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Thread Statistics | Show CCP posts - 1 post(s) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.04 10:43:00 -
[1] - Quote
I don't know WTF this forum is doing any more. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.04 10:43:00 -
[2] - Quote
Nick Phantom wrote:Tapping triangle once while standing still will put you in crouch. tapping it again will put you standing up again. Holding triangle while crouching or standing still will put you in prone. Tapping triangle while sprinting will cause you to slide then put you back up standing so you can continue running. Holding triangle while sprinting will cause you to slide into a prone position.
I don't like the option of going prone in shooters that are otherwise fast-paced, because it either slows things down in a bad way or it gets exploited even when well-implemented. If the game was a slow-moving tactical shooter, I'd be ok with it, but it isn't, and prone would work against the flow of gameplay.
Also, sliding will either require you to stay partly upright (preventing a direct-to-prone option) or will prevent you from seeing where you're going.
Press triangle while NOT sprinting to toggle between standing and crouching. Press triangle while sprinting for a short slide from which you can come up still sprinting. Hold triangle for a longer slide that ends with you crouching. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.05 16:43:00 -
[3] - Quote
Nick Phantom wrote:Does it slow the game down? It didn't in COD. It hasn't in a lot of other games. It won't in this game.
I was one of the people saying this, but I specifically mentioned that it doesn't HAVE to slow the game down.
Slowing the game down is one possible outcome (and it HAS happened in some games with a prone option). The other possible outcome is the introduction of cheap exploits of the system. Usually these result in players going prone in CQC or switching to prone in mid-air and exploiting the system to be near-invulnerable.
While it's probably technically possible, I'm yet to see (or even hear about) a single game that has neither of those problems. You also don't get BOTH problems, because the causes for them are mutually exclusive, but having either one is a negative for many games.
As for the argument that slowing the game down isn't a bad thing? For some games it may not be. But with how this game is shaping up, and with some of the already-confirmed future developments, it would DEFINITELY cause problems to slow it down as much as a slow-paced prone system would. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.05 17:38:00 -
[4] - Quote
RolyatDerTeufel wrote:Back to sliding!
I'm definitely in favour of sliding. Not sure whether you should be "no shooting" or "impractical no-aim shooting" during the move, but definitely no ability to consistently hit a target while sliding. I also agree with the people saying movement speed (which is mostly influenced by your Dropsuit choice) should alter how far you can slide. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 04:07:00 -
[5] - Quote
I think shooting (and ONLY shooting) is reasonable while sliding.
But with MASSIVE recoil and accuracy penalties so you may as well not be shooting even when you are.
And when I say "massive" I mean "I couldn't hit the side of a tank if I was IN it" levels of accuracy. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.12 14:43:00 -
[6] - Quote
Xander Mercy wrote:sliding would be awsome as long as it uses enough stamina so that it cant be spammed
They could just tie the sliding mechanic to your movement speed - only possible while sprinting, and only works once you're up to full speed - you don't start at a full sprint, you have to accelerate into it. Keep that, and you've got a built in "cooldown" of sorts. And if you tie sliding into the crouch button, then timing it wrong screws you over as you interrupt the sprint to crouch while you're out in the open.
If would have to tie into stamina use - a small amount of stamina used and no regen until after the slide, but it wouldn't need to be overly draining. The biggest problem is likely to be managing hitboxes properly. |
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