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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 00:10:00 -
[121] - Quote
Bumping for recent interest in sliding i saw in General discussions.
I personally think sliding is looking good. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.18 00:13:00 -
[122] - Quote
----->Slides while firing blindly and inaccurately into a crowd of red dots------> |
EVICER
63
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Posted - 2012.07.18 00:31:00 -
[123] - Quote
CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) please lord an all that is holy......shakes head..please no.I feel sick all the sudden.People sliding around as soon as they get shot at.180 turn arounds or people combo this maneuver with jumping.If you consider this please dont allow shooting at he same time as this animation...omg I see the abuse now.
sprint slide jumping...omg might as well just rock the Scout with an smg an knife skills maxed out. As I slide through the 3 of you after sprinting at you blasting the whole time and end the slide with a jump 180 for good measure grenade toss.....BOOM,OR on the slide past planting c4 on one of you. I would pown all,if you allow this..I would become the hardest target to hit ever....dont allow this. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 01:33:00 -
[124] - Quote
EVICER wrote:CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) please lord an all that is holy......shakes head..please no.I feel sick all the sudden.People sliding around as soon as they get shot at.180 turn arounds or people combo this maneuver with jumping.If you consider this please dont allow shooting at he same time as this animation...omg I see the abuse now. sprint slide jumping...omg might as well just rock the Scout with an smg an knife skills maxed out. As I slide through the 3 of you after sprinting at you blasting the whole time and end the slide with a jump 180 for good measure grenade toss.....BOOM,OR on the slide past planting c4 on one of you. I would pown all,if you allow this..I would become the hardest target to hit ever....dont allow this.
That's alot of stamina that even scout suits don't have... even with upgrades. but i see your point, but it allows for interesting engagements and awesome counters.
and i don't know about the firing while sliding either, doesn't seem balanced if it allows you to fire while your hitbox is that small. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.18 08:00:00 -
[125] - Quote
RolyatDerTeufel wrote:EVICER wrote:CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) please lord an all that is holy......shakes head..please no.I feel sick all the sudden.People sliding around as soon as they get shot at.180 turn arounds or people combo this maneuver with jumping.If you consider this please dont allow shooting at he same time as this animation...omg I see the abuse now. sprint slide jumping...omg might as well just rock the Scout with an smg an knife skills maxed out. As I slide through the 3 of you after sprinting at you blasting the whole time and end the slide with a jump 180 for good measure grenade toss.....BOOM,OR on the slide past planting c4 on one of you. I would pown all,if you allow this..I would become the hardest target to hit ever....dont allow this. That's alot of stamina that even scout suits don't have... even with upgrades. but i see your point, but it allows for interesting engagements and awesome counters. and i don't know about the firing while sliding either, doesn't seem balanced if it allows you to fire while your hitbox is that small.
whoah whoah whooooooooah . Easy there cow-boys !
Sliding ? Already a bad idea imo. Sliding AND firing ? Remember Brink ? the broken game. VERY BAD idea.
Seriously, adding a prone option seems pretty normal. but sliding ? You'll get massive shitload of new bugs, shitload of "sliders suckers" etc... and the game will end up being a fest of scout with stamina lvl 5, stamina boosters sliding all around.
PLEASE, forget about this. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 19:44:00 -
[126] - Quote
Laurent Cazaderon wrote: whoah whoah whooooooooah . Easy there cow-boys !
Sliding ? Already a bad idea imo. Sliding AND firing ? Remember Brink ? the broken game. VERY BAD idea.
Seriously, adding a prone option seems pretty normal. but sliding ? You'll get massive shitload of new bugs, shitload of "sliders suckers" etc... and the game will end up being a fest of scout with stamina lvl 5, stamina boosters sliding all around.
PLEASE, forget about this.
Sliding in Brink = Defferent Devs
Different ideas and mechanic to do it, if CCP ever decide to do it. I don't totally agree with firing while sliding but it could be interesting if they ever think of something like that. Bugs are bugs, they can be found and fixed.
Prone seems like a 'normal' thing to have, but I really don't see any reason to add that.
Sliding gives you a small hit box while getting you to cover, but eat away at stamina, (balancing point) puts you in a set path (balancing point)
My idea, was to stop in crouch, which could also be balancing point, cause of the slow mobility there unless they get used to the movement and getting up from it, that's fine though to me, they will be easily hit if trying to do it around people. Also, the sliding all around wouldn't be a problem cause of the sprint required, would take enough time to get back to sprint that you should be able to put the person down. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.19 02:45:00 -
[127] - Quote
I think sliding could work and add to the gameplay. It feels 'Dustlike' to me and seems like a reasonable tactic for augmented armored infantry. I like that it doesn't look stupid like bunny hopping, it adds realism.
