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Avallo Kantor
893
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Posted - 2015.10.02 18:51:00 -
[1] - Quote
Varoth Drac wrote:Personally I think a body shot from a sniper rifle should leave most medium suits on low armour. Headshots should OHK.
Currently they don't do enough damage. Most assault suits have between 500 and 900 hp. Even a triple damage modded, proto sniper rifle only does 266 damage to shields. That's hardly enough to leave enemies in low armour, and not even enough to kill in two hits in many cases.
How about upping the base damage at proto from 250 to 350? Is this crazy? A Thales is currently 373.
I remember beta when many got one shotted by snipers. Or at least two shotted. It was tough, but people learned to deal with it. They learned that you can't run across open ground safely. More vehicles were used.
I don't snipe myself, never really have. People do do it, and it can be effective. So it might be fine. Personally I rarely feel a sniper has impacted the match though.
I think the progression should be a bit more reliable at all levels.
Instead of having a 10 damage increase per tier, it should be 25, and start damage at 275 at basic level. That way at proto it is 350 with the officer only have a 23 increase (which still leaves it comfortably best in class over everything else)
"Mind Blown" - CCP Rattati
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Avallo Kantor
923
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Posted - 2015.10.14 20:04:00 -
[2] - Quote
How possible is it to create 'adder' effects to weapons? In other words, is it possible for a gun to have an effect on it's target OTHER than just dealing damage.
A few ideas if that was possible was to have Snipers 'sap' those that they hit, draining stamina. (Basically the idea is to use snipers to pin down targets allowing for easier follow up shots or on map aid to finish the job)
Another idea is to have the Sniper cause an additional delay on recharge to shields meaning they can get off more shots before recharge takes effect.
"Mind Blown" - CCP Rattati
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Avallo Kantor
923
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Posted - 2015.10.14 20:51:00 -
[3] - Quote
Aeon Amadi wrote:Vesta Opalus wrote:Aeon Amadi wrote:One of the considerations we've got on the table atm (can't promise anything) is making a variant of the Laser Rifle with higher optimal range and higher zoom fidelity. This is to knock out a few birds with one stone:
- More diversity/variety in Amarr weaponry - An anti-shield 'sniper rifle' - Closing the range gap between traditional weapons and sniper rifles
Feel free to post suggestions on range and what not. The normal laser rifle already tends to shut down field sniping unless the map is huge, having even more longer range weapons would just make this even worse (to say nothing of how strong lasers are if used properly already). How would yet another laser rifle be balanced in any way considering the massive disadvantages you get using a sniper rifle already? If this new rifle had the mechanics of the current laser rifle it would be absolutely insane unless the dps was so low as to make it useless anyway. Probably for the best then, honestly. Sniper Rifle shouldn't be the only choice of weapon outside of 100m ranges. Just as well, Laser Rifle's optimal is 55m-104m. We need some variety and I think having a Laser Rifle that extends from traditional rifle ranges to just underneath maximum sniper rifle ranges is a good mix-up.
Would it have any other tradeoffs other than just a different optimal?
Also, so that it's 'easier' to tell this variant apart, could it have its own laser color?
"Mind Blown" - CCP Rattati
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