Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
Chimera Core
8537
|
Posted - 2015.02.08 20:31:00 -
[1] - Quote
As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Terry Webber
Molon Labe. General Tso's Alliance
575
|
Posted - 2015.02.08 22:01:00 -
[2] - Quote
I'm guessing it's because it's cool to see a dropship go down despite the pilot being able to survive. Maybe CCP can make an explosion on the dropship occur 20% of the time that can kill the pilot before the destroyed dropship hits the ground. Or maybe when the dropship is hit from the front and is destroyed, the pilot will also be killed. |
Arkena Wyrnspire
Fatal Absolution
21961
|
Posted - 2015.02.08 22:03:00 -
[3] - Quote
I don't know why, but I found the title hilarious.
I agree. It's quite annoying to whack a dropship and then get no kills because everyone bailed.
:Bittervetting intensifies:
|
SgtMajSquish MLBJ
Consolidated Dust
338
|
Posted - 2015.02.08 22:03:00 -
[4] - Quote
Depending on how fast Im flying I die roughly half of the time jumpong out anyway
Rise and shine CCP. It's time to implement ping based match making.
|
Kallas Hallytyr
Skullbreakers
1314
|
Posted - 2015.02.09 00:17:00 -
[5] - Quote
Hull.
We need vehicles to have hull like clones have a third 'health' for their bleed-out timers. Deal 200 damage (I think it's 200) past 0 armour? The vehicle explodes. Otherwise, the vehicle is on fire and takes 3-5 seconds to explode, giving people time to baiil if you don't push to fully destroy the vehicle, and at the same time high alpha weapons (Railguns, Forge Guns, Missiles) will likely blitz straight through the buffer.
Definitely agree that dropships shouldn't be exempt from exploding just 'because.' Introducing the above for all vehicles would give all vehicle users/passengers something else to think about, potentially.
Just a thought.
Alt of Halla Murr. Sentinel.
|
Derpty Derp
Dead Man's Game
719
|
Posted - 2015.02.09 00:33:00 -
[6] - Quote
Arkena Wyrnspire wrote:I don't know why, but I found the title hilarious.
I thought he wanted that bug back that made the vehicles blow up when deploying in certain areas... I mean I did laugh the first few times since the voice always said "Deployment successful" like she was taking the ****. But after a while it did get annoying.
So on a serious note, I always wanted this gone, but only because Jihad Dropships are so difficult to use, you never know quite when it's going to blow. I only ever managed to blow up a tank doing this once, the bounce was perfect, lol. |
Juno Tristan
Obscure Reference
346
|
Posted - 2015.02.09 02:23:00 -
[7] - Quote
I'm torn over this, on the one hand I think the pilot should go down with the ship but on the other it's just another thing to deter people from spawning on MCRUs
I would prefer the current system with an exit timer for pilots
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
|
Tesfa Alem
Death by Disassociation
829
|
Posted - 2015.02.09 03:22:00 -
[8] - Quote
@ Aeon "becuase I want 50 WP" is not a valid argument.
I would love if the eject timer we have for dropships applied to tanks and LAVs as well. Give every crew a chance to bail out.
Otherwise, what your saying makes as much sense to me as the revive mechanic being applied to suits and not vehicles. Just the nature of the game.
Redline for Thee, but no Redline for Me.
|
SgtMajSquish MLBJ
Consolidated Dust
341
|
Posted - 2015.02.09 03:36:00 -
[9] - Quote
I can understand giving you the kill if the dropship kills me or anyone else jumping out when it is going down instead of it reading as a suicide.
Rise and shine CCP. It's time to implement ping based match making.
|
Aeon Amadi
Chimera Core
8552
|
Posted - 2015.02.09 05:28:00 -
[10] - Quote
Tesfa Alem wrote:@ Aeon "becuase I want 50 WP" is not a valid argument.
I would love if the eject timer we have for dropships applied to tanks and LAVs as well. Give every crew a chance to bail out.
Otherwise, what your saying makes as much sense to me as the revive mechanic being applied to suits and not vehicles. Just the nature of the game.
Then I'd like to be able to eject out of my dropsuit like a rabid super-crab and come after you, naked (with shields and armored skin), with my prototype body and gun.
It's effectively the same thing, right? Just another layer of armor/shields to hold you over until you can just bail out and go after the person who destroyed it?
And why -NOT- because I want 50 WP for busting my kitten trying to take out your super vehicle, eh? What's wrong with actually getting a kill when in any other vehicle I would have? Or does that hurt your poor pilot feelings?
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
|
Piercing Serenity
PFB Pink Fluffy Bunnies
848
|
Posted - 2015.02.09 05:38:00 -
[11] - Quote
Aeon Amadi wrote:Tesfa Alem wrote:@ Aeon "becuase I want 50 WP" is not a valid argument.
I would love if the eject timer we have for dropships applied to tanks and LAVs as well. Give every crew a chance to bail out.
Otherwise, what your saying makes as much sense to me as the revive mechanic being applied to suits and not vehicles. Just the nature of the game. Then I'd like to be able to eject out of my dropsuit like a rabid super-crab and come after you, naked (with shields and armored skin), with my prototype body and gun. It's effectively the same thing, right? Just another layer of armor/shields to hold you over until you can just bail out and go after the person who destroyed it? And why -NOT- because I want 50 WP for busting my kitten trying to take out your super vehicle, eh? What's wrong with actually getting a kill when in any other vehicle I would have? Or does that hurt your poor pilot feelings?
Lol, easy Aeon. This isn't an anti vehicle thread
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
|
Vektus Alvoraan
WarRavens Capital Punishment.
52
|
Posted - 2015.02.09 05:38:00 -
[12] - Quote
Can't get enough of those "Vektus Alvoraan (died) D!ldo Collector".
DUST 514 Closed Beta Vet - Humble logibro, at your service.
|
Aeon Amadi
Chimera Core
8553
|
Posted - 2015.02.09 05:41:00 -
[13] - Quote
Piercing Serenity wrote:Aeon Amadi wrote:Tesfa Alem wrote:@ Aeon "becuase I want 50 WP" is not a valid argument.
I would love if the eject timer we have for dropships applied to tanks and LAVs as well. Give every crew a chance to bail out.
Otherwise, what your saying makes as much sense to me as the revive mechanic being applied to suits and not vehicles. Just the nature of the game. Then I'd like to be able to eject out of my dropsuit like a rabid super-crab and come after you, naked (with shields and armored skin), with my prototype body and gun. It's effectively the same thing, right? Just another layer of armor/shields to hold you over until you can just bail out and go after the person who destroyed it? And why -NOT- because I want 50 WP for busting my kitten trying to take out your super vehicle, eh? What's wrong with actually getting a kill when in any other vehicle I would have? Or does that hurt your poor pilot feelings? Lol, easy Aeon. This isn't an anti vehicle thread
Meh. Just hate it when these dudes come in acting all entitled to surviving the BS that entails -actually downing a vehicle- in this game. As far as hard kitten to kill in this game, Vehicles are among the worst because #reasons but somehow have the highest damage potential. I've yet to hear of a single good reason why a pilot -shouldn't- die, let alone a single good reason why they shouldn't be skin-grafted inside the vehicle permanently, unable to get out and HMG stomp anything.
Or, god forbid, pull the Duna route of things and just get out, cloak up, and haul off to call in another.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
killertojo42
KnightKiller's inc.
139
|
Posted - 2015.02.09 06:07:00 -
[14] - Quote
Duna the player or AI program, if you see Duna in a gunlogi watch it closely you'll see what I mean, it usually doesn't even act like a player
Because both of us dying as I'm in my nomad BPO is to my benefit
|
Arkena Wyrnspire
Fatal Absolution
21987
|
Posted - 2015.02.09 06:58:00 -
[15] - Quote
Piercing Serenity wrote: Lol, easy Aeon. This isn't an anti vehicle thread
Every thread can be an anti-vehicle thread if you try hard enough!
:Bittervetting intensifies:
|
tritan abbattere
DBAG CORE
26
|
Posted - 2015.02.09 07:11:00 -
[16] - Quote
why not make it so the pilot can't get out but all the passengers have time to get out.
I am the all mighty Tritan. Fear me for I am a MassHole
|
Aeon Amadi
Chimera Core
8555
|
Posted - 2015.02.09 07:16:00 -
[17] - Quote
tritan abbattere wrote:why not make it so the pilot can't get out but all the passengers have time to get out.
Why not just have it explode like other vehicles..?
Why should they have time to bail out when they hit 0 HP instead, I dunno, when the thing is -on fire-?
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
tritan abbattere
DBAG CORE
26
|
Posted - 2015.02.09 07:20:00 -
[18] - Quote
Aeon Amadi wrote:tritan abbattere wrote:why not make it so the pilot can't get out but all the passengers have time to get out. Why not just have it explode like other vehicles..? Why should they have time to bail out when they hit 0 HP instead, I dunno, when the thing is -on fire-?
Becuase they have a quick exit to the side and it would make people not want to get transport by drop ships. And drop ships have more angles they can get hit buy sense theirs no objects in the air for cover.
I am the all mighty Tritan. Fear me for I am a MassHole
|
Aeon Amadi
Chimera Core
8557
|
Posted - 2015.02.09 07:21:00 -
[19] - Quote
tritan abbattere wrote:Aeon Amadi wrote:tritan abbattere wrote:why not make it so the pilot can't get out but all the passengers have time to get out. Why not just have it explode like other vehicles..? Why should they have time to bail out when they hit 0 HP instead, I dunno, when the thing is -on fire-? Becuase they have a quick exit to the side and it would make people not want to get transport by drop ships. And drop ships have more angles they can get hit buy sense theirs no objects in the air for cover.
LAVs don't even have doors x3
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
tritan abbattere
DBAG CORE
26
|
Posted - 2015.02.09 07:37:00 -
[20] - Quote
we where talking about drop ships right??
I am the all mighty Tritan. Fear me for I am a MassHole
|
|
Juno Tristan
Obscure Reference
352
|
Posted - 2015.02.09 08:05:00 -
[21] - Quote
Since this has now descended into an anti vehicle thread, why do you get 275+ wp for destroying my incubus when I only get 50?
Should we be getting more wp for a heavy kill? What about damage points if they're getting repped?
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
|
Mary Sedillo
Molon Labe. General Tso's Alliance
347
|
Posted - 2015.02.09 08:32:00 -
[22] - Quote
It doesn't bother me that they get to tumble from the sky. I go down with the ship but it allows the limited window of opportunity for survival for you or your passengers. Dropships get shot down all the time -- insta-explode would make it that much more disadvantageous to even use them for transportation. |
Aeon Amadi
Chimera Core
8562
|
Posted - 2015.02.09 10:04:00 -
[23] - Quote
Juno Tristan wrote:Since this has now descended into an anti vehicle thread, why do you get 275+ wp for destroying my incubus when I only get 50?
Should we be getting more wp for a heavy kill? What about damage points if they're getting repped?
Thicker shields/armor, hardeners, high damage weaponry, speed, the list goes on and on dude.
You've got upwards of 5000 EHP, are completely immune to 70% of the weapons in the game, loaded to bear with a weapon that can kill me in two shots... and if I somehow manage to take down your dropship that gives you all of that, you can always just bail out and go after me on foot where I will almost certainly be at a disadvantage because I'm running AV.
That is why I get 275+ WP for destroying your Dropship.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Juno Tristan
Obscure Reference
352
|
Posted - 2015.02.09 10:17:00 -
[24] - Quote
Aeon Amadi wrote:Juno Tristan wrote:Since this has now descended into an anti vehicle thread, why do you get 275+ wp for destroying my incubus when I only get 50?
Should we be getting more wp for a heavy kill? What about damage points if they're getting repped? Thicker shields/armor, hardeners, high damage weaponry, speed, the list goes on and on dude. You've got upwards of 5000 EHP, are completely immune to 70% of the weapons in the game, loaded to bear with a weapon that can kill me in two shots... and if I somehow manage to take down your dropship that gives you all of that, you can always just bail out and go after me on foot where I will almost certainly be at a disadvantage because I'm running AV. That is why I get 275+ WP for destroying your Dropship.
Extra war points for vehicle damage was added due to tanks being OP, if we're now at a 1 player = 1 player situation why should the AV player be getting more WP for the same action?
With the instant exploding proposal will the additional WP will be removed then? Since people can't bail out
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
|
Tesfa Alem
Death by Disassociation
831
|
Posted - 2015.02.09 10:41:00 -
[25] - Quote
Aeon Amadi wrote:[ Or does that hurt your poor pilot feelings?
So trolling is what this is about.
If thats your point of veiw then, whatever man. Can't be botherd to mess with trolls.
Redline for Thee, but no Redline for Me.
|
Aeon Amadi
Chimera Core
8564
|
Posted - 2015.02.09 10:51:00 -
[26] - Quote
Tesfa Alem wrote:Aeon Amadi wrote:[ Or does that hurt your poor pilot feelings? So trolling is what this is about. If thats your point of veiw then, whatever man. Can't be botherd to mess with trolls.
