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Celix Kitannen
Covenant Security Solutions
12
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Posted - 2012.07.04 04:48:00 -
[1] - Quote
I honestly don't think it's needed at this point, but that's imo territory.
As far as how is would work everyone seems to be in agreement that it has to eat up stamina like a beast. I don't think there should be more than one "evasion action" for any class. The distance of the slide can vary from suit to suit, sure, but each slide should take up 3/4 of your stamina bar. You'd have to be in sprint for a good 5 meters first (about five running footsteps) before you could initiate the action. Once you do the base distance is determined by your suit type.
At the end of each slide you should automatically move to crouch, where you still have to press a button to get out of crouch. Also from this point there should only be enough stamina left to scuttle a little bit, just in case you missed sliding behind that life saving wall by a meter. This way there's no stamina regen freaks who can dirt dive, sprint around in circles and play tag with a knife WHILE your bullets try to match up with any server latency/lag between your shots and the other player's hit box. The hit box position in relation to time on both consoles is really what's holding me back from +1 at this point.
There's no way a heavy should be able to do anything other than a sideways skip. And by skip I mean like the heavy is hopping over a cute woodland creature while furiously clenching his butt cheeks together in an effort to hold back the impending deluge of crap that is the result of a 3 a.m. fourth meal from Taco Bell.
Since logistics is carrying all that gear maybe they could get a wider skip. But no commando roll.
Assault, other lighter suits, and Scout suits, of course, having proportionately acceptable slide distances.
Of course no one should be able to shoot, or swap weapons while sliding. Grenade tossing.....eh, if you can make the toss work then good on you.
The crosshairs should also be locked in place once the slide starts. Dunno about you guys but sliding AROUND corners doesn't work so well IRL.
Since this is all just speculation and requests anyway, I would personally like to add in to the slide request:
PLEASE add in stamina calculations for variable weight to base DS fits. Reasoning: If you have a logistics suit that is fully loaded with armor plates, drop uplinks, armor regen, shotgun, grenades, SMG, and whatever else they could possibly pack in- there is no way that fitting should do more than the butt clench side skip a heavy does.
If the devs from CCP can make the slide an "evasion action" instead of a "slide" I think it would really cut down on the ground pounders trying to abuse the extra movement. It would also make it a more "tactically acceptable strategy" since every player would have to weigh the balances of sliding vs. the decrease to stamina/ moving out of crouch/ inability to fire whilst sliding/ initial distance to begin said slide.
You're going to have people abusing the jump function no matter what you do to it. Bunnies hop, it's just what they do. I'd like to keep dolphins, ground pounders, dirt devils, face floppers, skippers, n00b tailed sliders, and all other species of sliders out. BUT like I said, that's just my own opinion, it's not 100% right, not 100% wrong.
Dust is amazing as it is. There's no real need for sliding. More over wouldn't that take a good bit of coding to get the mechanic to work properly? That's a lot of hours for the dev team to log just to TEST an idea in a Beta. Kinda redundant to test a test of something in a test build. If the devs could make it happen though, I'd be happy to try out a slide mechanic. |
Celix Kitannen
Covenant Security Solutions
12
|
Posted - 2012.07.04 20:13:00 -
[2] - Quote
Nick Phantom wrote: People that are using them with a shotgun and running around will suffer from a nerf while the actual snipers would be calling for prone so they are less visible. Thus causing the suit to be utilized more for what it was meant to be used for and less for a blitz on the enemy which should be reserved for Assault.
Nothing should be "reserved" for anything. If you want to reserve what suits can do then you might as well limit skills to classes and call this Battlefield 4: Space Ops. The point of the skills is that anyone can play any way they want. Scout can play any way they want to if heavies can tote around sniper rifles, double equip SMG, or any other combo. And they might as well throw in a bumper car version of the drop ship for people that want to squash everyone all game.
If someone wants to play a force recon (Scout with offensive style of play) then let them! They're crazy enough to start with. They're faster than anyone else which means they get to the fight first with PAPER THIN shields and armor- they'll be the first to die. And die fast. If someone has already whittled your shields and armor down to minimal and a scout guns you down from behind it's not the scout that out right killed you; it's the guy who couldn't manage to get the last shot in before someone cleaned up his mess. Believe me, it's not easy playing a shotgun scout. Most of my games are spent running away and hiding until everyone passes by.
There should also be no slide to prone mostly because there would be too many controls on movement actions. Crouch, prone, back to crouch, back to standing, slide to crouch, slide to stand, slide to prone.....nah console people are already challenged enough with the learning curve in the game. If slide is implemented it should be a slide to one position and one position only.
Slide distance based on speed isn't a bad idea, at all. Most suits have a pre determined sprint speed so there is the balance issue solved. Heavies shouldn't slide though, dead set on that point. |
Celix Kitannen
Covenant Security Solutions
12
|
Posted - 2012.07.05 00:35:00 -
[3] - Quote
Don't get me wrong, I'm 100% in for prone, I'm a scout/sniper- laying down and humping a hill is in my blood. If you put prone in you'd have to figure out how to limit it to suits. I mean, c'mon, a heavy with a forge gun laying down? Why, and then WTF! Prone won't be "Scout" specific.
*Miniature Derail* It's called SCOUT! Scout means advanced observation. It means AHEAD of everyone else, not laying on a hill watching everyone run in front of you. Have you ever heard of Force Recon? Advanced Scout? Marksman? Direct Action? Ninjas? They're offensive, front line, and behind line roles. If there was a quick firing sniper rifle (ala Dragunov) then I'd be right next to any assault trooper providing cover fire and objective denial. As it is I've got the single fire assault rifle variant on a FORCE RECON fitting to do just that.
A shotgun is not a 1shot kill weapon unless you're within 5 feet and get a good hit. Do you know how many times people catch me at 20 yards and up? Know who wins? Take a guess but I'll give ya a hint, it's the dude with a smaller grouping. When I play with my shotgun I'm not even in the fight, I'm skittering around like a nervous rat from objective to objective actually trying to avoid people. The shotgun is simply the only weapon that could possibly get me out of a jam when I've got my back turned and someone gets too close. Here, read up on the "real world".Force Recon
If you're talking about sniping don't lump it in with Scout. Call it sniping because I've seen every suit from scout to heavy use a sniper fitting. Recon is observation, report, surveillance. Scout is advanced party, observation, objective denial, and precision objective denial. Sniping is observation, surgical removal of key individuals, and mostly suppressing fire. You're talking about sniping. There is also no "class" in Dust. There are combat roles, check your character sheet, it doesn't say "classes". However you want to accomplish your role is up to that player. Everyone else has to adapt or die. Need I go on?
The only reason I've got issues with prone is it historically gets the sniping builds nerfed in the first few months of play. If you're in a good corp they won't let everyone lay on a hill just outside the spawn, or tote around long rifles, so that's not my argument. I just don't want it added so just as I get used to it everyone else cries about how cheap it is for snipers to use and then sniper damage and accuracy gets blown to smithereens.
*Apologies for the rant/derailing of the thread*
After thinking about this, and talking to my Dust mates about it- if the sliding is kept to a minimum (one slide per stamina bar, not 2 or 3) and the slide distance is proportional to weight of the toon. Then yes,
+1 for sliding.
I'd like to see it kept to prone once the slide is done, but if not we'll just have to deal with it. I suppose you should shoot at their feet at that point anyway, lol. |
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