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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.03 16:50:00 -
[1] - Quote
Dewie Cheecham wrote:CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) I love it when Devs pop in and say something as sweet as this :P
Me too
+1 for Frame.
Quote:no sliding, no cover, just lower crouch.
the crouch i think is fine. it allows for most cover and allows for you to fire over the box or whatever infront of you. You might need suppressive fire to not be shot in the head but that makes since in a game where being a team matters more then that solo guy trying to hold all three final objectives in Skirmish. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 19:02:00 -
[2] - Quote
Malcolm Melvin wrote:wow thats crazy I been had that idea 2 weeks ago on june 22nd HERE for proof. https://forums.dust514.com/default.aspx?g=posts&m=152028#post152028This is what i said #1 Posted: 2012.06.22 20:22 Like It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver. Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover. Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket. Sentinel GÇô Heavy And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire. Well what do you guys think?
I made this post before you don't matter though lol
Personally I think jumping over obsticles is fine with the current jump mechanic.
Sliding as a constant for all suits would be alot easier then making something special for each suit. As for a side roll like Star War Battlefield 2 had wouldn't be to bad i think but should take a great amount of stamina like the slide would have to, for balance.
The hiding behind pillars can already be done. the thing that he does in the video is a cover system and adding that with shield and armor is to much protection to allow in a game where i had over 500 EHP(effective hitpoints) and then i can easily just hide regen and it'd just slow down game play too much to allow for fun interesting matches in high sec.
Quote:I would not like a slide.
Strange movements are always taken advantage of in FPS games. As someone mentioned before "bunny hop" and "Dolphin Divers"
Not to mention the other games that did have slide effects in an online FPS. In my experience slide mechanics have been very difficult to pull off, and I would be very hesitant to add it into a game as a second thought.
I really enjoy the movement in the game so far, a little bunny hop here and there, but nothing worth complaining about. I think a slide system that wasn't intended in the first place would come across very poor.
In the end, I think, a slide mechanic would just be an annoying gimmick that would lower the image of Dust 514.
Advantages are always going to be taken as much as possible. It's how everyone plays and CCP know PvP is no matter what imbalanced, so they give MANY options to allow for those that want to play a certain way. Then people have to think more to counter things like that.
Hopping is easy to predict movements, diving is overpowered again for the reason i can have over 500 hitpoints and that just makes your hitbox almost impossible to hit.
I don't really know what you mean but "that would lower the image of Dust 514." If you could please explain a bit more of that, that'd be awesome. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 19:27:00 -
[3] - Quote
Eirik DenRoue wrote:RolyatDerTeufel wrote: I don't really know what you mean but "that would lower the image of Dust 514." If you could please explain a bit more of that, that'd be awesome.
Dust 514 isn't just another boxing ring FPS. This has much more to it. Those other games put in "sliding" and "cover systems" and "par coeur" to try and separate themselves from the pack. Dust 514 has already done that. CCP doesn't need to add in a cheap gimmick to try and gain a name for themselves.
I agree they don't have to do that to make a name for themselves.
Dust 514 as it is already MUCH better then any FPS that's been out or is planning to come out.
But this mechanic of sliding will allow faster game play allow for fun user made videos.
The faster game play will make it more possible for me to jump into a fire fight start heading to cover and slide to cover in the attempt to save myself.
Also, what if a injector had a slide, and you're down behind cover, and they are being suppressed across a street or something and they are in a logi suit cause they can fit the nanohives and injector and whatever else. that's slow moving and a slide while close enough to the cover could save him and the person he is trying to save.
That would cause for the person not having to respawn and being in battle much quicker. It would be alot more fun. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 20:17:00 -
[4] - Quote
Ryuyoshi Hanaya wrote:sliding seems like it would be very hard to pull off for dust while i admit id love to try it it seems a bit unreasonable especially if you like playing heavies. i mean if i was in heavy suit taking out a tank while in semi cover say somewhere are the a pillars int he skirmish matches and a scout ran up shooting at me from behind i pull around taking out secondary just to have the scout slide right under my view while shooting (if they could shoot while sliding) then getting up and melee kill or shoot me to death within no time at all because heavy turn ability too slow. seems extremely unfair to heavies in such cases.