Pot calling the kettle black, there
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Aeon Amadi
Chimera Core
8564
|
Posted - 2015.02.09 10:52:00 -
[27] - Quote
Juno Tristan wrote:Aeon Amadi wrote:Juno Tristan wrote:Since this has now descended into an anti vehicle thread, why do you get 275+ wp for destroying my incubus when I only get 50?
Should we be getting more wp for a heavy kill? What about damage points if they're getting repped? Thicker shields/armor, hardeners, high damage weaponry, speed, the list goes on and on dude. You've got upwards of 5000 EHP, are completely immune to 70% of the weapons in the game, loaded to bear with a weapon that can kill me in two shots... and if I somehow manage to take down your dropship that gives you all of that, you can always just bail out and go after me on foot where I will almost certainly be at a disadvantage because I'm running AV. That is why I get 275+ WP for destroying your Dropship. Extra war points for vehicle damage was added due to tanks being OP, if we're now at a 1 player = 1 player situation why should the AV player be getting more WP for the same action? With the instant exploding proposal will the additional WP will be removed then? Since people can't bail out
You know that for a fact, do you? That vehicles versus infantry is a 1v1 deal?
I wasn't aware you were CCP's statistical analyst.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Juno Tristan
Obscure Reference
352
|
Posted - 2015.02.09 11:08:00 -
[28] - Quote
Aeon Amadi wrote:
I wasn't aware you were CCP's statistical analyst.
classic!
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
|
Tesfa Alem
Death by Disassociation
833
|
Posted - 2015.02.09 11:11:00 -
[29] - Quote
Aeon Amadi wrote:Tesfa Alem wrote:Aeon Amadi wrote:[ Or does that hurt your poor pilot feelings? So trolling is what this is about. If thats your point of veiw then, whatever man. Can't be botherd to mess with trolls. Pot calling the kettle black, there
Not at all. Reading your reactions to people who are trying to discuss the merits of of your idea. Juno said he was divided on it, but instead of talking about the pros and cons , you are reacting scarcastically.
Pilot reactions are ranging from disagreement to intrigue. Nobody's calling you names, or talking about "AV feelings". You are the only one being sarcastic here. Given your Planetary Services initiative, i can tell you can put together a reasoned argument when you want.
Since you are deliberatly not, and resorting to being personal and accusatory, in this instance you are either way off your game, or just trying to incite a pilot reaction.
You want to discuss the pros and cons, i'll bite. There plenty of ways where we can talk about nailing dropships where they can explode instantly. But if you want to have it your way or the highway, then its not worth dealing with.
Redline for Thee, but no Redline for Me.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7023
|
Posted - 2015.02.09 11:16:00 -
[30] - Quote
Arkena Wyrnspire wrote: Every thread can be an anti-vehicle thread if you try hard enough!
Did someone invoke my presence?
Why yes, yes you did!
Vehicle hate in 3...2...OOH! SHINY!
*wanders off.*
AV
|
|
Finn Colman
Immortal Guides Learning Alliance
133
|
Posted - 2015.02.09 16:59:00 -
[31] - Quote
9 out of 10 times when I'm shot down I get taken out by my falling ship, or the landing which couldn't be softened with inertia dampeners (for no obvious reason). If AV players could get credit for all of those cases, I feel that this would only be a tiny issue. |
DUST Fiend
Molon Labe. General Tso's Alliance
15670
|
Posted - 2015.02.09 17:04:00 -
[32] - Quote
Make us immune to null cannons, mcc missiles, being rammed, RDVs, AV Knockback damage, invisible artifacts, and maybe make swarms require effort...then we can talk.
Till then, take comfort knowing that youre forcing yet another pilot into the poor house.
KD is a worthless stat, get over it.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
Atiim
Titans of Phoenix
15527
|
Posted - 2015.02.09 17:12:00 -
[33] - Quote
I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory.
The 1st Matari Commando
-HAND
|
Finn Colman
Immortal Guides Learning Alliance
133
|
Posted - 2015.02.09 17:23:00 -
[34] - Quote
Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory. If I had a pilot suit I would probably just go down with the ship, due to the fact that I could be of more use to my team by dying and respawning in a different suit. As it stands, I'm of more use to my team when I do manage to survive the fall. Since there is higher benefit to the 1/10 chances of surviving, I take a shot at getting away and instantly getting back into the fight.
I would say that the "bleedout health" (yes, it does blow up before it hits the ground sometimes) should be lower, so it would take a quick reaction to eject.
Additionally, AV should get credit for the deaths of anyone who dies from impact after ejecting. |
DUST Fiend
Molon Labe. General Tso's Alliance
15670
|
Posted - 2015.02.09 17:25:00 -
[35] - Quote
Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory. Aside from all the things I listed that rip ISK from your wallet with little to no ability to avoid. Its bad enough that assuming we survive, we still have to make it to safety to call in a new vehicle, which can be exploded before we even touch it. Granted thats true of all vehicles, but dropships are by far the most exposed to death if doing anything but hugging the flight ceiling (which still holds death, because null cannon missiles)
No AV player has given any reason for this other than "we want more WP" and "but, but..they boom, why dont you?"
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
Stefan Stahl
Seituoda Taskforce Command
973
|
Posted - 2015.02.09 18:23:00 -
[36] - Quote
Kallas Hallytyr wrote:Hull.
We need vehicles to have hull like clones have a third 'health' for their bleed-out timers. Deal 200 damage (I think it's 200) past 0 armour? The vehicle explodes. Otherwise, the vehicle is on fire and takes 3-5 seconds to explode, giving people time to baiil if you don't push to fully destroy the vehicle I always thought this was how it should work. As health reaches zero the DS's engines fail and it plumets to the earth. If you can put another shot into it the DS explodes in the air and kills anyone still inside.
If they ever get around to fixing the DS's death sequence this is definitely how it should work. That would be a very exciting mechanic.
Personally, I stay inside the DS when it goes down. If the ship dies, so do I. Consider it a sort of seppuku. |
Aeon Amadi
Chimera Core
8590
|
Posted - 2015.02.09 18:23:00 -
[37] - Quote
Tesfa Alem wrote:
Not at all. Reading your reactions to people who are trying to discuss the merits of of your idea. Juno said he was divided on it, but instead of talking about the pros and cons , you are reacting scarcastically.
Pilot reactions are ranging from disagreement to intrigue. Nobody's calling you names, or talking about "AV feelings". You are the only one being sarcastic here. Given your Planetary Services initiative, i can tell you can put together a reasoned argument when you want.
Since you are deliberatly not, and resorting to being personal and accusatory, in this instance you are either way off your game, or just trying to incite a pilot reaction.
You want to discuss the pros and cons, i'll bite. There plenty of ways where we can talk about nailing dropships where they can explode instantly. But if you want to have it your way or the highway, then its not worth dealing with.
I respond sarcastically because there isn't much actual discussion going on. I've already outlined my reasons but instead of arguing against them, I just keep hearing the same stupid rhetoric like, "Herp derp, that's not a valid argument". It's like trying to play chess with a pigeon, even if I win you're just going to knock over all the pieces and poop on the board or fly away.
It's really insulting to sit here and say, "This should happen because this, this, and this; also, why should they be exempt?" and be met with "well, you're stupid". So, I figure, maybe I should do the same since that's the only thing you guys seem to understand at any given point in time.
Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory.
And this guy nails it ^
Dude, are you -seriously- bringing Null Cannon Missiles into this? Like, this is how I know I shouldn't take you seriously because on the assumption that they're actually a problem (which probably only happened to you once, not that we can believe that without video evidence) let me extend an olive branch to you people.... Let's just do a little math here.
[Feel free to skip this bit if it's TL;DR because it really doesn't matter anyway and.....]
Let's assume, for the sake of reason, that we're operating on a 1km x 1km map with a 500m flight-ceiling.
That is -LITERALLY- 500,000,000m^3 of space for you to fly -without- getting hit by a Null Cannon Missile. But let's go further then that because I really like where this argument is going. Let's say that a Dropship is a box and is 10m length-wise, 5m width-wise, and hell we'll even say 7m height-wise. A whole 350m^3 (essentially saying you could fit about 1,500,000 of the things in the playable space at any given time.
But yanno, let's go -further then that- and say that there's a Null-cannon missile firing straight up in five locations at -the exact same time- limiting you're playable field by 2,500m (because we're assuming they're going up in a straight line for the duration of the flight ceiling). You'd still have -AT LEAST- 4,598,000m^3 of playable area that you -could- be where the missiles -are not going to be-. But we'll just assume that 1,000,000m^3 is taken up by buildings and mountain (yanno, an entire -fifth- of the air volume) and you're still left with 3,500,000m^3.
"But Aeon, AV weaponry-"
I know, I was just about to re-do all that math for you in fell swoop accounting for the 400m range that pretty much any weapon has that could knock you out (since you're argument is that at the flight ceiling you have to worry about Null Cannons). Which would put you at a volume of 100,000,000m^3, which could potentially be taken up by that same 2,500m of Null Cannon death at any given time, equating for the volume of the Dropship, etc... I'll even -exaggerate- and say that you're skimming the very top of the ceiling in a very tiny map and say that you've still got 250,000m^3 worth of playable space that isn't being killed by null cannons.
This isn't even touching on the fact that Null Cannons (despite your implications) are not sentient, cannot be aimed, and are incredibly... incredibly slow.
[...because elementary geometry is clearly not a factor when it comes to red herrings.]
So, I apologize if I fail to see that argument as anything but far fetched, a stretch, and -insanely- unlikely; LET ALONE a genuine reason why Pilots should not kittening die with their vehicle. You respond sarcastically saying that "but, but..they boom, why dont you?" but the question still remains: Why the kitten -DON'T- you? Can you reasonably answer that? Can you give an honest, justifiable answer, that is within the realm of actual probability instead of this off-the-wall thing like "because null cannons hurt me once"?
EDIT: By the way, if the KD doesn't matter... Why the bloody hell would it matter to you whether or not you explode with your Dropship? My bad for insinuating that the dude running all-proto Sentinel with an HMG should be put down as a balancing feature (since he's just going to jump out anyway) or -GOD FORBID- the dude in the APEX BPO actually have -some- consequence.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Kaeru Nayiri
Ready to Play
481
|
Posted - 2015.02.09 18:35:00 -
[38] - Quote
Someone please teach me how to safely leave my dropship after it has 0 HP. I have never been able to do it. I always get crushed instantly if I try to bail. |
SgtMajSquish MLBJ
Consolidated Dust
343
|
Posted - 2015.02.09 21:08:00 -
[39] - Quote
Let's get back to the real discussion here instead of the tw*ts who think they have piloted a dropship butting in. I see your concern about the DS not exploding on 0/0 heath. You have a good argument based off of the other vehicles in game and as a pilot I would like to meet your idea somewhere in the middle. Many times when my DS is going down I get suicided as the wreckage slams into my body. My proposal, that was rudely buried in the elitist "pilots" posts is that I still have a chance to get out, but if my DS kills me on the way down, you get the points for it. That would be totally fine by me.
Rise and shine CCP. It's time to implement ping based match making.
|
Finn Colman
Immortal Guides Learning Alliance
133
|
Posted - 2015.02.09 21:11:00 -
[40] - Quote
SgtMajSquish MLBJ wrote:Let's get back to the real discussion here instead of the tw*ts who think they have piloted a dropship butting in. I see your concern about the DS not exploding on 0/0 heath. You have a good argument based off of the other vehicles in game and as a pilot I would like to meet your idea somewhere in the middle. Many times when my DS is going down I get suicided as the wreckage slams into my body. My proposal, that was rudely buried in the elitist "pilots" posts is that I still have a chance to get out, but if my DS kills me on the way down, you get the points for it. That would be totally fine by me. This is what I have been saying... But no one cares what I say... |
|
Juno Tristan
Obscure Reference
353
|
Posted - 2015.02.09 21:32:00 -
[41] - Quote
Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory.
Except when I said it would deter people from using a MCRU, a module arguably designed for Dropships, but that doesn't fit your narrative so you'll ignore it.
Anyway, how about regular Dropship keeps the same mechanic, ADS explodes instantly
Again though, I would prefer a vehicle exit timer the effectively makes this whole conversation obsolete
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
|
Aeon Amadi
Chimera Core
8607
|
Posted - 2015.02.09 23:22:00 -
[42] - Quote
Juno Tristan wrote:Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory. Except when I said it would deter people from using a MCRU, a module arguably designed for Dropships, but that doesn't fit your narrative so you'll ignore it. Anyway, how about regular Dropship keeps the same mechanic, ADS explodes instantly Again though, I would prefer a vehicle exit timer the effectively makes this whole conversation obsolete
I'd be fine with that.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Godin Thekiller
The Corporate Raiders
2856
|
Posted - 2015.02.09 23:34:00 -
[43] - Quote
I actually don't mind Arial vehicles not exploding directly on hitting 0 HP, as that's a tradeoff of being visable and has a decently low tank. Although I should get points for people who were in the DS when it hits 0 armor for cutting off their flight plan, (probably around 25% armor).
