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[Veteran_RolyatDerTeufel]
0
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Posted - 2012.06.03 03:54:00 -
[1] - Quote
Now, I personally am against a "cover system" in Dust 514.
Although, sliding (like seen in A Future Vision Trailer) would have helped me in multiple situations earlier today.
This would vary with dropsuit, scouts having a good sliding distance and speed. Decreasing with larger suits. and pretty much impossible with heavies.
Using the crouch button while sprinting could begin the slide and would take stamina. Ending the slide you could be in crouch.
Thoughts? |
[Veteran_Ima Leet]
0
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Posted - 2012.06.03 04:11:00 -
[2] - Quote
and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol |
[Veteran_Mavado V Noriega]
0
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Posted - 2012.06.03 05:06:00 -
[3] - Quote
Ima Leet wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol
this.
@ OP ...........................not sure if srs........ |
[Veteran_RolyatDerTeufel]
0
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Posted - 2012.06.03 05:14:00 -
[4] - Quote
Mavado V Noriega wrote:Ima Leet wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol this. @ OP ...........................not sure if srs........
100%
Feedback would be great Numbzzz.
The slide in the Future Vision Trailer was awesome being able to do something like that in battle would be great for the situations i was in where hostiles funneled themselves down the middle streets. |
[Veteran_Senkiri Mitsuho]
0
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Posted - 2012.06.03 05:15:00 -
[5] - Quote
I actually had the same thought. It is part of how soldiers move about the battlefield if you want to stick closely to what CCP has shown us in the Future Vision trailer.
I could see pros and cons to it: sprint to a crate/cover of some sort and go sliding up behind it and then come to a stop in a crouch baseball slide style.
However, yes, it would be viewed with much the same... distaste as bunny hoppers, dolphin divers, I don't even know what other funny names you FPS Console folks have come up with to make fun of people who abuse the "natural movement" mechanics of games...
It would probably be pretty funny though to see everyone running around shooting for a space at the ground two feet in front of the enemy! :p |
[Veteran_RolyatDerTeufel]
0
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Posted - 2012.07.02 21:23:00 -
[6] - Quote
Bumping cause of a good idea from a forum Vet
<--- i'm the Vet again. dafaqqk |
RoBoJerk
41
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Posted - 2012.07.02 21:51:00 -
[7] - Quote
Bump for great innovation! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.02 22:50:00 -
[8] - Quote
I would like it. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.07.02 22:55:00 -
[9] - Quote
Support. |
Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.07.02 23:26:00 -
[10] - Quote
+1 While sprinting, hold crouch to slide, tap crouch to crouch normally. So long as the slide isn't too long it seems reasonable. |
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[Veteran_RolyatDerTeufel]
0
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Posted - 2012.07.03 00:35:00 -
[11] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=24590&find=unread
Discussions of Sliding, since this section doesn't get as much attention for some reason |
Mordu's Spy
Doomheim
40
|
Posted - 2012.07.03 00:41:00 -
[12] - Quote
RolyatDerTeufel wrote:https://forums.dust514.com/default.aspx?g=posts&t=24590&find=unread Discussions of Sliding, since this section doesn't get as much attention for some reason
I want to post as a forum veteran. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.03 06:53:00 -
[13] - Quote
I am on board with this: sliding should be there 100%
Not a sliding a la Vanquish of course. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.07.03 07:26:00 -
[14] - Quote
awesome and stylish. i like it. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.03 08:36:00 -
[15] - Quote
Crysis 2 had a good slide IMO...maybe a bit too long. Here we use suits as well so that is the closes example I can give. |
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CCP Frame
Royal Amarr Institute Amarr Empire
351
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Posted - 2012.07.03 10:00:00 -
[16] - Quote
I actually like it pretty much. Will keep an eye on this :) |
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Fuma Centuri
Amarr Templars Amarr Empire
107
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Posted - 2012.07.03 11:18:00 -
[17] - Quote
Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol Easy. Just force the player to a full stop at the end of a slide. After each slide you need 1 second to stand up and start moving, your stamina is decreased by a lot and you won't be able to do it twice in a row without a high-stamina fitting. |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.07.03 11:19:00 -
[18] - Quote
jump, slide , jump, slide,jump,slide do the dust dance im not sure, as long as it took a fair amount of stamina, but what would a little slide be used for really as it would only slide as fast as what you could sprint. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.03 12:19:00 -
[19] - Quote
various suits should have various dodge options. Heavies for example I dont see slidign at all but a quick side hop to get out of the way of a vehicle for example.
Scouts with dodge roll would probably be the fastest and maintain the most momentum.
Assault with the slide.
Logistics with a dive.
Activation could be done by double tapping jump. All of them should have a degree of disorintation stamina drain and skills/modules to help counter some of the negative effects. |
Avinash Decker
BetaMax.
25
|
Posted - 2012.07.03 13:26:00 -
[20] - Quote
Movement style like brink to a lesser extant of course. Jumping over barricades should be a fluid motion while sprinting , and looking up a on a object thats taller than you while pressing the jump button should make you climb it . Scout dropsuit would get more use out of these while a heavy cant and onlu . Of course this should be balanced so it wont be over used... I dont think it should be a main mechanic of the game like in brink , but something the can help enhance the game
Here is a GDC video of it , but you have to be a member to see it.
A slide http://gdcvault.com/play/1015930/Vault-Slide-Mantle-Building-Brink
http://www.splashdamage.com/publications#brink_smart
And a gameplay video
http://www.youtube.com/watch?v=qT0vOEjF-ig |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.03 13:35:00 -
[21] - Quote
CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :)
I love it when Devs pop in and say something as sweet as this :P |
RoBoJerk
41
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Posted - 2012.07.03 14:09:00 -
[22] - Quote
Must disagree. Brink was built around movement like this, it's not really something you can tack-on to a shooter. If you added this nobody would ever choose heavy because you know you'd just get taken down from behind by some scout who jumped over the wall behind you. I played Brink and I think it only really worked in that because even the heavys were pretty quick compared to dust's heavys. |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.03 14:19:00 -
[23] - Quote
Well, have to say I actually like this idea. The whole "dolphin dive" thing is just stupid. Seriously, go watch youtube videos of preteens bellyflopping on concrete with airsoft rifles and rolling around in pain afterwards if you remotely think that's a valid "tactic".
Sliding on the other hand at least makes sense. |
Simon Havoc
ZionTCD Legacy Rising
26
|
Posted - 2012.07.03 14:35:00 -
[24] - Quote
+1 support on this, just because people bunny hop doesnt mean jumping should exist in games. Bring in the slide! |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.03 14:39:00 -
[25] - Quote
Ugh, bunny hop. I'd love to get one of the proponents of that "tactic" on a paintball field and have them try that. |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.03 14:47:00 -
[26] - Quote
oh Vanquish how you have changed the minds of FPS and 3rdPS forever |
Blind Omen Fyre
30
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Posted - 2012.07.03 15:35:00 -
[27] - Quote
Templar Two wrote:Crysis 2 had a good slide IMO...maybe a bit too long. Here we use suits as well so that is the closes example I can give.
Freakin' Vanquish slide everywhere. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.03 16:32:00 -
[28] - Quote
I love mobility in games. Sliding, vaulting, even first person cover (though cover isn't necessary) make this just feel more fun because it gives you more options in how you move and interact with the environment. |
Rafgas first
BetaMax.
18
|
Posted - 2012.07.03 16:38:00 -
[29] - Quote
no sliding, no cover, just lower crouch. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 16:50:00 -
[30] - Quote
Dewie Cheecham wrote:CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) I love it when Devs pop in and say something as sweet as this :P
Me too
+1 for Frame.
Quote:no sliding, no cover, just lower crouch.
the crouch i think is fine. it allows for most cover and allows for you to fire over the box or whatever infront of you. You might need suppressive fire to not be shot in the head but that makes since in a game where being a team matters more then that solo guy trying to hold all three final objectives in Skirmish. |
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Zekain Kade
BetaMax.
931
|
Posted - 2012.07.03 16:52:00 -
[31] - Quote
make it so you can only slide while sprinting. |
Malcolm Melvin
BurgezzE.T.F Orion Empire
10
|
Posted - 2012.07.03 18:12:00 -
[32] - Quote
Forums Veteran wrote:Now, I personally am against a "cover system" in Dust 514.
Although, sliding (like seen in A Future Vision Trailer) would have helped me in multiple situations earlier today.
This would vary with dropsuit, scouts having a good sliding distance and speed. Decreasing with larger suits. and pretty much impossible with heavies.
Using the crouch button while sprinting could begin the slide and would take stamina. Ending the slide you could be in crouch.
Thoughts?
wow thats crazy I been had that idea 2 weeks ago on june 22nd HERE for proof. https://forums.dust514.com/default.aspx?g=posts&m=152028#post152028
This is what i said
#1 Posted: 2012.06.22 20:22 | Report | Edited by: Like It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver.
Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover.
Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket.
Sentinel GÇô Heavy
And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire.
Well what do you guys think?
|
Eirik DenRoue
22
|
Posted - 2012.07.03 18:46:00 -
[33] - Quote
I would not like a slide.
Strange movements are always taken advantage of in FPS games. As someone mentioned before "bunny hop" and "Dolphin Divers"
Not to mention the other games that did have slide effects in an online FPS. In my experience slide mechanics have been very difficult to pull off, and I would be very hesitant to add it into a game as a second thought.
I really enjoy the movement in the game so far, a little bunny hop here and there, but nothing worth complaining about. I think a slide system that wasn't intended in the first place would come across very poor.
In the end, I think, a slide mechanic would just be an annoying gimmick that would lower the image of Dust 514. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 19:02:00 -
[34] - Quote
Malcolm Melvin wrote:wow thats crazy I been had that idea 2 weeks ago on june 22nd HERE for proof. https://forums.dust514.com/default.aspx?g=posts&m=152028#post152028This is what i said #1 Posted: 2012.06.22 20:22 Like It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver. Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover. Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket. Sentinel GÇô Heavy And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire. Well what do you guys think?
I made this post before you don't matter though lol
Personally I think jumping over obsticles is fine with the current jump mechanic.
Sliding as a constant for all suits would be alot easier then making something special for each suit. As for a side roll like Star War Battlefield 2 had wouldn't be to bad i think but should take a great amount of stamina like the slide would have to, for balance.
The hiding behind pillars can already be done. the thing that he does in the video is a cover system and adding that with shield and armor is to much protection to allow in a game where i had over 500 EHP(effective hitpoints) and then i can easily just hide regen and it'd just slow down game play too much to allow for fun interesting matches in high sec.
Quote:I would not like a slide.
Strange movements are always taken advantage of in FPS games. As someone mentioned before "bunny hop" and "Dolphin Divers"
Not to mention the other games that did have slide effects in an online FPS. In my experience slide mechanics have been very difficult to pull off, and I would be very hesitant to add it into a game as a second thought.
I really enjoy the movement in the game so far, a little bunny hop here and there, but nothing worth complaining about. I think a slide system that wasn't intended in the first place would come across very poor.
In the end, I think, a slide mechanic would just be an annoying gimmick that would lower the image of Dust 514.
Advantages are always going to be taken as much as possible. It's how everyone plays and CCP know PvP is no matter what imbalanced, so they give MANY options to allow for those that want to play a certain way. Then people have to think more to counter things like that.
Hopping is easy to predict movements, diving is overpowered again for the reason i can have over 500 hitpoints and that just makes your hitbox almost impossible to hit.
I don't really know what you mean but "that would lower the image of Dust 514." If you could please explain a bit more of that, that'd be awesome. |
Eirik DenRoue
22
|
Posted - 2012.07.03 19:14:00 -
[35] - Quote
RolyatDerTeufel wrote: I don't really know what you mean but "that would lower the image of Dust 514." If you could please explain a bit more of that, that'd be awesome.
Dust 514 isn't just another boxing ring FPS.
This has much more to it. Those other games put in "sliding" and "cover systems" and "par coeur" to try and separate themselves from the pack.
Dust 514 has already done that. CCP doesn't need to add in a cheap gimmick to try and gain a name for themselves. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 19:27:00 -
[36] - Quote
Eirik DenRoue wrote:RolyatDerTeufel wrote: I don't really know what you mean but "that would lower the image of Dust 514." If you could please explain a bit more of that, that'd be awesome.
Dust 514 isn't just another boxing ring FPS. This has much more to it. Those other games put in "sliding" and "cover systems" and "par coeur" to try and separate themselves from the pack. Dust 514 has already done that. CCP doesn't need to add in a cheap gimmick to try and gain a name for themselves.
I agree they don't have to do that to make a name for themselves.
Dust 514 as it is already MUCH better then any FPS that's been out or is planning to come out.
But this mechanic of sliding will allow faster game play allow for fun user made videos.
The faster game play will make it more possible for me to jump into a fire fight start heading to cover and slide to cover in the attempt to save myself.
Also, what if a injector had a slide, and you're down behind cover, and they are being suppressed across a street or something and they are in a logi suit cause they can fit the nanohives and injector and whatever else. that's slow moving and a slide while close enough to the cover could save him and the person he is trying to save.