This is a very good point.
We shouldn't be able to shoot while sliding in my opinion. Or slide under people.. that would be crazy.
The turn speed on heavies in my opinion is to slow already so maybe if they speed that up it could be a protect counter to the slide.
the fact people would run at you and slide to get a better postition to knife or use CQC weaponary is just how it'll have to be played out. Some counter to this would be great to think of but i think turn (look) speed for heavies being a bit quicker would allow for them to shoot someone that is sliding in a set path. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 21:25:00 -
[5] - Quote
crazy space wrote:YES, wall running, we are in sci fi suits, the scout should be able to sprint striaght up a wall, i mean, why not? make it a tech 2 feature of many drop suits.
even if it's slowler, larger suits like the assaut, could take a moment to get his boots on the wall, and then you can head up the wall slowly, could be really awesome.
Support from me, add sliding, and more movements! Like why can't I go prone! I want to get on my belly and snipe without wobble, this is the future, I should have an automatic kick stand on the gun if I drop to the ground. you become defenseless and can't see anything around you, but it's a fps standard. Also it could be fun for the heavy, if you could set up the HMS as a turret. You fire it like your manning a turret, but you cant move with it unless you pick it bak up. I think halo had something like this?
Prone with my 500 EHP, and that would mean i could dolphin dive, you'd never kill me..
The wall running.. ehhh, idk you can make another post requesting that for it's own feedback.
but thanks for the support on sliding. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 21:40:00 -
[6] - Quote
crazy space wrote:
I'm honestly curious. dolphin dive? what? I haven't heard that before.
dropping to your belly in the middle of a fire fight so your hitbox is as small as possible.
i personally think horrible idea cause of how much hitpoints we can have and adding that makes it almost impossible to kill people. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 21:42:00 -
[7] - Quote
Slick Vulpes wrote:I think that the sliding feature is a good idea. You shouldn't be allowed to shoot while sliding cause then you would have everyone sliding and shooting at each other. If you could sprint up to a wall, pillar or any other kind of cover and hit the crouch button to slide behind it to stop from getting shot at it would help out. It should definitely drain your stamina quite considerably so people can't just keep running and sliding all over the place.
It's a great tactic that people would be allowed to use especially if you have a sniper or a heavy holding down a certain area. It would allow you to sprint by them and slide into cover to dodge the shots coming from them. It would be good for someone who is trying to pick someone up to that is behind cover so they could run up and slide to them to help them out. This is the future and sliding has been a tactic used for years so why not in the future.
As for the heavies, they shouldn't be allowed to slide. You already have a big advantage having a bigger gun and the ability to put more rounds down then an assault rifle. I could see like a quick side step to get behind cover quicker but not sliding. If you run with a heavy suit then you already know you aren't going to be fast and not going to be able to slide with the extra weight.
great feedback right there.
I don't see anything i'm against in your post Slick. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 01:52:00 -
[8] - Quote
bjorn morkai wrote:Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol yeah I'm not exactly gonna jump on the slide around wagon here...
for it to be a wagon i think it'd need to be larger then how many current support it. but thanks for thinking that. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:02:00 -
[9] - Quote
Fat Axel wrote:+1 as long as the slide isnt a faster way of getin around than sprinting, and as long as it doesnt have to crazy of a use in cqc cause sliding in brink was alittle crazy (not saying brink was good but still)
I've never played brink, so i wouldn't know.
But only thing i'd want it to be fast then running when trying to slide to where ever, but it'd eat a lot of your stamina causing you to be easily hit if caught in the wrong place after the slide. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:23:00 -
[10] - Quote
Nick Phantom wrote:I didn't like this at first but sliding would be kinda cool and give us some more options when moving into cover. I would however like to be able to lay down as well. Hold triangle while sprinting to slide. Hold triangle while standing still to lay down.
