Thaddeus Reynolds
Facepunch Security
472
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Posted - 2015.10.02 19:13:00 -
[1] - Quote
Avallo Kantor wrote:Varoth Drac wrote:Personally I think a body shot from a sniper rifle should leave most medium suits on low armour. Headshots should OHK.
Currently they don't do enough damage. Most assault suits have between 500 and 900 hp. Even a triple damage modded, proto sniper rifle only does 266 damage to shields. That's hardly enough to leave enemies in low armour, and not even enough to kill in two hits in many cases.
How about upping the base damage at proto from 250 to 350? Is this crazy? A Thales is currently 373.
I remember beta when many got one shotted by snipers. Or at least two shotted. It was tough, but people learned to deal with it. They learned that you can't run across open ground safely. More vehicles were used.
I don't snipe myself, never really have. People do do it, and it can be effective. So it might be fine. Personally I rarely feel a sniper has impacted the match though. I think the progression should be a bit more reliable at all levels. Instead of having a 10 damage increase per tier, it should be 25, and start damage at 275 at basic level. That way at proto it is 350 with the officer only have a 23 increase (which still leaves it comfortably best in class over everything else)
should be 5% per tier...like all the other anti-infantry weapons
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Thaddeus Reynolds
Facepunch Security
472
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Posted - 2015.10.02 19:55:00 -
[2] - Quote
Breakin Stuff wrote:Thaddeus Reynolds wrote:
should be 5% per tier...like all the other anti-infantry weapons
this is how every other weapon in the game is scaled, yes.
Other than AV weapons...I believe AV weapons are 10% per tier
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Thaddeus Reynolds
Facepunch Security
518
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Posted - 2015.10.17 16:44:00 -
[3] - Quote
BARAGAMOS wrote: Not sure everyone or even the majority think anything is wrong with the SR as it is. Most people, in fact, seem to think they are a area best left alone. A good sniper has no trouble producing results, and most players are not happy with OHKS from redline campers. So I am not seeing this ground swell of enthusiasm to fix the SR when its not broken. All I see is increase my range and damage as desired fixes from marine recon wannabes. How about Fixing it so the SR can't fire from the redline? I'm in favor of greater damage then, but I'm sorry most players seem to agree they do not add an enjoyable element to the game and making them better for redline camping will not change that option. You can't hack a point while sniping, and most maps are not even good for using the SR. Those maps that are good for sniping are also great for other mid to long range rifles to excel, but its difficult for those guns to have a chance to shine in those open maps if the SR OHKs everything that moves.
Just saying they work great now, work on your aim and realize like ALL OTHER GUNS they have a time and place to be used and require you to pick you targets. Wanting the sniper to be effective against all suits is the same as asking for any other weapon to effective against all suits. Its myopic and when you think about it unreasonable.
The only sniper that seems to have any measurable affect is the Thale's TAR-07, which is way out of line from the other Vanilla Variant Sniper Rifles. It and the charge (by extension the Symb's), in my opinion, are the only effective sniper rifles. Take a look at the damage on the Thale's, and then look at the Ishukone...then compare that percentage peformance increase with that of other Officer Class Weaponry...any change to sniper rifles, whether damage or otherwise will have to address this discrepancy. If sniper's damage where changed from the 'Thales' Down, you end up with the Basic Sniper Rifle dealing nearly 300 Damage...which given the firepower that grenades have, I'm having trouble finding fault with that damage total in a perfect world; however, as Breakin Stuff pointed out, we're not in a perfect world...contrails fail to draw past about 150m, you can only even see a sniper if you hover over them with another sniper are issues in the snipers favor...against the sniper you have unreliably hit detection, lack of vantage points accessible by something other than a dropship, and inertialess movement on infantry side. Hitscan works as both a blessing and a curse for the sniper, so I do not count it as either an advantage or disadvantage here.
I personally feel that damage could come up (siginficantly) on sniper rifles, but would rather see them add and reward other utility for the sniper instead, things like intel or suppression would be of great benefit...or a combination of the two...people are too caught up with kills being the only thing someone can do in this game -_-
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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