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
The Corporate Raiders
2856
|
Posted - 2015.02.09 23:35:00 -
[44] - Quote
Juno Tristan wrote:Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory. Except when I said it would deter people from using a MCRU, a module arguably designed for Dropships, but that doesn't fit your narrative so you'll ignore it. Anyway, how about regular Dropship keeps the same mechanic, ADS explodes instantly Again though, I would prefer a vehicle exit timer the effectively makes this whole conversation obsolete
ADS is still a DS, and is meant for transport still (but with a combat flavor instead of just basic hauling).
click me
Blup Blub Bloop. Translation: Die -_-
|
Aeon Amadi
Chimera Core
8607
|
Posted - 2015.02.09 23:35:00 -
[45] - Quote
Godin Thekiller wrote:I actually don't mind Arial vehicles not exploding directly on hitting 0 HP, as that's a tradeoff of being visable and has a decently low tank. Although I should get points for people who were in the DS when it hits 0 armor for cutting off their flight plan, (probably around 25% armor).
The visible thing, I'll give you (even though it's circumstantial and entirely based on the pilot's low flying abilities) but the light tank isn't a good argument. LAVs have a low tank. Does that mean they should now get a 10-15 second "get out of jail free" timer as well?
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Godin Thekiller
The Corporate Raiders
2856
|
Posted - 2015.02.09 23:46:00 -
[46] - Quote
Aeon Amadi wrote:Godin Thekiller wrote:I actually don't mind Arial vehicles not exploding directly on hitting 0 HP, as that's a tradeoff of being visable and has a decently low tank. Although I should get points for people who were in the DS when it hits 0 armor for cutting off their flight plan, (probably around 25% armor). The visible thing, I'll give you (even though it's circumstantial and entirely based on the pilot's low flying abilities) but the light tank isn't a good argument. LAVs have a low tank. Does that mean they should now get a 10-15 second "get out of jail free" timer as well?
LAV's have a easier time getting into cover than a DS does if it's being fired upon, unless they are already in the position to hide or escape in the first place. Also, generally, the only cover for DS's is height (which is really good cover, as most things can't really hit stuff high in the sky), or a building (which there isn't much of), and regular DS's can't really fly real high fast, usually. To be honest, it make sense for a pilot not to make it (unless it's REALLY high), but the passengers and gunners should have a easy time making it out.
click me
Blup Blub Bloop. Translation: Die -_-
|
Tesfa Alem
Death by Disassociation
833
|
Posted - 2015.02.10 00:27:00 -
[47] - Quote
Aeon Amadi wrote:
It's really insulting to sit here and say, "This should happen because this, this, and this; also, why should they be exempt?" and be met with "well, you're stupid". So, I figure, maybe I should do the same since that's the only thing you guys seem to understand at any given point in time.
Well if you find people disagreing with you insulting and an assualt on your own intelligence, this speaks far more about your own ego. And just like any little kid throwing a tantrum, Juno throws you a peice of candy and you go for it.
Cant really have ADS exploding and dropships not exploding cause that tears down your whole premise which is why should somethings go boom and others dont. Why should Assault dropships explode and others dont?
Personally i would much rather have the killer blow hiting the sweet spot on a dropship trigger an instant explosion killing all on board. If your any good at AV, landing a blow there should be tough be managable. Pilots would be hard pressed to just fly directly away from danger, being vulnerable to rear of the ship. This rewards skill in both dogfights, ground to air fights, rather than mechanics. of hit a dropship anywhere to send it crashing to the ground.
I want skill to come into play, i want more meta game and tactics to come into play, thats what would change a mechanic right now for the better. If you think its unfair to tankers then i have no problem extending the same sort of bail timer to them. Plenty of tank crews and aircraft crews manage to get out of burning hulks IRL.
Otherwise, if you don't want to extend that to tankers and LAVs drivers, if you don't want to inject more tactics than the crux of what your saying is "I want 50 WP" and from your reply to Juno post that you don't care about the mechanics at all if you want dropships to get away with it, you just want a dead ADS Pilot.
I want dead ADS pilots too, that why i fly rails. And dead regular DS pilots and dead tankers and such.
I would rather have more skill to be involved, and still give crews a chance. Good shot, you rack up kills. Land random shots at a massive target, send it into flames but crews get a chance to bail.
Redline for Thee, but no Redline for Me.
|
Hellsatano
Academy Inferno E-R-A
475
|
Posted - 2015.02.10 00:55:00 -
[48] - Quote
Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period.
They have "%username% commit suicide%
Protostomper
Twich
Youtube
|
Aeon Amadi
Chimera Core
8611
|
Posted - 2015.02.10 01:19:00 -
[49] - Quote
Tesfa Alem wrote:Aeon Amadi wrote:
It's really insulting to sit here and say, "This should happen because this, this, and this; also, why should they be exempt?" and be met with "well, you're stupid". So, I figure, maybe I should do the same since that's the only thing you guys seem to understand at any given point in time.
Well if you find people disagreing with you insulting and an assualt on your own intelligence, this speaks far more about your own ego. And just like any little kid throwing a tantrum, Juno throws you a peice of candy and you go for it.
Stopped reading right about there because whatever you had to say after that couldn't have been very useful.
Tesfa Alem wrote:@ Aeon "becuase I want 50 WP" is not a valid argument.
^ This is not a valid argument.
See how that works? Kittening annoying isn't it?
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Bradric Banewolf
D3ATH CARD RUST415
736
|
Posted - 2015.02.10 01:24:00 -
[50] - Quote
I would just like to get the kill on the vehicle seeing as I've done all the dmg only to have the newb with the militia AR get +75 for incompetently shooting the ads the entire time.
Dropship dmg registration is indeed a little wonky.
"Anybody order chaos?"
|
|
SgtMajSquish MLBJ
Consolidated Dust
343
|
Posted - 2015.02.10 02:39:00 -
[51] - Quote
Finn Colman wrote:SgtMajSquish MLBJ wrote:Let's get back to the real discussion here instead of the tw*ts who think they have piloted a dropship butting in. I see your concern about the DS not exploding on 0/0 heath. You have a good argument based off of the other vehicles in game and as a pilot I would like to meet your idea somewhere in the middle. Many times when my DS is going down I get suicided as the wreckage slams into my body. My proposal, that was rudely buried in the elitist "pilots" posts is that I still have a chance to get out, but if my DS kills me on the way down, you get the points for it. That would be totally fine by me. This is what I have been saying... But no one cares what I say... Not like the people on the forums actually play the game anyway
Rise and shine CCP. It's time to implement ping based match making.
|
tritan abbattere
DBAG CORE
28
|
Posted - 2015.02.10 02:49:00 -
[52] - Quote
SgtMajSquish MLBJ wrote: Not like the people on the forums actually play the game anyway
You can't state this as you have no proof nor background for this. I have a laptop next to me when im searching I post and read on the forums.
I am the all mighty Tritan. Fear me for I am a MassHole
|
Imp Smash
Molon Labe. General Tso's Alliance
670
|
Posted - 2015.02.10 05:17:00 -
[53] - Quote
Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period.
These are the three lines Y'all should pay attention to.
This should change because this is how it is in game. Therefore this is a weird and unfair exception.
Aeon is not wrong in this case. |
Juno Tristan
Obscure Reference
354
|
Posted - 2015.02.10 05:28:00 -
[54] - Quote
Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case.
It's because you've not done enough damage to destroy it, only knock out the engines/power
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
|
Vell0cet
OSG Planetary Operations Covert Intervention
2768
|
Posted - 2015.02.10 05:39:00 -
[55] - Quote
This is going to sound crazy, but one of the best experiences I've ever had in DUST was when I was on a platform shooting at an enemy when I look up and to the right and I see a flaming enemy dropship with the back end spinning around as it crashed on top of me, killing me. It was just so immersive, and felt like I was in a trailer.
I agree that everyone on board should die when the HP hits 0, but the ship should still retain the crash animation until it impacts the ground in a fiery explosion.
Best PvE idea ever!
|
Imp Smash
Molon Labe. General Tso's Alliance
670
|
Posted - 2015.02.10 05:57:00 -
[56] - Quote
Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power
Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting.
If the engines and power are knocked out -- then how would anyone open the doors?
If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit?
See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise.
Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.) |
Juno Tristan
Obscure Reference
354
|
Posted - 2015.02.10 06:24:00 -
[57] - Quote
Imp Smash wrote:Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting. If the engines and power are knocked out -- then how would anyone open the doors? If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit? See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise. Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.)
Dropships have a higher hull value (and hence why the guy plinking away at you with an AR gets the kill and not the swarms) than other vehicles/Dropsuits
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
|
Imp Smash
Molon Labe. General Tso's Alliance
670
|
Posted - 2015.02.10 07:01:00 -
[58] - Quote
Juno Tristan wrote:Imp Smash wrote:Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting. If the engines and power are knocked out -- then how would anyone open the doors? If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit? See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise. Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.) Dropships have a higher hull value (and hence why the guy plinking away at you with an AR gets the kill and not the swarms) than other vehicles/Dropsuits
This looks like it might be a pretty good explanation. Please give it to me in full. What do you mean by 'hull value' and how does that affect weapon damage (as the mention of an AR plinking a DS seems to be relevant some how?) and why does that mean that DSes should get a few seconds of free escapie escape before boom? |
Aeon Amadi
Chimera Core
8616
|
Posted - 2015.02.10 07:53:00 -
[59] - Quote
Imp Smash wrote:Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting. If the engines and power are knocked out -- then how would anyone open the doors? If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit? See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise. Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.)
I guess I'd be okay with Tanks and LAVs having a timer before officially exploding, provided they couldn't do anything else (I.E; fire guns and move around). Though it is incredibly annoying knowing in the back of my mind that the dude is probably running a BPO suit and only incurs losses of the dropship - or worse yet is running full proto and doesn't lose that either. But the ISK loss doesn't bug me nearly as much as the fact that the dude gets to keep running around/playing instead of dealing with the same 10-20 second minimum respawn time that I have to go through.
EDIT: I dunno. Still, overall, it bugs me that the dude just loses a vehicle and gets to go about his day. Bails out, runs away, calls in another or bails out, kills me, then calls in another. It's like a second layer of shield/armor that I don't get as infantry.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
|
CCP Rattati
C C P C C P Alliance
17022
|
Posted - 2015.02.10 09:09:00 -
[60] - Quote
Aeon Amadi wrote: Then I'd like to be able to eject out of my dropsuit like a rabid super-crab and come after you, naked (with shields and armored skin), with my prototype body and gun.
Aeon Amadi wrote: rabid super-crab
superlol
I will remember and cherish this name, for whenever I need to come up with a funny name
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
iKILLu osborne
Dead Man's Game RUST415
669
|
Posted - 2015.02.10 09:31:00 -
[61] - Quote
my question would be, why when i jump out of my ds (shot down or not) i commit suicide, i understand the ds crushed me mid air, what i'm wanting to know is why in the fukk doesn't my character jump out the other side that wouldn't be coming towards him?
my point is when i see thales in killfeed, i crash land to kill him and my character like a tardd jumps out the side coming towards the ground/him
(n`-´)+Æ;;; shotgun blast yo ASs
_/ \
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7074
|
Posted - 2015.02.10 10:19:00 -
[62] - Quote
When the dropship hits zero the pilot should be killed and the vehicle start to crash. Overflow damage past zero should be applied to passengers evenly as they attemp to bail out of a dying bird.
This isn't a hard dilemma guys.
Bird destroyed, pilot dies, passemgers MIGHT die. But usually have a chance to abandon ship.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7074
|
Posted - 2015.02.10 10:20:00 -
[63] - Quote
iKILLu osborne wrote:my question would be, why when i jump out of my ds (shot down or not) i commit suicide, i understand the ds crushed me mid air, what i'm wanting to know is why in the fukk doesn't my character jump out the other side that wouldn't be coming towards him?
my point is when i see thales in killfeed, i crash land to kill him and my character like a tardd jumps out the side coming towards the ground/him
Because you have the unfortunate luck to be under the wreck when it hits ground or you are bounced off the burning wreck as you bail out.
As to why you don't bail out the other side?
Too complicated for programming a behavior that adds very little to the game overall past making you less mad.
AV
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1263
|
Posted - 2015.02.10 10:31:00 -
[64] - Quote
10/10 thread
Please support fair play!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7076
|
Posted - 2015.02.10 12:30:00 -
[65] - Quote
John Psi wrote:10/10 thread Dammit I was going to wait for it to achieve 11/10 before I said anything.
AV
|
Brush Master
Onslaught Inc RISE of LEGION
1439
|
Posted - 2015.02.10 14:21:00 -
[66] - Quote
Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period.
You give me a warning system for the invisible swarms, invisible null cannon missiles and instant spawn in my face RDVs and I can agree with this. Else, pilots already have the hardest role in the game, give them some pros before adding more negatives.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
Spkr4theDead
Red Star.