That would cause for the person not having to respawn and being in battle much quicker. It would be alot more fun. |
Madden The Merciless
D3ath D3alers RISE of LEGION
95
|
Posted - 2012.07.03 19:39:00 -
[37] - Quote
If sliding could be added it would be interesting, but the question would be how it would work with current game mechanics. For example people sliding all over the map would most likely be a weird thing, but the ability to slide into cover is certainly something i could see being very interesting. |
Boomer Apollyon
D3ath D3alers RISE of LEGION
1
|
Posted - 2012.07.03 19:56:00 -
[38] - Quote
I like the idea, I agree with the parts about lighter suits can slide more, but the down side of it is you could have these light suit guys sliding all over the place. I think that Light suits should be able to slide two times and then it will drain all energy, and increasing stats will not allow for more slides, medium armor suits can slide once , and heavies can not slide. This would be the only way it would be balanced. |
Ryuyoshi Hanaya
Amarr Templars Amarr Empire
32
|
Posted - 2012.07.03 19:59:00 -
[39] - Quote
sliding seems like it would be very hard to pull off for dust while i admit id love to try it it seems a bit unreasonable especially if you like playing heavies. i mean if i was in heavy suit taking out a tank while in semi cover say somewhere are the a pillars int he skirmish matches and a scout ran up shooting at me from behind i pull around taking out secondary just to have the scout slide right under my view while shooting (if they could shoot while sliding) then getting up and melee kill or shoot me to death within no time at all because heavy turn ability too slow. seems extremely unfair to heavies in such cases. |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
|
Posted - 2012.07.03 20:08:00 -
[40] - Quote
+1
I like the idea of having sliding in the game and I would just like to add to the idea.
I think the ability to slide should only occur if the player's velocity is sufficient enough to actually have the momentum to slide.
So scout and a assault suits sprinting can hit "crouch" to initiate a slide.
A heavy sprinting wouldn't be able to slide because his sprint is more like a light jog. Instead the heavy would just break sprint into a crouch. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 20:17:00 -
[41] - Quote
Ryuyoshi Hanaya wrote:sliding seems like it would be very hard to pull off for dust while i admit id love to try it it seems a bit unreasonable especially if you like playing heavies. i mean if i was in heavy suit taking out a tank while in semi cover say somewhere are the a pillars int he skirmish matches and a scout ran up shooting at me from behind i pull around taking out secondary just to have the scout slide right under my view while shooting (if they could shoot while sliding) then getting up and melee kill or shoot me to death within no time at all because heavy turn ability too slow. seems extremely unfair to heavies in such cases.
This is a very good point.
We shouldn't be able to shoot while sliding in my opinion. Or slide under people.. that would be crazy.
The turn speed on heavies in my opinion is to slow already so maybe if they speed that up it could be a protect counter to the slide.
the fact people would run at you and slide to get a better postition to knife or use CQC weaponary is just how it'll have to be played out. Some counter to this would be great to think of but i think turn (look) speed for heavies being a bit quicker would allow for them to shoot someone that is sliding in a set path. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.03 21:21:00 -
[42] - Quote
YES, wall running, we are in sci fi suits, the scout should be able to sprint striaght up a wall, i mean, why not? make it a tech 2 feature of many drop suits.
even if it's slowler, larger suits like the assaut, could take a moment to get his boots on the wall, and then you can head up the wall slowly, could be really awesome.
Support from me, add sliding, and more movements! Like why can't I go prone! I want to get on my belly and snipe without wobble, this is the future, I should have an automatic kick stand on the gun if I drop to the ground. you become defenseless and can't see anything around you, but it's a fps standard. Also it could be fun for the heavy, if you could set up the HMS as a turret. You fire it like your manning a turret, but you cant move with it unless you pick it bak up. I think halo had something like this? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 21:25:00 -
[43] - Quote
crazy space wrote:YES, wall running, we are in sci fi suits, the scout should be able to sprint striaght up a wall, i mean, why not? make it a tech 2 feature of many drop suits.
even if it's slowler, larger suits like the assaut, could take a moment to get his boots on the wall, and then you can head up the wall slowly, could be really awesome.
Support from me, add sliding, and more movements! Like why can't I go prone! I want to get on my belly and snipe without wobble, this is the future, I should have an automatic kick stand on the gun if I drop to the ground. you become defenseless and can't see anything around you, but it's a fps standard. Also it could be fun for the heavy, if you could set up the HMS as a turret. You fire it like your manning a turret, but you cant move with it unless you pick it bak up. I think halo had something like this?
Prone with my 500 EHP, and that would mean i could dolphin dive, you'd never kill me..
The wall running.. ehhh, idk you can make another post requesting that for it's own feedback.
but thanks for the support on sliding. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.03 21:28:00 -
[44] - Quote
RolyatDerTeufel wrote:Ryuyoshi Hanaya wrote:sliding seems like it would be very hard to pull off for dust while i admit id love to try it it seems a bit unreasonable especially if you like playing heavies. i mean if i was in heavy suit taking out a tank while in semi cover say somewhere are the a pillars int he skirmish matches and a scout ran up shooting at me from behind i pull around taking out secondary just to have the scout slide right under my view while shooting (if they could shoot while sliding) then getting up and melee kill or shoot me to death within no time at all because heavy turn ability too slow. seems extremely unfair to heavies in such cases. This is a very good point. We shouldn't be able to shoot while sliding in my opinion. Or slide under people.. that would be crazy. The turn speed on heavies in my opinion is to slow already so maybe if they speed that up it could be a protect counter to the slide. the fact people would run at you and slide to get a better postition to knife or use CQC weaponary is just how it'll have to be played out. Some counter to this would be great to think of but i think turn (look) speed for heavies being a bit quicker would allow for them to shoot someone that is sliding in a set path.
well you could not stuck and knife them on the way in, or be a good shot, get them right in the head with your weapon. drop a remore mine as he rushes you and BOOM, he'll go flying. I think it would be a fun dynamic! |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.03 21:29:00 -
[45] - Quote
RolyatDerTeufel wrote:crazy space wrote:YES, wall running, we are in sci fi suits, the scout should be able to sprint striaght up a wall, i mean, why not? make it a tech 2 feature of many drop suits.
even if it's slowler, larger suits like the assaut, could take a moment to get his boots on the wall, and then you can head up the wall slowly, could be really awesome.
Support from me, add sliding, and more movements! Like why can't I go prone! I want to get on my belly and snipe without wobble, this is the future, I should have an automatic kick stand on the gun if I drop to the ground. you become defenseless and can't see anything around you, but it's a fps standard. Also it could be fun for the heavy, if you could set up the HMS as a turret. You fire it like your manning a turret, but you cant move with it unless you pick it bak up. I think halo had something like this? Prone with my 500 EHP, and that would mean i could dolphin dive, you'd never kill me.. The wall running.. ehhh, idk you can make another post requesting that for it's own feedback. but thanks for the support on sliding.
I'm honestly curious. dolphin dive? what? I haven't heard that before. |
Slick Vulpes
Seituoda Taskforce Command Caldari State
5
|
Posted - 2012.07.03 21:37:00 -
[46] - Quote
I think that the sliding feature is a good idea. You shouldn't be allowed to shoot while sliding cause then you would have everyone sliding and shooting at each other. If you could sprint up to a wall, pillar or any other kind of cover and hit the crouch button to slide behind it to stop from getting shot at it would help out. It should definitely drain your stamina quite considerably so people can't just keep running and sliding all over the place.
It's a great tactic that people would be allowed to use especially if you have a sniper or a heavy holding down a certain area. It would allow you to sprint by them and slide into cover to dodge the shots coming from them. It would be good for someone who is trying to pick someone up to that is behind cover so they could run up and slide to them to help them out. This is the future and sliding has been a tactic used for years so why not in the future.
As for the heavies, they shouldn't be allowed to slide. You already have a big advantage having a bigger gun and the ability to put more rounds down then an assault rifle. I could see like a quick side step to get behind cover quicker but not sliding. If you run with a heavy suit then you already know you aren't going to be fast and not going to be able to slide with the extra weight. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 21:40:00 -
[47] - Quote
crazy space wrote:
I'm honestly curious. dolphin dive? what? I haven't heard that before.
dropping to your belly in the middle of a fire fight so your hitbox is as small as possible.
i personally think horrible idea cause of how much hitpoints we can have and adding that makes it almost impossible to kill people. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 21:42:00 -
[48] - Quote
Slick Vulpes wrote:I think that the sliding feature is a good idea. You shouldn't be allowed to shoot while sliding cause then you would have everyone sliding and shooting at each other. If you could sprint up to a wall, pillar or any other kind of cover and hit the crouch button to slide behind it to stop from getting shot at it would help out. It should definitely drain your stamina quite considerably so people can't just keep running and sliding all over the place.
It's a great tactic that people would be allowed to use especially if you have a sniper or a heavy holding down a certain area. It would allow you to sprint by them and slide into cover to dodge the shots coming from them. It would be good for someone who is trying to pick someone up to that is behind cover so they could run up and slide to them to help them out. This is the future and sliding has been a tactic used for years so why not in the future.
As for the heavies, they shouldn't be allowed to slide. You already have a big advantage having a bigger gun and the ability to put more rounds down then an assault rifle. I could see like a quick side step to get behind cover quicker but not sliding. If you run with a heavy suit then you already know you aren't going to be fast and not going to be able to slide with the extra weight.
great feedback right there.
I don't see anything i'm against in your post Slick. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.03 22:07:00 -
[49] - Quote
RolyatDerTeufel wrote:crazy space wrote:
I'm honestly curious. dolphin dive? what? I haven't heard that before.
dropping to your belly in the middle of a fire fight so your hitbox is as small as possible. i personally think horrible idea cause of how much hitpoints we can have and adding that makes it almost impossible to kill people.
Well, it would depend on the suit right? Maybe only scouts can go prone. you've seen the suits they don't look so heavy they couldn't be moved around in pretty easy. That's why the heavy would instead of prone get a stance where he puts the turret in the ground for improved aiming at the cost of movement.
Logistics should take of his backpack and check a more detailed version of the satellite map. Or give them some kind of drawback for having so much gear they can't go prone.
Same with Assault suit. It can't go all the way prone, but give it something else like a charge up melee default. That way every suit type has a little extra movement type. Maybe everyone but the heavy can slide?
Basically I'm saying that they could nerf the scout hp if they gave them prone. Because they wouldn't be able to reach those hp numbers your taking about. it's all about speed and running away, not hp tanking. Also program it so you can't just go prone. Make going prone something that takes 3 seconds without moving, you set up your stand and everything. that way going prone in the middle of a firefight would be suicide. It should also take a second or two of being defenseless to get out of prone. |
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2012.07.03 22:41:00 -
[50] - Quote
Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol
yeah I'm not exactly gonna jump on the slide around wagon here... |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 01:52:00 -
[51] - Quote
bjorn morkai wrote:Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol yeah I'm not exactly gonna jump on the slide around wagon here...
for it to be a wagon i think it'd need to be larger then how many current support it. but thanks for thinking that. |
Slick Vulpes
Seituoda Taskforce Command Caldari State
5
|
Posted - 2012.07.04 02:28:00 -
[52] - Quote
bjorn morkai wrote:Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol yeah I'm not exactly gonna jump on the slide around wagon here...
Wagon, bus, clown car, truck. It doesn't matter what you call it as long as people think it is a good idea and it will work.
Plus if you think it's a bad idea and don't have a reason then why post. Where's my facepalm when I need it. |
Avinash Decker
BetaMax.
25
|
Posted - 2012.07.04 03:45:00 -
[53] - Quote
RoBoJerk wrote:Must disagree. Brink was built around movement like this, it's not really something you can tack-on to a shooter. If you added this nobody would ever choose heavy because you know you'd just get taken down from behind by some scout who jumped over the wall behind you. I played Brink and I think it only really worked in that because even the heavys were pretty quick compared to dust's heavys.
I don't think it should be just like brink where you can do the crazy parkour movements , since like I said was the main part of the game. I mean by the scout getting more use out of it is for the fact that they are lighter and quicker , so the animations are a little more quicker , they shouldn't have a huge advantage. Heavies can do most of the actions , but at slower pace. For example if there's a crate that's a sightly taller than you, you jump up and grab yourself on to it . A heavy would just do it slower than the scout. |
Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
|
Posted - 2012.07.04 03:55:00 -
[54] - Quote
+1 as long as the slide isnt a faster way of getin around than sprinting, and as long as it doesnt have to crazy of a use in cqc cause sliding in brink was alittle crazy (not saying brink was good but still) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:02:00 -
[55] - Quote
Fat Axel wrote:+1 as long as the slide isnt a faster way of getin around than sprinting, and as long as it doesnt have to crazy of a use in cqc cause sliding in brink was alittle crazy (not saying brink was good but still)
I've never played brink, so i wouldn't know.