I've still yet to see a real explaination to having prone added in, i've posted many times in other threads that request it that i'm against it because of the slower gameplay that will come with it.
please use those threads for feedback or opinions on prone. there are many of them. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:56:00 -
[11] - Quote
Very well thought out responce. +1 for that alone.
Quote:And by skip I mean like the heavy is hopping over a cute woodland creature while furiously clenching his butt cheeks together in an effort to hold back the impending deluge of crap that is the result of a late morning fourth meal from Taco Bell.
lol
I personally didn't find anything in your responce to discuss further. but it's possible i read it again tomorrow and find something for us to go further into.
it's 1am right now and 6 hours till beta is up, so i need sleep. I'll deffinitely look back over it tomorrow. thanks for puting great thought and time into your responce. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:59:00 -
[12] - Quote
Nick Phantom wrote:RolyatDerTeufel wrote:Nick Phantom wrote:I didn't like this at first but sliding would be kinda cool and give us some more options when moving into cover. I would however like to be able to lay down as well. Hold triangle while sprinting to slide. Hold triangle while standing still to lay down. I've still yet to see a real explaination to having prone added in, i've posted many times in other threads that request it that i'm against it because of the slower gameplay that will come with it. please use those threads for feedback or opinions on prone. there are many of them. IMO Prone is tied into sliding since it's a movement/body stance... And could possible be tied into the same button. I'll save the Dev's some extra leg work by just combining. The point of a conversation is to cover all things that are similar... The point of prone is for snipers to be less visible... If that is not reason enough for you put on a scout suit and grab a sniper rifle.
But I use scoutsuit, AR + SMG, and i've always [EDIT: in other games] dropped down in close quarters to lose almost all of my hitbox and personally with a possible tank over 300 EHP in just type II suit, that would cause alot of cries to nerf the **** out of the scout. which is already happening and the scout is squisy in the new build with the improved hit detection. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 22:35:00 -
[13] - Quote
Garrett Blacknova wrote:Nick Phantom wrote:Tapping triangle once while standing still will put you in crouch. tapping it again will put you standing up again. Holding triangle while crouching or standing still will put you in prone. Tapping triangle while sprinting will cause you to slide then put you back up standing so you can continue running. Holding triangle while sprinting will cause you to slide into a prone position. Press triangle while NOT sprinting to toggle between standing and crouching. Press triangle while sprinting for a short slide from which you can come up still sprinting. Hold triangle for a longer slide that ends with you crouching.
No prone. it slows down the game.
sprint then slide, you should stop in crouch and have to press it again to stand and go around the corner.
I don't think slide to sprinting again would be good cause of the stamina that it'd take up. but some people would get good at it and it might seem like they are going straight to sprint but no doing it for the player i think. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 23:04:00 -
[14] - Quote
Nick Phantom wrote:I just wanted to add something. Why should this game only cater to the guys that want fast paced action? I want prone and to be sneaky or at least the ability to. If I'm out voted then there ya go not enough people will use Prone to slow the game down for the guys that want in your face fast paced gameplay. Seriously Sliding AND Prone should be added.
Sneaking / cloaking will be in there.
thanks for your feedback. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 01:02:00 -
[15] - Quote
force recon is different in EVE universe, that'll be the cloaking and being able to get past enemy lines.
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Covert ops are just small ships that can cloak and are hidden from scans, used as scouts in fleets to know whats on the other side of a gate.
but in relation to an FPS, they would be cloaking and going to objective, unable to fire while cloaked for balance purposes, but that's covered in a friends thread: https://forums.dust514.com/default.aspx?g=posts&m=137323#post137323 POST THERE FOR CLOAK IDEAS TO NOT CLUTTER THIS THREAD ( thanks )
cloaking would allow the relay of intel without having prone.
No problem for the rant/derail, but you brought it back. Kinda. lol
Prone when the slide is done doesn't make sense to me, the slide i'm talking about is like feet first so you would be backwards prone if you stopped like that.
