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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
iKILLu osborne
Dead Man's Game RUST415
669
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Posted - 2015.02.10 09:31:00 -
[61] - Quote
my question would be, why when i jump out of my ds (shot down or not) i commit suicide, i understand the ds crushed me mid air, what i'm wanting to know is why in the fukk doesn't my character jump out the other side that wouldn't be coming towards him?
my point is when i see thales in killfeed, i crash land to kill him and my character like a tardd jumps out the side coming towards the ground/him
(n`-´)+Æ;;; shotgun blast yo ASs
_/ \
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7074
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Posted - 2015.02.10 10:19:00 -
[62] - Quote
When the dropship hits zero the pilot should be killed and the vehicle start to crash. Overflow damage past zero should be applied to passengers evenly as they attemp to bail out of a dying bird.
This isn't a hard dilemma guys.
Bird destroyed, pilot dies, passemgers MIGHT die. But usually have a chance to abandon ship.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7074
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Posted - 2015.02.10 10:20:00 -
[63] - Quote
iKILLu osborne wrote:my question would be, why when i jump out of my ds (shot down or not) i commit suicide, i understand the ds crushed me mid air, what i'm wanting to know is why in the fukk doesn't my character jump out the other side that wouldn't be coming towards him?
my point is when i see thales in killfeed, i crash land to kill him and my character like a tardd jumps out the side coming towards the ground/him
Because you have the unfortunate luck to be under the wreck when it hits ground or you are bounced off the burning wreck as you bail out.
As to why you don't bail out the other side?
Too complicated for programming a behavior that adds very little to the game overall past making you less mad.
AV
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1263
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Posted - 2015.02.10 10:31:00 -
[64] - Quote
10/10 thread
Please support fair play!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7076
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Posted - 2015.02.10 12:30:00 -
[65] - Quote
John Psi wrote:10/10 thread Dammit I was going to wait for it to achieve 11/10 before I said anything.
AV
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Brush Master
Onslaught Inc RISE of LEGION
1439
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Posted - 2015.02.10 14:21:00 -
[66] - Quote
Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period.
You give me a warning system for the invisible swarms, invisible null cannon missiles and instant spawn in my face RDVs and I can agree with this. Else, pilots already have the hardest role in the game, give them some pros before adding more negatives.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Spkr4theDead
Red Star.
2892
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Posted - 2015.02.10 14:52:00 -
[67] - Quote
Aeon Amadi wrote:As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die because they get a 5-10 second "get out of jail free" period. Tanks don't, LAVs don't, and infantry survive on 0/0. You forget there's decimal points in this game, not flat numbers.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Jason Pearson
Legio DXIV
4379
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Posted - 2015.02.10 15:04:00 -
[68] - Quote
This is a pretty boring idea, feed us interesting things! |
Aver Amarn
Heaven's Lost Property
18
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Posted - 2015.02.10 15:14:00 -
[69] - Quote
Kallas Hallytyr wrote:Hull.
We need vehicles to have hull like clones have a third 'health' for their bleed-out timers. Deal 200 damage (I think it's 200) past 0 armour? The vehicle explodes. Otherwise, the vehicle is on fire and takes 3-5 seconds to explode, giving people time to baiil if you don't push to fully destroy the vehicle, and at the same time high alpha weapons (Railguns, Forge Guns, Missiles) will likely blitz straight through the buffer.
Definitely agree that dropships shouldn't be exempt from exploding just 'because.' Introducing the above for all vehicles would give all vehicle users/passengers something else to think about, potentially.
Just a thought. Agreement.
pü¡püêpÇüsñ£t¬¦püípéâpéôpÇüpüépü¬püƒpü»S+òpéÆpéäpüúpüªpüäpéï?n+üYes. I watch too much anime. No, I'm not gonna stop.
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Spkr4theDead
Red Star.
2892
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Posted - 2015.02.10 15:20:00 -
[70] - Quote
Aeon Amadi wrote:
Or, god forbid, pull the Duna route of things and just get out, cloak up, and haul off to call in another.
Why are you assuming we're all like Duna?
As far as jumping out with an HMG, we do that because it's better than the blaster at killing infantry. Fitting smalls on an armor tank isn't at all viable. It's better with the Gunnlogi, but its main barrel can't look down, and the shield hardener makes looking at anything difficult.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2892
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Posted - 2015.02.10 15:35:00 -
[71] - Quote
Aeon Amadi wrote:Thicker shields/armor,
It's a vehicle
hardeners
It's a vehicle
high damage weaponry
PRO breach forge does more damage than a PRO rail can ever hope to do.
speed,
It's a vehicle
the list goes on and on dude.