But only thing i'd want it to be fast then running when trying to slide to where ever, but it'd eat a lot of your stamina causing you to be easily hit if caught in the wrong place after the slide. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 04:12:00 -
[56] - Quote
I didn't like this at first but sliding would be kinda cool and give us some more options when moving into cover. I would however like to be able to lay down as well. Hold triangle while sprinting to slide. Hold triangle while standing still to lay down. |
Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
|
Posted - 2012.07.04 04:14:00 -
[57] - Quote
RolyatDerTeufel wrote:Fat Axel wrote:+1 as long as the slide isnt a faster way of getin around than sprinting, and as long as it doesnt have to crazy of a use in cqc cause sliding in brink was alittle crazy (not saying brink was good but still) I've never played brink, so i wouldn't know. But only thing i'd want it to be fast then running when trying to slide to where ever, but it'd eat a lot of your stamina causing you to be easily hit if caught in the wrong place after the slide.
thats what i want too, but in brink it was more used as a sliding kick to knock down ppl wich could mean someone with a light build could just slide around like sonic the hedghog and knock everyone down and then shot gun them in the face |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.04 04:19:00 -
[58] - Quote
Posting in support of sliding into things. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:23:00 -
[59] - Quote
Nick Phantom wrote:I didn't like this at first but sliding would be kinda cool and give us some more options when moving into cover. I would however like to be able to lay down as well. Hold triangle while sprinting to slide. Hold triangle while standing still to lay down.
I've still yet to see a real explaination to having prone added in, i've posted many times in other threads that request it that i'm against it because of the slower gameplay that will come with it.
please use those threads for feedback or opinions on prone. there are many of them. |
Sev Radrillson
Tronhadar Free Guard Minmatar Republic
9
|
Posted - 2012.07.04 04:29:00 -
[60] - Quote
Sliding + tumbling + prone = win in my book |
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Celix Kitannen
Covenant Security Solutions
12
|
Posted - 2012.07.04 04:48:00 -
[61] - Quote
I honestly don't think it's needed at this point, but that's imo territory.
As far as how is would work everyone seems to be in agreement that it has to eat up stamina like a beast. I don't think there should be more than one "evasion action" for any class. The distance of the slide can vary from suit to suit, sure, but each slide should take up 3/4 of your stamina bar. You'd have to be in sprint for a good 5 meters first (about five running footsteps) before you could initiate the action. Once you do the base distance is determined by your suit type.
At the end of each slide you should automatically move to crouch, where you still have to press a button to get out of crouch. Also from this point there should only be enough stamina left to scuttle a little bit, just in case you missed sliding behind that life saving wall by a meter. This way there's no stamina regen freaks who can dirt dive, sprint around in circles and play tag with a knife WHILE your bullets try to match up with any server latency/lag between your shots and the other player's hit box. The hit box position in relation to time on both consoles is really what's holding me back from +1 at this point.
There's no way a heavy should be able to do anything other than a sideways skip. And by skip I mean like the heavy is hopping over a cute woodland creature while furiously clenching his butt cheeks together in an effort to hold back the impending deluge of crap that is the result of a 3 a.m. fourth meal from Taco Bell.
Since logistics is carrying all that gear maybe they could get a wider skip. But no commando roll.
Assault, other lighter suits, and Scout suits, of course, having proportionately acceptable slide distances.
Of course no one should be able to shoot, or swap weapons while sliding. Grenade tossing.....eh, if you can make the toss work then good on you.
The crosshairs should also be locked in place once the slide starts. Dunno about you guys but sliding AROUND corners doesn't work so well IRL.
Since this is all just speculation and requests anyway, I would personally like to add in to the slide request:
PLEASE add in stamina calculations for variable weight to base DS fits. Reasoning: If you have a logistics suit that is fully loaded with armor plates, drop uplinks, armor regen, shotgun, grenades, SMG, and whatever else they could possibly pack in- there is no way that fitting should do more than the butt clench side skip a heavy does.
If the devs from CCP can make the slide an "evasion action" instead of a "slide" I think it would really cut down on the ground pounders trying to abuse the extra movement. It would also make it a more "tactically acceptable strategy" since every player would have to weigh the balances of sliding vs. the decrease to stamina/ moving out of crouch/ inability to fire whilst sliding/ initial distance to begin said slide.
You're going to have people abusing the jump function no matter what you do to it. Bunnies hop, it's just what they do. I'd like to keep dolphins, ground pounders, dirt devils, face floppers, skippers, n00b tailed sliders, and all other species of sliders out. BUT like I said, that's just my own opinion, it's not 100% right, not 100% wrong.
Dust is amazing as it is. There's no real need for sliding. More over wouldn't that take a good bit of coding to get the mechanic to work properly? That's a lot of hours for the dev team to log just to TEST an idea in a Beta. Kinda redundant to test a test of something in a test build. If the devs could make it happen though, I'd be happy to try out a slide mechanic. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 04:55:00 -
[62] - Quote
RolyatDerTeufel wrote:Nick Phantom wrote:I didn't like this at first but sliding would be kinda cool and give us some more options when moving into cover. I would however like to be able to lay down as well. Hold triangle while sprinting to slide. Hold triangle while standing still to lay down. I've still yet to see a real explaination to having prone added in, i've posted many times in other threads that request it that i'm against it because of the slower gameplay that will come with it. please use those threads for feedback or opinions on prone. there are many of them.
IMO Prone is tied into sliding since it's a movement/body stance... And could possible be tied into the same button. I'll save the Dev's some extra leg work by just combining. The point of a conversation is to cover all things that are similar...
The point of prone is for snipers to be less visible... If that is not reason enough for you put on a scout suit and grab a sniper rifle. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:56:00 -
[63] - Quote
Very well thought out responce. +1 for that alone.
Quote:And by skip I mean like the heavy is hopping over a cute woodland creature while furiously clenching his butt cheeks together in an effort to hold back the impending deluge of crap that is the result of a late morning fourth meal from Taco Bell.
lol
I personally didn't find anything in your responce to discuss further. but it's possible i read it again tomorrow and find something for us to go further into.
it's 1am right now and 6 hours till beta is up, so i need sleep. I'll deffinitely look back over it tomorrow. thanks for puting great thought and time into your responce. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:59:00 -
[64] - Quote
Nick Phantom wrote:RolyatDerTeufel wrote:Nick Phantom wrote:I didn't like this at first but sliding would be kinda cool and give us some more options when moving into cover. I would however like to be able to lay down as well. Hold triangle while sprinting to slide. Hold triangle while standing still to lay down. I've still yet to see a real explaination to having prone added in, i've posted many times in other threads that request it that i'm against it because of the slower gameplay that will come with it. please use those threads for feedback or opinions on prone. there are many of them. IMO Prone is tied into sliding since it's a movement/body stance... And could possible be tied into the same button. I'll save the Dev's some extra leg work by just combining. The point of a conversation is to cover all things that are similar... The point of prone is for snipers to be less visible... If that is not reason enough for you put on a scout suit and grab a sniper rifle.
But I use scoutsuit, AR + SMG, and i've always [EDIT: in other games] dropped down in close quarters to lose almost all of my hitbox and personally with a possible tank over 300 EHP in just type II suit, that would cause alot of cries to nerf the **** out of the scout. which is already happening and the scout is squisy in the new build with the improved hit detection. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.07.04 05:24:00 -
[65] - Quote
what if slide distance was based off movement speed? If the slide distance was based of movement speed the different classes would have appropriate slides distances and movement mods/skills would have logical affect on the slide.
What about stamina keeps draining while in slide at sprint rate till coasts to stop, or hit a object in way. No way to stop slide once started. slide starts at speed suit was sprinting and slows at a constant rate, so faster suit slides farther.
If prone is added, have slide end in prone, facing opposite direction, then its use would be to dive behind cover, since doing it in open would not work as well as normal sprint. For slide into prone, I was thinking it would be baseball slide followed by rolling over onto belly prone. Doing in open would just slow down sprint and remove ability to turn around corners, serpentine, etc...
slide would be nice, but not needed and defiantly shouldn't allow shooting during slide.
For buttons I suggest squat button while sprinting slides, while walking/still/prone squats, stands if squatting, prone if held down. if prone is added I suggest the movement and turning while prone be very slow, to point a scout prone is slower then a squatting heavy. So people don't go prone without reason, and are very vulnerable to flanking. this should make it an additional option instead of something that is always used. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 05:30:00 -
[66] - Quote
Good point but if a scout is laying down sniping they will be a lot easier to sneak up behind if you can find them then they have to get up before they can start moving at an amazing speed. People that are using them with a shotgun and running around will suffer from a nerf while the actual snipers would be calling for prone so they are less visible. Thus causing the suit to be utilized more for what it was meant to be used for and less for a blitz on the enemy which should be reserved for Assault.
Sliding for all classes would be useful.
it can be utilized by a scout/sniper that is moving quickly behind rocks then sliding between gaps that may expose them.
Sliding in an assault class would be for moving from cover to cover and allow us to slide before jumping behind a vehicle so those heavies might miss for a second or 2 which is almost all they need to mow us down.
Sliding for heavies would be used to perhaps damage a vehicle lmao! (just kidding) Seriously though sliding for them might be to hopefully escape that incoming tank shell.
If you can slide even if you are put standing up afterward would help the players that like to move from cover to cover. Which is a good way to save some money on those protosuits.
Pushing triangle for both prone and sliding could work more like this.
Tapping triangle once while standing still will put you in crouch. tapping it again will put you standing up again. Holding triangle while crouching or standing still will put you in prone. Tapping triangle while sprinting will cause you to slide then put you back up standing so you can continue running. Holding triangle while sprinting will cause you to slide into a prone position.
I realize that is a lot of things to have the triangle button do however I would like to try at the very least. We are far enough along in the beta that i could see the dev's not wanting to give this a try but it could pay off pretty well and for me seems like it would come natural once people learned triangle has multiple functions for stance and movement.
Edit: I just wanted to add that some of the folks that are hopping around and making the game feel less real(myself included) are just wanting something more realistic to do.(such as sliding) so instead of us bouncing around like a bouncy ball we will be sliding which imo will seem more realistic it'll give us another button to mash lol. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.04 10:43:00 -
[67] - Quote
I don't know WTF this forum is doing any more. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.04 10:43:00 -
[68] - Quote
Nick Phantom wrote:Tapping triangle once while standing still will put you in crouch. tapping it again will put you standing up again. Holding triangle while crouching or standing still will put you in prone. Tapping triangle while sprinting will cause you to slide then put you back up standing so you can continue running. Holding triangle while sprinting will cause you to slide into a prone position.
I don't like the option of going prone in shooters that are otherwise fast-paced, because it either slows things down in a bad way or it gets exploited even when well-implemented. If the game was a slow-moving tactical shooter, I'd be ok with it, but it isn't, and prone would work against the flow of gameplay.
Also, sliding will either require you to stay partly upright (preventing a direct-to-prone option) or will prevent you from seeing where you're going.
Press triangle while NOT sprinting to toggle between standing and crouching. Press triangle while sprinting for a short slide from which you can come up still sprinting. Hold triangle for a longer slide that ends with you crouching. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.07.04 15:06:00 -
[69] - Quote
As much as i like the idea pls don't talk about sliding tackle, this isn't soccer. |
Celix Kitannen
Covenant Security Solutions
12
|
Posted - 2012.07.04 20:13:00 -
[70] - Quote
Nick Phantom wrote: People that are using them with a shotgun and running around will suffer from a nerf while the actual snipers would be calling for prone so they are less visible. Thus causing the suit to be utilized more for what it was meant to be used for and less for a blitz on the enemy which should be reserved for Assault.
Nothing should be "reserved" for anything. If you want to reserve what suits can do then you might as well limit skills to classes and call this Battlefield 4: Space Ops. The point of the skills is that anyone can play any way they want. Scout can play any way they want to if heavies can tote around sniper rifles, double equip SMG, or any other combo. And they might as well throw in a bumper car version of the drop ship for people that want to squash everyone all game.
If someone wants to play a force recon (Scout with offensive style of play) then let them! They're crazy enough to start with. They're faster than anyone else which means they get to the fight first with PAPER THIN shields and armor- they'll be the first to die. And die fast. If someone has already whittled your shields and armor down to minimal and a scout guns you down from behind it's not the scout that out right killed you; it's the guy who couldn't manage to get the last shot in before someone cleaned up his mess. Believe me, it's not easy playing a shotgun scout. Most of my games are spent running away and hiding until everyone passes by.
There should also be no slide to prone mostly because there would be too many controls on movement actions. Crouch, prone, back to crouch, back to standing, slide to crouch, slide to stand, slide to prone.....nah console people are already challenged enough with the learning curve in the game. If slide is implemented it should be a slide to one position and one position only.
Slide distance based on speed isn't a bad idea, at all. Most suits have a pre determined sprint speed so there is the balance issue solved. Heavies shouldn't slide though, dead set on that point. |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 22:35:00 -
[71] - Quote
Garrett Blacknova wrote:Nick Phantom wrote:Tapping triangle once while standing still will put you in crouch. tapping it again will put you standing up again. Holding triangle while crouching or standing still will put you in prone. Tapping triangle while sprinting will cause you to slide then put you back up standing so you can continue running. Holding triangle while sprinting will cause you to slide into a prone position. Press triangle while NOT sprinting to toggle between standing and crouching. Press triangle while sprinting for a short slide from which you can come up still sprinting. Hold triangle for a longer slide that ends with you crouching.
