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Thread Statistics | Show CCP posts - 1 post(s) |
Zekain Kade
BetaMax.
931
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Posted - 2012.07.03 16:52:00 -
[31] - Quote
make it so you can only slide while sprinting. |
Malcolm Melvin
BurgezzE.T.F Orion Empire
10
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Posted - 2012.07.03 18:12:00 -
[32] - Quote
Forums Veteran wrote:Now, I personally am against a "cover system" in Dust 514.
Although, sliding (like seen in A Future Vision Trailer) would have helped me in multiple situations earlier today.
This would vary with dropsuit, scouts having a good sliding distance and speed. Decreasing with larger suits. and pretty much impossible with heavies.
Using the crouch button while sprinting could begin the slide and would take stamina. Ending the slide you could be in crouch.
Thoughts?
wow thats crazy I been had that idea 2 weeks ago on june 22nd HERE for proof. https://forums.dust514.com/default.aspx?g=posts&m=152028#post152028
This is what i said
#1 Posted: 2012.06.22 20:22 | Report | Edited by: Like It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver.
Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover.
Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket.
Sentinel GÇô Heavy
And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire.
Well what do you guys think?
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Eirik DenRoue
22
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Posted - 2012.07.03 18:46:00 -
[33] - Quote
I would not like a slide.
Strange movements are always taken advantage of in FPS games. As someone mentioned before "bunny hop" and "Dolphin Divers"
Not to mention the other games that did have slide effects in an online FPS. In my experience slide mechanics have been very difficult to pull off, and I would be very hesitant to add it into a game as a second thought.
I really enjoy the movement in the game so far, a little bunny hop here and there, but nothing worth complaining about. I think a slide system that wasn't intended in the first place would come across very poor.
In the end, I think, a slide mechanic would just be an annoying gimmick that would lower the image of Dust 514. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 19:02:00 -
[34] - Quote
Malcolm Melvin wrote:wow thats crazy I been had that idea 2 weeks ago on june 22nd HERE for proof. https://forums.dust514.com/default.aspx?g=posts&m=152028#post152028This is what i said #1 Posted: 2012.06.22 20:22 Like It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver. Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover. Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket. Sentinel GÇô Heavy And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire. Well what do you guys think?
I made this post before you don't matter though lol
Personally I think jumping over obsticles is fine with the current jump mechanic.
Sliding as a constant for all suits would be alot easier then making something special for each suit. As for a side roll like Star War Battlefield 2 had wouldn't be to bad i think but should take a great amount of stamina like the slide would have to, for balance.
The hiding behind pillars can already be done. the thing that he does in the video is a cover system and adding that with shield and armor is to much protection to allow in a game where i had over 500 EHP(effective hitpoints) and then i can easily just hide regen and it'd just slow down game play too much to allow for fun interesting matches in high sec.
Quote:I would not like a slide.
Strange movements are always taken advantage of in FPS games. As someone mentioned before "bunny hop" and "Dolphin Divers"
Not to mention the other games that did have slide effects in an online FPS. In my experience slide mechanics have been very difficult to pull off, and I would be very hesitant to add it into a game as a second thought.
I really enjoy the movement in the game so far, a little bunny hop here and there, but nothing worth complaining about. I think a slide system that wasn't intended in the first place would come across very poor.
In the end, I think, a slide mechanic would just be an annoying gimmick that would lower the image of Dust 514.
Advantages are always going to be taken as much as possible. It's how everyone plays and CCP know PvP is no matter what imbalanced, so they give MANY options to allow for those that want to play a certain way. Then people have to think more to counter things like that.
Hopping is easy to predict movements, diving is overpowered again for the reason i can have over 500 hitpoints and that just makes your hitbox almost impossible to hit.
I don't really know what you mean but "that would lower the image of Dust 514." If you could please explain a bit more of that, that'd be awesome. |
Eirik DenRoue
22
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Posted - 2012.07.03 19:14:00 -
[35] - Quote
RolyatDerTeufel wrote: I don't really know what you mean but "that would lower the image of Dust 514." If you could please explain a bit more of that, that'd be awesome.