2892
|
Posted - 2015.02.10 14:52:00 -
[67] - Quote
Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. Tanks don't, LAVs don't, and infantry survive on 0/0. You forget there's decimal points in this game, not flat numbers.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Jason Pearson
Legio DXIV
4379
|
Posted - 2015.02.10 15:04:00 -
[68] - Quote
This is a pretty boring idea, feed us interesting things! |
Aver Amarn
Heaven's Lost Property
18
|
Posted - 2015.02.10 15:14:00 -
[69] - Quote
Kallas Hallytyr wrote:Hull.
We need vehicles to have hull like clones have a third 'health' for their bleed-out timers. Deal 200 damage (I think it's 200) past 0 armour? The vehicle explodes. Otherwise, the vehicle is on fire and takes 3-5 seconds to explode, giving people time to baiil if you don't push to fully destroy the vehicle, and at the same time high alpha weapons (Railguns, Forge Guns, Missiles) will likely blitz straight through the buffer.
Definitely agree that dropships shouldn't be exempt from exploding just 'because.' Introducing the above for all vehicles would give all vehicle users/passengers something else to think about, potentially.
Just a thought. Agreement.
pü¡püêpÇüsñ£t¬¦püípéâpéôpÇüpüépü¬püƒpü»S+òpéÆpéäpüúpüªpüäpéï?n+üYes. I watch too much anime. No, I'm not gonna stop.
|
Spkr4theDead
Red Star.
2892
|
Posted - 2015.02.10 15:20:00 -
[70] - Quote
Aeon Amadi wrote:
Or, god forbid, pull the Duna route of things and just get out, cloak up, and haul off to call in another.
Why are you assuming we're all like Duna?
As far as jumping out with an HMG, we do that because it's better than the blaster at killing infantry. Fitting smalls on an armor tank isn't at all viable. It's better with the Gunnlogi, but its main barrel can't look down, and the shield hardener makes looking at anything difficult.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
|
Spkr4theDead
Red Star.
2892
|
Posted - 2015.02.10 15:35:00 -
[71] - Quote
Aeon Amadi wrote:Thicker shields/armor,
It's a vehicle
hardeners
It's a vehicle
high damage weaponry
PRO breach forge does more damage than a PRO rail can ever hope to do.
speed,
It's a vehicle
the list goes on and on dude.
Not really
You've got upwards of 5000 EHP
It's a vehicle
are completely immune to 70% of the weapons in the game
It's a vehicle
loaded to bear with a weapon that can kill me in two shots...
It's a vehicle
and if I somehow manage to take down your dropship that gives you all of that, you can always just bail out and go after me on foot where I will almost certainly be at a disadvantage because I'm running AV.
We get crushed by it in the air half the time. The other 25% of the time we're in the redline, and are practically in the next district.
That is why I get 275+ WP for destroying your Dropship.
There's vehicle damage, and vehicle destruction, possibly the kill, and more if you're a defend objective.
What a silly reply, complaining ignoring that it's a vehicle, complaining that it's a vehicle, complaining that a vehicle has more HP, and dares to say that vehicles do more damage. The best turret we have is the missile; a flaylock has more splash radius and damage than the large, despite it being the size of a human.
Vehicles are the ground iteration of starships. Of course they'll have more HP.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4914
|
Posted - 2015.02.10 15:35:00 -
[72] - Quote
Aeon, just ignore Spkr, responding to him only enables his toxicity.
Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot-lation. I don't so much have an issue with the whole crashing mechanic, but they should add an overkill mechanic where doing enough damage past 0/0 will cause it to blow up midair, likely catching the pilot mid-eject.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Spkr4theDead
Red Star.
2892
|
Posted - 2015.02.10 16:05:00 -
[73] - Quote
Pokey Dravon wrote:Aeon, just ignore Spkr, responding to him only enables his toxicity.
Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot-lation. I don't so much have an issue with the whole crashing mechanic, but they should add an overkill mechanic where doing enough damage past 0/0 will cause it to blow up midair, likely catching the pilot mid-eject. Shouting down someone like children, real nice.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Travis Stanush
Y.A.M.A.H
371
|
Posted - 2015.02.10 16:25:00 -
[74] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Aeon, just ignore Spkr, responding to him only enables his toxicity.
Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot-lation. I don't so much have an issue with the whole crashing mechanic, but they should add an overkill mechanic where doing enough damage past 0/0 will cause it to blow up midair, likely catching the pilot mid-eject. Shouting down someone like children, real nice.
Speaker when a dev tells you that your feed back is ignored what makes you think that anyone else should give a crap?
No I will not show you where they touched me!!!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7082
|
Posted - 2015.02.10 16:25:00 -
[75] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Aeon, just ignore Spkr, responding to him only enables his toxicity.
Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot-lation. I don't so much have an issue with the whole crashing mechanic, but they should add an overkill mechanic where doing enough damage past 0/0 will cause it to blow up midair, likely catching the pilot mid-eject. Shouting down someone like children, real nice.
Being an abrasive and abusive individual. Nice.
AV
|
DUST Fiend
Molon Labe. General Tso's Alliance
15674
|
Posted - 2015.02.10 16:26:00 -
[76] - Quote
I have no faith in the CPM but damn am I glad you dont count yourself among them
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
Finn Colman
Immortal Guides Learning Alliance
135
|
Posted - 2015.02.10 16:30:00 -
[77] - Quote
I usually ignore Spkr even when he is on the same side of the argument. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
9799
|
Posted - 2015.02.10 16:35:00 -
[78] - Quote
Arkena Wyrnspire wrote:Piercing Serenity wrote: Lol, easy Aeon. This isn't an anti vehicle thread
Every thread can be an anti-vehicle thread if you try hard enough!
I kinda want to go into a GD thread and make it anti-vehicle now.
Just to see if we can do it.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7082
|
Posted - 2015.02.10 16:38:00 -
[79] - Quote
Ghost Kaisar wrote:Arkena Wyrnspire wrote:Piercing Serenity wrote: Lol, easy Aeon. This isn't an anti vehicle thread
Every thread can be an anti-vehicle thread if you try hard enough! I kinda want to go into a GD thread and make it anti-vehicle now. Just to see if we can do it.
All you have to do is say swarms should be nerfed or it should take a squad to kill any vehicle.
Easy peasy.
AV
|
Banjo Robertson
Random Gunz RISE of LEGION
450
|
Posted - 2015.02.10 18:32:00 -
[80] - Quote
How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? |
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7088
|
Posted - 2015.02.10 18:36:00 -
[81] - Quote
Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why?
AV
|
Godin Thekiller
The Corporate Raiders
2858
|
Posted - 2015.02.10 19:22:00 -
[82] - Quote
Breakin Stuff wrote:When the dropship hits zero the pilot should be killed and the vehicle start to crash. Overflow damage past zero should be applied to passengers evenly as they attemp to bail out of a dying bird.
This isn't a hard dilemma guys.
Bird destroyed, pilot dies, passemgers MIGHT die. But usually have a chance to abandon ship.
Yes, this is what I want. Also, I'd like points rewarding me for cutting their flight short, so any passengers or gunners aboard that bailed I get points for (and if they die before/after hitting the ground, a kill).
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
The Corporate Raiders
2858
|
Posted - 2015.02.10 19:43:00 -
[83] - Quote
Pokey Dravon wrote:Aeon, just ignore Spkr, responding to him only enables his toxicity.
Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot-lation. I don't so much have an issue with the whole crashing mechanic, but they should add an overkill mechanic where doing enough damage past 0/0 will cause it to blow up midair, likely catching the pilot mid-eject.
I would say that passengers should not have to deal with one, seeing as it's open, and drops needs to be fast (or risk safety from AV and HAV's) Gunners are debatable (would say no, letting go of a gun and falling doesn't take long), but I think pilots could take a loss (unless of course they're flying so high that they still has the time to bail). However, I still think that whoever downs the DS should get points for whoever bailed.
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
The Corporate Raiders
2858
|
Posted - 2015.02.10 19:44:00 -
[84] - Quote
Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why?
That is a good question. Why should they? Ground vehicles has much more cover than Air vehicles (because air doesn't allow for much cover to be had).
click me
Blup Blub Bloop. Translation: Die -_-
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4918
|
Posted - 2015.02.10 21:24:00 -
[85] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? That is a good question. Why should they? Ground vehicles has much more cover than Air vehicles (because air doesn't allow for much cover to be had).
Except you know, straight up and out of render/weapon range
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Aeon Amadi
Chimera Core
8644
|
Posted - 2015.02.10 21:25:00 -
[86] - Quote
Jason Pearson wrote:This is a pretty boring idea, feed us interesting things!
Welcome back from the dead, Jason.
DUST Fiend wrote:I have no faith in the CPM but damn am I glad you dont count yourself among them
Yeh, well you're a lot like Spkr in that you're never happy, so, who cares.
Responses wrote: Good points, bad points, POINTS EVERYWHERE
Justifiable and reasonable that they have time to escape due to invisible swarm launchers (something the AIV is tracking, btw) and RDV's popping out of no-where.
But should those things ever get fixed, I expect full and well that Dropships should follow the same rules as other vehicles. Can we agree on that?
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Godin Thekiller
The Corporate Raiders
2858
|
Posted - 2015.02.10 22:13:00 -
[87] - Quote
Pokey Dravon wrote:Godin Thekiller wrote:Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? That is a good question. Why should they? Ground vehicles has much more cover than Air vehicles (because air doesn't allow for much cover to be had). Except you know, straight up and out of render/weapon range
I don't consider bugs, nonfixable or otherwise as apart of balance, and in this case, it doesn't matter, as it affects all vehicles.
click me
Blup Blub Bloop. Translation: Die -_-
|
Devadander
Woodgrain Atari
235
|
Posted - 2015.02.10 22:39:00 -
[88] - Quote
When you come at me in a DS of any flavor I call an LAV to knock you out of the sky.
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
|
Baal Omniscient
Qualified Scrub
2172
|
Posted - 2015.02.10 23:42:00 -
[89] - Quote
Arkena Wyrnspire wrote:Piercing Serenity wrote: Lol, easy Aeon. This isn't an anti vehicle thread
Every thread can be an anti-vehicle thread if you try hard enough! That's been my motto since Codex.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
SgtMajSquish MLBJ
Consolidated Dust
344
|
Posted - 2015.02.11 00:23:00 -
[90] - Quote
tritan abbattere wrote:SgtMajSquish MLBJ wrote: Not like the people on the forums actually play the game anyway
You can't state this as you have no proof nor background for this. I have a laptop next to me when im searching I post and read on the forums. so you take the time to comment on this instead of the actual post. nice to see where the priorities are
Rise and shine CCP. It's time to implement ping based match making.
|
|
Banjo Robertson
Random Gunz RISE of LEGION
450
|
Posted - 2015.02.11 02:49:00 -
[91] - Quote
Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why?
I reply with. Why not? The OP of this thread is saying, make dropships blow up the same way LAVs and HAVs blow up. But, dropships and ground vehicles are different. I'm flipping it around and saying, why not let LAVs and HAVs blow up similar to how dropships do?
Why should vehicles blow up instantly? thats a hollywood crazy idea that's gotten into games. A vehicle will be wrecked and unable to move long before it blows up, if it even does blow up. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17096
|
Posted - 2015.02.11 03:24:00 -
[92] - Quote
Banjo Robertson wrote:Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? I reply with. Why not? The OP of this thread is saying, make dropships blow up the same way LAVs and HAVs blow up. But, dropships and ground vehicles are different. I'm flipping it around and saying, why not let LAVs and HAVs blow up similar to how dropships do? Why should vehicles blow up instantly? thats a hollywood crazy idea that's gotten into games. A vehicle will be wrecked and unable to move long before it blows up, if it even does blow up.
That depends. If a round penetrates the armour of a tank depending on what kind of shell it is and what parts of the tank it damages the thing will likely very much so instantly explode.
And no the latter comment is wholly untrue. Again depending on the round, its pay load, how and where it penetrates the armour, etc will determine how a vehicle like a tank is destroyed.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
Godin Thekiller
The Corporate Raiders
2871
|
Posted - 2015.02.11 03:54:00 -
[93] - Quote
True Adamance wrote:Banjo Robertson wrote:Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? I reply with. Why not? The OP of this thread is saying, make dropships blow up the same way LAVs and HAVs blow up. But, dropships and ground vehicles are different. I'm flipping it around and saying, why not let LAVs and HAVs blow up similar to how dropships do? Why should vehicles blow up instantly? thats a hollywood crazy idea that's gotten into games. A vehicle will be wrecked and unable to move long before it blows up, if it even does blow up. That depends. If a round penetrates the armour of a tank depending on what kind of shell it is and what parts of the tank it damages the thing will likely very much so instantly explode. And no the latter comment is wholly untrue. Again depending on the round, its pay load, how and where it penetrates the armour, etc will determine how a vehicle like a tank is destroyed.