No prone. it slows down the game.
sprint then slide, you should stop in crouch and have to press it again to stand and go around the corner.
I don't think slide to sprinting again would be good cause of the stamina that it'd take up. but some people would get good at it and it might seem like they are going straight to sprint but no doing it for the player i think. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 22:43:00 -
[72] - Quote
It wouldn't be reserved for anything it was a figure of speech. Let me clarify........
Scout Class - seriously it's called a scout suit for a reason it's for RECON and sniping. It should be stealthy and tissue paper thin. It shouldn't allow a one hit shot gun to be equipped but perhaps a scout shot gun that takes 2 hits lol. Assault class - proficient at blitz style game play and attacking. Heavies - clear out fortified positions and reinforce defensive positions.
It's not that they are reserved for anything its what each class suit is best suited for. A scout suit shouldn't be good at running up to people and blasting 5 guys in the face with a shot gun it's not what it was meant for.
In EVE if you have a Frigate you aren't going to be able to take out a battle cruiser. Point is different classes are going to have different things they are good at stop whining and put on an assault suit and grab a shot gun. Stick some movement enhancers on it and you'll have something better suited for something your trying to do.(oh no i compared something to EVE hate on me for it whether people like it or not it is within the EVE universe and EVE's doing pretty good so they should defiantly strive to make similarities)
If you want to continue using it the way you are using it then go ahead and suffer. I would say i'm not stopping you but i think shooting you in the face with my assault rifle probably qualifies.
If you still haven't figured out what i'm trying to tell you then think of it this way. Real life combat has things specifically made to do a job and so should DUST. A Hummer isn't a Fighter Jet. A Tank isn't a Battleship. A stealth bomber isn't a stealth fighter. You get it? COMBAT ROLES DUDE. The Marines aren't the Coast Guard... US Navy Seals aren't the Air Force.... A sniper isn't meant to be a breach and clear Special Forces operative..... Ugh must I continue?
Prone helps defenders and Snipers do what that class is meant to do. Sliding helps Attackers and Assault class guys do their job better. Does it slow the game down? It didn't in COD. It hasn't in a lot of other games. It won't in this game. Also who says slowing it down is a bad thing anyway? Long as my team wins and we get the big contract bonuses which is what the game will be about for me then it's a great addition. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 23:02:00 -
[73] - Quote
I just wanted to add something. Why should this game only cater to the guys that want fast paced action? I want prone and to be sneaky or at least the ability to. If I'm out voted then there ya go not enough people will use Prone to slow the game down for the guys that want in your face fast paced gameplay. Seriously Sliding AND Prone should be added. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 23:04:00 -
[74] - Quote
Nick Phantom wrote:I just wanted to add something. Why should this game only cater to the guys that want fast paced action? I want prone and to be sneaky or at least the ability to. If I'm out voted then there ya go not enough people will use Prone to slow the game down for the guys that want in your face fast paced gameplay. Seriously Sliding AND Prone should be added.
Sneaking / cloaking will be in there.
thanks for your feedback. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 23:11:00 -
[75] - Quote
Exactly why not put Prone and sliding in there for those guys that play like that? Besides it'll give us away when you see the DUST kick up behind us lol.
And your welcome Thanks for suggesting slide it made me realize how much I wanted it and how much i want prone. |
GIZMO2606
80
|
Posted - 2012.07.04 23:22:00 -
[76] - Quote
Sliding should only be limited though for what suit you is if they added it in. Like a scout should slide further then a heavy or assault were a heavy should have a slightly less sliding range. As or Prone, I think it would be the worse thing to add in a game like this. The movement speed of getting up from prone would leave you so open and you could be easily killed why getting up. Gotta remember Dust is a tactical shooter also. So yes it's meant to be slower paced. Why make it even slower by adding in prone to it?
Anyways +1 for sliding. |
Celix Kitannen
Covenant Security Solutions
12
|
Posted - 2012.07.05 00:35:00 -
[77] - Quote
Don't get me wrong, I'm 100% in for prone, I'm a scout/sniper- laying down and humping a hill is in my blood. If you put prone in you'd have to figure out how to limit it to suits. I mean, c'mon, a heavy with a forge gun laying down? Why, and then WTF! Prone won't be "Scout" specific.
*Miniature Derail* It's called SCOUT! Scout means advanced observation. It means AHEAD of everyone else, not laying on a hill watching everyone run in front of you. Have you ever heard of Force Recon? Advanced Scout? Marksman? Direct Action? Ninjas? They're offensive, front line, and behind line roles. If there was a quick firing sniper rifle (ala Dragunov) then I'd be right next to any assault trooper providing cover fire and objective denial. As it is I've got the single fire assault rifle variant on a FORCE RECON fitting to do just that.
A shotgun is not a 1shot kill weapon unless you're within 5 feet and get a good hit. Do you know how many times people catch me at 20 yards and up? Know who wins? Take a guess but I'll give ya a hint, it's the dude with a smaller grouping. When I play with my shotgun I'm not even in the fight, I'm skittering around like a nervous rat from objective to objective actually trying to avoid people. The shotgun is simply the only weapon that could possibly get me out of a jam when I've got my back turned and someone gets too close. Here, read up on the "real world".Force Recon
If you're talking about sniping don't lump it in with Scout. Call it sniping because I've seen every suit from scout to heavy use a sniper fitting. Recon is observation, report, surveillance. Scout is advanced party, observation, objective denial, and precision objective denial. Sniping is observation, surgical removal of key individuals, and mostly suppressing fire. You're talking about sniping. There is also no "class" in Dust. There are combat roles, check your character sheet, it doesn't say "classes". However you want to accomplish your role is up to that player. Everyone else has to adapt or die. Need I go on?
The only reason I've got issues with prone is it historically gets the sniping builds nerfed in the first few months of play. If you're in a good corp they won't let everyone lay on a hill just outside the spawn, or tote around long rifles, so that's not my argument. I just don't want it added so just as I get used to it everyone else cries about how cheap it is for snipers to use and then sniper damage and accuracy gets blown to smithereens.
*Apologies for the rant/derailing of the thread*
After thinking about this, and talking to my Dust mates about it- if the sliding is kept to a minimum (one slide per stamina bar, not 2 or 3) and the slide distance is proportional to weight of the toon. Then yes,
+1 for sliding.
I'd like to see it kept to prone once the slide is done, but if not we'll just have to deal with it. I suppose you should shoot at their feet at that point anyway, lol. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 01:02:00 -
[78] - Quote
force recon is different in EVE universe, that'll be the cloaking and being able to get past enemy lines.
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Covert ops are just small ships that can cloak and are hidden from scans, used as scouts in fleets to know whats on the other side of a gate.
but in relation to an FPS, they would be cloaking and going to objective, unable to fire while cloaked for balance purposes, but that's covered in a friends thread: https://forums.dust514.com/default.aspx?g=posts&m=137323#post137323 POST THERE FOR CLOAK IDEAS TO NOT CLUTTER THIS THREAD ( thanks )
cloaking would allow the relay of intel without having prone.
No problem for the rant/derail, but you brought it back. Kinda. lol
Prone when the slide is done doesn't make sense to me, the slide i'm talking about is like feet first so you would be backwards prone if you stopped like that.
Thanks for input though, any is good. |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.07.05 01:44:00 -
[79] - Quote
imo no prone or football sliding ..due to the fact that you really dont want to have prone snipers with cloaking devices, invisible lying down snipers O_O |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.05 01:48:00 -
[80] - Quote
Cool instead of going prone to tea bagg or do the duggie on someones face I can slide it home and grind it in their face. I lol at the thought of a fat suit sliding and coming to a screeching hault and tearing a whole in their britches. |
|
Bob Deorum
15
|
Posted - 2012.07.05 05:27:00 -
[81] - Quote
as long as they make it so you cannot fire when sliding i am down with it haha |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 05:37:00 -
[82] - Quote
Darkz azurr wrote:imo no prone or football sliding ..due to the fact that you really dont want to have prone snipers with cloaking devices, invisible lying down snipers O_O
Football sliding? I was thinking like a baseball player going in for home but stopping in crouch. |
Slick Vulpes
Seituoda Taskforce Command Caldari State
5
|
Posted - 2012.07.05 16:13:00 -
[83] - Quote
RolyatDerTeufel wrote:Darkz azurr wrote:imo no prone or football sliding ..due to the fact that you really dont want to have prone snipers with cloaking devices, invisible lying down snipers O_O Football sliding? I was thinking like a baseball player going in for home but stopping in crouch.
Why would they use a football slide. We are talking about sliding into cover, not sliding to take the running back out.
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.05 16:43:00 -
[84] - Quote
Nick Phantom wrote:Does it slow the game down? It didn't in COD. It hasn't in a lot of other games. It won't in this game.
I was one of the people saying this, but I specifically mentioned that it doesn't HAVE to slow the game down.
Slowing the game down is one possible outcome (and it HAS happened in some games with a prone option). The other possible outcome is the introduction of cheap exploits of the system. Usually these result in players going prone in CQC or switching to prone in mid-air and exploiting the system to be near-invulnerable.
While it's probably technically possible, I'm yet to see (or even hear about) a single game that has neither of those problems. You also don't get BOTH problems, because the causes for them are mutually exclusive, but having either one is a negative for many games.
As for the argument that slowing the game down isn't a bad thing? For some games it may not be. But with how this game is shaping up, and with some of the already-confirmed future developments, it would DEFINITELY cause problems to slow it down as much as a slow-paced prone system would. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 17:32:00 -
[85] - Quote
Garrett Blacknova wrote:Nick Phantom wrote:Does it slow the game down? It didn't in COD. It hasn't in a lot of other games. It won't in this game. I was one of the people saying this, but I specifically mentioned that it doesn't HAVE to slow the game down. Slowing the game down is one possible outcome (and it HAS happened in some games with a prone option). The other possible outcome is the introduction of cheap exploits of the system. Usually these result in players going prone in CQC or switching to prone in mid-air and exploiting the system to be near-invulnerable. While it's probably technically possible, I'm yet to see (or even hear about) a single game that has neither of those problems. You also don't get BOTH problems, because the causes for them are mutually exclusive, but having either one is a negative for many games. As for the argument that slowing the game down isn't a bad thing? For some games it may not be. But with how this game is shaping up, and with some of the already-confirmed future developments, it would DEFINITELY cause problems to slow it down as much as a slow-paced prone system would.
Good post of why Prone shouldn't be in Dust514.
/derailed
but thanks for bumping lol
Back to sliding! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.05 17:38:00 -
[86] - Quote
RolyatDerTeufel wrote:Back to sliding!
I'm definitely in favour of sliding. Not sure whether you should be "no shooting" or "impractical no-aim shooting" during the move, but definitely no ability to consistently hit a target while sliding. I also agree with the people saying movement speed (which is mostly influenced by your Dropsuit choice) should alter how far you can slide. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 23:51:00 -
[87] - Quote
Garrett Blacknova wrote:RolyatDerTeufel wrote:Back to sliding! I'm definitely in favour of sliding. Not sure whether you should be "no shooting" or "impractical no-aim shooting" during the move, but definitely no ability to consistently hit a target while sliding. I also agree with the people saying movement speed (which is mostly influenced by your Dropsuit choice) should alter how far you can slide.
I do like that possibility of just spray firing your weapon as you slide maybe.
Although depending on how you do a slide, only one hand might be available to fire, making it incredibly inaccurate.
Could be something CCP should look at. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 08:06:00 -
[88] - Quote
No more feed back?
I know someone's opinion isn't shown here. So don't just read, post up your feedback on sliding, how to balance it or whatever. |
Khun-Al
135
|
Posted - 2012.07.06 10:43:00 -
[89] - Quote
Weather could have an effect on the sliding distance. If it rains the distance could be x1,3 or something similar. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.06 11:42:00 -
[90] - Quote
ppl complain about strafe speed and how they cant track targets but want gimmicky sliding and shootin and ppl wonder why FPS genre is so much **** these days |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 18:23:00 -
[91] - Quote
Khun-Al wrote:Weather could have an effect on the sliding distance. If it rains the distance could be x1,3 or something similar.
That's actually a cool idea, if it's muddy from rain or something make you slide further or faster.
Wonder what weather we can see in dust... i'll have to look for another thread about that.
Quote:ppl complain about strafe speed and how they cant track targets but want gimmicky sliding and shootin and ppl wonder why FPS genre is so much **** these days
Strafe speed is fine right now. it's hard to get assault suits for me sometimes. and people not tracking targets is their own fault.
I don't any other game that has such a feature that I'm envisioning... |
Sebastian Amlacher
13
|
Posted - 2012.07.06 18:42:00 -
[92] - Quote
Here is a thread about this thema too.