Thanks for input though, any is good. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 05:37:00 -
[16] - Quote
Darkz azurr wrote:imo no prone or football sliding ..due to the fact that you really dont want to have prone snipers with cloaking devices, invisible lying down snipers O_O
Football sliding? I was thinking like a baseball player going in for home but stopping in crouch. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 17:32:00 -
[17] - Quote
Garrett Blacknova wrote:Nick Phantom wrote:Does it slow the game down? It didn't in COD. It hasn't in a lot of other games. It won't in this game. I was one of the people saying this, but I specifically mentioned that it doesn't HAVE to slow the game down. Slowing the game down is one possible outcome (and it HAS happened in some games with a prone option). The other possible outcome is the introduction of cheap exploits of the system. Usually these result in players going prone in CQC or switching to prone in mid-air and exploiting the system to be near-invulnerable. While it's probably technically possible, I'm yet to see (or even hear about) a single game that has neither of those problems. You also don't get BOTH problems, because the causes for them are mutually exclusive, but having either one is a negative for many games. As for the argument that slowing the game down isn't a bad thing? For some games it may not be. But with how this game is shaping up, and with some of the already-confirmed future developments, it would DEFINITELY cause problems to slow it down as much as a slow-paced prone system would.
Good post of why Prone shouldn't be in Dust514.
/derailed
but thanks for bumping lol
Back to sliding! |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 23:51:00 -
[18] - Quote
Garrett Blacknova wrote:RolyatDerTeufel wrote:Back to sliding! I'm definitely in favour of sliding. Not sure whether you should be "no shooting" or "impractical no-aim shooting" during the move, but definitely no ability to consistently hit a target while sliding. I also agree with the people saying movement speed (which is mostly influenced by your Dropsuit choice) should alter how far you can slide.
I do like that possibility of just spray firing your weapon as you slide maybe.
Although depending on how you do a slide, only one hand might be available to fire, making it incredibly inaccurate.
Could be something CCP should look at. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 08:06:00 -
[19] - Quote
No more feed back?
I know someone's opinion isn't shown here. So don't just read, post up your feedback on sliding, how to balance it or whatever. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 18:23:00 -
[20] - Quote
Khun-Al wrote:Weather could have an effect on the sliding distance. If it rains the distance could be x1,3 or something similar.
That's actually a cool idea, if it's muddy from rain or something make you slide further or faster.
Wonder what weather we can see in dust... i'll have to look for another thread about that.
Quote:ppl complain about strafe speed and how they cant track targets but want gimmicky sliding and shootin and ppl wonder why FPS genre is so much **** these days
Strafe speed is fine right now. it's hard to get assault suits for me sometimes. and people not tracking targets is their own fault.
I don't any other game that has such a feature that I'm envisioning... |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 18:44:00 -
[21] - Quote
Sebastian Amlacher wrote:
Thanks. but You should've linked my thread there. This one is much older, but i'll do it now. Thanks again! |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 21:01:00 -
[22] - Quote
Mavado V Noriega wrote:
its still a dumb idea ppl complain about simple BASIC things like strafe and jumpin but u wanna add gimmicks?
and lol @ strafing is fine not sure if srs
If they want to complain about strafing and jumping while there is a stamina bar for limited jumping oh well, it's gonna happen no matter what.
Strafing is fine, you've never had a firefight last over a min (which is long in a game like this) with an assault that was going back and forth just enough for your fire to not hit him much?
Quote:Hey let's add dolphin diving with that slide...
slide, dolphin dive, prone drop shot...THAT'S A STUPID IDEA!
While we're on stupid ideas, I think killstreaks would be a good addition. ^^ great feedback example.
So far there is much support for sliding and none for prone/dropshots/dolphin dive.
Thanks. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 21:32:00 -
[23] - Quote
iGlassJaw wrote:
I actually couldn't tell if you were serious...
You said you could barely shoot assault suits as it is???...but you want to add sliding for some reason? They nerfed strafing so people with ****** gun game, and no skill wouldn't cry about not being able to shoot people...but yet here you are wanting to add something that will make it harder to shoot people.
WTF do you casual gamers want? Really...
You people come in here recommending the dumbest **** ever, and the devs listen to you LOL.