Seeing as there is no penning of the armor until 0 armor is made, meh. Regardless of where the shot is, I bet it'd be able to cause a explosion regardless.
click me
Blup Blub Bloop. Translation: Die -_-
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7098
|
Posted - 2015.02.11 05:17:00 -
[94] - Quote
Banjo Robertson wrote:Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? I reply with. Why not? The OP of this thread is saying, make dropships blow up the same way LAVs and HAVs blow up. But, dropships and ground vehicles are different. I'm flipping it around and saying, why not let LAVs and HAVs blow up similar to how dropships do? Why should vehicles blow up instantly? thats a hollywood crazy idea that's gotten into games. A vehicle will be wrecked and unable to move long before it blows up, if it even does blow up.
So you are unaware of the term "catastrophic kill?"
If a shot penetrates the armor anywhere in the crew compartment 99/100 times the crew is pure+¬.
This idea that most tanks killed have a survivor crew is naive at best. Disingenuous at worst.
AV
|
Galvatrona
Death Merchants Inc.
4
|
Posted - 2015.02.11 09:59:00 -
[95] - Quote
I am a full time tanker, up until 1.10 I didn't use or have a dropsuit higher than min logi level 1 just to use my blueprint suit to drive. All of my points up until this point were into tanks my guns operate better. I can fit better mods with full 3 proto guns having fitting opt 5 for all turrets. As soon as there was the ability to respect I did, I eliminated the turrets that I didn't favor and used the leftover points to outfit dropsuits. I only respected to be able to avoid the tank spam when the enemy team sees my name and pulls 4 tanks to come after me or the cheesy loaded dropships. I spend the rest of the match back at the redline with my blueprint covenant sniper rifle and wait out the match.
One thing to fix the vehicle death action is to put pilot suits into play for closed in driver seats. HAV and DS of all types excluding LAV as your exposed.
I have several items to go over for this implementation.
Comparing dropsuits they are all of different sizes and speeds with different size weapons.
How much space is there really in a drivers seat?
How does a heavy that I can out run by 2X get out of a vehicle just as fast as I do?
Now how does the heavy fit in the drivers seat with a huge weapon at the ready. I seem to run faster depending on which weapon I have in my hands (not a lot of proto dropsuits to use to test with yet). how does this not play into a delay in the exit/entrance of a vehicle.
If you can't operate a 1/2 million isk tank (cheaping out is your self imposed handicap or lack of skills into vehicle upgrades or fitting optimization) Why should you get a 2nd chance in another large investment. why not let heavys have an eject button for when they hit close to death they can bust out of their almost dead heavy suit into a scout suit just because it fits inside? seems pretty stupid right.
My tank has never had 5-10 seconds of safety time for me to bail at a wall of obstacle, DS pilots had the switch seat option now just pull up before death to survive the fall as your now on top of the ship and can aim away from it. does not work if the ships too weak and I 2 shot it before the driver can respond. This tanks name is "The Dropship Special" not saying whats in it but it offers no quarter to dropships for escape, only 2 ships so far have survived from 2 direct hits from this tank, I received mail afterwards asking me what I use. Now these people target me at the beginning of the match with multiple vehicles or massive AV teams.
In my tank if I decide that I am going to ride it out and not bail I die if it hits 0HP Everyone in the DS is taking the same risk passengers included, passengers see the health of the DS and can decide when to bail on their own if not TRAPPED AND DEAD with the ship.
Here is an example of DS not working properly match starts I move in and a DS trys to sneak up behind me. I let him get so far as he/she is going to approach soon to get range on their turrets. I spin asap and nail the DS into 0 HP, The pilot and passengers use the guns on me until they fail to respond at this point they know to bail and lock on with swarms or charge the forge they have. As the pilot approaches he/she uses the bank left then right technique to empty one turret and spin to empty the other passengers turret, this sideways flying allows the pilot to survive the drop as the ship is no longer plowing into him/her. The chance of survival is even higher if I don't time the shots to not hit the front of the ship to push it up. I feel in this situation they stayed in the ship until it was no longer useful then took advantage of the 0HP action to destroy me after I fairly destroyed their ride with them in it.
Pilot suits could have 1 high, 1 low, 1 equipment and a side arm only. I have yet to see a helicopter pilot or jet pilot have more than a side arm on their person unless its in a side compartment, which they don't have when they eject unless the return back to salvage it from their wreckage. Having 1 equipment slot allows access for the driver to still assist infantry with links ammo or carry proxy remotes to set up a "follow me trap" for blaster tanks. With the limitation of slots and weapons the pilot suit could use the level of your dropsuit upgrades to make it more effective/survivable. This allowing unlimited CPU and PG on the suit to fit 1 of what you have maxed out for each slot instead of needing to include a proto pilot suit or any type of extra skills. Aside of hav/ds skills that would allow the purchase of the basic pilot suit for a minimum isk cost. Another way to put the pilot suit into users dropsuit fitting is to have it as one of the blueprint starter suits that only unlocks only once you've spent points into hav or DS skills. Including a bandwidth of 16 would allow enough room for enough remotes to either seriously injure if not destroy another tank, or enough equipment to assist not support infantry more than the realm of the tanks main job. This suit would not need a fast run speed or a low profile as it should be only mainly used with vehicles, on the other side the suits weakness should allow a low precision to see almost any suit not dampened. These stats would make the suit nothing more than a suit to run away in, killing someone would not be easy but avoiding them would be. people trying to take advantage of the low precision are reduced to less to than a glass cannon holding by onto a side arm.
I have more info on this topic which I may add later.
Yes I feel overpowered in my tank but I deserve to be with no dropsuits and level 5 skills in vehicles and turret operations. |
Monkey MAC
Rough Riders..
3629
|
Posted - 2015.02.11 11:23:00 -
[96] - Quote
To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of his vehicle would be a dead man walking.
Since they are not, I suppose weighing in on this won't hurt, I believe the Pilot should die at 0/0, end of story, I tire of destroying tanks, dropships or LAV's where when the vehicle is clearly doomed/dead they jump out (often in a heavy suit, tanked to the nines) to blap you while you holding your AV weapon.
However Dropship passengers are a different story, passengers do not contribute to the dropship forcestrength (minus gunner posistions) and so should not be penalised by the pilots mistakes.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Monkey MAC
Rough Riders..
3629
|
Posted - 2015.02.11 11:26:00 -
[97] - Quote
Galvatrona wrote:I am a full time tanker, up until 1.10 I didn't use or have a dropsuit higher than min logi level 1 just to use my blueprint suit to drive. All of my points up until this point were into tanks my guns operate better. I can fit better mods with full 3 proto guns having fitting opt 5 for all turrets. As soon as there was the ability to respect I did, I eliminated the turrets that I didn't favor and used the leftover points to outfit dropsuits. I only respected to be able to avoid the tank spam when the enemy team sees my name and pulls 4 tanks to come after me or the cheesy loaded dropships. I spend the rest of the match back at the redline with my blueprint covenant sniper rifle and wait out the match.
One thing to fix the vehicle death action is to put pilot suits into play for closed in driver seats. HAV and DS of all types excluding LAV as your exposed.
I have several items to go over for this implementation.
Comparing dropsuits they are all of different sizes and speeds with different size weapons.
How much space is there really in a drivers seat?
How does a heavy that I can out run by 2X get out of a vehicle just as fast as I do?
Now how does the heavy fit in the drivers seat with a huge weapon at the ready. I seem to run faster depending on which weapon I have in my hands (not a lot of proto dropsuits to use to test with yet). how does this not play into a delay in the exit/entrance of a vehicle.
If you can't operate a 1/2 million isk tank (cheaping out is your self imposed handicap or lack of skills into vehicle upgrades or fitting optimization) Why should you get a 2nd chance in another large investment. why not let heavys have an eject button for when they hit close to death they can bust out of their almost dead heavy suit into a scout suit just because it fits inside? seems pretty stupid right.
My tank has never had 5-10 seconds of safety time for me to bail at a wall of obstacle, DS pilots had the switch seat option now just pull up before death to survive the fall as your now on top of the ship and can aim away from it. does not work if the ships too weak and I 2 shot it before the driver can respond. This tanks name is "The Dropship Special" not saying whats in it but it offers no quarter to dropships for escape, only 2 ships so far have survived from 2 direct hits from this tank, I received mail afterwards asking me what I use. Now these people target me at the beginning of the match with multiple vehicles or massive AV teams.
In my tank if I decide that I am going to ride it out and not bail I die if it hits 0HP Everyone in the DS is taking the same risk passengers included, passengers see the health of the DS and can decide when to bail on their own if not TRAPPED AND DEAD with the ship.
Here is an example of DS not working properly match starts I move in and a DS trys to sneak up behind me. I let him get so far as he/she is going to approach soon to get range on their turrets. I spin asap and nail the DS into 0 HP, The pilot and passengers use the guns on me until they fail to respond at this point they know to bail and lock on with swarms or charge the forge they have. As the pilot approaches he/she uses the bank left then right technique to empty one turret and spin to empty the other passengers turret, this sideways flying allows the pilot to survive the drop as the ship is no longer plowing into him/her. The chance of survival is even higher if I don't time the shots to not hit the front of the ship to push it up. I feel in this situation they stayed in the ship until it was no longer useful then took advantage of the 0HP action to destroy me after I fairly destroyed their ride with them in it.
Pilot suits could have 1 high, 1 low, 1 equipment and a side arm only. I have yet to see a helicopter pilot or jet pilot have more than a side arm on their person unless its in a side compartment, which they don't have when they eject unless the return back to salvage it from their wreckage. Having 1 equipment slot allows access for the driver to still assist infantry with links ammo or carry proxy remotes to set up a "follow me trap" for blaster tanks. With the limitation of slots and weapons the pilot suit could use the level of your dropsuit upgrades to make it more effective/survivable. This allowing unlimited CPU and PG on the suit to fit 1 of what you have maxed out for each slot instead of needing to include a proto pilot suit or any type of extra skills. Aside of hav/ds skills that would allow the purchase of the basic pilot suit for a minimum isk cost. Another way to put the pilot suit into users dropsuit fitting is to have it as one of the blueprint starter suits that only unlocks only once you've spent points into hav or DS skills. Including a bandwidth of 16 would allow enough room for enough remotes to either seriously injure if not destroy another tank, or enough equipment to assist not support infantry more than the realm of the tanks main job. This suit would not need a fast run speed or a low profile as it should be only mainly used with vehicles, on the other side the suits weakness should allow a low precision to see almost any suit not dampened. These stats would make the suit nothing more than a suit to run away in, killing someone would not be easy but avoiding them would be. people trying to take advantage of the low precision are reduced to less to than a glass cannon holding by onto a side arm.
I have more info on this topic which I may add later.
Yes I feel overpowered in my tank but I deserve to be with no dropsuits and level 5 skills in vehicles and turret operations.
Modern ejector seats at least for the RAF contain a compartment for an SA80 standard issue assault rifle, the pilot doesn't carry a pistol normally.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
|
CCP Rattati
C C P C C P Alliance
17069
|
Posted - 2015.02.11 11:40:00 -
[98] - Quote
Monkey MAC wrote:To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of his vehicle would be a dead man walking.
Since they are not, I suppose weighing in on this won't hurt, I believe the Pilot should die at 0/0, end of story, I tire of destroying tanks, dropships or LAV's where when the vehicle is clearly doomed/dead they jump out (often in a heavy suit, tanked to the nines) to blap you while you holding your AV weapon.
However Dropship passengers are a different story, passengers do not contribute to the dropship forcestrength (minus gunner posistions) and so should not be penalised by the pilots mistakes.
I share this opinion as well.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Galvatrona
Death Merchants Inc.
4
|
Posted - 2015.02.11 12:13:00 -
[99] - Quote
Both the tank and dropship carry the same risk to passengers that want to deploy in their seats. They are in the hands of the driver and have accepted the risks of deploying in a vehicle instead of another link. For some reason people that deploy in my tank do not get out to assist in hacking for fear that someone else will spawn in the seat and they cannot get back in. Unlike the dropship where multiple people can spawn and have a need to drop out as a DS with filled turrets is pointless to stay in and make 0 points. There have been a few blues I have hear of waiting it out in the ship for one of the gunners to die and take his seat. In these cases an eject option could be installed. I would not mind a turret position (minimum cpu/pg cost) that was just a seat with a 30 sec auto eject. The turret spawn seat would put the person out of the back of the tank if they chose or not, coming out of the back would prevent me killing them in PC and FW where you get kicked for a day. As for the dropship eject it could be an option to kick out every passenger and one that would allow you to keep your gunners and kick the rest.
An ejection option would benefit both the tank and the dropship for recall reasons. After ejection the timer would kick in to relock the doors so you can get out and recall it. IE we spawn mcc and wait for a few slow squad members or need to pick them up at the wrong drop point. At this point the door locks no longer apply and a blueberry gets in. You get to a roof you can safely land on and recall but the one blue doesn't get out. Either he decides wee a free ride or just doesn't like your parking job he burns up your ship in a blaze of glory at no cost to him.