Movement ideas
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 18:44:00 -
[93] - Quote
Sebastian Amlacher wrote:
Thanks. but You should've linked my thread there. This one is much older, but i'll do it now. Thanks again! |
JONLUK167
Crux Special Tasks Group Gallente Federation
18
|
Posted - 2012.07.06 19:30:00 -
[94] - Quote
Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol
to hell with this jumping thats a halo thing are we MERCS or MEN IN TIGHTS |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.06 20:47:00 -
[95] - Quote
RolyatDerTeufel wrote:Khun-Al wrote:Weather could have an effect on the sliding distance. If it rains the distance could be x1,3 or something similar. That's actually a cool idea, if it's muddy from rain or something make you slide further or faster. Wonder what weather we can see in dust... i'll have to look for another thread about that. Quote:ppl complain about strafe speed and how they cant track targets but want gimmicky sliding and shootin and ppl wonder why FPS genre is so much **** these days Strafe speed is fine right now. it's hard to get assault suits for me sometimes. and people not tracking targets is their own fault. I don't any other game that has such a feature that I'm envisioning...
its still a dumb idea ppl complain about simple BASIC things like strafe and jumpin but u wanna add gimmicks?
and lol @ strafing is fine not sure if srs |
iGlassJaw
Zumari Force Projection Caldari State
14
|
Posted - 2012.07.06 20:50:00 -
[96] - Quote
Hey let's add dolphin diving with that slide...
slide, dolphin dive, prone drop shot...THAT'S A STUPID IDEA!
While we're on stupid ideas, I think killstreaks would be a good addition. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 21:01:00 -
[97] - Quote
Mavado V Noriega wrote:
its still a dumb idea ppl complain about simple BASIC things like strafe and jumpin but u wanna add gimmicks?
and lol @ strafing is fine not sure if srs
If they want to complain about strafing and jumping while there is a stamina bar for limited jumping oh well, it's gonna happen no matter what.
Strafing is fine, you've never had a firefight last over a min (which is long in a game like this) with an assault that was going back and forth just enough for your fire to not hit him much?
Quote:Hey let's add dolphin diving with that slide...
slide, dolphin dive, prone drop shot...THAT'S A STUPID IDEA!
While we're on stupid ideas, I think killstreaks would be a good addition. ^^ great feedback example.
So far there is much support for sliding and none for prone/dropshots/dolphin dive.
Thanks. |
iGlassJaw
Zumari Force Projection Caldari State
14
|
Posted - 2012.07.06 21:22:00 -
[98] - Quote
RolyatDerTeufel wrote:Mavado V Noriega wrote:
its still a dumb idea ppl complain about simple BASIC things like strafe and jumpin but u wanna add gimmicks?
and lol @ strafing is fine not sure if srs
If they want to complain about strafing and jumping while there is a stamina bar for limited jumping oh well, it's gonna happen no matter what. Strafing is fine, you've never had a firefight last over a min (which is long in a game like this) with an assault that was going back and forth just enough for your fire to not hit him much? Quote:Hey let's add dolphin diving with that slide...
slide, dolphin dive, prone drop shot...THAT'S A STUPID IDEA!
While we're on stupid ideas, I think killstreaks would be a good addition. ^^ great feedback example. So far there is much support for sliding and none for prone/dropshots/dolphin dive. Thanks.
I actually couldn't tell if you were serious...
You said you could barely shoot assault suits as it is???...but you want to add sliding for some reason? They nerfed strafing so people with ****** gun game, and no skill wouldn't cry about not being able to shoot people...but yet here you are wanting to add something that will make it harder to shoot people.
WTF do you casual gamers want? Really...
You people come in here recommending the dumbest **** ever, and the devs listen to you LOL.
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 21:32:00 -
[99] - Quote
iGlassJaw wrote:
I actually couldn't tell if you were serious...
You said you could barely shoot assault suits as it is???...but you want to add sliding for some reason? They nerfed strafing so people with ****** gun game, and no skill wouldn't cry about not being able to shoot people...but yet here you are wanting to add something that will make it harder to shoot people.
WTF do you casual gamers want? Really...
You people come in here recommending the dumbest **** ever, and the devs listen to you LOL.
Casual. LMFAO
I can barely get smart assault suits users. I want something that allows a fun tactical game. It'd actually make it pretty easy to predict motion when they go down for a slide. it's not like you can slide and change directions in the middle of it. If anything someone without gun game could easily kill someone that trys to slide in a firefight.
I'm wanting it so you can do it out of firefights. sure some interesting things would pop up for in firefights but thats how it's gonna be for anything they ever add in. |
iGlassJaw
Zumari Force Projection Caldari State
14
|
Posted - 2012.07.06 21:44:00 -
[100] - Quote
RolyatDerTeufel wrote:iGlassJaw wrote:
I actually couldn't tell if you were serious...
You said you could barely shoot assault suits as it is???...but you want to add sliding for some reason? They nerfed strafing so people with ****** gun game, and no skill wouldn't cry about not being able to shoot people...but yet here you are wanting to add something that will make it harder to shoot people.
WTF do you casual gamers want? Really...
You people come in here recommending the dumbest **** ever, and the devs listen to you LOL.
Casual. LMFAO I can barely get smart assault suits users. I want something that allows a fun tactical game. It'd actually make it pretty easy to predict motion when they go down for a slide. it's not like you can slide and change directions in the middle of it. If anything someone without gun game could easily kill someone that trys to slide in a firefight. I'm wanting it so you can do it out of firefights. sure some interesting things would pop up for in firefights but thats how it's gonna be for anything they ever add in.
If you can't get assault players right now, then your opinion or suggestions are void. Your skill in this game is sorry to say, lacking, so I consider you to be a casual gamer making suggestions about a game that requires skill to play...skill that you obviously don't have.
What people do is instead of raising their gaming skill, they cry to nerf stuff, or add things to make the game cheap. Nerfing the strafe was good for you, but sliding away like a girl is fine? LOOOOOL
Casual gamers ftw. |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 21:48:00 -
[101] - Quote
iGlassJaw wrote: If you can't get assault players right now, then your opinion or suggestions are void. Your skill in this game is sorry to say, lacking, so I consider to a casual gamer making suggestions about a game that requires skill to play.
What people do is instead of raising their gaming skill, they cry to nerf stuff, or add things to make the game cheap. Nerfing the strafe was good for you, but sliding away like a girl is fine? LOOOOOL
Casual gamers ftw.
Stay out of my thread if you don't like idea, you've already expressed your opinion, now you're just trying to flame me, thanks but gtfo.
|
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2012.07.06 21:49:00 -
[102] - Quote
Slick Vulpes wrote:
Wagon, bus, clown car, truck. It doesn't matter what you call it as long as people think it is a good idea and it will work.
Plus if you think it's a bad idea and don't have a reason then why post. Where's my facepalm when I need it.
i dont think its a good idea thats why i quoted that guy and made a post dumb ass. |
iGlassJaw
Zumari Force Projection Caldari State
14
|
Posted - 2012.07.06 22:14:00 -
[103] - Quote
RolyatDerTeufel wrote:iGlassJaw wrote: If you can't get assault players right now, then your opinion or suggestions are void. Your skill in this game is sorry to say, lacking, so I consider to a casual gamer making suggestions about a game that requires skill to play.
What people do is instead of raising their gaming skill, they cry to nerf stuff, or add things to make the game cheap. Nerfing the strafe was good for you, but sliding away like a girl is fine? LOOOOOL
Casual gamers ftw.
Stay out of my thread if you don't like idea, you've already expressed your opinion, now you're just trying to flame me, thanks but gtfo.
How am I flaming you by calling you a casual gamer? Stay out of your thread? LOL...this is the internet sir. I'm telling you the truth, plain and simple. Not my fault you get butthurt over it.
None skilled players should have no opinion in a game that is suppose to involve skill. But hey, everyone and their mother got a beta key, so by all means, let's suggest everything possible to make the game easy and cheesy like some other FPS out there. It's working, because devs listens to the masses instead of the people that actually know what will improve the game.
Sad but true. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.06 22:31:00 -
[104] - Quote
RolyatDerTeufel wrote:iGlassJaw wrote:
I actually couldn't tell if you were serious...
You said you could barely shoot assault suits as it is???...but you want to add sliding for some reason? They nerfed strafing so people with ****** gun game, and no skill wouldn't cry about not being able to shoot people...but yet here you are wanting to add something that will make it harder to shoot people.
WTF do you casual gamers want? Really...
You people come in here recommending the dumbest **** ever, and the devs listen to you LOL.
Casual. LMFAO I can barely get smart assault suits users. I want something that allows a fun tactical game. It'd actually make it pretty easy to predict motion when they go down for a slide. it's not like you can slide and change directions in the middle of it. If anything someone without gun game could easily kill someone that trys to slide in a firefight. I'm wanting it so you can do it out of firefights. sure some interesting things would pop up for in firefights but thats how it's gonna be for anything they ever add in.
..........................................................................and sliding makes it tactical? dafuq
past couple threads ive seen ppl requesting sliding, one requested a ******* motorcycle like wtf goes through ppls head when they play this game and think of ways to improve it. The standard shooting is still hit an miss, sometimes i still gotta lead shots with the hit detection supposedly fixed |
iGlassJaw
Zumari Force Projection Caldari State
14
|
Posted - 2012.07.06 22:34:00 -
[105] - Quote
Mavado V Noriega wrote:RolyatDerTeufel wrote:iGlassJaw wrote:
I actually couldn't tell if you were serious...
You said you could barely shoot assault suits as it is???...but you want to add sliding for some reason? They nerfed strafing so people with ****** gun game, and no skill wouldn't cry about not being able to shoot people...but yet here you are wanting to add something that will make it harder to shoot people.
WTF do you casual gamers want? Really...
You people come in here recommending the dumbest **** ever, and the devs listen to you LOL.
Casual. LMFAO I can barely get smart assault suits users. I want something that allows a fun tactical game. It'd actually make it pretty easy to predict motion when they go down for a slide. it's not like you can slide and change directions in the middle of it. If anything someone without gun game could easily kill someone that trys to slide in a firefight. I'm wanting it so you can do it out of firefights. sure some interesting things would pop up for in firefights but thats how it's gonna be for anything they ever add in. ..........................................................................and sliding makes it tactical? dafuq past couple threads ive seen ppl requesting sliding, one requested a fuckin motorcycle like wtf goes through ppls head when they play this game and think of ways to improve it. The standard shooting is still hit an miss, sometimes i still gotta lead shots with the hit detection supposedly fixed
I lol'd IRL when i read the motorcycle suggestion hahahaha
this place is good for a few laughs...having actual ideas and suggestions? Not so much
|
GunNut NinetyTwo
Algintal Core Gallente Federation
1
|
Posted - 2012.07.06 23:35:00 -
[106] - Quote
Sliding would, as I see it, allow for smoother gameplay.. I often run from cover to cover (I'm tactical, so sue me) and a sliding ability would make it a lot easier to run to a cover at short to medium distance from where you are..
People talking about this being a gimmick seems ridiculous to me.. Sliding into cover is tactical movement, whether you like it or not and it would be a great addition to this already awesome game! |
iGlassJaw
Zumari Force Projection Caldari State
14
|
Posted - 2012.07.07 00:06:00 -
[107] - Quote
GunNut NinetyTwo wrote:Sliding would, as I see it, allow for smoother gameplay.. I often run from cover to cover (I'm tactical, so sue me) and a sliding ability would make it a lot easier to run to a cover at short to medium distance from where you are..
People talking about this being a gimmick seems ridiculous to me.. Sliding into cover is tactical movement, whether you like it or not and it would be a great addition to this already awesome game!
LOL..."tactical"... I thought strafing was tactical...but they nerfed that...so let's slide now, brilliant. I don't think people see how stupid that would be... "hey i'm getting shot, let me slide and run...slide and run...slide and run..." that sh*t's gonna be abused till people call for a nerf on a gimmick...and THAT would be the funniest part.
If you're having a hard time killing people wearing assault suits as the noob above, you really think you'll be able to kill them if they sliding now? THINK PEOPLE. |
GunNut NinetyTwo
Algintal Core Gallente Federation
1
|
Posted - 2012.07.07 00:24:00 -
[108] - Quote
iGlassJaw wrote:GunNut NinetyTwo wrote:Sliding would, as I see it, allow for smoother gameplay.. I often run from cover to cover (I'm tactical, so sue me) and a sliding ability would make it a lot easier to run to a cover at short to medium distance from where you are..
People talking about this being a gimmick seems ridiculous to me.. Sliding into cover is tactical movement, whether you like it or not and it would be a great addition to this already awesome game! LOL..."tactical"... I thought strafing was tactical...but they nerfed that...so let's slide now, brilliant. I don't think people see how stupid that would be... "hey i'm getting shot, let me slide and run...slide and run...slide and run..." that sh*t's gonna be abused till people call for a nerf on a gimmick...and THAT would be the funniest part. If you're having a hard time killing people wearing assault suits as the noob above, you really think you'll be able to kill them if they sliding now? THINK PEOPLE.
Funny how I never said anything about having problems hitting people... I don't.
