanted to see in the next hotfix.
Now we se alot of great balancing points that may be included in foxfour hotfix, but the sniper rifle was not mentioned.
Up to this point the only thing ever improved with the SR since I started playing was the headshot multiplier. That was a bandaid fix and did not enough to fix the many ailments that a sniper has to deal with.
I want to know is the SR and sniping even a possibility to be apart of the next hotfix? What is CCP/CPMs concerns about its currents state, and what steps are being taken to correct them? My thoughts on the current state is that it doesn't make much sense for how they progress and it needs to be changed, badly. Tactical has low damage, low range Charge has high damage, moderate range Vanilla has moderate damage, high range Then you have the progression from STD > ADV > PRO, which sees 10HP worth of damage difference per tier... and then the Thale's which comes in with a whopping 123 damage over the Proto. That doesn't make any sense and completely bewilders any sense of progression while throwing a pipe wrench in the whole spectrum because the Thales becomes the only one worth a damn. I understand that officer weapons are supposed to be powerful but when you have that much gain over Prototype weaponry it becomes no contest - you either use the Thale's or your simply not a sniper, it feels like. So, what I would do is this: a) Kill the scope sway when standing and give the Operation skill a different bonus. Using a sniper rifle is punishing enough without having to be completely immobile. b) Re-evaluate sniper rifle ranges to correlate with the design principle of damage < --- > range, with low damage having high range and low range having high damage (this will impact redline camping naturally for obvious reasons) c) Close the gap a bit between the power levels to make using them a viable option without having to resort to the Thales. Just my thoughts, so take it as a grain of salt. What do you mean with C? Make the Thale's 10 more damage than a proto?
Or did you meant giving actual signs of progression of tiers by giving 50 of SP damage increases?
Scouts United
Gk.0s & Quafes all day.
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Viktor Skirov
Algintal Core Gallente Federation
70
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Posted - 2015.10.01 22:10:00 -
[30] - Quote
I dunno.. But, how would you felt if a little.. projectile travel mechanic was added?
I'm not the best sniper, and will never be, but when I try it sometimes I wish I could just open fire in the direction my target goes rather than keeping the sights on the head, which isn't very helpful when... well, it's a fast moving scout.
I kinda like Battlefield 3's sniping because of that.
Of course, it's just a silly idea, ignore it if you please.
Officially a ghost....
Spoooooooooky
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