In pub matches, a thief tax for dieing in a vehicle you don't own (not applied to enemy hacked vehicles) would prevent/reduce vehicle thieft as well. Can't figure out why your negative at the end of a match maybe stealing peoples expensive vehicles will do that. This tax would not apply to squad members. I don't fly but that doesn't mean I don't own a pile of dropships and have others fly them for me. With my skills I don't cheap out on the ship either. I don't wanna die in a flying coffin, seeing as I know I can drop most dropships in 2 shots.
Either way you look at the pilot eject system in any comparison, the pilot never has the amount of equipment that a ground infantry has for what ever reason. Its too much to fit or is not needed in the use of then operation of the vehicle its self and would more than likely get in the way of the operation of the vehicle. |
Galvatrona
Death Merchants Inc.
4
|
Posted - 2015.02.11 12:29:00 -
[100] - Quote
another reason I am saying that a tank is included in the closed cockpit system as I choose not to use the jump out tactic and have gotten used to fighting the ones that do bail and fire at me with a forge gun. make sure you get them low enough only when you have a side view of their tank or fire mid side of the tank so when he does get out I hit him before the tank and it takes him time to rotate to fire his hand weapon at you. I don't particularly like having half my dropsuit mowed down by an empty lav then be shot in the back by a proto heavy wielding a proto gun, get back in his lav and ride off like it was nothing is demeaning enough to your self esteem. Now having this done to you by the same heavy type riding in a gunnlogi with a complex nitro and a particle cannon. Just because he can only hit things the size of barns with that powerful gun he rolls on you bails and whipes you out with the machine gun. How much overpowered do you need to be before you stop firing av at a tank like this?
|
|
Galvatrona
Death Merchants Inc.
4
|
Posted - 2015.02.11 12:34:00 -
[101] - Quote
Now this is a tactic I do not employ but am seriously thinking about as it would prevent scouts from remoting me mostly but I find it cheesy and the cost per death at this point is not worth the risk.
If not a pilot suit then a weapons limitation which a driver could have after all the issue ejector seat only contains an assault rifle, not the space of lets say a swarm launcher of forge gun?
|
killertojo42
KnightKiller's inc.
148
|
Posted - 2015.02.11 13:41:00 -
[102] - Quote
Juno Tristan wrote:Imp Smash wrote:Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting. If the engines and power are knocked out -- then how would anyone open the doors? If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit? See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise. Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.) Dropships have a higher hull value (and hence why the guy plinking away at you with an AR gets the kill and not the swarms) than other vehicles/Dropsuits Tank turrets have higher values, means it kills your hull in equal proportion and should cause instant death
Because both of us dying as I'm in my nomad BPO is to my benefit
|
killertojo42
KnightKiller's inc.
148
|
Posted - 2015.02.11 13:52:00 -
[103] - Quote
True Adamance wrote:Banjo Robertson wrote:Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? I reply with. Why not? The OP of this thread is saying, make dropships blow up the same way LAVs and HAVs blow up. But, dropships and ground vehicles are different. I'm flipping it around and saying, why not let LAVs and HAVs blow up similar to how dropships do? Why should vehicles blow up instantly? thats a hollywood crazy idea that's gotten into games. A vehicle will be wrecked and unable to move long before it blows up, if it even does blow up. That depends. If a round penetrates the armour of a tank depending on what kind of shell it is and what parts of the tank it damages the thing will likely very much so instantly explode. And no the latter comment is wholly untrue. Again depending on the round, its pay load, how and where it penetrates the armour, etc will determine how a vehicle like a tank is destroyed. Same with any vehicle
Because both of us dying as I'm in my nomad BPO is to my benefit
|
Aeon Amadi
Chimera Core
8660
|
Posted - 2015.02.11 14:26:00 -
[104] - Quote
Monkey MAC wrote:To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of his vehicle would be a dead man walking.
Since they are not, I suppose weighing in on this won't hurt, I believe the Pilot should die at 0/0, end of story, I tire of destroying tanks, dropships or LAV's where when the vehicle is clearly doomed/dead they jump out (often in a heavy suit, tanked to the nines) to blap you while you holding your AV weapon.
However Dropship passengers are a different story, passengers do not contribute to the dropship forcestrength (minus gunner posistions) and so should not be penalised by the pilots mistakes.
So what do we do in the meantime?
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
DUST Fiend
Molon Labe. General Tso's Alliance
15683
|
Posted - 2015.02.11 14:43:00 -
[105] - Quote
CCP Rattati wrote:Monkey MAC wrote:To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of his vehicle would be a dead man walking.
Since they are not, I suppose weighing in on this won't hurt, I believe the Pilot should die at 0/0, end of story, I tire of destroying tanks, dropships or LAV's where when the vehicle is clearly doomed/dead they jump out (often in a heavy suit, tanked to the nines) to blap you while you holding your AV weapon.
However Dropship passengers are a different story, passengers do not contribute to the dropship forcestrength (minus gunner posistions) and so should not be penalised by the pilots mistakes. I share this opinion as well. You say its the pilots fault that the ship goes down, yet so often our death is entirely out of our hands.
At least its only very expensive to be a dedicated pilot now, only 350k per death, may as well force us into bpo suits to "save" isk. Unlike infantry, we have no cheaper options, not if you want to be of any real use.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
Finn Colman
Immortal Guides Learning Alliance
139
|
Posted - 2015.02.11 14:58:00 -
[106] - Quote
DUST Fiend wrote: Also, pilot suits are a horrible, horrible idea, and will yet again elevate piloting far above all other roles in terms of SP and ISK required to not be a total waste of SP and ISK
So, you are saying that numbers cannot be adjusted to fix this upon their implementation? |
DUST Fiend
Molon Labe. General Tso's Alliance
15683
|
Posted - 2015.02.11 15:01:00 -
[107] - Quote
Finn Colman wrote:DUST Fiend wrote: Also, pilot suits are a horrible, horrible idea, and will yet again elevate piloting far above all other roles in terms of SP and ISK required to not be a total waste of SP and ISK
So, you are saying that numbers cannot be adjusted to fix this upon their implementation? I suppose they could give a free respec and make it so proto vehicle fit plus proto pilot suit equals one proto vehicle fit now, bt that seems prerty silly. Also note the SP investment, youd have to slice that almost in half across the board to keep being a pilot from being an unbelievable SP sink.
Infantry should have to buy an infantry frame in order to wear a dropsuit. It costs a ton of SP, provides a token benefit, and serves mostly as an isk sink. Sounds exciting right?
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
Kaeru Nayiri
Ready to Play
496
|
Posted - 2015.02.11 16:46:00 -
[108] - Quote
ALL of this can easily be solved by leaving mechanics in place, as they are, and adding a pilot exit timer that applies to leaving the pilot seat. (be it to change seats in the vehicle OR to leave the vehicle completely).
Murder taxis can still be a thing if the heavy has a driver.
Dropship pilots will go down with the ship, without ruining hot drops. It would even prevent stupid suicide crashes, onto strategic points, from single players with uplinks. They'll have to actually land properly to deploy their links (This tactic has always annoyed the hell out of me). Alternatively they could gamble and try to hold the button in advance, while abandoning control of their ship and hope their timing is correct.
Tankers cannot pop out with their forge guns or HMGs to deal with issues as they come up, their passengers/gunners, however, can.
Add a hacking wheel that fills by holding the triangle or circle button to perform the corresponding action for the pilot only. All problems solved, with interest. |
Evan Gotabor
Prima Gallicus
147
|
Posted - 2015.02.11 18:47:00 -
[109] - Quote
The only reason I could accept to be instakilled at each vehicle loss would be the introduction of a "pilot dropsuit" mechanic. Those dropsuits would be a module to add to the tank/dropship and not an infantry gear. Like for infantry, you get the racial bonus + another bonus which is based on the dropsuit tier. I would gladly pay more SP and ISK if I can improve correctly my chances of survival. A new mechanic spawn would have to be created of course...
Outside of that, I see no point in destroying even more the pilots wallets... We already take heavy losses just with the vehicles, and half the time if not more, we are blowing with our vehicle... Or commit suicide by taking our dropship in the head. You can check some PC vids on my youtube channel if you want proofs.
I completely agree with DUST Fiend on the fact that being a pilot is not rewarding at all. It's getting worst and worst since Uprising 1.7. I have 30M SP in vehicles (I don't even count the isk spent). Nowadays, I feel more useless than a pair of old socks in a swimming competition...
Prima Gallicus diplomat
Eve 21 day Trial
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
407
|
Posted - 2015.02.11 19:36:00 -
[110] - Quote
CCP Rattati wrote:Monkey MAC wrote:To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of his vehicle would be a dead man walking.
Since they are not, I suppose weighing in on this won't hurt, I believe the Pilot should die at 0/0, end of story, I tire of destroying tanks, dropships or LAV's where when the vehicle is clearly doomed/dead they jump out (often in a heavy suit, tanked to the nines) to blap you while you holding your AV weapon.
However Dropship passengers are a different story, passengers do not contribute to the dropship forcestrength (minus gunner posistions) and so should not be penalised by the pilots mistakes. I share this opinion as well.
Speaking as a turret-operator (NOT as a DS driver), I can't agree with the opinions that players' able to leap out of their Dropship before being scored as a "VEHICLE DESTRUCTION + KILL 50" (GǪface it, that IS what the underlying drooling issue is, isn't it)GǪ should be an issue at all. Leave the condition as it is right now---just leave it alone.
If the aim of Dust 514 is about players working to "hack/defend objectives", "team-help your side", and "win matches", then getting caught up in the addiction of "blowing up that player when she's AT the vehicle", instead of just valuing the elimination of the vehicle from the opposing sideGǪ. is a DEPARTURE from the purpose of the game.
If you destroy a vehicle or installation that a player is operating for her team, then you did RIGHT. THAT'S IMPORTANT towards helping your side win a match. If the player stayed at the installation and died, or stepped out quickly enough to save herself, should stay a risky roll of the dice that she could screw up in a handful of ways---- but is ALMOST never an important influence in helping her side win the match. If she steps away from the blast and is able to kill you with a wrench that she threw from the driver's window, that should be the dice that you roll for not expecting an opponent to try to fight for survival---but it is ALMOST NEVER important towards helping her side win the match. In both encounters, only the use and destruction of the vehicle/installation is pivotal to winning a match or holding a hacked objective. The other stuff is just personal vanity. When I'm able to use a nearby Rail-Installation to destroy an enemy DS, and I see 1 x 50+ Kill appear after the DS destruction, I DON'T CARE. I want the DS cleared away so it can't prey on my teammates' heads while they are hacking a Null---if my team can't deal with one surviving "pilot" who escaped from the falling ship, then my team doesn't deserve the win a match. The destruction of the VEHICLE is a team-winner,GǪ craving the driver's death is just CoD withdrawal syndrome (and I've seen dozens of players LOSING the match for their team, either because they DON'T finish off the Installation unless it's when the operator is standing at it, or because they spent 4 extra minutes chasing after the survivor's scalp while their team needed their help elsewhere).
In the well-meaning attempt to "respond to players' needs of improvement", be careful not to pander to narcissisms, like the ability to stick a RE on someone's behind as they pass by", or "automatically-lock the player in his burning car when I railgun the car", or paint my new Quafe-purple suit with froo-froo French green emeralds (GǪI'm sorry, but those are the words I felt I needed to use).
No offense meant to the author or to the dev who felt it worth taking a side, but please, when a subject like this pops in your head, just resist it. If it accidentally catches interest with CCP, and they chose to relent to it, it will be as unhelpful to the claimed objective of Dust as Quafe-colored doorknobs on the new Caldari garage depot mapGǪ. put it LAST on your list of player-experience items.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
|
DUST Fiend
Molon Labe. General Tso's Alliance
15684
|
Posted - 2015.02.11 21:32:00 -
[111] - Quote
CELESTA must be a teacher, cuz class is definitely in session.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
Aeon Amadi
Chimera Core
8667
|
Posted - 2015.02.11 22:13:00 -
[112] - Quote
CELESTA AUNGM wrote:CCP Rattati wrote:Monkey MAC wrote:To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of his vehicle would be a dead man walking.
Since they are not, I suppose weighing in on this won't hurt, I believe the Pilot should die at 0/0, end of story, I tire of destroying tanks, dropships or LAV's where when the vehicle is clearly doomed/dead they jump out (often in a heavy suit, tanked to the nines) to blap you while you holding your AV weapon.