And as many others have said, you should lose so much stamina (maybe even depleting it completely) so you wouldn't be able to run after sliding..
Sliding would end in a crouching pose, because it's meant to be used to get to cover, and not to just slide all over the place.. |
iGlassJaw
Zumari Force Projection Caldari State
14
|
Posted - 2012.07.07 00:30:00 -
[109] - Quote
GunNut NinetyTwo wrote:iGlassJaw wrote:GunNut NinetyTwo wrote:Sliding would, as I see it, allow for smoother gameplay.. I often run from cover to cover (I'm tactical, so sue me) and a sliding ability would make it a lot easier to run to a cover at short to medium distance from where you are..
People talking about this being a gimmick seems ridiculous to me.. Sliding into cover is tactical movement, whether you like it or not and it would be a great addition to this already awesome game! LOL..."tactical"... I thought strafing was tactical...but they nerfed that...so let's slide now, brilliant. I don't think people see how stupid that would be... "hey i'm getting shot, let me slide and run...slide and run...slide and run..." that sh*t's gonna be abused till people call for a nerf on a gimmick...and THAT would be the funniest part. If you're having a hard time killing people wearing assault suits as the noob above, you really think you'll be able to kill them if they sliding now? THINK PEOPLE. Funny how I never said anything about having problems hitting people... I don't. And as many others have said, you should lose so much stamina (maybe even depleting it completely) so you wouldn't be able to run after sliding.. Sliding would end in a crouching pose, because it's meant to be used to get to cover, and not to just slide all over the place..
Funny how I didn't say it was you.
You can still run without using stamina...not sprint...people will still abuse it...slide and knife...slide and run...
you forget the modules in game to boost stamina? to boost melee? Would be nice seeing scouts sliding and knifing people all over the place...real tactical indeed.
lol commando perk making an appearance in DUST.... i love it |
GunNut NinetyTwo
Algintal Core Gallente Federation
1
|
Posted - 2012.07.07 00:36:00 -
[110] - Quote
iGlassJaw wrote:GunNut NinetyTwo wrote:iGlassJaw wrote:GunNut NinetyTwo wrote:Sliding would, as I see it, allow for smoother gameplay.. I often run from cover to cover (I'm tactical, so sue me) and a sliding ability would make it a lot easier to run to a cover at short to medium distance from where you are..
People talking about this being a gimmick seems ridiculous to me.. Sliding into cover is tactical movement, whether you like it or not and it would be a great addition to this already awesome game! LOL..."tactical"... I thought strafing was tactical...but they nerfed that...so let's slide now, brilliant. I don't think people see how stupid that would be... "hey i'm getting shot, let me slide and run...slide and run...slide and run..." that sh*t's gonna be abused till people call for a nerf on a gimmick...and THAT would be the funniest part. If you're having a hard time killing people wearing assault suits as the noob above, you really think you'll be able to kill them if they sliding now? THINK PEOPLE. Funny how I never said anything about having problems hitting people... I don't. And as many others have said, you should lose so much stamina (maybe even depleting it completely) so you wouldn't be able to run after sliding.. Sliding would end in a crouching pose, because it's meant to be used to get to cover, and not to just slide all over the place.. Funny how I didn't say it was you. You can still run without using stamina...not sprint...people will still abuse it...slide and knife...slide and run... you forget the modules in game to boost stamina? to boost melee? Would be nice seeing scouts sliding and knifing people all over the place...real tactical indeed.
Yeah well.. there's always gonna be people who take advantage of great features in a game.. that doesn't mean that the rest of us should suffer because of it. Obviously there's a lot of support for this feature and I think it would be a great addition to the game. |
|
iGlassJaw
Zumari Force Projection Caldari State
14
|
Posted - 2012.07.07 00:40:00 -
[111] - Quote
GunNut NinetyTwo wrote:iGlassJaw wrote:GunNut NinetyTwo wrote:iGlassJaw wrote:GunNut NinetyTwo wrote:Sliding would, as I see it, allow for smoother gameplay.. I often run from cover to cover (I'm tactical, so sue me) and a sliding ability would make it a lot easier to run to a cover at short to medium distance from where you are..
People talking about this being a gimmick seems ridiculous to me.. Sliding into cover is tactical movement, whether you like it or not and it would be a great addition to this already awesome game! LOL..."tactical"... I thought strafing was tactical...but they nerfed that...so let's slide now, brilliant. I don't think people see how stupid that would be... "hey i'm getting shot, let me slide and run...slide and run...slide and run..." that sh*t's gonna be abused till people call for a nerf on a gimmick...and THAT would be the funniest part. If you're having a hard time killing people wearing assault suits as the noob above, you really think you'll be able to kill them if they sliding now? THINK PEOPLE. Funny how I never said anything about having problems hitting people... I don't. And as many others have said, you should lose so much stamina (maybe even depleting it completely) so you wouldn't be able to run after sliding.. Sliding would end in a crouching pose, because it's meant to be used to get to cover, and not to just slide all over the place.. Funny how I didn't say it was you. You can still run without using stamina...not sprint...people will still abuse it...slide and knife...slide and run... you forget the modules in game to boost stamina? to boost melee? Would be nice seeing scouts sliding and knifing people all over the place...real tactical indeed. Yeah well.. there's always gonna be people who take advantage of great features in a game.. that doesn't mean that the rest of us should suffer because of it. Obviously there's a lot of support for this feature and I think it would be a great addition to the game.
Allot of people liked the strafing the way it was also, but guess what? People cried about not being able to shoot sh*t because they're crappy players. So now instead of having a decent strafing speed, we suggest sliding as a tactical thing to do...smh. Well whatever, CCP seems to be listening to all the noob sh*t being mentioned, so why not this. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.07 03:03:00 -
[112] - Quote
GunNut NinetyTwo wrote:Sliding would, as I see it, allow for smoother gameplay.. I often run from cover to cover (I'm tactical, so sue me) and a sliding ability would make it a lot easier to run to a cover at short to medium distance from where you are..
People talking about this being a gimmick seems ridiculous to me.. Sliding into cover is tactical movement, whether you like it or not and it would be a great addition to this already awesome game!
|
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.07.07 03:54:00 -
[113] - Quote
A Gears of War style cover system WOULD be amusing, I can see people abusing such a system badly though, with some cowards blind firing from cover and never moving except to slide from cover to cover, of course I can also very easily see such a slide ending with you right on top of a remote explosive, or taking a forge round to the face with no way to dodge the blast during the animation.
I'll give sliding and cover a tenative +1 for a closer look, but as an idea to be scrapped promptly if the coding on it turns out to be a major pain in the ass for the devs. |
Mordu's Spy
Doomheim
40
|
Posted - 2012.07.07 18:46:00 -
[114] - Quote
Corvus Ravensong wrote:A Gears of War style cover system WOULD be amusing, I can see people abusing such a system badly though, with some cowards blind firing from cover and never moving except to slide from cover to cover, of course I can also very easily see such a slide ending with you right on top of a remote explosive, or taking a forge round to the face with no way to dodge the blast during the animation.
I'll give sliding and cover a tenative +1 for a closer look, but as an idea to be scrapped promptly if the coding on it turns out to be a major pain in the ass for the devs.
Cover system with firing around a corner or over a barrier? No, that just makes it even more impossible to kill anyone.
Sliding would be okay if done where it just slides in a single direction. no snap to cover. or cover system, this has shields to hide behind. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.09 01:54:00 -
[115] - Quote
Bumping, anymore feedback or suggestions on Sliding in Dust514? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.09 02:08:00 -
[116] - Quote
Sliding with a cover system would be interesting, I never played an FPS that had cover based shooting in multiplayer before, and I think it would be interesting at the very least. Something about that seems like it would be more authentic then bunnyhopping. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.09 02:35:00 -
[117] - Quote
Seeker of Cheese wrote:Ugh, bunny hop. I'd love to get one of the proponents of that "tactic" on a paintball field and have them try that.
Paint ball, hell, I'd like to see them do it in a tactical training environment with Simunitions ( 5.56 is about198 m/second, ouch).
Mordu's Spy wrote:
Cover system with firing around a corner or over a barrier? No, that just makes it even more impossible to kill anyone.
Sliding would be okay if done where it just slides in a single direction. no snap to cover. or cover system, this has shields to hide behind.
I'd like to see a slide system/movement. One direction with no snap to cover. Also, let it eat Stamina like a fat kid on a buffet. You can only slide with a large amount of stamina and it eats it up to zero. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.09 02:42:00 -
[118] - Quote
Fuma Centuri wrote:Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol Easy. Just force the player to a full stop at the end of a slide. After each slide you need 1 second to stand up and start moving, your stamina is decreased by a lot and you won't be able to do it twice in a row without a high-stamina fitting.
1 second probably doesn't seem like much, but in fast paced gameplay, that would get you killed.
I do really like the idea of a slide though. Fluid movement options like hoping over boxes and such like if BF3 might be very nice. I don't want this game to be a BF3 clone by any means, just a good example for movement options. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.09 03:00:00 -
[119] - Quote
Thanks for all the feed back so far. |
Indy Strizer
Pink Fluffy Bounty Hunterz RISE of LEGION
52
|
Posted - 2012.07.09 03:55:00 -
[120] - Quote
I'd love to have sliding in this game.
I used to slide in farcry2 as I traveled between cover to minimize my "size" so others had a harder time trying to hit me, I feel neutered without it in other FPS games, but that's just me. |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 00:10:00 -
[121] - Quote
Bumping for recent interest in sliding i saw in General discussions.
I personally think sliding is looking good. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.18 00:13:00 -
[122] - Quote
----->Slides while firing blindly and inaccurately into a crowd of red dots------> |
EVICER
63
|
Posted - 2012.07.18 00:31:00 -
[123] - Quote
CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) please lord an all that is holy......shakes head..please no.I feel sick all the sudden.People sliding around as soon as they get shot at.180 turn arounds or people combo this maneuver with jumping.If you consider this please dont allow shooting at he same time as this animation...omg I see the abuse now.
sprint slide jumping...omg might as well just rock the Scout with an smg an knife skills maxed out. As I slide through the 3 of you after sprinting at you blasting the whole time and end the slide with a jump 180 for good measure grenade toss.....BOOM,OR on the slide past planting c4 on one of you. I would pown all,if you allow this..I would become the hardest target to hit ever....dont allow this. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 01:33:00 -
[124] - Quote
EVICER wrote:CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) please lord an all that is holy......shakes head..please no.I feel sick all the sudden.People sliding around as soon as they get shot at.180 turn arounds or people combo this maneuver with jumping.If you consider this please dont allow shooting at he same time as this animation...omg I see the abuse now. sprint slide jumping...omg might as well just rock the Scout with an smg an knife skills maxed out. As I slide through the 3 of you after sprinting at you blasting the whole time and end the slide with a jump 180 for good measure grenade toss.....BOOM,OR on the slide past planting c4 on one of you. I would pown all,if you allow this..I would become the hardest target to hit ever....dont allow this.
That's alot of stamina that even scout suits don't have... even with upgrades. but i see your point, but it allows for interesting engagements and awesome counters.
and i don't know about the firing while sliding either, doesn't seem balanced if it allows you to fire while your hitbox is that small. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.18 08:00:00 -
[125] - Quote
RolyatDerTeufel wrote:EVICER wrote:CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) please lord an all that is holy......shakes head..please no.I feel sick all the sudden.People sliding around as soon as they get shot at.180 turn arounds or people combo this maneuver with jumping.If you consider this please dont allow shooting at he same time as this animation...omg I see the abuse now. sprint slide jumping...omg might as well just rock the Scout with an smg an knife skills maxed out. As I slide through the 3 of you after sprinting at you blasting the whole time and end the slide with a jump 180 for good measure grenade toss.....BOOM,OR on the slide past planting c4 on one of you. I would pown all,if you allow this..I would become the hardest target to hit ever....dont allow this. That's alot of stamina that even scout suits don't have... even with upgrades. but i see your point, but it allows for interesting engagements and awesome counters. and i don't know about the firing while sliding either, doesn't seem balanced if it allows you to fire while your hitbox is that small.
whoah whoah whooooooooah . Easy there cow-boys !
Sliding ? Already a bad idea imo. Sliding AND firing ? Remember Brink ? the broken game. VERY BAD idea.
Seriously, adding a prone option seems pretty normal. but sliding ? You'll get massive shitload of new bugs, shitload of "sliders suckers" etc... and the game will end up being a fest of scout with stamina lvl 5, stamina boosters sliding all around.
PLEASE, forget about this. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 19:44:00 -
[126] - Quote
Laurent Cazaderon wrote: whoah whoah whooooooooah . Easy there cow-boys !
Sliding ? Already a bad idea imo. Sliding AND firing ? Remember Brink ? the broken game. VERY BAD idea.
Seriously, adding a prone option seems pretty normal. but sliding ? You'll get massive shitload of new bugs, shitload of "sliders suckers" etc... and the game will end up being a fest of scout with stamina lvl 5, stamina boosters sliding all around.
PLEASE, forget about this.
