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Aeon Amadi
Chimera Core
8537
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Posted - 2015.02.08 20:31:00 -
[1] - Quote
As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period.
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Aeon Amadi
Chimera Core
8552
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Posted - 2015.02.09 05:28:00 -
[2] - Quote
Tesfa Alem wrote:@ Aeon "becuase I want 50 WP" is not a valid argument.
I would love if the eject timer we have for dropships applied to tanks and LAVs as well. Give every crew a chance to bail out.
Otherwise, what your saying makes as much sense to me as the revive mechanic being applied to suits and not vehicles. Just the nature of the game.
Then I'd like to be able to eject out of my dropsuit like a rabid super-crab and come after you, naked (with shields and armored skin), with my prototype body and gun.
It's effectively the same thing, right? Just another layer of armor/shields to hold you over until you can just bail out and go after the person who destroyed it?
And why -NOT- because I want 50 WP for busting my kitten trying to take out your super vehicle, eh? What's wrong with actually getting a kill when in any other vehicle I would have? Or does that hurt your poor pilot feelings?
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Aeon Amadi
Chimera Core
8553
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Posted - 2015.02.09 05:41:00 -
[3] - Quote
Piercing Serenity wrote:Aeon Amadi wrote:Tesfa Alem wrote:@ Aeon "becuase I want 50 WP" is not a valid argument.
I would love if the eject timer we have for dropships applied to tanks and LAVs as well. Give every crew a chance to bail out.
Otherwise, what your saying makes as much sense to me as the revive mechanic being applied to suits and not vehicles. Just the nature of the game. Then I'd like to be able to eject out of my dropsuit like a rabid super-crab and come after you, naked (with shields and armored skin), with my prototype body and gun. It's effectively the same thing, right? Just another layer of armor/shields to hold you over until you can just bail out and go after the person who destroyed it? And why -NOT- because I want 50 WP for busting my kitten trying to take out your super vehicle, eh? What's wrong with actually getting a kill when in any other vehicle I would have? Or does that hurt your poor pilot feelings? Lol, easy Aeon. This isn't an anti vehicle thread
Meh. Just hate it when these dudes come in acting all entitled to surviving the BS that entails -actually downing a vehicle- in this game. As far as hard kitten to kill in this game, Vehicles are among the worst because #reasons but somehow have the highest damage potential. I've yet to hear of a single good reason why a pilot -shouldn't- die, let alone a single good reason why they shouldn't be skin-grafted inside the vehicle permanently, unable to get out and HMG stomp anything.
Or, god forbid, pull the Duna route of things and just get out, cloak up, and haul off to call in another.
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Aeon Amadi
Chimera Core
8555
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Posted - 2015.02.09 07:16:00 -
[4] - Quote
tritan abbattere wrote:why not make it so the pilot can't get out but all the passengers have time to get out.
Why not just have it explode like other vehicles..?
Why should they have time to bail out when they hit 0 HP instead, I dunno, when the thing is -on fire-?
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Aeon Amadi
Chimera Core
8557
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Posted - 2015.02.09 07:21:00 -
[5] - Quote
tritan abbattere wrote:Aeon Amadi wrote:tritan abbattere wrote:why not make it so the pilot can't get out but all the passengers have time to get out. Why not just have it explode like other vehicles..? Why should they have time to bail out when they hit 0 HP instead, I dunno, when the thing is -on fire-? Becuase they have a quick exit to the side and it would make people not want to get transport by drop ships. And drop ships have more angles they can get hit buy sense theirs no objects in the air for cover.
LAVs don't even have doors x3
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Aeon Amadi
Chimera Core
8562
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Posted - 2015.02.09 10:04:00 -
[6] - Quote
Juno Tristan wrote:Since this has now descended into an anti vehicle thread, why do you get 275+ wp for destroying my incubus when I only get 50?
Should we be getting more wp for a heavy kill? What about damage points if they're getting repped?
Thicker shields/armor, hardeners, high damage weaponry, speed, the list goes on and on dude.
You've got upwards of 5000 EHP, are completely immune to 70% of the weapons in the game, loaded to bear with a weapon that can kill me in two shots... and if I somehow manage to take down your dropship that gives you all of that, you can always just bail out and go after me on foot where I will almost certainly be at a disadvantage because I'm running AV.
That is why I get 275+ WP for destroying your Dropship.
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Aeon Amadi
Chimera Core
8564
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Posted - 2015.02.09 10:51:00 -
[7] - Quote
Tesfa Alem wrote:Aeon Amadi wrote:[ Or does that hurt your poor pilot feelings? So trolling is what this is about. If thats your point of veiw then, whatever man. Can't be botherd to mess with trolls.
