CELESTA AUNGM
Kang Lo Directorate Gallente Federation
407
|
Posted - 2015.02.11 19:36:00 -
[1] - Quote
CCP Rattati wrote:Monkey MAC wrote:To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of his vehicle would be a dead man walking.
Since they are not, I suppose weighing in on this won't hurt, I believe the Pilot should die at 0/0, end of story, I tire of destroying tanks, dropships or LAV's where when the vehicle is clearly doomed/dead they jump out (often in a heavy suit, tanked to the nines) to blap you while you holding your AV weapon.
However Dropship passengers are a different story, passengers do not contribute to the dropship forcestrength (minus gunner posistions) and so should not be penalised by the pilots mistakes. I share this opinion as well.
Speaking as a turret-operator (NOT as a DS driver), I can't agree with the opinions that players' able to leap out of their Dropship before being scored as a "VEHICLE DESTRUCTION + KILL 50" (GǪface it, that IS what the underlying drooling issue is, isn't it)GǪ should be an issue at all. Leave the condition as it is right now---just leave it alone.
If the aim of Dust 514 is about players working to "hack/defend objectives", "team-help your side", and "win matches", then getting caught up in the addiction of "blowing up that player when she's AT the vehicle", instead of just valuing the elimination of the vehicle from the opposing sideGǪ. is a DEPARTURE from the purpose of the game.
If you destroy a vehicle or installation that a player is operating for her team, then you did RIGHT. THAT'S IMPORTANT towards helping your side win a match. If the player stayed at the installation and died, or stepped out quickly enough to save herself, should stay a risky roll of the dice that she could screw up in a handful of ways---- but is ALMOST never an important influence in helping her side win the match. If she steps away from the blast and is able to kill you with a wrench that she threw from the driver's window, that should be the dice that you roll for not expecting an opponent to try to fight for survival---but it is ALMOST NEVER important towards helping her side win the match. In both encounters, only the use and destruction of the vehicle/installation is pivotal to winning a match or holding a hacked objective. The other stuff is just personal vanity. When I'm able to use a nearby Rail-Installation to destroy an enemy DS, and I see 1 x 50+ Kill appear after the DS destruction, I DON'T CARE. I want the DS cleared away so it can't prey on my teammates' heads while they are hacking a Null---if my team can't deal with one surviving "pilot" who escaped from the falling ship, then my team doesn't deserve the win a match. The destruction of the VEHICLE is a team-winner,GǪ craving the driver's death is just CoD withdrawal syndrome (and I've seen dozens of players LOSING the match for their team, either because they DON'T finish off the Installation unless it's when the operator is standing at it, or because they spent 4 extra minutes chasing after the survivor's scalp while their team needed their help elsewhere).
In the well-meaning attempt to "respond to players' needs of improvement", be careful not to pander to narcissisms, like the ability to stick a RE on someone's behind as they pass by", or "automatically-lock the player in his burning car when I railgun the car", or paint my new Quafe-purple suit with froo-froo French green emeralds (GǪI'm sorry, but those are the words I felt I needed to use).
No offense meant to the author or to the dev who felt it worth taking a side, but please, when a subject like this pops in your head, just resist it. If it accidentally catches interest with CCP, and they chose to relent to it, it will be as unhelpful to the claimed objective of Dust as Quafe-colored doorknobs on the new Caldari garage depot mapGǪ. put it LAST on your list of player-experience items.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|