A few deal-breakers though:
- No shooting/throwing/activating from slide. No anything, just sliding.
- A slide has to use up most, maybe all of your stamina, regardless of how much stamina you have.
- Once you enter slide you are committed - no changing direction. Breaking out of slide early seems ok, but still with no stamina.
For the scout and the assault, slide distance should be based on speed at the moment of initiating slide.
For heavies, I'm imagining the 'slide' mechanic should invoke the exact opposite behavior: stationary tanking. The heavy suit should 'armadillo', down on it's knees, still upright but hunched over, helmet down and protected. This would reduce the size of the hit box slightly, and temporarily increase the resists while the heavy was in this protected stance. Stamina gets used up when the heavy gets back on his feet. Same mechanics as the other suits - no actions possible while executing the stance.
P.S. I agree with the poster above who said that this represents a lot of devtime. Sliding is a good idea, but i'm thinking it should be in game many patches down the road. Core mechanics come first. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 04:07:00 -
[128] - Quote
I think shooting (and ONLY shooting) is reasonable while sliding.
But with MASSIVE recoil and accuracy penalties so you may as well not be shooting even when you are.
And when I say "massive" I mean "I couldn't hit the side of a tank if I was IN it" levels of accuracy. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.23 13:46:00 -
[129] - Quote
Any more ideas from the new comers for this? |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.23 15:43:00 -
[130] - Quote
Garrett Blacknova wrote:I think shooting (and ONLY shooting) is reasonable while sliding.
But with MASSIVE recoil and accuracy penalties so you may as well not be shooting even when you are.
And when I say "massive" I mean "I couldn't hit the side of a tank if I was IN it" levels of accuracy.
Really if shooting while sliding it's that inaccurate why have it the first place?
Frankly if you don't like a feature juts say it and motivate your position/opinion, we all appreciate that ;) |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.07 11:09:00 -
[131] - Quote
[Could work like this]: Sprint + crouch = slide
Duration of slide based on mass of dropsuit (lighter dropsuits slide faster)
Sliding should be indefinite in steep areas until you're all the way down
Steepness should increase speed.
[Effects on guns]: 30% drop in accuracy
Pretty much all that's needed in my opinion. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.07 11:43:00 -
[132] - Quote
Probably already mentioned, but Tribes uses extensive sliding mechanics combined with jetpacks very successfully. The latest version is called Tribes: Ascend, and is F2P, so you can easily check it out if it's something you'd like.
I like it - Tribes 2 is one of my all-time favorite FPSs -, but it would require delicate balancing of different dropsuits. Depending on how it's implemented it might increase the pace of the game dramatically, make certain classes much more reliant on damage mitigation (armor) or avoidance (movement speed), and make it so much harder to hit the enemy. In a game which already requires quite a few hits for a kill, there would likely be a need for a damage buff to compensate. And damage buffs across the board mean further balancing.
I would prefer that the Devs concentrate on fixing the current gameplay and making a compelling FPS, rather than adding peripheral features at this point. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 00:37:00 -
[133] - Quote
I would like some more movement option rather than just crouch stand walk run or sprint. If sliding was properly limited to limit abuse it could be a useful part of the game like only sliding when your sprinting and make sprinting take time to get up to mmax speed. I personally would like a movement option while standing still suvh as doving but I could see how that would hurt gameplay. Movements like this shouldnt be limited to a single suit all suits should be able to do it just to diffrent degrees of success. |
Saint Panda
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.08.12 00:41:00 -
[134] - Quote
Forums Veteran wrote:Now, I personally am against a "cover system" in Dust 514.
Although, sliding (like seen in A Future Vision Trailer) would have helped me in multiple situations earlier today.
This would vary with dropsuit, scouts having a good sliding distance and speed. Decreasing with larger suits. and pretty much impossible with heavies.
Using the crouch button while sprinting could begin the slide and would take stamina. Ending the slide you could be in crouch.
Thoughts?
I'm all for sliding. Every player has a different play style, and sliding would help players so much if they were running away from someone. |
Shadeslayer Ebrithill
Villore Sec Ops Gallente Federation
6
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Posted - 2012.08.12 17:22:00 -
[135] - Quote
i would love to this slide feature added to the game. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.03 01:28:00 -
[136] - Quote
Bumping cause of interest in sliding from other threads i've recently read.