Dust 514 isn't just another boxing ring FPS.
This has much more to it. Those other games put in "sliding" and "cover systems" and "par coeur" to try and separate themselves from the pack.
Dust 514 has already done that. CCP doesn't need to add in a cheap gimmick to try and gain a name for themselves. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 19:27:00 -
[36] - Quote
Eirik DenRoue wrote:RolyatDerTeufel wrote: I don't really know what you mean but "that would lower the image of Dust 514." If you could please explain a bit more of that, that'd be awesome.
Dust 514 isn't just another boxing ring FPS. This has much more to it. Those other games put in "sliding" and "cover systems" and "par coeur" to try and separate themselves from the pack. Dust 514 has already done that. CCP doesn't need to add in a cheap gimmick to try and gain a name for themselves.
I agree they don't have to do that to make a name for themselves.
Dust 514 as it is already MUCH better then any FPS that's been out or is planning to come out.
But this mechanic of sliding will allow faster game play allow for fun user made videos.
The faster game play will make it more possible for me to jump into a fire fight start heading to cover and slide to cover in the attempt to save myself.
Also, what if a injector had a slide, and you're down behind cover, and they are being suppressed across a street or something and they are in a logi suit cause they can fit the nanohives and injector and whatever else. that's slow moving and a slide while close enough to the cover could save him and the person he is trying to save.
That would cause for the person not having to respawn and being in battle much quicker. It would be alot more fun. |
Madden The Merciless
D3ath D3alers RISE of LEGION
95
|
Posted - 2012.07.03 19:39:00 -
[37] - Quote
If sliding could be added it would be interesting, but the question would be how it would work with current game mechanics. For example people sliding all over the map would most likely be a weird thing, but the ability to slide into cover is certainly something i could see being very interesting. |
Boomer Apollyon
D3ath D3alers RISE of LEGION
1
|
Posted - 2012.07.03 19:56:00 -
[38] - Quote
I like the idea, I agree with the parts about lighter suits can slide more, but the down side of it is you could have these light suit guys sliding all over the place. I think that Light suits should be able to slide two times and then it will drain all energy, and increasing stats will not allow for more slides, medium armor suits can slide once , and heavies can not slide. This would be the only way it would be balanced. |
Ryuyoshi Hanaya
Amarr Templars Amarr Empire
32
|
Posted - 2012.07.03 19:59:00 -
[39] - Quote
sliding seems like it would be very hard to pull off for dust while i admit id love to try it it seems a bit unreasonable especially if you like playing heavies. i mean if i was in heavy suit taking out a tank while in semi cover say somewhere are the a pillars int he skirmish matches and a scout ran up shooting at me from behind i pull around taking out secondary just to have the scout slide right under my view while shooting (if they could shoot while sliding) then getting up and melee kill or shoot me to death within no time at all because heavy turn ability too slow. seems extremely unfair to heavies in such cases. |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
|
Posted - 2012.07.03 20:08:00 -
[40] - Quote
+1
I like the idea of having sliding in the game and I would just like to add to the idea.
I think the ability to slide should only occur if the player's velocity is sufficient enough to actually have the momentum to slide.
So scout and a assault suits sprinting can hit "crouch" to initiate a slide.
A heavy sprinting wouldn't be able to slide because his sprint is more like a light jog. Instead the heavy would just break sprint into a crouch. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 20:17:00 -
[41] - Quote
Ryuyoshi Hanaya wrote:sliding seems like it would be very hard to pull off for dust while i admit id love to try it it seems a bit unreasonable especially if you like playing heavies. i mean if i was in heavy suit taking out a tank while in semi cover say somewhere are the a pillars int he skirmish matches and a scout ran up shooting at me from behind i pull around taking out secondary just to have the scout slide right under my view while shooting (if they could shoot while sliding) then getting up and melee kill or shoot me to death within no time at all because heavy turn ability too slow. seems extremely unfair to heavies in such cases.
This is a very good point.
We shouldn't be able to shoot while sliding in my opinion. Or slide under people.. that would be crazy.
