CeeJ Mantis
Mantodea MC
156
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Posted - 2015.03.28 18:01:00 -
[1] - Quote
CCP Rattati wrote:quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. I welcome a TAC AR buff, because it currently feels like the diet version of the SCR. I only use the TACAR over it on my galmandos out of principle. Can we get the fabled basic tier varient as well? It is the one thing that my roden commando is missing to make it feel awesome.
Also, the SCR is mechanically speaking the best rifle in the game. It hits harder than an HMG, has the range of a RR, the hipfire spread of a combat rifle, essentially zero recoil, the best ammo efficiency (I've only ran out of ammo maybe 5 times in 3 years), and the ability to charge it for high alpha. It's only drawback of heat buildup is easily midigated by practice. The ASCR is also really powerful as it has impressive range, an optic, and hits 10% harder than any other fully automatic weapon.
While i think that the overheat feedback damage is fine as a detriment, I think anothher issue here is the Amarr Assault, and the fact that it takes weapons that are disproportionately powerful because of this one drawback, and negates it, or makes it trivial. You just have a suite with really powerful guns and no side effects, and often 3 damage mods. Ideally, I want to see all of these guns feel useful and powerful on all other suits, but not feel overpowered on the assault. (this includes the laser rifle too)
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
158
|
Posted - 2015.03.31 03:25:00 -
[3] - Quote
CCP Rattati wrote:The weapon obviously works too well in CQC.
I see three ways
Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = preserve dps, rewarding accuracy
Will a kick increase be punishing to those who take well aimed shots? Perhaps a kick that scales with fire rate so when you hammer down with hipfire it's bad, but when you slow it down, it's managable. Or give it more dispersion like the tac AR. That gun is definitely less relyable very close up.
Longest plasma cannon kill: 236.45m
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