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Thread Statistics | Show CCP posts - 2 post(s) |
Imp Smash
Molon Labe. General Tso's Alliance
670
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Posted - 2015.02.10 05:17:00 -
[1] - Quote
Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period.
These are the three lines Y'all should pay attention to.
This should change because this is how it is in game. Therefore this is a weird and unfair exception.
Aeon is not wrong in this case. |
Imp Smash
Molon Labe. General Tso's Alliance
670
|
Posted - 2015.02.10 05:57:00 -
[2] - Quote
Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power
Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting.
If the engines and power are knocked out -- then how would anyone open the doors?
If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit?
See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise.
Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.) |
Imp Smash
Molon Labe. General Tso's Alliance
670
|
Posted - 2015.02.10 07:01:00 -
[3] - Quote
Juno Tristan wrote:Imp Smash wrote:Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting. If the engines and power are knocked out -- then how would anyone open the doors? If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit? See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise. Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.) Dropships have a higher hull value (and hence why the guy plinking away at you with an AR gets the kill and not the swarms) than other vehicles/Dropsuits
This looks like it might be a pretty good explanation. Please give it to me in full. What do you mean by 'hull value' and how does that affect weapon damage (as the mention of an AR plinking a DS seems to be relevant some how?) and why does that mean that DSes should get a few seconds of free escapie escape before boom? |
Imp Smash
Molon Labe. General Tso's Alliance
674
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Posted - 2015.02.11 23:49:00 -
[4] - Quote
CELESTA AUNGM wrote:Stuff redacted so save on text
Fair enough - but in accordance to your own written opinion, conditions for winning are most important. Therefore you must concede Clone Count to be important.
The thing that a few people were able to stay on topic about was how DS's have a whole separate rule for destruction than other vehicles -- and not just vehicles -- clones as well.
One thing you will want is parity in death and destruction seeing as this is an FPS.
Originally it was to be the pilot suit that allowed that difference. Since it isn't in the game yet (or maybe ever) So, really we should change how DS's work as far as pilot bailout -- OR give Lavs and Havs the same couple of seconds.
I suggested earlier (somewhat snarkily) ...damage past 0 affects passengers and/or pilots..but that would have to be toned down due to the amount of damage AV does. (Other wise it is instant kill anyways.)
Although, I feel for DS pilots and invisible Swarm issues. Seems to me if the pilot (and the passengers) got a beeping once swarms were incoming that would help solve the practical issue with invisible swarms (use another sense) and would allow players to make their own decision (in the midst of battle no less) on whether to stay in the DS or bail out. Apply it to Lavs, Havs, and have stuff blow up at the same time relative to death.
This is all assuming exit timer is not put in place. |
Imp Smash
Molon Labe. General Tso's Alliance
675
|
Posted - 2015.02.12 04:28:00 -
[5] - Quote
I smell a Pilot suit mechanic here...bail out time for Pilots and Gunners (hold that hack button!) of a few seconds. Implement a turret/pilot cooldown for using turrets/flying when entering a vehicle.
Pilot suits reduce the time required by level of suit worn. Minus 10% per level up to 50% at proto suit (must wear suit to get bonus.)
Lets people still run normal suits and do vehicles -- but penalizes them in the form of higher chance of death with vehicles. Pilot suits interface faster and can 'connect' and 'disconnect' faster. For dedicated pilots and gunners. Fixed? |
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