The turn speed on heavies in my opinion is to slow already so maybe if they speed that up it could be a protect counter to the slide.
the fact people would run at you and slide to get a better postition to knife or use CQC weaponary is just how it'll have to be played out. Some counter to this would be great to think of but i think turn (look) speed for heavies being a bit quicker would allow for them to shoot someone that is sliding in a set path. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.03 21:21:00 -
[42] - Quote
YES, wall running, we are in sci fi suits, the scout should be able to sprint striaght up a wall, i mean, why not? make it a tech 2 feature of many drop suits.
even if it's slowler, larger suits like the assaut, could take a moment to get his boots on the wall, and then you can head up the wall slowly, could be really awesome.
Support from me, add sliding, and more movements! Like why can't I go prone! I want to get on my belly and snipe without wobble, this is the future, I should have an automatic kick stand on the gun if I drop to the ground. you become defenseless and can't see anything around you, but it's a fps standard. Also it could be fun for the heavy, if you could set up the HMS as a turret. You fire it like your manning a turret, but you cant move with it unless you pick it bak up. I think halo had something like this? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 21:25:00 -
[43] - Quote
crazy space wrote:YES, wall running, we are in sci fi suits, the scout should be able to sprint striaght up a wall, i mean, why not? make it a tech 2 feature of many drop suits.
even if it's slowler, larger suits like the assaut, could take a moment to get his boots on the wall, and then you can head up the wall slowly, could be really awesome.
Support from me, add sliding, and more movements! Like why can't I go prone! I want to get on my belly and snipe without wobble, this is the future, I should have an automatic kick stand on the gun if I drop to the ground. you become defenseless and can't see anything around you, but it's a fps standard. Also it could be fun for the heavy, if you could set up the HMS as a turret. You fire it like your manning a turret, but you cant move with it unless you pick it bak up. I think halo had something like this?
Prone with my 500 EHP, and that would mean i could dolphin dive, you'd never kill me..
The wall running.. ehhh, idk you can make another post requesting that for it's own feedback.
but thanks for the support on sliding. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.03 21:28:00 -
[44] - Quote
RolyatDerTeufel wrote:Ryuyoshi Hanaya wrote:sliding seems like it would be very hard to pull off for dust while i admit id love to try it it seems a bit unreasonable especially if you like playing heavies. i mean if i was in heavy suit taking out a tank while in semi cover say somewhere are the a pillars int he skirmish matches and a scout ran up shooting at me from behind i pull around taking out secondary just to have the scout slide right under my view while shooting (if they could shoot while sliding) then getting up and melee kill or shoot me to death within no time at all because heavy turn ability too slow. seems extremely unfair to heavies in such cases. This is a very good point. We shouldn't be able to shoot while sliding in my opinion. Or slide under people.. that would be crazy. The turn speed on heavies in my opinion is to slow already so maybe if they speed that up it could be a protect counter to the slide. the fact people would run at you and slide to get a better postition to knife or use CQC weaponary is just how it'll have to be played out. Some counter to this would be great to think of but i think turn (look) speed for heavies being a bit quicker would allow for them to shoot someone that is sliding in a set path.
well you could not stuck and knife them on the way in, or be a good shot, get them right in the head with your weapon. drop a remore mine as he rushes you and BOOM, he'll go flying. I think it would be a fun dynamic! |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.03 21:29:00 -
[45] - Quote
RolyatDerTeufel wrote:crazy space wrote:YES, wall running, we are in sci fi suits, the scout should be able to sprint striaght up a wall, i mean, why not? make it a tech 2 feature of many drop suits.
even if it's slowler, larger suits like the assaut, could take a moment to get his boots on the wall, and then you can head up the wall slowly, could be really awesome.
Support from me, add sliding, and more movements! Like why can't I go prone! I want to get on my belly and snipe without wobble, this is the future, I should have an automatic kick stand on the gun if I drop to the ground. you become defenseless and can't see anything around you, but it's a fps standard. Also it could be fun for the heavy, if you could set up the HMS as a turret. You fire it like your manning a turret, but you cant move with it unless you pick it bak up. I think halo had something like this? Prone with my 500 EHP, and that would mean i could dolphin dive, you'd never kill me.. The wall running.. ehhh, idk you can make another post requesting that for it's own feedback. but thanks for the support on sliding.
