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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Juno Tristan
Obscure Reference
346
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Posted - 2015.02.09 02:23:00 -
[1] - Quote
I'm torn over this, on the one hand I think the pilot should go down with the ship but on the other it's just another thing to deter people from spawning on MCRUs
I would prefer the current system with an exit timer for pilots
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Juno Tristan
Obscure Reference
352
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Posted - 2015.02.09 08:05:00 -
[2] - Quote
Since this has now descended into an anti vehicle thread, why do you get 275+ wp for destroying my incubus when I only get 50?
Should we be getting more wp for a heavy kill? What about damage points if they're getting repped?
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Should Have Stayed Inside (the Tank)
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Juno Tristan
Obscure Reference
352
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Posted - 2015.02.09 10:17:00 -
[3] - Quote
Aeon Amadi wrote:Juno Tristan wrote:Since this has now descended into an anti vehicle thread, why do you get 275+ wp for destroying my incubus when I only get 50?
Should we be getting more wp for a heavy kill? What about damage points if they're getting repped? Thicker shields/armor, hardeners, high damage weaponry, speed, the list goes on and on dude. You've got upwards of 5000 EHP, are completely immune to 70% of the weapons in the game, loaded to bear with a weapon that can kill me in two shots... and if I somehow manage to take down your dropship that gives you all of that, you can always just bail out and go after me on foot where I will almost certainly be at a disadvantage because I'm running AV. That is why I get 275+ WP for destroying your Dropship.
Extra war points for vehicle damage was added due to tanks being OP, if we're now at a 1 player = 1 player situation why should the AV player be getting more WP for the same action?
With the instant exploding proposal will the additional WP will be removed then? Since people can't bail out
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Juno Tristan
Obscure Reference
352
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Posted - 2015.02.09 11:08:00 -
[4] - Quote
Aeon Amadi wrote:
I wasn't aware you were CCP's statistical analyst.
classic!
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Juno Tristan
Obscure Reference
353
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Posted - 2015.02.09 21:32:00 -
[5] - Quote
Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory.
Except when I said it would deter people from using a MCRU, a module arguably designed for Dropships, but that doesn't fit your narrative so you'll ignore it.
Anyway, how about regular Dropship keeps the same mechanic, ADS explodes instantly
Again though, I would prefer a vehicle exit timer the effectively makes this whole conversation obsolete
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Juno Tristan
Obscure Reference
354
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Posted - 2015.02.10 05:28:00 -
[6] - Quote
Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case.
It's because you've not done enough damage to destroy it, only knock out the engines/power
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Juno Tristan
Obscure Reference
354
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Posted - 2015.02.10 06:24:00 -
[7] - Quote
Imp Smash wrote:Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting. If the engines and power are knocked out -- then how would anyone open the doors? If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit? See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise. Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.)
Dropships have a higher hull value (and hence why the guy plinking away at you with an AR gets the kill and not the swarms) than other vehicles/Dropsuits
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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