Pot calling the kettle black, there
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Aeon Amadi
Chimera Core
8564
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Posted - 2015.02.09 10:52:00 -
[8] - Quote
Juno Tristan wrote:Aeon Amadi wrote:Juno Tristan wrote:Since this has now descended into an anti vehicle thread, why do you get 275+ wp for destroying my incubus when I only get 50?
Should we be getting more wp for a heavy kill? What about damage points if they're getting repped? Thicker shields/armor, hardeners, high damage weaponry, speed, the list goes on and on dude. You've got upwards of 5000 EHP, are completely immune to 70% of the weapons in the game, loaded to bear with a weapon that can kill me in two shots... and if I somehow manage to take down your dropship that gives you all of that, you can always just bail out and go after me on foot where I will almost certainly be at a disadvantage because I'm running AV. That is why I get 275+ WP for destroying your Dropship. Extra war points for vehicle damage was added due to tanks being OP, if we're now at a 1 player = 1 player situation why should the AV player be getting more WP for the same action? With the instant exploding proposal will the additional WP will be removed then? Since people can't bail out
You know that for a fact, do you? That vehicles versus infantry is a 1v1 deal?
I wasn't aware you were CCP's statistical analyst.
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Aeon Amadi
Chimera Core
8590
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Posted - 2015.02.09 18:23:00 -
[9] - Quote
Tesfa Alem wrote:
Not at all. Reading your reactions to people who are trying to discuss the merits of of your idea. Juno said he was divided on it, but instead of talking about the pros and cons , you are reacting scarcastically.
Pilot reactions are ranging from disagreement to intrigue. Nobody's calling you names, or talking about "AV feelings". You are the only one being sarcastic here. Given your Planetary Services initiative, i can tell you can put together a reasoned argument when you want.
Since you are deliberatly not, and resorting to being personal and accusatory, in this instance you are either way off your game, or just trying to incite a pilot reaction.
You want to discuss the pros and cons, i'll bite. There plenty of ways where we can talk about nailing dropships where they can explode instantly. But if you want to have it your way or the highway, then its not worth dealing with.
I respond sarcastically because there isn't much actual discussion going on. I've already outlined my reasons but instead of arguing against them, I just keep hearing the same stupid rhetoric like, "Herp derp, that's not a valid argument". It's like trying to play chess with a pigeon, even if I win you're just going to knock over all the pieces and poop on the board or fly away.
It's really insulting to sit here and say, "This should happen because this, this, and this; also, why should they be exempt?" and be met with "well, you're stupid". So, I figure, maybe I should do the same since that's the only thing you guys seem to understand at any given point in time.
Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory.
And this guy nails it ^
Dude, are you -seriously- bringing Null Cannon Missiles into this? Like, this is how I know I shouldn't take you seriously because on the assumption that they're actually a problem (which probably only happened to you once, not that we can believe that without video evidence) let me extend an olive branch to you people.... Let's just do a little math here.
[Feel free to skip this bit if it's TL;DR because it really doesn't matter anyway and.....]
Let's assume, for the sake of reason, that we're operating on a 1km x 1km map with a 500m flight-ceiling.
That is -LITERALLY- 500,000,000m^3 of space for you to fly -without- getting hit by a Null Cannon Missile. But let's go further then that because I really like where this argument is going. Let's say that a Dropship is a box and is 10m length-wise, 5m width-wise, and hell we'll even say 7m height-wise. A whole 350m^3 (essentially saying you could fit about 1,500,000 of the things in the playable space at any given time.
But yanno, let's go -further then that- and say that there's a Null-cannon missile firing straight up in five locations at -the exact same time- limiting you're playable field by 2,500m (because we're assuming they're going up in a straight line for the duration of the flight ceiling). You'd still have -AT LEAST- 4,598,000m^3 of playable area that you -could- be where the missiles -are not going to be-. But we'll just assume that 1,000,000m^3 is taken up by buildings and mountain (yanno, an entire -fifth- of the air volume) and you're still left with 3,500,000m^3.
"But Aeon, AV weaponry-"
I know, I was just about to re-do all that math for you in fell swoop accounting for the 400m range that pretty much any weapon has that could knock you out (since you're argument is that at the flight ceiling you have to worry about Null Cannons). Which would put you at a volume of 100,000,000m^3, which could potentially be taken up by that same 2,500m of Null Cannon death at any given time, equating for the volume of the Dropship, etc... I'll even -exaggerate- and say that you're skimming the very top of the ceiling in a very tiny map and say that you've still got 250,000m^3 worth of playable space that isn't being killed by null cannons.