Not really
You've got upwards of 5000 EHP
It's a vehicle
are completely immune to 70% of the weapons in the game
It's a vehicle
loaded to bear with a weapon that can kill me in two shots...
It's a vehicle
and if I somehow manage to take down your dropship that gives you all of that, you can always just bail out and go after me on foot where I will almost certainly be at a disadvantage because I'm running AV.
We get crushed by it in the air half the time. The other 25% of the time we're in the redline, and are practically in the next district.
That is why I get 275+ WP for destroying your Dropship.
There's vehicle damage, and vehicle destruction, possibly the kill, and more if you're a defend objective.
What a silly reply, complaining ignoring that it's a vehicle, complaining that it's a vehicle, complaining that a vehicle has more HP, and dares to say that vehicles do more damage. The best turret we have is the missile; a flaylock has more splash radius and damage than the large, despite it being the size of a human.
Vehicles are the ground iteration of starships. Of course they'll have more HP.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4914
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Posted - 2015.02.10 15:35:00 -
[72] - Quote
Aeon, just ignore Spkr, responding to him only enables his toxicity.
Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot-lation. I don't so much have an issue with the whole crashing mechanic, but they should add an overkill mechanic where doing enough damage past 0/0 will cause it to blow up midair, likely catching the pilot mid-eject.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Spkr4theDead
Red Star.
2892
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Posted - 2015.02.10 16:05:00 -
[73] - Quote
Pokey Dravon wrote:Aeon, just ignore Spkr, responding to him only enables his toxicity.
Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot-lation. I don't so much have an issue with the whole crashing mechanic, but they should add an overkill mechanic where doing enough damage past 0/0 will cause it to blow up midair, likely catching the pilot mid-eject. Shouting down someone like children, real nice.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Travis Stanush
Y.A.M.A.H
371
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Posted - 2015.02.10 16:25:00 -
[74] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Aeon, just ignore Spkr, responding to him only enables his toxicity.
Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot-lation. I don't so much have an issue with the whole crashing mechanic, but they should add an overkill mechanic where doing enough damage past 0/0 will cause it to blow up midair, likely catching the pilot mid-eject. Shouting down someone like children, real nice.
Speaker when a dev tells you that your feed back is ignored what makes you think that anyone else should give a crap?
No I will not show you where they touched me!!!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7082
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Posted - 2015.02.10 16:25:00 -
[75] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Aeon, just ignore Spkr, responding to him only enables his toxicity.
Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot-lation. I don't so much have an issue with the whole crashing mechanic, but they should add an overkill mechanic where doing enough damage past 0/0 will cause it to blow up midair, likely catching the pilot mid-eject. Shouting down someone like children, real nice.
Being an abrasive and abusive individual. Nice.
AV
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DUST Fiend
Molon Labe. General Tso's Alliance
15674
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Posted - 2015.02.10 16:26:00 -
[76] - Quote
I have no faith in the CPM but damn am I glad you dont count yourself among them
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Finn Colman
Immortal Guides Learning Alliance
135
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Posted - 2015.02.10 16:30:00 -
[77] - Quote
I usually ignore Spkr even when he is on the same side of the argument. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
9799
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Posted - 2015.02.10 16:35:00 -
[78] - Quote
Arkena Wyrnspire wrote:Piercing Serenity wrote: Lol, easy Aeon. This isn't an anti vehicle thread
Every thread can be an anti-vehicle thread if you try hard enough!
I kinda want to go into a GD thread and make it anti-vehicle now.
Just to see if we can do it.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7082
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Posted - 2015.02.10 16:38:00 -
[79] - Quote
Ghost Kaisar wrote:Arkena Wyrnspire wrote:Piercing Serenity wrote: Lol, easy Aeon. This isn't an anti vehicle thread
Every thread can be an anti-vehicle thread if you try hard enough! I kinda want to go into a GD thread and make it anti-vehicle now. Just to see if we can do it.
All you have to do is say swarms should be nerfed or it should take a squad to kill any vehicle.
Easy peasy.
AV
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Banjo Robertson
Random Gunz RISE of LEGION
450
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Posted - 2015.02.10 18:32:00 -
[80] - Quote
How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7088
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Posted - 2015.02.10 18:36:00 -
[81] - Quote
Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why?