However Dropship passengers are a different story, passengers do not contribute to the dropship forcestrength (minus gunner posistions) and so should not be penalised by the pilots mistakes. I share this opinion as well. Speaking as a turret-operator (NOT as a DS driver), I can't agree with the opinions that players' able to leap out of their Dropship before being scored as a "VEHICLE DESTRUCTION + KILL 50" (GǪface it, that IS what the underlying drooling issue is, isn't it)GǪ should be an issue at all. Leave the condition as it is right now---just leave it alone. If the aim of Dust 514 is about players working to "hack/defend objectives", "team-help your side", and "win matches", then getting caught up in the addiction of "blowing up that player when she's AT the vehicle", instead of just valuing the elimination of the vehicle from the opposing sideGǪ. is a DEPARTURE from the purpose of the game. If you destroy a vehicle or installation that a player is operating for her team, then you did RIGHT. THAT'S IMPORTANT towards helping your side win a match. The event where the player stays at the installation and dies, or steps out quickly enough to save herself, should remain a risky dice that she rolls and can screw up in a handful of ways---- but is ALMOST never an important influence in helping her side win the match. If she steps away from the blast and is able to kill you with a wrench that she threw from the driver's window, that should be the dice that you roll for not expecting an opponent to try to fight for survival--- but it is ALMOST NEVER important towards helping her side win the match. In both encounters, only the use and destruction of the vehicle/installation is pivotal to winning a match or holding a hacked objective. The other stuff is just personal vanity. When I'm able to use a nearby Rail-Installation to destroy an enemy DS, and I see 1 x 50+ Kill appear after the DS destruction, I DON'T CARE. I want the DS cleared away so it can't prey on my teammates' heads while they are hacking a Null---if my team can't deal with one surviving "pilot" who escaped from the falling ship, then my team doesn't deserve the win a match. The removal of the VEHICLE is what I've been told is the Dust-play goal,GǪ craving the driver's death is just CoD withdrawal syndrome. (And I've seen too many players LOSING the match for their team, either because they DELAY finishing off the Installation until they can be sure the operator is still standing at it, or because they spent 4 extra minutes chasing after the survivor's scalp while their team needed their help elsewhere ). In the well-meaning attempt to "respond to players' needs of improvement", be careful not to pander to narcissisms, like the ability to stick a RE on someone's behind as they pass by", or "automatically-lock the player in his burning car when I railgun the car", or paint my new Quafe-purple suit with froo-froo French green emeralds (GǪI'm sorry, but those are the words I felt I needed to use). No offense meant to the author or to the dev who felt it worth taking a side, but please, when a subject like this pops in your head, just resist it. If it accidentally catches interest with CCP, and they chose to relent to it, it will be as unhelpful to the claimed objective of Dust as Quafe-colored doorknobs on the new Caldari garage depot mapGǪ. put it LAST on your list of player-experience items.
Despite Dust Fiend's reliability to snatch up any opportunity to put down an argument that disagrees with his viewpoint (in this case, your post), I'm inclined to say that your entire argument is completely contrary to the fact that Clone Count is a definite factor toward a win.
Why should you be allowed to land kills and still have the capability to get out alive at the end of it all..? Because the Dropship is ISK expensive? Something that -genuinely- has no contribution toward whether or not a team wins? Personal ISK losses aren't considered at the end of the match, only kill count and MCC health. At the end of the day, you're killing portions of my team and permanently reducing our overall clone count while a great amount of effort is being invested to kill you -once-.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
The-Errorist
1040
|
Posted - 2015.02.11 22:14:00 -
[113] - Quote
Kaeru Nayiri wrote:ALL of this can easily be solved by leaving mechanics in place, as they are, and adding a pilot exit timer that applies to leaving the pilot seat. (be it to change seats in the vehicle OR to leave the vehicle completely).
Murder taxis can still be a thing if the heavy has a driver.
Dropship pilots will go down with the ship, without ruining hot drops. It would even prevent stupid suicide crashes, onto strategic points, from single players with uplinks. They'll have to actually land properly to deploy their links (This tactic has always annoyed the hell out of me). Alternatively they could gamble and try to hold the button in advance, while abandoning control of their ship and hope their timing is correct.
Tankers cannot pop out with their forge guns or HMGs to deal with issues as they come up, their passengers/gunners, however, can.
Add a hacking wheel that fills by holding the triangle or circle button to perform the corresponding action for the pilot only. All problems solved, with interest. That will greatly alleviate problems, but not solve them all. Another problem that needs to be fixed is that through-away LAVs with no modules are too tanky and can't be destroyed by AV grenades. To solve that, LAVs would need a small price cut, lose around 1k HP, gain 2 slots, and PG & CPU to fill those extra slots.
That way it'll give legitimate LAV drivers a bit more potential fitting options and make non-proto/adv AV grenades some utility by being able to kill unfit LAVs.
Thread
Suits, Tanks, a mode
|
Imp Smash
Molon Labe. General Tso's Alliance
674
|
Posted - 2015.02.11 23:49:00 -
[114] - Quote
CELESTA AUNGM wrote:Stuff redacted so save on text
Fair enough - but in accordance to your own written opinion, conditions for winning are most important. Therefore you must concede Clone Count to be important.
The thing that a few people were able to stay on topic about was how DS's have a whole separate rule for destruction than other vehicles -- and not just vehicles -- clones as well.
One thing you will want is parity in death and destruction seeing as this is an FPS.
Originally it was to be the pilot suit that allowed that difference. Since it isn't in the game yet (or maybe ever) So, really we should change how DS's work as far as pilot bailout -- OR give Lavs and Havs the same couple of seconds.
I suggested earlier (somewhat snarkily) ...damage past 0 affects passengers and/or pilots..but that would have to be toned down due to the amount of damage AV does. (Other wise it is instant kill anyways.)
Although, I feel for DS pilots and invisible Swarm issues. Seems to me if the pilot (and the passengers) got a beeping once swarms were incoming that would help solve the practical issue with invisible swarms (use another sense) and would allow players to make their own decision (in the midst of battle no less) on whether to stay in the DS or bail out. Apply it to Lavs, Havs, and have stuff blow up at the same time relative to death.
This is all assuming exit timer is not put in place. |
Aeon Amadi
Chimera Core
8668
|
Posted - 2015.02.12 00:02:00 -
[115] - Quote
Imp Smash wrote:CELESTA AUNGM wrote:Stuff redacted so save on text Fair enough - but in accordance to your own written opinion, conditions for winning are most important. Therefore you must concede Clone Count to be important. The thing that a few people were able to stay on topic about was how DS's have a whole separate rule for destruction than other vehicles -- and not just vehicles -- clones as well. One thing you will want is parity in death and destruction seeing as this is an FPS. Originally it was to be the pilot suit that allowed that difference. Since it isn't in the game yet (or maybe ever) So, really we should change how DS's work as far as pilot bailout -- OR give Lavs and Havs the same couple of seconds. I suggested earlier (somewhat snarkily) ...damage past 0 affects passengers and/or pilots..but that would have to be toned down due to the amount of damage AV does. (Other wise it is instant kill anyways.) Although, I feel for DS pilots and invisible Swarm issues. Seems to me if the pilot (and the passengers) got a beeping once swarms were incoming that would help solve the practical issue with invisible swarms (use another sense) and would allow players to make their own decision (in the midst of battle no less) on whether to stay in the DS or bail out. Apply it to Lavs, Havs, and have stuff blow up at the same time relative to death. This is all assuming exit timer is not put in place.
Nailed it right on the head.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Galvatrona
Death Merchants Inc.
4
|
Posted - 2015.02.12 01:54:00 -
[116] - Quote
I wonder if pilot suits were and are such a horrible idea then it is I wonder why they were implemented into the game with no expectations to use them. In effect are taking up space in the game that they shoulden't . removal of the option list for dropsuits would go a long way to deter having discussions about them?
I agree with the post above that states that dropships and their passengers have "special" kill/destruction requirements that other vehicles don't have.
Adding to the "crashing a dropship to deploy", If I crash my LAV into a wall hard enough I am dead on impact. Now I do see this as a bit unfair to new pilots learning to fly as they bump up against stuff gauging the power of propulsion to their safety bubble. Hmmm have yet to see any flying device in a real type situation take a body check from a building and survive. Most flying vehicles are made up of weaker metals than ground vehicles, not saying to deduce their HP but a helicopter comes close to a building the main rotor is usually done and they fall, in the case of a jet type the lose parts and have stuff ripped off by objects a lot smaller than a full sized building.
wow shoot a DS to curve its flight path to strike a building trusting that game mechanics from crashing lav's and hav's will down the ship out of like policies for vehicles, and yet the person recovers and fly's off, now I ask what is up with that. an lav hits my tank and the whole shield if not half of it are gone and the lav NEVER survives.
How does a dropship crush a tank into death by weight. Lets say some form of reality would be put into the though of vhehicle composition. An aluminum flying device meets a steel plate armored vehicle, any way you put it the armored vehicle is going to shred the aluminum flyer to pieces sheerly on strength of the vehicles outer hull. With some moving I ruin the guys dropship, the explosion damages my tank, now buddy gets out throws a remote on me and pulls out a swarm launcher, kamakazi tactics should be met with kamakazi results for failure and they don't unles your in a LAV.
To the point of blueprint LAV's being too over powered, if your using your militia swarms you deserve to be meet with failure. Those swarms in advanced and lower are like elmo tickle me dolls twerking up against me vehicle. I load my lav's for survival, they are capable of taking a full clip from a proto swarm launcher but it takes timimg and isk to achieve this. double light shield boosters and a light armor repair unit, I park outside of a door and let buddy swarm me, get killed by a squad mate and just wait for him to return. you think after dieing this way several times he'd give up instead of dieing in frustration until at the end of the match I get hate mail for being buddys bait. Like said in my first post here I was "strictly a ground vehicle driver up until 1.10", so techniques to get AV killed and discourage them to find someone else to shoot at is what I am looking to do to save my vehicles. I have also found that in some matches the hate for my tank is higher than half of the enemy teams will to want to win the match. load up a cheapo with blueprint parts and and go be target practise for them. As an added benefit I now know who can and can't hit a moving barn and are dead next time they don't have a fleet of tanks/dropships/AV to fight me.
A blueprint starter suit that's dedicated to vehicle usage would cost NO ONE any ISK or EXTRA SP. It would be considered a requirement for driving a closed cockpit. Including advantageous skills on the pilot suit removes the visiual ability I have when deciding which tanks to pick out of first to destroy out of their advancing triple team of tanks.
Someone mentioned a heavy needing a driver to heavy taxi, LAV'S are not closed cockpit. Need proof park somewhere and lets see if I can head shot you with a militia sniper rifle. I am referring to JUST closed cockpit type vehicles to require a pilot suit.
In the case of it being too weak to be on the battle field, what thief is going to spawn out in a pilot suit intending to steal a vehicle with the risk of being shot too easily or be seen in a pilot suit and not call a vehicle, thief labeled now instead of waiting for him to steal my ride to find out.
Still something needs to be done that addresses more than just 1 point of vehicle usage, DS kills is not a lone subject when thieft, proper door locks, pilot suits and vehicle mechanics effects all vehicle types and overlaps in various ways.
I have always found it unfair that a flying bus has more ability to protect its passengers unless you waste your shots trying to shoot out the passengers. In my tank people cannot shoot out my passengers but they have just as or more likeyness to die when the tank is gone.
I also agree with the item that passengers should be taking damage from the exploding ship, again they took the risk of spawning there and not a ground link where they are in control, YOU ACCEPT THE RISKS OF SPAWNING WHERE YOU SPAWN. When you get spawn killed on the field do you blame the person that put down the link for not staying to babysit it while you spawned, NO! Its your fault for showing up there and no one elses. You spawn on a ship that's being shot and now goes down with you in it, loss accepted don't blame the pilot just because you wanted a free ride to the other side of the map. Risk taken and accepted where ever you decide to show up. I spawn camped a link in a field that was owned by a remoter who didn't get it. He hate mailed me for camping his own link, is this my fault or his stupidity to spawn there more than 5 times, die, write hate mail and try again. After a while it got boring but hilarious to see him die, I receive mail right afterwards and just do it over again. |
Finn Colman
Immortal Guides Learning Alliance
143
|
Posted - 2015.02.12 02:08:00 -
[117] - Quote
I'm fine with the suggestion that the pilot should die at 0/0, but I will continue to bail out until such a mechanic is implemented.
Jack-of-most-trades, master of one.
|
Galvatrona
Death Merchants Inc.
4
|
Posted - 2015.02.12 02:37:00 -
[118] - Quote
dieing at 0/0 is acceptable, but the debate on that one is that there is or is not a penalty to turret operators. After all they are not just passengers but are holding onto a piece of hardware attached to the dropship and would also feel the 0/0 explosion. In a tank the everyone dies at 0/0, although there are no extra passenger spots. Allowing the gunners to bail boils down to the fact that they are in a position to shoot and kill people and may be designated players part of a squad thus still enabling the destruction and immediate revenge options the pilot had before the 0/0 death. In this case it would only be fair to have the tanks passengers the same get out of death card the dropship turret operators do. This proposal brings up the need/want for passenger only options for turret spaces on tanks would it not Dropships could use them to add more survivability to their hp. This making passenger safety the priority and the ds is only a infantry support and drop off vehicle, a true flying bus, no more fighting tanks or turrets but offers the ability to take more of a pounding during retreat situations. Like I said before you take the risk of spawning where you spawn, your always in someones hands unless you show up at an installation CRU from here on out, then you can blame CCP if you get spawn camped.
|
Imp Smash
Molon Labe. General Tso's Alliance
675
|
Posted - 2015.02.12 04:28:00 -
[119] - Quote
I smell a Pilot suit mechanic here...bail out time for Pilots and Gunners (hold that hack button!) of a few seconds. Implement a turret/pilot cooldown for using turrets/flying when entering a vehicle.