This isn't even touching on the fact that Null Cannons (despite your implications) are not sentient, cannot be aimed, and are incredibly... incredibly slow.
[...because elementary geometry is clearly not a factor when it comes to red herrings.]
So, I apologize if I fail to see that argument as anything but far fetched, a stretch, and -insanely- unlikely; LET ALONE a genuine reason why Pilots should not kittening die with their vehicle. You respond sarcastically saying that "but, but..they boom, why dont you?" but the question still remains: Why the kitten -DON'T- you? Can you reasonably answer that? Can you give an honest, justifiable answer, that is within the realm of actual probability instead of this off-the-wall thing like "because null cannons hurt me once"?
EDIT: By the way, if the KD doesn't matter... Why the bloody hell would it matter to you whether or not you explode with your Dropship? My bad for insinuating that the dude running all-proto Sentinel with an HMG should be put down as a balancing feature (since he's just going to jump out anyway) or -GOD FORBID- the dude in the APEX BPO actually have -some- consequence.
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Founder of AIV
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Aeon Amadi
Chimera Core
8607
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Posted - 2015.02.09 23:22:00 -
[10] - Quote
Juno Tristan wrote:Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory. Except when I said it would deter people from using a MCRU, a module arguably designed for Dropships, but that doesn't fit your narrative so you'll ignore it. Anyway, how about regular Dropship keeps the same mechanic, ADS explodes instantly Again though, I would prefer a vehicle exit timer the effectively makes this whole conversation obsolete
I'd be fine with that.
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Aeon Amadi
Chimera Core
8607
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Posted - 2015.02.09 23:35:00 -
[11] - Quote
Godin Thekiller wrote:I actually don't mind Arial vehicles not exploding directly on hitting 0 HP, as that's a tradeoff of being visable and has a decently low tank. Although I should get points for people who were in the DS when it hits 0 armor for cutting off their flight plan, (probably around 25% armor).
The visible thing, I'll give you (even though it's circumstantial and entirely based on the pilot's low flying abilities) but the light tank isn't a good argument. LAVs have a low tank. Does that mean they should now get a 10-15 second "get out of jail free" timer as well?
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Aeon Amadi
Chimera Core
8611
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Posted - 2015.02.10 01:19:00 -
[12] - Quote
Tesfa Alem wrote:Aeon Amadi wrote:
It's really insulting to sit here and say, "This should happen because this, this, and this; also, why should they be exempt?" and be met with "well, you're stupid". So, I figure, maybe I should do the same since that's the only thing you guys seem to understand at any given point in time.
![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) Well if you find people disagreing with you insulting and an assualt on your own intelligence, this speaks far more about your own ego. And just like any little kid throwing a tantrum, Juno throws you a peice of candy and you go for it.
Stopped reading right about there because whatever you had to say after that couldn't have been very useful.
Tesfa Alem wrote:@ Aeon "becuase I want 50 WP" is not a valid argument.
^ This is not a valid argument.
See how that works? Kittening annoying isn't it?
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Aeon Amadi
Chimera Core
8616
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Posted - 2015.02.10 07:53:00 -
[13] - Quote
Imp Smash wrote:Juno Tristan wrote:Imp Smash wrote:Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. These are the three lines Y'all should pay attention to. This should change because this is how it is in game. Therefore this is a weird exception. Aeon is not wrong in this case. It's because you've not done enough damage to destroy it, only knock out the engines/power Interesting justification. Has nothing to do with the argument itself (for example -- would not, by your logic, this apply to ground vehicles?) but still interesting. If the engines and power are knocked out -- then how would anyone open the doors? If the armor is 0, wouldn't people inside the dropship be taking damage from explosions when other swarms/forges hit? See, I can make up 'real world reasons' all day too. Game balance - which translates to fairness, fun, and player population - dictates otherwise. Aeon made a good argument. Doesn't mean he is right, but so far he has yet to be challenged reasonably. So, rebut it with actual factual information OR logical rationale (or both.)
I guess I'd be okay with Tanks and LAVs having a timer before officially exploding, provided they couldn't do anything else (I.E; fire guns and move around). Though it is incredibly annoying knowing in the back of my mind that the dude is probably running a BPO suit and only incurs losses of the dropship - or worse yet is running full proto and doesn't lose that either. But the ISK loss doesn't bug me nearly as much as the fact that the dude gets to keep running around/playing instead of dealing with the same 10-20 second minimum respawn time that I have to go through.