AV
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Godin Thekiller
The Corporate Raiders
2858
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Posted - 2015.02.10 19:22:00 -
[82] - Quote
Breakin Stuff wrote:When the dropship hits zero the pilot should be killed and the vehicle start to crash. Overflow damage past zero should be applied to passengers evenly as they attemp to bail out of a dying bird.
This isn't a hard dilemma guys.
Bird destroyed, pilot dies, passemgers MIGHT die. But usually have a chance to abandon ship.
Yes, this is what I want. Also, I'd like points rewarding me for cutting their flight short, so any passengers or gunners aboard that bailed I get points for (and if they die before/after hitting the ground, a kill).
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2858
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Posted - 2015.02.10 19:43:00 -
[83] - Quote
Pokey Dravon wrote:Aeon, just ignore Spkr, responding to him only enables his toxicity.
Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot-lation. I don't so much have an issue with the whole crashing mechanic, but they should add an overkill mechanic where doing enough damage past 0/0 will cause it to blow up midair, likely catching the pilot mid-eject.
I would say that passengers should not have to deal with one, seeing as it's open, and drops needs to be fast (or risk safety from AV and HAV's) Gunners are debatable (would say no, letting go of a gun and falling doesn't take long), but I think pilots could take a loss (unless of course they're flying so high that they still has the time to bail). However, I still think that whoever downs the DS should get points for whoever bailed.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2858
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Posted - 2015.02.10 19:44:00 -
[84] - Quote
Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why?
That is a good question. Why should they? Ground vehicles has much more cover than Air vehicles (because air doesn't allow for much cover to be had).
click me
Blup Blub Bloop. Translation: Die -_-
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4918
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Posted - 2015.02.10 21:24:00 -
[85] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? That is a good question. Why should they? Ground vehicles has much more cover than Air vehicles (because air doesn't allow for much cover to be had).
Except you know, straight up and out of render/weapon range
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Aeon Amadi
Chimera Core
8644
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Posted - 2015.02.10 21:25:00 -
[86] - Quote
Jason Pearson wrote:This is a pretty boring idea, feed us interesting things!
Welcome back from the dead, Jason.
DUST Fiend wrote:I have no faith in the CPM but damn am I glad you dont count yourself among them
Yeh, well you're a lot like Spkr in that you're never happy, so, who cares.
Responses wrote: Good points, bad points, POINTS EVERYWHERE
Justifiable and reasonable that they have time to escape due to invisible swarm launchers (something the AIV is tracking, btw) and RDV's popping out of no-where.
But should those things ever get fixed, I expect full and well that Dropships should follow the same rules as other vehicles. Can we agree on that?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Godin Thekiller
The Corporate Raiders
2858
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Posted - 2015.02.10 22:13:00 -
[87] - Quote
Pokey Dravon wrote:Godin Thekiller wrote:Breakin Stuff wrote:Banjo Robertson wrote:How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? That is a good question. Why should they? Ground vehicles has much more cover than Air vehicles (because air doesn't allow for much cover to be had). Except you know, straight up and out of render/weapon range
I don't consider bugs, nonfixable or otherwise as apart of balance, and in this case, it doesn't matter, as it affects all vehicles.
click me
Blup Blub Bloop. Translation: Die -_-
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Devadander
Woodgrain Atari
235
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Posted - 2015.02.10 22:39:00 -
[88] - Quote
When you come at me in a DS of any flavor I call an LAV to knock you out of the sky.
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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Baal Omniscient
Qualified Scrub
2172
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Posted - 2015.02.10 23:42:00 -
[89] - Quote
Arkena Wyrnspire wrote:Piercing Serenity wrote: Lol, easy Aeon. This isn't an anti vehicle thread
Every thread can be an anti-vehicle thread if you try hard enough! That's been my motto since Codex.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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SgtMajSquish MLBJ
Consolidated Dust
344
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Posted - 2015.02.11 00:23:00 -
[90] - Quote
tritan abbattere wrote:SgtMajSquish MLBJ wrote: Not like the people on the forums actually play the game anyway
You can't state this as you have no proof nor background for this. I have a laptop next to me when im searching I post and read on the forums. so you take the time to comment on this instead of the actual post. nice to see where the priorities are
Rise and shine CCP. It's time to implement ping based match making.
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