Pilot suits reduce the time required by level of suit worn. Minus 10% per level up to 50% at proto suit (must wear suit to get bonus.)
Lets people still run normal suits and do vehicles -- but penalizes them in the form of higher chance of death with vehicles. Pilot suits interface faster and can 'connect' and 'disconnect' faster. For dedicated pilots and gunners. Fixed? |
Aeon Amadi
Chimera Core
8670
|
Posted - 2015.02.12 04:43:00 -
[120] - Quote
Imp Smash wrote:I smell a Pilot suit mechanic here...bail out time for Pilots and Gunners (hold that hack button!) of a few seconds. Implement a turret/pilot cooldown for using turrets/flying when entering a vehicle.
Pilot suits reduce the time required by level of suit worn. Minus 10% per level up to 50% at proto suit (must wear suit to get bonus.)
Lets people still run normal suits and do vehicles -- but penalizes them in the form of higher chance of death with vehicles. Pilot suits interface faster and can 'connect' and 'disconnect' faster. For dedicated pilots and gunners. Fixed?
That'd be really awesome. Would give a right and proper reason for people to actually run pilot suits. Could even have them recall vehicles faster, as well. It's a nice way to think outside the box instead of something that could potentially make vehicles OP like "increased module duration" or something.
+1 +1 +1
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
|
SgtMajSquish MLBJ
Consolidated Dust
346
|
Posted - 2015.02.12 06:47:00 -
[121] - Quote
Pokey Dravon wrote:Godin Thekiller wrote:Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? That is a good question. Why should they? Ground vehicles has much more cover than Air vehicles (because air doesn't allow for much cover to be had). Except you know, straight up and out of render/weapon range Because that is completely bug free at the moment
Rise and shine CCP. It's time to implement ping based match making.
|
Brush Master
Onslaught Inc RISE of LEGION
1439
|
Posted - 2015.02.12 14:34:00 -
[122] - Quote
Aeon Amadi wrote:Imp Smash wrote:CELESTA AUNGM wrote:Stuff redacted so save on text Fair enough - but in accordance to your own written opinion, conditions for winning are most important. Therefore you must concede Clone Count to be important. The thing that a few people were able to stay on topic about was how DS's have a whole separate rule for destruction than other vehicles -- and not just vehicles -- clones as well. One thing you will want is parity in death and destruction seeing as this is an FPS. Originally it was to be the pilot suit that allowed that difference. Since it isn't in the game yet (or maybe ever) So, really we should change how DS's work as far as pilot bailout -- OR give Lavs and Havs the same couple of seconds. I suggested earlier (somewhat snarkily) ...damage past 0 affects passengers and/or pilots..but that would have to be toned down due to the amount of damage AV does. (Other wise it is instant kill anyways.) Although, I feel for DS pilots and invisible Swarm issues. Seems to me if the pilot (and the passengers) got a beeping once swarms were incoming that would help solve the practical issue with invisible swarms (use another sense) and would allow players to make their own decision (in the midst of battle no less) on whether to stay in the DS or bail out. Apply it to Lavs, Havs, and have stuff blow up at the same time relative to death. This is all assuming exit timer is not put in place. Nailed it right on the head.
My only stipulation is that the swarm warnings need to happen before the instant deaths.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
Talos Vagheitan
Ancient Exiles.
922
|
Posted - 2015.02.12 18:44:00 -
[123] - Quote
Circumstantial explosions! Sometimes they should, sometimes they shouldn't. More variables for more dynamic action!
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
|
Finn Colman
Immortal Guides Learning Alliance
143
|
Posted - 2015.02.12 20:42:00 -
[124] - Quote
Talos Vagheitan wrote:Circumstantial explosions! Sometimes they should, sometimes they shouldn't. More variables for more dynamic action! I like things with many variables, except for the fact that all of those variables can be difficult create and simulate in games (or at the very least, time consuming).
Jack-of-most-trades, master of one.
|
Aver Amarn
Heaven's Lost Property
25
|
Posted - 2015.02.13 14:56:00 -
[125] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:When the dropship hits zero the pilot should be killed and the vehicle start to crash. Overflow damage past zero should be applied to passengers evenly as they attemp to bail out of a dying bird.
This isn't a hard dilemma guys.
Bird destroyed, pilot dies, passemgers MIGHT die. But usually have a chance to abandon ship. Yes, this is what I want. Also, I'd like points rewarding me for cutting their flight short, so any passengers or gunners aboard that bailed I get points for (and if they die before/after hitting the ground, a kill). This cold work as well.
pü¡püêpÇüsñ£t¬¦püípéâpéôpÇüpüépü¬püƒpü»S+òpéÆpéäpüúpüªpüäpéï?n+üYes. I watch too much anime...
|
Jason1 Black
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
3
|
Posted - 2015.02.16 03:21:00 -
[126] - Quote
Leave it how it is, and by the way. dropships do explode sometimes in mid air. Plus its true, its cool seeing the dropship falling to the ground before it blows. Also 70% of the time the dropship pilot dies anyway because his dropship squishes him as it falls.
I love this game but it makes me rage so much.
Star wars battlefront 3 coming out, so excited!!
|
DUST Fiend
Molon Labe. General Tso's Alliance
15778
|
Posted - 2015.02.16 04:26:00 -
[127] - Quote
Leave it exactly as is, but force the pilot to stay in the ship.
I only ever jump when I die to some idiot **** like suicide dropships, but at least this way that moron goes down with me (if im in my incubus anyways). I typically stay in my ship to see who killed me, and I have for a very long time now.
In exchange for pilots being forced to go down with the ship, passengers and gunners get a warning sound and / or light with an on screen prompt informing them to bail or clone goo.
No instant explosion, except for the ones that happen already.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
Monkey MAC
Rough Riders..
3634
|
Posted - 2015.02.20 11:06:00 -
[128] - Quote
CELESTA AUNGM wrote:CCP Rattati wrote:[quote=Monkey MAC]To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of his vehicle would be a dead man walking.
Since they are not, I suppose weighing in on this won't hurt, I believe the Pilot should die at 0/0, end of story, I tire of destroying tanks, dropships or LAV's where when the vehicle is clearly doomed/dead they jump out (often in a heavy suit, tanked to the nines) to blap you while you holding your AV weapon.
However Dropship passengers are a different story, passengers do not contribute to the dropship forcestrength (minus gunner posistions) and so should not be penalised by the pilots mistakes. I share this opinion as well.
Speaking as a turret-operator (NOT as a DS driver), I can't agree with the opinions that players' able to leap out of their Dropship before being scored as a "VEHICLE DESTRUCTION + KILL 50" (GǪface it, that IS what the underlying drooling issue is, isn't it)GǪ should be an issue at all. Leave the condition as it is right now---just leave it alone.
If the aim of Dust 514 is about players working to "hack/defend objectives", "team-help your side", and "win matches", then getting caught up in the addiction of "blowing up that player when she's AT the vehicle", instead of just valuing the elimination of the vehicle from the opposing sideGǪ. is a DEPARTURE from the purpose of the game.
If you destroy a vehicle or installation that a player is operating for her team, then you did RIGHT. THAT'S IMPORTANT towards helping your side win a match. True but if the operator survives the change in force strength for taking out that vehicle/installation is minimal, your contribution is worth less than your clone at most you have disabled a minor inconvenience, usually at the expense of 2-3 deaths and goodness know's how much ISK
The event where the player stays at the installation and dies, or steps out quickly enough to save herself, should remain a risky dice that she rolls and can screw up in a handful of ways---- but is ALMOST never an important influence in helping her side win the match. We aren't talking about installations because they explode as soon as they reach 0/0, dropships however spend about 4 seconds falling out of the sky first. Tanks set on fire long before they die giving their pilot a warning.
If she steps away from the blast and is able to kill you with a wrench that she threw from the driver's window, that should be the dice that you roll for not expecting an opponent to try to fight for survival---but it is ALMOST NEVER important towards helping her side win the match. Kills 10-15 people with dropship, looses dropship, kills another 5-10 people. If someone killing 25 people doesn't help towards winning the match, why do slayer roles even exsist?
In both encounters, only the use and destruction of the vehicle/installation is pivotal to winning a match or holding a hacked objective. The other stuff is just personal vanity. Incorrect, I personally have seen too many matches where vehicles are used as ablative armour, get out of dying dropship onto high ground to place uplinks, heavies that role up as close as possible in HAV's so when they get out they can assault a posistion, you name it will be done.
When I'm able to use a nearby Rail-Installation to destroy an enemy DS, and I see 1 x 50+ Kill appear after the DS destruction, I DON'T CARE. I want the DS cleared away so it can't prey on my teammates' heads while they are hacking a Null---if my team can't deal with one surviving "pilot" who escaped from the falling ship, then my team doesn't deserve the win a match. The removal of the VEHICLE is what I've been told is the Dust-play goal,GǪ craving the driver's death is just CoD withdrawal syndrome. (And I've seen too many players LOSING the match for their team, either because they DELAY finishing off the Installation until they can be sure the operator is still standing at it, or because they spent 4 extra minutes chasing after the survivor's scalp while their team needed their help elsewhere). And yet I have seen matches where 2 heavies and a logi jump out of a dying HAV to butcher their way through my entire team. It's not always as cut and dry as a COD withdrawal
In the well-meaning attempt to "respond to players' needs of improvement", be careful not to pander to narcissisms, like the ability to stick a RE on someone's behind as they pass by", or "automatically-lock the player in his burning car when I railgun the car", or paint my new Quafe-purple suit with froo-froo French green emeralds (GǪI'm sorry, but those are the words I felt I needed to use). Yet you should also be careful not to panda to those who never wish to die, Like "why can't I revive myself" or "stacked hives should improve healing" or "I want to be able to jump outmof the flaming wreck of my already disabled vehicle.
CLIP
You're entire post is revolved around the fact that an AVer's goal is solely tomdestroy the vehicle, bearing in mind the term "destroy" has been used in much contempt of the vehicle community, yet you then state that killing the pilot in no way shape or form contributes to any of the win conditions on which DUST is based. Of which both you and I know is a load of codswallop, otherwise no-one would ever bother killing people ever, continued . . . . .
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Monkey MAC
Rough Riders..
3634
|
Posted - 2015.02.20 11:12:00 -
[129] - Quote
. . . . we wouldn't need to, irrespective of this rather unique arguement. Their are simple fair changes that could be done both to alleviate this and other problems associated with the entry and exit of vehicles.
1) Have an entry/exit animation This stops people jumping out at 0/5 or less This stops heavies jumping in and out of LAV's This makes HAHO/HALO drops from dropships more difficult
2) The heavier the suit the longer the animation This encourages lighter suits to be used in vehicle This reduces the heavy death taxis
Furthermore it adds consoderable immersion to the game and still allows the pilot to survive (but the risk is wether they could have saved the vehicle in the same time)
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Aeon Amadi
Chimera Core
8799
|
Posted - 2015.02.20 13:34:00 -
[130] - Quote
Monkey MAC wrote: . . . . we wouldn't need to, irrespective of this rather unique arguement. Their are simple fair changes that could be done both to alleviate this and other problems associated with the entry and exit of vehicles.
1) Have an entry/exit animation This stops people jumping out at 0/5 or less This stops heavies jumping in and out of LAV's This makes HAHO/HALO drops from dropships more difficult
2) The heavier the suit the longer the animation This encourages lighter suits to be used in vehicle This reduces the heavy death taxis
Furthermore it adds consoderable immersion to the game and still allows the pilot to survive (but the risk is wether they could have saved the vehicle in the same time)
I like this.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
|
Brush Master
Onslaught Inc RISE of LEGION
1445
|
Posted - 2015.02.20 14:07:00 -
[131] - Quote
Aeon Amadi wrote:Monkey MAC wrote: . . . . we wouldn't need to, irrespective of this rather unique arguement. Their are simple fair changes that could be done both to alleviate this and other problems associated with the entry and exit of vehicles.
1) Have an entry/exit animation This stops people jumping out at 0/5 or less This stops heavies jumping in and out of LAV's This makes HAHO/HALO drops from dropships more difficult
2) The heavier the suit the longer the animation This encourages lighter suits to be used in vehicle This reduces the heavy death taxis
Furthermore it adds consoderable immersion to the game and still allows the pilot to survive (but the risk is wether they could have saved the vehicle in the same time) I like this.
My only thought for dropships is that exiting from a a passenger seat should still be fast. I would think players would get pretty annoyed if it takes more than 2 seconds to exit from a passenger seat of a dropship.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
|
|
|
Pages: 1 2 3 4 5 :: [one page] |