I'm honestly curious. dolphin dive? what? I haven't heard that before. |
Slick Vulpes
Seituoda Taskforce Command Caldari State
5
|
Posted - 2012.07.03 21:37:00 -
[46] - Quote
I think that the sliding feature is a good idea. You shouldn't be allowed to shoot while sliding cause then you would have everyone sliding and shooting at each other. If you could sprint up to a wall, pillar or any other kind of cover and hit the crouch button to slide behind it to stop from getting shot at it would help out. It should definitely drain your stamina quite considerably so people can't just keep running and sliding all over the place.
It's a great tactic that people would be allowed to use especially if you have a sniper or a heavy holding down a certain area. It would allow you to sprint by them and slide into cover to dodge the shots coming from them. It would be good for someone who is trying to pick someone up to that is behind cover so they could run up and slide to them to help them out. This is the future and sliding has been a tactic used for years so why not in the future.
As for the heavies, they shouldn't be allowed to slide. You already have a big advantage having a bigger gun and the ability to put more rounds down then an assault rifle. I could see like a quick side step to get behind cover quicker but not sliding. If you run with a heavy suit then you already know you aren't going to be fast and not going to be able to slide with the extra weight. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 21:40:00 -
[47] - Quote
crazy space wrote:
I'm honestly curious. dolphin dive? what? I haven't heard that before.
dropping to your belly in the middle of a fire fight so your hitbox is as small as possible.
i personally think horrible idea cause of how much hitpoints we can have and adding that makes it almost impossible to kill people. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.03 21:42:00 -
[48] - Quote
Slick Vulpes wrote:I think that the sliding feature is a good idea. You shouldn't be allowed to shoot while sliding cause then you would have everyone sliding and shooting at each other. If you could sprint up to a wall, pillar or any other kind of cover and hit the crouch button to slide behind it to stop from getting shot at it would help out. It should definitely drain your stamina quite considerably so people can't just keep running and sliding all over the place.
It's a great tactic that people would be allowed to use especially if you have a sniper or a heavy holding down a certain area. It would allow you to sprint by them and slide into cover to dodge the shots coming from them. It would be good for someone who is trying to pick someone up to that is behind cover so they could run up and slide to them to help them out. This is the future and sliding has been a tactic used for years so why not in the future.
As for the heavies, they shouldn't be allowed to slide. You already have a big advantage having a bigger gun and the ability to put more rounds down then an assault rifle. I could see like a quick side step to get behind cover quicker but not sliding. If you run with a heavy suit then you already know you aren't going to be fast and not going to be able to slide with the extra weight.
great feedback right there.
I don't see anything i'm against in your post Slick. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.03 22:07:00 -
[49] - Quote
RolyatDerTeufel wrote:crazy space wrote:
I'm honestly curious. dolphin dive? what? I haven't heard that before.
dropping to your belly in the middle of a fire fight so your hitbox is as small as possible. i personally think horrible idea cause of how much hitpoints we can have and adding that makes it almost impossible to kill people.
Well, it would depend on the suit right? Maybe only scouts can go prone. you've seen the suits they don't look so heavy they couldn't be moved around in pretty easy. That's why the heavy would instead of prone get a stance where he puts the turret in the ground for improved aiming at the cost of movement.
Logistics should take of his backpack and check a more detailed version of the satellite map. Or give them some kind of drawback for having so much gear they can't go prone.
Same with Assault suit. It can't go all the way prone, but give it something else like a charge up melee default. That way every suit type has a little extra movement type. Maybe everyone but the heavy can slide?