Sliding in Brink = Defferent Devs
Different ideas and mechanic to do it, if CCP ever decide to do it. I don't totally agree with firing while sliding but it could be interesting if they ever think of something like that. Bugs are bugs, they can be found and fixed.
Prone seems like a 'normal' thing to have, but I really don't see any reason to add that.
Sliding gives you a small hit box while getting you to cover, but eat away at stamina, (balancing point) puts you in a set path (balancing point)
My idea, was to stop in crouch, which could also be balancing point, cause of the slow mobility there unless they get used to the movement and getting up from it, that's fine though to me, they will be easily hit if trying to do it around people. Also, the sliding all around wouldn't be a problem cause of the sprint required, would take enough time to get back to sprint that you should be able to put the person down. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.19 02:45:00 -
[127] - Quote
I think sliding could work and add to the gameplay. It feels 'Dustlike' to me and seems like a reasonable tactic for augmented armored infantry. I like that it doesn't look stupid like bunny hopping, it adds realism.
A few deal-breakers though:
- No shooting/throwing/activating from slide. No anything, just sliding.
- A slide has to use up most, maybe all of your stamina, regardless of how much stamina you have.
- Once you enter slide you are committed - no changing direction. Breaking out of slide early seems ok, but still with no stamina.
For the scout and the assault, slide distance should be based on speed at the moment of initiating slide.
For heavies, I'm imagining the 'slide' mechanic should invoke the exact opposite behavior: stationary tanking. The heavy suit should 'armadillo', down on it's knees, still upright but hunched over, helmet down and protected. This would reduce the size of the hit box slightly, and temporarily increase the resists while the heavy was in this protected stance. Stamina gets used up when the heavy gets back on his feet. Same mechanics as the other suits - no actions possible while executing the stance.
P.S. I agree with the poster above who said that this represents a lot of devtime. Sliding is a good idea, but i'm thinking it should be in game many patches down the road. Core mechanics come first. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 04:07:00 -
[128] - Quote
I think shooting (and ONLY shooting) is reasonable while sliding.
But with MASSIVE recoil and accuracy penalties so you may as well not be shooting even when you are.
And when I say "massive" I mean "I couldn't hit the side of a tank if I was IN it" levels of accuracy. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.23 13:46:00 -
[129] - Quote
Any more ideas from the new comers for this? |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.23 15:43:00 -
[130] - Quote
Garrett Blacknova wrote:I think shooting (and ONLY shooting) is reasonable while sliding.
But with MASSIVE recoil and accuracy penalties so you may as well not be shooting even when you are.
And when I say "massive" I mean "I couldn't hit the side of a tank if I was IN it" levels of accuracy.
Really if shooting while sliding it's that inaccurate why have it the first place?
Frankly if you don't like a feature juts say it and motivate your position/opinion, we all appreciate that ;) |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.07 11:09:00 -
[131] - Quote
[Could work like this]: Sprint + crouch = slide
Duration of slide based on mass of dropsuit (lighter dropsuits slide faster)
Sliding should be indefinite in steep areas until you're all the way down
Steepness should increase speed.
[Effects on guns]: 30% drop in accuracy
Pretty much all that's needed in my opinion. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.07 11:43:00 -
[132] - Quote
Probably already mentioned, but Tribes uses extensive sliding mechanics combined with jetpacks very successfully. The latest version is called Tribes: Ascend, and is F2P, so you can easily check it out if it's something you'd like.
I like it - Tribes 2 is one of my all-time favorite FPSs -, but it would require delicate balancing of different dropsuits. Depending on how it's implemented it might increase the pace of the game dramatically, make certain classes much more reliant on damage mitigation (armor) or avoidance (movement speed), and make it so much harder to hit the enemy. In a game which already requires quite a few hits for a kill, there would likely be a need for a damage buff to compensate. And damage buffs across the board mean further balancing.
I would prefer that the Devs concentrate on fixing the current gameplay and making a compelling FPS, rather than adding peripheral features at this point. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 00:37:00 -
[133] - Quote
I would like some more movement option rather than just crouch stand walk run or sprint. If sliding was properly limited to limit abuse it could be a useful part of the game like only sliding when your sprinting and make sprinting take time to get up to mmax speed. I personally would like a movement option while standing still suvh as doving but I could see how that would hurt gameplay. Movements like this shouldnt be limited to a single suit all suits should be able to do it just to diffrent degrees of success. |
Saint Panda
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.08.12 00:41:00 -
[134] - Quote
Forums Veteran wrote:Now, I personally am against a "cover system" in Dust 514.
Although, sliding (like seen in A Future Vision Trailer) would have helped me in multiple situations earlier today.
This would vary with dropsuit, scouts having a good sliding distance and speed. Decreasing with larger suits. and pretty much impossible with heavies.
Using the crouch button while sprinting could begin the slide and would take stamina. Ending the slide you could be in crouch.
Thoughts?
I'm all for sliding. Every player has a different play style, and sliding would help players so much if they were running away from someone. |
Shadeslayer Ebrithill
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.08.12 17:22:00 -
[135] - Quote
i would love to this slide feature added to the game. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.03 01:28:00 -
[136] - Quote
Bumping cause of interest in sliding from other threads i've recently read.
More ideas for this? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.03 01:58:00 -
[137] - Quote
sliding is dumb sad thing is........this thread got dev feedback smh dust goin places |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.03 02:06:00 -
[138] - Quote
Mavado V Noriega wrote:sliding is dumb sad thing is........this thread got dev feedback smh dust goin places
The fact Frame liked the idea doesn't mean he'll even bring it up to the people creating the animations and the stats and all the programing required to create such a feature. they'll be reading, of course, but they might also believe Dust doesn't need such a feature. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.03 02:11:00 -
[139] - Quote
oh trust me it doesnt last thing we need is more gimmicks rather have some features put in that actually useful tbh than seeing requests made for features that just honestly not needed |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.03 02:14:00 -
[140] - Quote
Mavado V Noriega wrote:oh trust me it doesnt last thing we need is more gimmicks rather have some features put in that actually useful tbh than seeing requests made for features that just honestly not needed
going a little off topic, but what kinda feature would you think is useful, and as trying to not going to far off topic, try to keep in regards to motion. |
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.03 02:21:00 -
[141] - Quote
I actually have to say that I like this idea. My knee jerk reaction is no, but if it is implemented properly than ya. |
BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.09.03 05:57:00 -
[142] - Quote
maybe heavy s could do a shoulder barge instead? |
Relkin Xel
Shattered Ascension
5
|
Posted - 2012.09.04 05:22:00 -
[143] - Quote
Replying for the +1. Sliding would be epic for those insanely dangerous attempts to run across big wide open areas being patrolled by turrets and tanks. |
Run you OVER
26
|
Posted - 2012.09.04 11:40:00 -
[144] - Quote
Ok, and while we are adding sliding, add a prone position and knockdown effects from explosions, knocking a player down when a nearby explosion hits. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 20:14:00 -
[145] - Quote
Run you OVER wrote:Ok, and while we are adding sliding, add a prone position and knockdown effects from explosions, knocking a player down when a nearby explosion hits.
I still don't see any reason for prone in Dust other then making counter sniping almost impossible. >.>
I could see the knockdown effects, the animation for being knocked down would need to be added but they got the animation for getting back up already here.. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.04 20:42:00 -
[146] - Quote
-1 nah |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.05 02:10:00 -
[147] - Quote
Well I mention sliding and some other stuff here and how it can be implemented in the most balanced way with plenty of ways to stop/not allow it to happen https://forums.dust514.com/default.aspx?g=posts&t=33819&find=unread |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.08 08:13:00 -
[148] - Quote
I still want sliding, as well as vaulting. |
Akira Zeta
Algintal Core Gallente Federation
7
|
Posted - 2012.09.08 13:44:00 -
[149] - Quote
Here are a few ideas that I believe could improve the game:
1. Vehicle controls should be altered. I believe the driving controls should be R2 to go forward, L2 to reverse, left analog stick to steer, and the right analog stick to look around. Keep triangle to switch seats.
2. It is much too slow to switch to the sidearm. I actually wish it wasn't mapped to R2 as well. Triangle would be much better. Make the right analog stick switch stance. L2 melee and R2 grenade.
3. The reload animations are a bit too long in my opinion.
4. I think the maps should look different based on the atmosphere of the planet. Fire, Ice, Forest, Desert, Storms, Snow. You could also have ancient cities, refineries, villages, architecture of the different cultures, mines, etc. Variety is always nice and should set the maps apart.
5. All the classes should have unique weapons and abilities that help the team. Assault is useless right now.
6. Additional cosmetic variety between classes and enemies. Should be able to look at player and tell what class they are playing.
7. Aim assist and voice chat should be enabled by default.
8. Higher default looking sensitivity.
9. Camera should be farther away from character in HQ.
10. Improve textures and effects
11. Grenade indicator for friendly and enemy grenades. Make indicator different colors.
12. Hit boxes need to be adjusted.
13. Reloading while running would be great.
14. Stamina meter is a bit annoying, would prefer unlimited sprint.
15. Hold breath while sniping if not already possible.
16. More class based game play similar to battlefield but on a greater level so people work together more.
17. Engineers can build temporary structures such as gun turrets
18. Press down to open a scroll wheel to select a vehicle or structure with analog stick. Look to Star Hawk for inspiration.
19. Traditional menu would be nice with a server browser and from there you can choose to go your HQ. Would have all the features and options available when you press start. HQ feels sort of gimmicky to me since its so small.
20. Orbital drop system for spawning would be awesome. I know it is in both Section 8 and Star Hawk but it makes sense in this game since you are working for the Eve Online players.
I have a feeling this is going to be an awesome game when all is said and done. :) |
Autarch Reaver
Zumari Force Projection Caldari State
9
|
Posted - 2012.09.08 17:54:00 -
[150] - Quote
If not sliding, I would like to see a crouched run. This coming from an Army Vet, crouch running isn't just exclusive to Gears of War. You'd keep a lower profile, although sprint at a lower pace. So, instead of just running upright behind cover, exposing your upper body/head, you can crouch run behind cover which would ensure survivability for maybe a few more seconds. |
|
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.08 18:10:00 -
[151] - Quote
Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol
No one is complaining about jumping.
oh and see sliding please. But I've got one change to your idea. When you press and HOLD down triangle while running, you slide. The rate that your stamina goes down is based on the suit.
This way if you slide you're going to use up all of your enegry. Thus making it so you can't spam the slide button. But you can choose to cancel it by releasing the slide button, or by doing shorter slides. With a good cooldown between slides of course. We don't want any SSBM wave dashing nonsense. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.08 18:16:00 -
[152] - Quote
EVICER wrote:CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) please lord an all that is holy......shakes head..please no.I feel sick all the sudden.People sliding around as soon as they get shot at.180 turn arounds or people combo this maneuver with jumping.If you consider this please dont allow shooting at he same time as this animation...omg I see the abuse now. sprint slide jumping...omg might as well just rock the Scout with an smg an knife skills maxed out. As I slide through the 3 of you after sprinting at you blasting the whole time and end the slide with a jump 180 for good measure grenade toss.....BOOM,OR on the slide past planting c4 on one of you. I would pown all,if you allow this..I would become the hardest target to hit ever....dont allow this.
This is simple. There is already a make this work, stop being so closed minded. Who says you're going to be allowed to jump out of a slide? Also for that matter unlike what I said above the slide distance could be set, and have a moment where the layer has to get back to his knees. Also you can only slide straight.
This mean if someone tries sliding right as you shoot them you just aim ahead to where they are going to stop/stuck and POP POP, they are dead. |
Varukan Crone
Hellstorm Inc League of Infamy
1
|
Posted - 2012.09.08 18:31:00 -
[153] - Quote
Suggestion that i would like to make to the Dust 514 team is trying to implement prone if possible that would be really helpful. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.08 19:16:00 -
[154] - Quote
Varukan Crone wrote:Suggestion that i would like to make to the Dust 514 team is trying to implement prone if possible that would be really helpful.
Many other threads for prone, this isn't one of them, thanks for the bump though.
I personally see no use of prone. |
THUNDERGROOVE
ZionTCD Legacy Rising
33
|
Posted - 2012.09.08 19:31:00 -
[155] - Quote
Would be cool if it took a ridiculous amount of stamina to pull off so people don't run around sliding to avoid getting shot |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.08 20:02:00 -
[156] - Quote
Akira Zeta wrote:Here are a few ideas that I believe could improve the game:
1. Vehicle controls should be altered. I believe the driving controls should be R2 to go forward, L2 to reverse, left analog stick to steer, and the right analog stick to look around. Keep triangle to switch seats.
2. It is much too slow to switch to the sidearm. I actually wish it wasn't mapped to R2 as well. Triangle would be much better. Make the right analog stick switch stance. L2 melee and R2 grenade.
3. The reload animations are a bit too long in my opinion.
4. I think the maps should look different based on the atmosphere of the planet. Fire, Ice, Forest, Desert, Storms, Snow. You could also have ancient cities, refineries, villages, architecture of the different cultures, mines, etc. Variety is always nice and should set the maps apart.