More ideas for this? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.03 01:58:00 -
[137] - Quote
sliding is dumb sad thing is........this thread got dev feedback smh dust goin places |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.03 02:06:00 -
[138] - Quote
Mavado V Noriega wrote:sliding is dumb sad thing is........this thread got dev feedback smh dust goin places
The fact Frame liked the idea doesn't mean he'll even bring it up to the people creating the animations and the stats and all the programing required to create such a feature. they'll be reading, of course, but they might also believe Dust doesn't need such a feature. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.03 02:11:00 -
[139] - Quote
oh trust me it doesnt last thing we need is more gimmicks rather have some features put in that actually useful tbh than seeing requests made for features that just honestly not needed |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.03 02:14:00 -
[140] - Quote
Mavado V Noriega wrote:oh trust me it doesnt last thing we need is more gimmicks rather have some features put in that actually useful tbh than seeing requests made for features that just honestly not needed
going a little off topic, but what kinda feature would you think is useful, and as trying to not going to far off topic, try to keep in regards to motion. |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.03 02:21:00 -
[141] - Quote
I actually have to say that I like this idea. My knee jerk reaction is no, but if it is implemented properly than ya. |
BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.09.03 05:57:00 -
[142] - Quote
maybe heavy s could do a shoulder barge instead? |
Relkin Xel
Shattered Ascension
5
|
Posted - 2012.09.04 05:22:00 -
[143] - Quote
Replying for the +1. Sliding would be epic for those insanely dangerous attempts to run across big wide open areas being patrolled by turrets and tanks. |
Run you OVER
26
|
Posted - 2012.09.04 11:40:00 -
[144] - Quote
Ok, and while we are adding sliding, add a prone position and knockdown effects from explosions, knocking a player down when a nearby explosion hits. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.04 20:14:00 -
[145] - Quote
Run you OVER wrote:Ok, and while we are adding sliding, add a prone position and knockdown effects from explosions, knocking a player down when a nearby explosion hits.
I still don't see any reason for prone in Dust other then making counter sniping almost impossible. >.>
I could see the knockdown effects, the animation for being knocked down would need to be added but they got the animation for getting back up already here.. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.04 20:42:00 -
[146] - Quote
-1 nah |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.05 02:10:00 -
[147] - Quote
Well I mention sliding and some other stuff here and how it can be implemented in the most balanced way with plenty of ways to stop/not allow it to happen https://forums.dust514.com/default.aspx?g=posts&t=33819&find=unread |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.08 08:13:00 -
[148] - Quote
I still want sliding, as well as vaulting. |
Akira Zeta
Algintal Core Gallente Federation
7
|
Posted - 2012.09.08 13:44:00 -
[149] - Quote
Here are a few ideas that I believe could improve the game:
1. Vehicle controls should be altered. I believe the driving controls should be R2 to go forward, L2 to reverse, left analog stick to steer, and the right analog stick to look around. Keep triangle to switch seats.
2. It is much too slow to switch to the sidearm. I actually wish it wasn't mapped to R2 as well. Triangle would be much better. Make the right analog stick switch stance. L2 melee and R2 grenade.
3. The reload animations are a bit too long in my opinion.
4. I think the maps should look different based on the atmosphere of the planet. Fire, Ice, Forest, Desert, Storms, Snow. You could also have ancient cities, refineries, villages, architecture of the different cultures, mines, etc. Variety is always nice and should set the maps apart.
5. All the classes should have unique weapons and abilities that help the team. Assault is useless right now.
6. Additional cosmetic variety between classes and enemies. Should be able to look at player and tell what class they are playing.
7. Aim assist and voice chat should be enabled by default.
8. Higher default looking sensitivity.
9. Camera should be farther away from character in HQ.
10. Improve textures and effects
11. Grenade indicator for friendly and enemy grenades. Make indicator different colors.
12. Hit boxes need to be adjusted.
13. Reloading while running would be great.
14. Stamina meter is a bit annoying, would prefer unlimited sprint.
15. Hold breath while sniping if not already possible.
16. More class based game play similar to battlefield but on a greater level so people work together more.
17. Engineers can build temporary structures such as gun turrets
18. Press down to open a scroll wheel to select a vehicle or structure with analog stick. Look to Star Hawk for inspiration.
19. Traditional menu would be nice with a server browser and from there you can choose to go your HQ. Would have all the features and options available when you press start. HQ feels sort of gimmicky to me since its so small.
20. Orbital drop system for spawning would be awesome. I know it is in both Section 8 and Star Hawk but it makes sense in this game since you are working for the Eve Online players.
I have a feeling this is going to be an awesome game when all is said and done. :) |
Autarch Reaver
Zumari Force Projection Caldari State
9
|
Posted - 2012.09.08 17:54:00 -
[150] - Quote
If not sliding, I would like to see a crouched run. This coming from an Army Vet, crouch running isn't just exclusive to Gears of War. You'd keep a lower profile, although sprint at a lower pace. So, instead of just running upright behind cover, exposing your upper body/head, you can crouch run behind cover which would ensure survivability for maybe a few more seconds. |
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