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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Finn Colman
Immortal Guides Learning Alliance
133
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Posted - 2015.02.09 16:59:00 -
[1] - Quote
9 out of 10 times when I'm shot down I get taken out by my falling ship, or the landing which couldn't be softened with inertia dampeners (for no obvious reason). If AV players could get credit for all of those cases, I feel that this would only be a tiny issue. |
Finn Colman
Immortal Guides Learning Alliance
133
|
Posted - 2015.02.09 17:23:00 -
[2] - Quote
Atiim wrote:I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason".
Sadly none of the the formers are actual arguments and the latter is contradictory. If I had a pilot suit I would probably just go down with the ship, due to the fact that I could be of more use to my team by dying and respawning in a different suit. As it stands, I'm of more use to my team when I do manage to survive the fall. Since there is higher benefit to the 1/10 chances of surviving, I take a shot at getting away and instantly getting back into the fight.
I would say that the "bleedout health" (yes, it does blow up before it hits the ground sometimes) should be lower, so it would take a quick reaction to eject.
Additionally, AV should get credit for the deaths of anyone who dies from impact after ejecting. |
Finn Colman
Immortal Guides Learning Alliance
133
|
Posted - 2015.02.09 21:11:00 -
[3] - Quote
SgtMajSquish MLBJ wrote:Let's get back to the real discussion here instead of the tw*ts who think they have piloted a dropship butting in. I see your concern about the DS not exploding on 0/0 heath. You have a good argument based off of the other vehicles in game and as a pilot I would like to meet your idea somewhere in the middle. Many times when my DS is going down I get suicided as the wreckage slams into my body. My proposal, that was rudely buried in the elitist "pilots" posts is that I still have a chance to get out, but if my DS kills me on the way down, you get the points for it. That would be totally fine by me. This is what I have been saying... But no one cares what I say... |
Finn Colman
Immortal Guides Learning Alliance
135
|
Posted - 2015.02.10 16:30:00 -
[4] - Quote
I usually ignore Spkr even when he is on the same side of the argument. |
Finn Colman
Immortal Guides Learning Alliance
139
|
Posted - 2015.02.11 14:58:00 -
[5] - Quote
DUST Fiend wrote: Also, pilot suits are a horrible, horrible idea, and will yet again elevate piloting far above all other roles in terms of SP and ISK required to not be a total waste of SP and ISK
So, you are saying that numbers cannot be adjusted to fix this upon their implementation? |
Finn Colman
Immortal Guides Learning Alliance
143
|
Posted - 2015.02.12 02:08:00 -
[6] - Quote
I'm fine with the suggestion that the pilot should die at 0/0, but I will continue to bail out until such a mechanic is implemented.
Jack-of-most-trades, master of one.
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Finn Colman
Immortal Guides Learning Alliance
143
|
Posted - 2015.02.12 20:42:00 -
[7] - Quote
Talos Vagheitan wrote:Circumstantial explosions! Sometimes they should, sometimes they shouldn't. More variables for more dynamic action! I like things with many variables, except for the fact that all of those variables can be difficult create and simulate in games (or at the very least, time consuming).
Jack-of-most-trades, master of one.
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