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![[Veteran_RolyatDerTeufel] [Veteran_RolyatDerTeufel]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_RolyatDerTeufel]
0
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Posted - 2012.06.03 03:54:00 -
[1] - Quote
Now, I personally am against a "cover system" in Dust 514.
Although, sliding (like seen in A Future Vision Trailer) would have helped me in multiple situations earlier today.
This would vary with dropsuit, scouts having a good sliding distance and speed. Decreasing with larger suits. and pretty much impossible with heavies.
Using the crouch button while sprinting could begin the slide and would take stamina. Ending the slide you could be in crouch.
Thoughts? |
![[Veteran_Ima Leet] [Veteran_Ima Leet]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Ima Leet]
0
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Posted - 2012.06.03 04:11:00 -
[2] - Quote
and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol |
![[Veteran_Mavado V Noriega] [Veteran_Mavado V Noriega]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Mavado V Noriega]
0
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Posted - 2012.06.03 05:06:00 -
[3] - Quote
Ima Leet wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol
this.
@ OP ...........................not sure if srs........ |
![[Veteran_RolyatDerTeufel] [Veteran_RolyatDerTeufel]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_RolyatDerTeufel]
0
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Posted - 2012.06.03 05:14:00 -
[4] - Quote
Mavado V Noriega wrote:Ima Leet wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol this. @ OP ...........................not sure if srs........
100%
Feedback would be great Numbzzz.
The slide in the Future Vision Trailer was awesome being able to do something like that in battle would be great for the situations i was in where hostiles funneled themselves down the middle streets. |
![[Veteran_Senkiri Mitsuho] [Veteran_Senkiri Mitsuho]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Senkiri Mitsuho]
0
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Posted - 2012.06.03 05:15:00 -
[5] - Quote
I actually had the same thought. It is part of how soldiers move about the battlefield if you want to stick closely to what CCP has shown us in the Future Vision trailer.
I could see pros and cons to it: sprint to a crate/cover of some sort and go sliding up behind it and then come to a stop in a crouch baseball slide style.
However, yes, it would be viewed with much the same... distaste as bunny hoppers, dolphin divers, I don't even know what other funny names you FPS Console folks have come up with to make fun of people who abuse the "natural movement" mechanics of games...
It would probably be pretty funny though to see everyone running around shooting for a space at the ground two feet in front of the enemy! :p |
![[Veteran_RolyatDerTeufel] [Veteran_RolyatDerTeufel]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_RolyatDerTeufel]
0
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Posted - 2012.07.02 21:23:00 -
[6] - Quote
Bumping cause of a good idea from a forum Vet 
<--- i'm the Vet again. dafaqqk |
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RoBoJerk
41
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Posted - 2012.07.02 21:51:00 -
[7] - Quote
Bump for great innovation! |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.02 22:50:00 -
[8] - Quote
I would like it. |
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.07.02 22:55:00 -
[9] - Quote
Support. |
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Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.07.02 23:26:00 -
[10] - Quote
+1 While sprinting, hold crouch to slide, tap crouch to crouch normally. So long as the slide isn't too long it seems reasonable. |
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![[Veteran_RolyatDerTeufel] [Veteran_RolyatDerTeufel]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_RolyatDerTeufel]
0
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Posted - 2012.07.03 00:35:00 -
[11] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=24590&find=unread
Discussions of Sliding, since this section doesn't get as much attention for some reason  |
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Mordu's Spy
Doomheim
40
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Posted - 2012.07.03 00:41:00 -
[12] - Quote
RolyatDerTeufel wrote:https://forums.dust514.com/default.aspx?g=posts&t=24590&find=unread Discussions of Sliding, since this section doesn't get as much attention for some reason 
I want to post as a forum veteran.  |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.03 06:53:00 -
[13] - Quote
I am on board with this: sliding should be there 100%
Not a sliding a la Vanquish of course. |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.03 07:26:00 -
[14] - Quote
awesome and stylish. i like it. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.03 08:36:00 -
[15] - Quote
Crysis 2 had a good slide IMO...maybe a bit too long. Here we use suits as well so that is the closes example I can give. |
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CCP Frame
Royal Amarr Institute Amarr Empire
351
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Posted - 2012.07.03 10:00:00 -
[16] - Quote
I actually like it pretty much. Will keep an eye on this :) |
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Fuma Centuri
Amarr Templars Amarr Empire
107
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Posted - 2012.07.03 11:18:00 -
[17] - Quote
Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol Easy. Just force the player to a full stop at the end of a slide. After each slide you need 1 second to stand up and start moving, your stamina is decreased by a lot and you won't be able to do it twice in a row without a high-stamina fitting. |
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Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.07.03 11:19:00 -
[18] - Quote
jump, slide , jump, slide,jump,slide do the dust dance im not sure, as long as it took a fair amount of stamina, but what would a little slide be used for really as it would only slide as fast as what you could sprint. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.03 12:19:00 -
[19] - Quote
various suits should have various dodge options. Heavies for example I dont see slidign at all but a quick side hop to get out of the way of a vehicle for example.