Basically I'm saying that they could nerf the scout hp if they gave them prone. Because they wouldn't be able to reach those hp numbers your taking about. it's all about speed and running away, not hp tanking. Also program it so you can't just go prone. Make going prone something that takes 3 seconds without moving, you set up your stand and everything. that way going prone in the middle of a firefight would be suicide. It should also take a second or two of being defenseless to get out of prone. |
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2012.07.03 22:41:00 -
[50] - Quote
Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol
yeah I'm not exactly gonna jump on the slide around wagon here... |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 01:52:00 -
[51] - Quote
bjorn morkai wrote:Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol yeah I'm not exactly gonna jump on the slide around wagon here...
for it to be a wagon i think it'd need to be larger then how many current support it. but thanks for thinking that. |
Slick Vulpes
Seituoda Taskforce Command Caldari State
5
|
Posted - 2012.07.04 02:28:00 -
[52] - Quote
bjorn morkai wrote:Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol yeah I'm not exactly gonna jump on the slide around wagon here...
Wagon, bus, clown car, truck. It doesn't matter what you call it as long as people think it is a good idea and it will work.
Plus if you think it's a bad idea and don't have a reason then why post. Where's my facepalm when I need it. |
Avinash Decker
BetaMax.
25
|
Posted - 2012.07.04 03:45:00 -
[53] - Quote
RoBoJerk wrote:Must disagree. Brink was built around movement like this, it's not really something you can tack-on to a shooter. If you added this nobody would ever choose heavy because you know you'd just get taken down from behind by some scout who jumped over the wall behind you. I played Brink and I think it only really worked in that because even the heavys were pretty quick compared to dust's heavys.
I don't think it should be just like brink where you can do the crazy parkour movements , since like I said was the main part of the game. I mean by the scout getting more use out of it is for the fact that they are lighter and quicker , so the animations are a little more quicker , they shouldn't have a huge advantage. Heavies can do most of the actions , but at slower pace. For example if there's a crate that's a sightly taller than you, you jump up and grab yourself on to it . A heavy would just do it slower than the scout. |
Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
|
Posted - 2012.07.04 03:55:00 -
[54] - Quote
+1 as long as the slide isnt a faster way of getin around than sprinting, and as long as it doesnt have to crazy of a use in cqc cause sliding in brink was alittle crazy (not saying brink was good but still) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:02:00 -
[55] - Quote
Fat Axel wrote:+1 as long as the slide isnt a faster way of getin around than sprinting, and as long as it doesnt have to crazy of a use in cqc cause sliding in brink was alittle crazy (not saying brink was good but still)
I've never played brink, so i wouldn't know.
But only thing i'd want it to be fast then running when trying to slide to where ever, but it'd eat a lot of your stamina causing you to be easily hit if caught in the wrong place after the slide. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 04:12:00 -
[56] - Quote
I didn't like this at first but sliding would be kinda cool and give us some more options when moving into cover. I would however like to be able to lay down as well. Hold triangle while sprinting to slide. Hold triangle while standing still to lay down. |
Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
|
Posted - 2012.07.04 04:14:00 -
[57] - Quote
RolyatDerTeufel wrote:Fat Axel wrote:+1 as long as the slide isnt a faster way of getin around than sprinting, and as long as it doesnt have to crazy of a use in cqc cause sliding in brink was alittle crazy (not saying brink was good but still) I've never played brink, so i wouldn't know. But only thing i'd want it to be fast then running when trying to slide to where ever, but it'd eat a lot of your stamina causing you to be easily hit if caught in the wrong place after the slide.
thats what i want too, but in brink it was more used as a sliding kick to knock down ppl wich could mean someone with a light build could just slide around like sonic the hedghog and knock everyone down and then shot gun them in the face |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.04 04:19:00 -
[58] - Quote
Posting in support of sliding into things. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:23:00 -
[59] - Quote
Nick Phantom wrote:I didn't like this at first but sliding would be kinda cool and give us some more options when moving into cover. I would however like to be able to lay down as well. Hold triangle while sprinting to slide. Hold triangle while standing still to lay down.
I've still yet to see a real explaination to having prone added in, i've posted many times in other threads that request it that i'm against it because of the slower gameplay that will come with it.
please use those threads for feedback or opinions on prone. there are many of them. |
Sev Radrillson
Tronhadar Free Guard Minmatar Republic
9
|
Posted - 2012.07.04 04:29:00 -
[60] - Quote
Sliding + tumbling + prone = win in my book |
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