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Thread Statistics | Show CCP posts - 8 post(s) |
Thaddeus Reynolds
Facepunch Security
226
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Posted - 2015.03.28 20:10:00 -
[1] - Quote
CCP Rattati wrote:Harpyja wrote:CCP Rattati wrote:scrambler is high skill?
keep charged and spam at short range, give me a break Miss the charge shot and you're dead. So yes, high skill = high accuracy. everybody must be pretty high skilled then, with all these scrambler kills and high K/S
Any chance you could look into changing heat buildup to a per-shot basis instead of a per second basis? Could help with balancing around spaming shots, and change it into a truly precision weapon
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
227
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Posted - 2015.03.29 02:09:00 -
[2] - Quote
CCP Rattati wrote:Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use.
Now, what is happening is that since I said that, a flood of player have migrated to the arguably best weapon, without it diminishing the K/S, even to the point that the K/S is going up.
That tells me that its not that hard to use, OP and needs a tweak.
I would welcome players going to TAC AR and the grand design goal is to get these rifles to the point that you will have a preferrred a weapon but switch to other weapons to accommodate tactical situations.
The weapon should not be a "forced" choice, because it is much better than the others, so using them is a handicap.
Agreed that a False Choice is no choice at all (See why you added base armor regen to suits and HAVs). I would personally like to see the SCR (and by extention the TacAR) changed to be true precision weapons. The best way to do this to the SCR in my opinion would be through the heat buildup mechanic and Hipfire Dispersion. Simply put, since heat buildup is on a per-second basis instead of a per-shot basis, it actually encourages rapid spamming of the trigger, rather than controlled, measured fire you'd expect from the flagship semi-automatic weapon. The best way to address this limiting factor, in my opinion ofc, is to change the heat buildup mechanic to be on a per-shot basis if possible, and changing the heat buildup to encourage tactical usage. It may also (See: Will Probably) be necessary to have the SCR and TacAR to have their hipfire dispersion meet somewhere in the middle of the two existing weapons (with the TacAR being next to useless in hipfire, and the SCR being deadly in it).
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
234
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Posted - 2015.03.29 21:40:00 -
[3] - Quote
Fizzer XCIV wrote:[quote=Georgia Xavier on fizzer's defence, the ScR has received many nerfs already. It may actually be op but a number of nerfs on a single weapon can annoy people more than one or two proper nerfs
That is true, but it is beyond just that though. I actually prefer more smaller adjustments because its better for balance.
Its the constant catering to casual bads by CCP. The game is more and more catering to High RoF bullethoses and strafey strafey "gun game" on every update. They are nerfing pkayer skill in favor of hard balance, which is the most hollow and boring kind of balance to have.
Every high-skill weapon I've ever specced into has wither been nerfed to the point of being obsolete compared to the low skill competition, or made easier to appeal to the bads.
The trend has in particular, started after Fanfest 2013. About when Ratatti was handed the reins...
[/quote]
Fizzer, how would you feel if the "nerf" came in a change to heat mechanics as I described in my earlier post? (To encourage precision use of the weapon, but still allow for rapid fire, if controlled correctly)?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
236
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Posted - 2015.03.30 04:44:00 -
[4] - Quote
Alena Ventrallis wrote:
I want this to be done in small intervals so that we don't overshoot the sweet spot. So how about reducing damage to 67.5 and increasing charge shot multiplier to 3.75. This gives the same charge shot damage with lower regular shot damage. DPS will be 675 down from 715 with this change assuming you can hit 600 RPM.
+1 from me if Heat Mechanics couldn't be changed (or until heat mechanics could be changed)...something like that...maybe take down damage a bit more and up the headshot multiplier?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
237
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Posted - 2015.03.30 05:01:00 -
[5] - Quote
Alena Ventrallis wrote:Thaddeus Reynolds wrote:Alena Ventrallis wrote:
I want this to be done in small intervals so that we don't overshoot the sweet spot. So how about reducing damage to 67.5 and increasing charge shot multiplier to 3.75. This gives the same charge shot damage with lower regular shot damage. DPS will be 675 down from 715 with this change assuming you can hit 600 RPM.
+1 from me if Heat Mechanics couldn't be changed (or until heat mechanics could be changed)...something like that...maybe take down damage a bit more and up the headshot multiplier? I don't want to see the damage drop any lower than my proposal without running metrics. We need to take this slowly. If more needs to be done after this change has settled, then we can return to your idea, but too much changed at once is what leads weapons to becoming useless and unused, a la the flaylock and TAR of old.
Agreed that too much changing at once is a bad thing...just suggesting something based on the Scrambler Pistol XD
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
239
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Posted - 2015.03.31 02:37:00 -
[6] - Quote
CCP Rattati wrote:The weapon obviously works too well in CQC.
I see three ways
Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = preserve dps, rewarding accuracy
1. C 2. A 3. B
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
240
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Posted - 2015.03.31 09:59:00 -
[7] - Quote
Breakin Stuff wrote:option C seems the least obnoxious.
A means mounting scramblers on anything but an amarr assault is idiocy. The amarr commando already sufders serious damafe application issues gingiven the one slot for dsdamage mods and the heat buildup balancwd to key off one suit in the game.
B is... immersion breaking. Laser.
honestly removing rhe dispersion and leaving the hipfire reticle as is would result in the same hilarity of the HMG in uprising 1.0 where it performed poorly In CQC but at it's max optimal was utterly hilarious and destructive.
Actually since the draw for the scrambler is apparently the aiming being rewarded, let's do a little bit of C and make them actually laser accurate.
I'll be starting a betting pool on how many amarr players scream and respec
I loved the bullet laser pointer that was the old HMG...I think I could deal with a pulse-laser laser laser pointer XD
(Finally, a chance to use laser 3 times in a row!)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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