Scouts with dodge roll would probably be the fastest and maintain the most momentum.
Assault with the slide.
Logistics with a dive.
Activation could be done by double tapping jump. All of them should have a degree of disorintation stamina drain and skills/modules to help counter some of the negative effects. |
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Avinash Decker
BetaMax.
25
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Posted - 2012.07.03 13:26:00 -
[20] - Quote
Movement style like brink to a lesser extant of course. Jumping over barricades should be a fluid motion while sprinting , and looking up a on a object thats taller than you while pressing the jump button should make you climb it . Scout dropsuit would get more use out of these while a heavy cant and onlu . Of course this should be balanced so it wont be over used... I dont think it should be a main mechanic of the game like in brink , but something the can help enhance the game
Here is a GDC video of it , but you have to be a member to see it.
A slide http://gdcvault.com/play/1015930/Vault-Slide-Mantle-Building-Brink
http://www.splashdamage.com/publications#brink_smart
And a gameplay video
http://www.youtube.com/watch?v=qT0vOEjF-ig |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.03 13:35:00 -
[21] - Quote
CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :)
I love it when Devs pop in and say something as sweet as this :P |
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RoBoJerk
41
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Posted - 2012.07.03 14:09:00 -
[22] - Quote
Must disagree. Brink was built around movement like this, it's not really something you can tack-on to a shooter. If you added this nobody would ever choose heavy because you know you'd just get taken down from behind by some scout who jumped over the wall behind you. I played Brink and I think it only really worked in that because even the heavys were pretty quick compared to dust's heavys. |
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Seeker of Cheese
Villore Sec Ops Gallente Federation
163
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Posted - 2012.07.03 14:19:00 -
[23] - Quote
Well, have to say I actually like this idea. The whole "dolphin dive" thing is just stupid. Seriously, go watch youtube videos of preteens bellyflopping on concrete with airsoft rifles and rolling around in pain afterwards if you remotely think that's a valid "tactic".
Sliding on the other hand at least makes sense. |
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Simon Havoc
ZionTCD Legacy Rising
26
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Posted - 2012.07.03 14:35:00 -
[24] - Quote
+1 support on this, just because people bunny hop doesnt mean jumping should exist in games. Bring in the slide! |
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Seeker of Cheese
Villore Sec Ops Gallente Federation
163
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Posted - 2012.07.03 14:39:00 -
[25] - Quote
Ugh, bunny hop. I'd love to get one of the proponents of that "tactic" on a paintball field and have them try that. |
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Beta Phish
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.03 14:47:00 -
[26] - Quote
oh Vanquish how you have changed the minds of FPS and 3rdPS forever  |
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Blind Omen Fyre
30
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Posted - 2012.07.03 15:35:00 -
[27] - Quote
Templar Two wrote:Crysis 2 had a good slide IMO...maybe a bit too long. Here we use suits as well so that is the closes example I can give.
Freakin' Vanquish slide everywhere. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.03 16:32:00 -
[28] - Quote
I love mobility in games. Sliding, vaulting, even first person cover (though cover isn't necessary) make this just feel more fun because it gives you more options in how you move and interact with the environment. |
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Rafgas first
BetaMax.
18
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Posted - 2012.07.03 16:38:00 -
[29] - Quote
no sliding, no cover, just lower crouch. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.03 16:50:00 -
[30] - Quote
Dewie Cheecham wrote:CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) I love it when Devs pop in and say something as sweet as this :P
Me too
+1 for Frame.
Quote:no sliding, no cover, just lower crouch.
the crouch i think is fine. it allows for most cover and allows for you to fire over the box or whatever infront of you. You might need suppressive fire to not be shot in the head but that makes since in a game where being a team matters more then that solo guy trying to hold all three final objectives in Skirmish. |
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