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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.13 10:43:00 -
[181] - Quote
AmlSeb wrote:KAGEHOSHI Horned Wolf wrote:Still would like. From what corner of the forums have you digged out that? ^^
I keep an extensive list of favorited threads as part of my secret angenda for the game. I bump these threads periodically to get them attention. I have 16 pages of favorites. |
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Booker DaFooker
Seraphim Initiative. CRONOS.
69
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Posted - 2013.01.13 12:25:00 -
[182] - Quote
+1 for this topic, even a quick stamina draining dodge would be such a good ability to have for a heavy....... I'm looking at you LAV drivers!  |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.13 13:27:00 -
[183] - Quote
+1 |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.01.13 14:21:00 -
[184] - Quote
I support this. To an extent. Each suit should, as others have said, have their own unique dodge option with a cooldown before standing again, but I DO fear people will spam this like dropshotters in other FPS games. Need to make sure it's not easily abused. |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.01.13 14:23:00 -
[185] - Quote
KAGEHOSHI Horned Wolf wrote:AmlSeb wrote:KAGEHOSHI Horned Wolf wrote:Still would like. From what corner of the forums have you digged out that? ^^ I keep an extensive list of favorited threads as part of my secret angenda for the game. I bump these threads periodically to get them attention. I have 16 pages of favorites. I've done this before, however I loose track of time and most of mine have already been locked due to inactivity...  |
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Booker DaFooker
Seraphim Initiative. CRONOS.
69
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Posted - 2013.01.13 15:19:00 -
[186] - Quote
Baal Omniscient wrote:I support this. To an extent. Each suit should, as others have said, have their own unique dodge option with a cooldown before standing again, but I DO fear people will spam this like dropshotters in other FPS games. Need to make sure it's not easily abused.
I think if you have a long cooldown you should stop abuse or maybe base it on the stamina guage where one roll/dodge/slide uses all stamina and must recharge before further use. Since stamina governs running and jumping as well it would need to be used wisely |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.13 15:26:00 -
[187] - Quote
Booker DaFooker wrote:Baal Omniscient wrote:I support this. To an extent. Each suit should, as others have said, have their own unique dodge option with a cooldown before standing again, but I DO fear people will spam this like dropshotters in other FPS games. Need to make sure it's not easily abused. I think if you have a long cooldown you should stop abuse or maybe base it on the stamina guage where one roll/dodge/slide uses all stamina and must recharge before further use. Since stamina governs running and jumping as well it would need to be used wisely
I would be totally cool with the Scout suit being able to drop and fire at the same time in a Brink-esque manner. Can't say that game didn't have that bit down to an awesome degree =p |
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iceyburnz
Crux Special Tasks Group Gallente Federation
283
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Posted - 2013.01.13 15:33:00 -
[188] - Quote
Could be fun. I support.
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Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.01.13 16:07:00 -
[189] - Quote
In fact, I'm going to be really ambitious and throw in a bunch of ideas.
Sliding, rolling, vaulting. Give it a more parkour feel - or hell, implement the art itself. We need a more natural way of dodging bullets, right now everyone's bunny hopping, and it won't stop, because it works. Vertical surfaces being grabbed whilst falling - negate fall damage. I'm sure our shields and armour will scare away that friction.
The problem with me is, I have so many ideas for this game, but I never know when it is too ambitious or not. But yes, sliding is a must.
And in case you didn't see before, +1 for sliding |
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Mc Ribwich
Subdreddit Test Alliance Please Ignore
88
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Posted - 2013.01.13 18:41:00 -
[190] - Quote
+1 |
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