Casual. LMFAO
I can barely get smart assault suits users. I want something that allows a fun tactical game. It'd actually make it pretty easy to predict motion when they go down for a slide. it's not like you can slide and change directions in the middle of it. If anything someone without gun game could easily kill someone that trys to slide in a firefight.
I'm wanting it so you can do it out of firefights. sure some interesting things would pop up for in firefights but thats how it's gonna be for anything they ever add in. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.06 21:48:00 -
[24] - Quote
iGlassJaw wrote: If you can't get assault players right now, then your opinion or suggestions are void. Your skill in this game is sorry to say, lacking, so I consider to a casual gamer making suggestions about a game that requires skill to play.
What people do is instead of raising their gaming skill, they cry to nerf stuff, or add things to make the game cheap. Nerfing the strafe was good for you, but sliding away like a girl is fine? LOOOOOL
Casual gamers ftw.
Stay out of my thread if you don't like idea, you've already expressed your opinion, now you're just trying to flame me, thanks but gtfo.
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.07 03:03:00 -
[25] - Quote
GunNut NinetyTwo wrote:Sliding would, as I see it, allow for smoother gameplay.. I often run from cover to cover (I'm tactical, so sue me) and a sliding ability would make it a lot easier to run to a cover at short to medium distance from where you are..
People talking about this being a gimmick seems ridiculous to me.. Sliding into cover is tactical movement, whether you like it or not and it would be a great addition to this already awesome game!
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.09 01:54:00 -
[26] - Quote
Bumping, anymore feedback or suggestions on Sliding in Dust514? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.09 03:00:00 -
[27] - Quote
Thanks for all the feed back so far. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 00:10:00 -
[28] - Quote
Bumping for recent interest in sliding i saw in General discussions.
I personally think sliding is looking good. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 01:33:00 -
[29] - Quote
EVICER wrote:CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) please lord an all that is holy......shakes head..please no.I feel sick all the sudden.People sliding around as soon as they get shot at.180 turn arounds or people combo this maneuver with jumping.If you consider this please dont allow shooting at he same time as this animation...omg I see the abuse now. sprint slide jumping...omg might as well just rock the Scout with an smg an knife skills maxed out. As I slide through the 3 of you after sprinting at you blasting the whole time and end the slide with a jump 180 for good measure grenade toss.....BOOM,OR on the slide past planting c4 on one of you. I would pown all,if you allow this..I would become the hardest target to hit ever....dont allow this.
That's alot of stamina that even scout suits don't have... even with upgrades. but i see your point, but it allows for interesting engagements and awesome counters.
and i don't know about the firing while sliding either, doesn't seem balanced if it allows you to fire while your hitbox is that small. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 19:44:00 -
[30] - Quote
Laurent Cazaderon wrote: whoah whoah whooooooooah . Easy there cow-boys !
Sliding ? Already a bad idea imo. Sliding AND firing ? Remember Brink ? the broken game. VERY BAD idea.
Seriously, adding a prone option seems pretty normal. but sliding ? You'll get massive shitload of new bugs, shitload of "sliders suckers" etc... and the game will end up being a fest of scout with stamina lvl 5, stamina boosters sliding all around.
PLEASE, forget about this.
Sliding in Brink = Defferent Devs
Different ideas and mechanic to do it, if CCP ever decide to do it. I don't totally agree with firing while sliding but it could be interesting if they ever think of something like that. Bugs are bugs, they can be found and fixed.
Prone seems like a 'normal' thing to have, but I really don't see any reason to add that.
Sliding gives you a small hit box while getting you to cover, but eat away at stamina, (balancing point) puts you in a set path (balancing point)
My idea, was to stop in crouch, which could also be balancing point, cause of the slow mobility there unless they get used to the movement and getting up from it, that's fine though to me, they will be easily hit if trying to do it around people. Also, the sliding all around wouldn't be a problem cause of the sprint required, would take enough time to get back to sprint that you should be able to put the person down. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.23 13:46:00 -
[31] - Quote
Any more ideas from the new comers for this? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.03 01:28:00 -
[32] - Quote
Bumping cause of interest in sliding from other threads i've recently read.
