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Thread Statistics | Show CCP posts - 16 post(s) |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
880
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Posted - 2015.02.17 12:31:00 -
[1] - Quote
CCP Rattati wrote:Tesfa Alem wrote:CCP Rattati wrote:
Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction.
Has it already been implemented? If so i couldn't tell, as soon as i got proto fits to work again i have made a pretty beasty CV.0, and double checked the Python and Incubus as they both rely on PG mods to make sure they aren't too adversely affected.(they're not) If it has not been implemented, please take said dropships into consideration. Nope, I expect a proposal from Dropship pilots for additional PG/CPU or EHP to make up for any such knock-on effects. For Upgrade mods these are numbers I was thinking of. Don't panic too much but they will be much more difficult to use as the current ones are terrible. PG GainCPU Cost 5%35 12%100 20%190 CPU GainPG Cost 7%150 10%220 15%400 Armor Hardeners can be upgraded if I get any simple proposals. What do they need to do to be "fittable" by expert pilots.
lmao. you cant be serious.
the whole point of fitting mods is for noobs without skills to be able to use them to fit stuff on their vehicles. your proposal is counter productive in all areas.
you proposal aims to nerf shield tanks in particular, but it doesnt solve the root cause of the issue. the question that needs answered is the cause for shield tanks using fitting mods in the first place.
if fitting mods are so great, then howcome no one used them on maddys when they had no fitting capacity? its because maddy had other modules that were "better" in terms of use. shield tanks have no other modules that are functionally "better" than fitting mods. thats your fault not ours. if we had something of greater use then we wouldnt be filling our low slot with fitting mods.
you make attempt to NOT solve the problem, and further the divide between noobs trying to get into tanking.
this is what the maddy should have been capable of at max skills, and the turret fitting bonus hopefully will allow it.
http://www.protofits.com/fittings/view/1134/7028
the problem is that a shield tank will still have higher eHP because we'll still be using fitting mods since theres nothing else in the lows to use
this shield fit beats your fitting nerf propsal, and allow for more eHP than your new proposed armor HAV
http://www.protofits.com/fittings/view/1134/6066
a adv PG and basic cpu makes it work, but check the math as i threw it together fairly quickly. i have 1362/1370 cpu and 1340/3237. this is before turret fitting bonuses yes?
in the end, armor tank STILL are not "stand and deliver" compared to shield tanks. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
880
|
Posted - 2015.02.17 19:06:00 -
[2] - Quote
duster 35000 wrote:Breakin Stuff wrote:So I have a gunnlogi fit that has 6175 Shields but only 900 armor.
with the hardener active it has 9509 shield EHP. vs railgun profiles without including the armor
against plasma profiles it has 7780 EHP without the armor.
Gladius
3x complex heavy extenders Complex shield hardener Complex Rail damage mod Prototype Rail Gun 2x STD small rails Complex CPU mod Complex PG mod.
Estimated shots to break shields from a triple-modded IAFG: 6.25 shots to break the shields alone. Since Forge guns are single shot alpha we have to round this up to a 7 shot TTK
Very not bad survivability. No regen......relying on the now crappy regen is bad, you will lose tank fights if you fit a blaster vs a armor tank. Especially since blasters will be buffed I think.
http://www.protofits.com/fittings/view/1134/6066
same thing i run now as my anti tank fit... except more eHP than before lol and STILL proto turrets
6655 raw shields plus complex hardener and triple proto rails. since shield boosters are broken.
http://www.protofits.com/fittings/view/1134/11806
my anti infantry tank. by downgrading the cpu mod to a basic cpu, you can swap out the proto rails from the previous fit to proto blasters. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
881
|
Posted - 2015.02.20 12:08:00 -
[3] - Quote
MRBH1997 wrote:I like the idea of this, but after playing with the possible fits, I believe the rebalanced CPU and PG upgrades should take less of the opposite. I feel it removes fittings for the gunnlogi that should be possible. Also the PG/CPU seems a little too low for the Gallente HAV and same for the Caldari. With the new PG/CPU system, fittings are hard to make workable if someone has proto. So seeing this, either PG/CPU should be buffed slightly or skills should be available to vehicle specialists to increase their PG/CPU output like before.
i believe the intent was that you can not fit full proto anymore. you must make some trade off, either the quality of the modules or the quality of turrets used. |
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