EDIT: I dunno. Still, overall, it bugs me that the dude just loses a vehicle and gets to go about his day. Bails out, runs away, calls in another or bails out, kills me, then calls in another. It's like a second layer of shield/armor that I don't get as infantry.
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Aeon Amadi
Chimera Core
8644
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Posted - 2015.02.10 21:25:00 -
[14] - Quote
Jason Pearson wrote:This is a pretty boring idea, feed us interesting things!
Welcome back from the dead, Jason.
DUST Fiend wrote:I have no faith in the CPM but damn am I glad you dont count yourself among them ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
Yeh, well you're a lot like Spkr in that you're never happy, so, who cares.
Responses wrote: Good points, bad points, POINTS EVERYWHERE
Justifiable and reasonable that they have time to escape due to invisible swarm launchers (something the AIV is tracking, btw) and RDV's popping out of no-where.
But should those things ever get fixed, I expect full and well that Dropships should follow the same rules as other vehicles. Can we agree on that?
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Aeon Amadi
Chimera Core
8660
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Posted - 2015.02.11 14:26:00 -
[15] - Quote
Monkey MAC wrote:To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of his vehicle would be a dead man walking.
Since they are not, I suppose weighing in on this won't hurt, I believe the Pilot should die at 0/0, end of story, I tire of destroying tanks, dropships or LAV's where when the vehicle is clearly doomed/dead they jump out (often in a heavy suit, tanked to the nines) to blap you while you holding your AV weapon.
However Dropship passengers are a different story, passengers do not contribute to the dropship forcestrength (minus gunner posistions) and so should not be penalised by the pilots mistakes.
So what do we do in the meantime?
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Aeon Amadi
Chimera Core
8667
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Posted - 2015.02.11 22:13:00 -
[16] - Quote
CELESTA AUNGM wrote:CCP Rattati wrote:Monkey MAC wrote:To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of his vehicle would be a dead man walking.
Since they are not, I suppose weighing in on this won't hurt, I believe the Pilot should die at 0/0, end of story, I tire of destroying tanks, dropships or LAV's where when the vehicle is clearly doomed/dead they jump out (often in a heavy suit, tanked to the nines) to blap you while you holding your AV weapon.
However Dropship passengers are a different story, passengers do not contribute to the dropship forcestrength (minus gunner posistions) and so should not be penalised by the pilots mistakes. I share this opinion as well. Speaking as a turret-operator (NOT as a DS driver), I can't agree with the opinions that players' able to leap out of their Dropship before being scored as a "VEHICLE DESTRUCTION + KILL 50" (GǪface it, that IS what the underlying drooling issue is, isn't it)GǪ should be an issue at all. Leave the condition as it is right now---just leave it alone. If the aim of Dust 514 is about players working to "hack/defend objectives", "team-help your side", and "win matches", then getting caught up in the addiction of "blowing up that player when she's AT the vehicle", instead of just valuing the elimination of the vehicle from the opposing sideGǪ. is a DEPARTURE from the purpose of the game. ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png) If you destroy a vehicle or installation that a player is operating for her team, then you did RIGHT. THAT'S IMPORTANT towards helping your side win a match. ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) The event where the player stays at the installation and dies, or steps out quickly enough to save herself, should remain a risky dice that she rolls and can screw up in a handful of ways---- ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png) but is ALMOST never an important influence in helping her side win the match. ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) If she steps away from the blast and is able to kill you with a wrench that she threw from the driver's window, that should be the dice that you roll for not expecting an opponent to try to fight for survival--- ![Ugh](https://forums.dust514.com/Images/Emoticons/ccp_ugh.png) but it is ALMOST NEVER important towards helping her side win the match. In both encounters, only the use and destruction of the vehicle/installation is pivotal to winning a match or holding a hacked objective. The other stuff is just personal vanity. When I'm able to use a nearby Rail-Installation to destroy an enemy DS, and I see 1 x 50+ Kill appear after the DS destruction, I DON'T CARE. I want the DS cleared away so it can't prey on my teammates' heads while they are hacking a Null---if my team can't deal with one surviving "pilot" who escaped from the falling ship, then my team doesn't deserve the win a match. The removal of the VEHICLE is what I've been told is the Dust-play goal,GǪ craving the driver's death is just CoD withdrawal syndrome. (And I've seen too many players LOSING the match for their team, either because they DELAY finishing off the Installation until they can be sure the operator is still standing at it, or because they spent 4 extra minutes chasing after the survivor's scalp while their team needed their help elsewhere ![Evil](https://forums.dust514.com/Images/Emoticons/ccp_evil.png) ). In the well-meaning attempt to "respond to players' needs of improvement", be careful not to pander to narcissisms, like the ability to stick a RE on someone's behind as they pass by", or "automatically-lock the player in his burning car when I railgun the car", or paint my new Quafe-purple suit with froo-froo French green emeralds (GǪI'm sorry, but those are the words I felt I needed to use). No offense meant to the author or to the dev who felt it worth taking a side, but please, when a subject like this pops in your head, just resist it. If it accidentally catches interest with CCP, and they chose to relent to it, it will be as unhelpful to the claimed objective of Dust as Quafe-colored doorknobs on the new Caldari garage depot mapGǪ. put it LAST on your list of player-experience items. ![Ugh](https://forums.dust514.com/Images/Emoticons/ccp_ugh.png)
Despite Dust Fiend's reliability to snatch up any opportunity to put down an argument that disagrees with his viewpoint (in this case, your post), I'm inclined to say that your entire argument is completely contrary to the fact that Clone Count is a definite factor toward a win.