More ideas for this? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.03 02:06:00 -
[33] - Quote
Mavado V Noriega wrote:sliding is dumb sad thing is........this thread got dev feedback smh dust goin places
The fact Frame liked the idea doesn't mean he'll even bring it up to the people creating the animations and the stats and all the programing required to create such a feature. they'll be reading, of course, but they might also believe Dust doesn't need such a feature. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.03 02:14:00 -
[34] - Quote
Mavado V Noriega wrote:oh trust me it doesnt last thing we need is more gimmicks rather have some features put in that actually useful tbh than seeing requests made for features that just honestly not needed
going a little off topic, but what kinda feature would you think is useful, and as trying to not going to far off topic, try to keep in regards to motion. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.04 20:14:00 -
[35] - Quote
Run you OVER wrote:Ok, and while we are adding sliding, add a prone position and knockdown effects from explosions, knocking a player down when a nearby explosion hits.
I still don't see any reason for prone in Dust other then making counter sniping almost impossible. >.>
I could see the knockdown effects, the animation for being knocked down would need to be added but they got the animation for getting back up already here.. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.08 19:16:00 -
[36] - Quote
Varukan Crone wrote:Suggestion that i would like to make to the Dust 514 team is trying to implement prone if possible that would be really helpful.
Many other threads for prone, this isn't one of them, thanks for the bump though.
I personally see no use of prone. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.08 20:02:00 -
[37] - Quote
Akira Zeta wrote:Here are a few ideas that I believe could improve the game:
1. Vehicle controls should be altered. I believe the driving controls should be R2 to go forward, L2 to reverse, left analog stick to steer, and the right analog stick to look around. Keep triangle to switch seats.
2. It is much too slow to switch to the sidearm. I actually wish it wasn't mapped to R2 as well. Triangle would be much better. Make the right analog stick switch stance. L2 melee and R2 grenade.
3. The reload animations are a bit too long in my opinion.
4. I think the maps should look different based on the atmosphere of the planet. Fire, Ice, Forest, Desert, Storms, Snow. You could also have ancient cities, refineries, villages, architecture of the different cultures, mines, etc. Variety is always nice and should set the maps apart.
5. All the classes should have unique weapons and abilities that help the team. Assault is useless right now.
6. Additional cosmetic variety between classes and enemies. Should be able to look at player and tell what class they are playing.
7. Aim assist and voice chat should be enabled by default.
8. Higher default looking sensitivity.
9. Camera should be farther away from character in HQ.
10. Improve textures and effects
11. Grenade indicator for friendly and enemy grenades. Make indicator different colors.
12. Hit boxes need to be adjusted.
13. Reloading while running would be great.
14. Stamina meter is a bit annoying, would prefer unlimited sprint.
15. Hold breath while sniping if not already possible.
16. More class based game play similar to battlefield but on a greater level so people work together more.
17. Engineers can build temporary structures such as gun turrets
18. Press down to open a scroll wheel to select a vehicle or structure with analog stick. Look to Star Hawk for inspiration.
19. Traditional menu would be nice with a server browser and from there you can choose to go your HQ. Would have all the features and options available when you press start. HQ feels sort of gimmicky to me since its so small.
20. Orbital drop system for spawning would be awesome. I know it is in both Section 8 and Star Hawk but it makes sense in this game since you are working for the Eve Online players.
I have a feeling this is going to be an awesome game when all is said and done. :)
Why did you post these here?
THis is for a feature not all around gameplay improvements, make another thread with all this, and i'm sure you'll get some good replies. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.09 02:11:00 -
[38] - Quote
trolloloooool wrote:why not a cover system like gears of war or gost racon furure soldier ?! ?!
to much to hide behind already with shields and armor |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.22 21:11:00 -
[39] - Quote
Bumping to see if any more ways of doing it could be done.
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2013.01.12 23:26:00 -
[40] - Quote
AmlSeb wrote:KAGEHOSHI Horned Wolf wrote:Still would like. From what corner of the forums have you digged out that? ^^
I recently posted the link on a newer thread, necros an old but good thread.
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