5. All the classes should have unique weapons and abilities that help the team. Assault is useless right now.
6. Additional cosmetic variety between classes and enemies. Should be able to look at player and tell what class they are playing.
7. Aim assist and voice chat should be enabled by default.
8. Higher default looking sensitivity.
9. Camera should be farther away from character in HQ.
10. Improve textures and effects
11. Grenade indicator for friendly and enemy grenades. Make indicator different colors.
12. Hit boxes need to be adjusted.
13. Reloading while running would be great.
14. Stamina meter is a bit annoying, would prefer unlimited sprint.
15. Hold breath while sniping if not already possible.
16. More class based game play similar to battlefield but on a greater level so people work together more.
17. Engineers can build temporary structures such as gun turrets
18. Press down to open a scroll wheel to select a vehicle or structure with analog stick. Look to Star Hawk for inspiration.
19. Traditional menu would be nice with a server browser and from there you can choose to go your HQ. Would have all the features and options available when you press start. HQ feels sort of gimmicky to me since its so small.
20. Orbital drop system for spawning would be awesome. I know it is in both Section 8 and Star Hawk but it makes sense in this game since you are working for the Eve Online players.
I have a feeling this is going to be an awesome game when all is said and done. :)
Why did you post these here?
THis is for a feature not all around gameplay improvements, make another thread with all this, and i'm sure you'll get some good replies. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.09.08 20:10:00 -
[157] - Quote
crazy space wrote:Forums Veteran_Ima Leet wrote:"#2 Posted: 2012.06.03 04:11" and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol No one is complaining about jumping. you'll troll me anywhere wont you? look how old that post is. now shut up. jumping used to not take much stamina back then and people were hopping like... BUNNIES. Dust Bunnies. GTFO troll
edit: i like Syndicate and would love to be able to move around in Dust like that game. i love the Syndicate slide. at that point in time i was merely stating that people complaining about jumping back then would've had a field day if we could slide around like Syndicate... again, way back then, regarding the situation at that point in time. |
Akira Zeta
Algintal Core Gallente Federation
7
|
Posted - 2012.09.08 22:46:00 -
[158] - Quote
RolyatDerTeufel wrote:Akira Zeta wrote:Here are a few ideas that I believe could improve the game:
1. Vehicle controls should be altered. I believe the driving controls should be R2 to go forward, L2 to reverse, left analog stick to steer, and the right analog stick to look around. Keep triangle to switch seats.
2. It is much too slow to switch to the sidearm. I actually wish it wasn't mapped to R2 as well. Triangle would be much better. Make the right analog stick switch stance. L2 melee and R2 grenade.
3. The reload animations are a bit too long in my opinion.
4. I think the maps should look different based on the atmosphere of the planet. Fire, Ice, Forest, Desert, Storms, Snow. You could also have ancient cities, refineries, villages, architecture of the different cultures, mines, etc. Variety is always nice and should set the maps apart.
5. All the classes should have unique weapons and abilities that help the team. Assault is useless right now.
6. Additional cosmetic variety between classes and enemies. Should be able to look at player and tell what class they are playing.
7. Aim assist and voice chat should be enabled by default.
8. Higher default looking sensitivity.
9. Camera should be farther away from character in HQ.
10. Improve textures and effects
11. Grenade indicator for friendly and enemy grenades. Make indicator different colors.
12. Hit boxes need to be adjusted.
13. Reloading while running would be great.
14. Stamina meter is a bit annoying, would prefer unlimited sprint.
15. Hold breath while sniping if not already possible.
16. More class based game play similar to battlefield but on a greater level so people work together more.
17. Engineers can build temporary structures such as gun turrets
18. Press down to open a scroll wheel to select a vehicle or structure with analog stick. Look to Star Hawk for inspiration.
19. Traditional menu would be nice with a server browser and from there you can choose to go your HQ. Would have all the features and options available when you press start. HQ feels sort of gimmicky to me since its so small.
20. Orbital drop system for spawning would be awesome. I know it is in both Section 8 and Star Hawk but it makes sense in this game since you are working for the Eve Online players.
I have a feeling this is going to be an awesome game when all is said and done. :) Why did you post these here? THis is for a feature not all around gameplay improvements, make another thread with all this, and i'm sure you'll get some good replies.
Sorry about that, I had two windows open and it seems I typed my response in the wrong one. Here is the name of my thread if anyone would like to join the discussion and leave feedback: Ideas to Improve Dust 514
Sliding could be a good feature if implemented correctly but I can't imagine the soldiers performing this action with the graphics engine in its current state. Perhaps make it a skill and not something everyone can do? |
amarrian victorian
Royal Uhlans Amarr Empire
52
|
Posted - 2012.09.09 01:11:00 -
[159] - Quote
just please don't have skiing from tribes, that crap was stupid. |
trolloloooool
0
|
Posted - 2012.09.09 02:08:00 -
[160] - Quote
why not a cover system like gears of war or gost racon furure soldier ?! ?! |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.09 02:11:00 -
[161] - Quote
trolloloooool wrote:why not a cover system like gears of war or gost racon furure soldier ?! ?!
to much to hide behind already with shields and armor |
Brakkas Horroscorn
Wolves of Chaos
0
|
Posted - 2012.09.09 04:20:00 -
[162] - Quote
I think sliding around like a crazy man would be sweet it should be added in but no cover system cause it takes away alot of the skill involved cause no one likes chest high walls everywhere.
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.22 21:11:00 -
[163] - Quote
Bumping to see if any more ways of doing it could be done.
|
Joran Myokenes
13
|
Posted - 2012.09.22 21:57:00 -
[164] - Quote
I could go for this, I just have a suggestion. Instead of making people fall down steep hills, let them slide down. Essentially, add the ability for slides that gain or lose speed depending on the angle of the ground. |
Draco Cerberus
D.A.R.K L.E.G.I.O.N
6
|
Posted - 2012.09.23 04:54:00 -
[165] - Quote
Joran Myokenes wrote:I could go for this, I just have a suggestion. Instead of making people fall down steep hills, let them slide down. Essentially, add the ability for slides that gain or lose speed depending on the angle of the ground.
+1 for sliding on flat ground and hills! Cool idea. No friction damage please.
You could also have the speed of slide slower if the duster is in armor and faster if they have shields still for a little realism as well as more distance (friction factor) there would be less distance without the force fields from the shields keeping you up off the ground. |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.09.24 02:42:00 -
[166] - Quote
Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol
works fine in battlefield 3 |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.09.24 05:48:00 -
[167] - Quote
sendeth wrote:Forums Veteran_Ima Leet wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol works fine in battlefield 3 can you slide in BF3? lol its been so long. but i dont think i remember sliding around in BF3... |
Xander Mercy
SVER True Blood Unclaimed.
91
|
Posted - 2012.11.12 10:26:00 -
[168] - Quote
sliding would be awsome as long as it uses enough stamina so that it cant be spammed |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.12 10:29:00 -
[169] - Quote
Still would like this in addition to a rolling mechanic (all tied to stamina). |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.12 14:43:00 -
[170] - Quote
Xander Mercy wrote:sliding would be awsome as long as it uses enough stamina so that it cant be spammed
They could just tie the sliding mechanic to your movement speed - only possible while sprinting, and only works once you're up to full speed - you don't start at a full sprint, you have to accelerate into it. Keep that, and you've got a built in "cooldown" of sorts. And if you tie sliding into the crouch button, then timing it wrong screws you over as you interrupt the sprint to crouch while you're out in the open.
If would have to tie into stamina use - a small amount of stamina used and no regen until after the slide, but it wouldn't need to be overly draining. The biggest problem is likely to be managing hitboxes properly. |
|
IwillNameHim GEORGE
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.11.12 20:52:00 -
[171] - Quote
CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) huzzah :D |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.13 03:05:00 -
[172] - Quote
I didn't read all the posts but looks like a fun idea. The mental image of a heavy trying to powerslide is priceless. |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.13 03:15:00 -
[173] - Quote
Cortez The Killer wrote: I didn't read all the posts but looks like a fun idea. The mental image of a heavy trying to powerslide is priceless. anyone seen that film Paul Blart: Mall Cop? the scene where he slides across the floor like 2 feet then has to jiggle himself behind the post? thats exactly how i imagine a heavy sliding lol |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.13 03:18:00 -
[174] - Quote
Novas Prime wrote:Cortez The Killer wrote: I didn't read all the posts but looks like a fun idea. The mental image of a heavy trying to powerslide is priceless. anyone seen that film Paul Blart: Mall Cop? the scene where he slides across the floor like 2 feet then has to jiggle himself behind the post? thats exactly how i imagine a heavy sliding lol
That's exactly the image I had..
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.04 09:38:00 -
[175] - Quote
I hope they haven't forgotten about this. Sliding, as well as rolling, and vaulting over certain map elements would really spice up the gameplay beyond just standard FPS mechanics. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.11 20:59:00 -
[176] - Quote
Still would like. |
AmlSeb
Royal Uhlans Amarr Empire
7
|
Posted - 2013.01.11 21:58:00 -
[177] - Quote
KAGEHOSHI Horned Wolf wrote:Still would like.
From what corner of the forums have you digged out that? ^^ |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2013.01.12 23:26:00 -
[178] - Quote
AmlSeb wrote:KAGEHOSHI Horned Wolf wrote:Still would like. From what corner of the forums have you digged out that? ^^
I recently posted the link on a newer thread, necros an old but good thread.
|
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.01.13 04:47:00 -
[179] - Quote
Sliding would be revolutionary. Right now the best way to avoid gunfire is start jumping - absolutely laughable. More advanced maneuvers would discourage jumping in favor of the easier implemented sliding and such.
Plus we would look like bloody ninjas. |
The Paige
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2013.01.13 10:40:00 -
[180] - Quote
This seems unnecessary but kinda cool. Put it on the list of summer or winter expansion features. It should have time to bake for testing. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.13 10:43:00 -
[181] - Quote
AmlSeb wrote:KAGEHOSHI Horned Wolf wrote:Still would like. From what corner of the forums have you digged out that? ^^
I keep an extensive list of favorited threads as part of my secret angenda for the game. I bump these threads periodically to get them attention. I have 16 pages of favorites. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2013.01.13 12:25:00 -
[182] - Quote
+1 for this topic, even a quick stamina draining dodge would be such a good ability to have for a heavy....... I'm looking at you LAV drivers! |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.13 13:27:00 -
[183] - Quote
+1 |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.13 14:21:00 -
[184] - Quote
I support this. To an extent. Each suit should, as others have said, have their own unique dodge option with a cooldown before standing again, but I DO fear people will spam this like dropshotters in other FPS games. Need to make sure it's not easily abused. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.13 14:23:00 -
[185] - Quote
KAGEHOSHI Horned Wolf wrote:AmlSeb wrote:KAGEHOSHI Horned Wolf wrote:Still would like. From what corner of the forums have you digged out that? ^^ I keep an extensive list of favorited threads as part of my secret angenda for the game. I bump these threads periodically to get them attention. I have 16 pages of favorites. I've done this before, however I loose track of time and most of mine have already been locked due to inactivity... |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2013.01.13 15:19:00 -
[186] - Quote
Baal Omniscient wrote:I support this. To an extent. Each suit should, as others have said, have their own unique dodge option with a cooldown before standing again, but I DO fear people will spam this like dropshotters in other FPS games. Need to make sure it's not easily abused.
I think if you have a long cooldown you should stop abuse or maybe base it on the stamina guage where one roll/dodge/slide uses all stamina and must recharge before further use. Since stamina governs running and jumping as well it would need to be used wisely |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.13 15:26:00 -
[187] - Quote
Booker DaFooker wrote:Baal Omniscient wrote:I support this. To an extent. Each suit should, as others have said, have their own unique dodge option with a cooldown before standing again, but I DO fear people will spam this like dropshotters in other FPS games. Need to make sure it's not easily abused. I think if you have a long cooldown you should stop abuse or maybe base it on the stamina guage where one roll/dodge/slide uses all stamina and must recharge before further use. Since stamina governs running and jumping as well it would need to be used wisely
I would be totally cool with the Scout suit being able to drop and fire at the same time in a Brink-esque manner. Can't say that game didn't have that bit down to an awesome degree =p |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.01.13 15:33:00 -
[188] - Quote
Could be fun. I support.
|
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.01.13 16:07:00 -
[189] - Quote
In fact, I'm going to be really ambitious and throw in a bunch of ideas.
Sliding, rolling, vaulting. Give it a more parkour feel - or hell, implement the art itself. We need a more natural way of dodging bullets, right now everyone's bunny hopping, and it won't stop, because it works. Vertical surfaces being grabbed whilst falling - negate fall damage. I'm sure our shields and armour will scare away that friction.
The problem with me is, I have so many ideas for this game, but I never know when it is too ambitious or not. But yes, sliding is a must.
And in case you didn't see before, +1 for sliding |
Mc Ribwich
Subdreddit Test Alliance Please Ignore
88
|
Posted - 2013.01.13 18:41:00 -
[190] - Quote
+1 |
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