Why should you be allowed to land kills and still have the capability to get out alive at the end of it all..? Because the Dropship is ISK expensive? Something that -genuinely- has no contribution toward whether or not a team wins? Personal ISK losses aren't considered at the end of the match, only kill count and MCC health. At the end of the day, you're killing portions of my team and permanently reducing our overall clone count while a great amount of effort is being invested to kill you -once-.
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Aeon Amadi
Chimera Core
8668
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Posted - 2015.02.12 00:02:00 -
[17] - Quote
Imp Smash wrote:CELESTA AUNGM wrote:Stuff redacted so save on text Fair enough - but in accordance to your own written opinion, conditions for winning are most important. Therefore you must concede Clone Count to be important. The thing that a few people were able to stay on topic about was how DS's have a whole separate rule for destruction than other vehicles -- and not just vehicles -- clones as well. One thing you will want is parity in death and destruction seeing as this is an FPS. Originally it was to be the pilot suit that allowed that difference. Since it isn't in the game yet (or maybe ever) So, really we should change how DS's work as far as pilot bailout -- OR give Lavs and Havs the same couple of seconds. I suggested earlier (somewhat snarkily) ...damage past 0 affects passengers and/or pilots..but that would have to be toned down due to the amount of damage AV does. (Other wise it is instant kill anyways.) Although, I feel for DS pilots and invisible Swarm issues. Seems to me if the pilot (and the passengers) got a beeping once swarms were incoming that would help solve the practical issue with invisible swarms (use another sense) and would allow players to make their own decision (in the midst of battle no less) on whether to stay in the DS or bail out. Apply it to Lavs, Havs, and have stuff blow up at the same time relative to death. This is all assuming exit timer is not put in place.
Nailed it right on the head.
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Aeon Amadi
Chimera Core
8670
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Posted - 2015.02.12 04:43:00 -
[18] - Quote
Imp Smash wrote:I smell a Pilot suit mechanic here...bail out time for Pilots and Gunners (hold that hack button!) of a few seconds. Implement a turret/pilot cooldown for using turrets/flying when entering a vehicle.
Pilot suits reduce the time required by level of suit worn. Minus 10% per level up to 50% at proto suit (must wear suit to get bonus.)
Lets people still run normal suits and do vehicles -- but penalizes them in the form of higher chance of death with vehicles. Pilot suits interface faster and can 'connect' and 'disconnect' faster. For dedicated pilots and gunners. Fixed?
That'd be really awesome. Would give a right and proper reason for people to actually run pilot suits. Could even have them recall vehicles faster, as well. It's a nice way to think outside the box instead of something that could potentially make vehicles OP like "increased module duration" or something.
+1 +1 +1
Have a suggestion for the Planetary Services Department?
Founder of AIV
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![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
Chimera Core
8799
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Posted - 2015.02.20 13:34:00 -
[19] - Quote
Monkey MAC wrote: . . . . we wouldn't need to, irrespective of this rather unique arguement. Their are simple fair changes that could be done both to alleviate this and other problems associated with the entry and exit of vehicles.
1) Have an entry/exit animation This stops people jumping out at 0/5 or less This stops heavies jumping in and out of LAV's This makes HAHO/HALO drops from dropships more difficult
2) The heavier the suit the longer the animation This encourages lighter suits to be used in vehicle This reduces the heavy death taxis
Furthermore it adds consoderable immersion to the game and still allows the pilot to survive (but the risk is wether they could have saved the vehicle in the same time)
I like this.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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