Zene Ren
Hired Ghost
116
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Posted - 2015.01.23 13:50:00 -
[1] - Quote
Shutter Fly wrote: Some extra input on these ideas (I like most of it):
Although I like the idea of a 20 minute delay, I think 30-45 minutes would be a bit more reasonable overall. No personal complaints about 20 minutes, though.
As for the match type, I can see a few possibilities (the attacker should always choose the size):
- Attacking party chooses, with Skirm/Dom having slightly higher CP costs and reward payouts
- Defenders choose (only the game type, not the size, which they can see and base their type choice on)
- Random, with CP cost to the attacker determining odds (extra CP spent for layout intel, because the attackers can't know the layout of the district without recon)
As for limits on attacks on a single district, I would think a flat 3-5hr lockdown after an attack would be sufficient. I don't think any other restrictions would be necessary. That would provide enough daily attacks that raid locking would be very difficult to keep up in terms of CP, leave a small enough window to reasonably have multiple attacks, and have a large enough window to prevent constant raids without major coordination.
about raiding mechanic only:
if we increase or will be increasing the time of delays, vets will start to hop into pubs again out of boredom of waiting, the longer the wait timers the more locked the end game mode will be, i suggest we should start small even at 10 minutes and adjust accordingly after with some data to back it up
we could increase the delays after we open more systems then MH and when our player base will increase, but i still think it will only lower the accessibility for vets and direct their attention towards pub stomping,q syncs, this will be bad for all the rest beside the defenders and they had their privileges set high till now didn't they? (thus countering its main purpose of widely accessible veteran end game mode content )
over excessive lock downs will be bad in the limited space that is only MH, it will also redirect the focus of vets towards pub stomping and slaying new bros out of boredom again, it needs to be open as much as it can at every hour, do not worry about "big Bhoys" they will handle it one way or the other (we still can do multi time zone alliances etc it will sort itself out IMO)
i do not agree that multi raiding above 16 man group at one moment on one district should be possible, IMO district should be with status "currently raided" thus you need to wait in a queue(sort of) for the next opportunity for this particular one, after the raid ends 30 minutes to 1 hour breather time i am able to agree on
at start of PC 2.0 it should be as short as possible and adjusted accordingly based on the data after some time
constant raid w/o coordination is the risk of raiders and should be possible at any given moment, again if prevented in any way focus of raiders/vets goes toward pubs and we are in today's status quo or slaying "innocent" new bros thus preventing our community to grow and this leading to dwindling player base and so on and so forth
do not defend those "big bHoys" too much they can handle them self like they did till now
as an idea from me about raiding i would also propose a raid threshold for a district per week, so when the threshold is met it will open a window of 1 to 2 hours dynamically for a battle for district ownership, at the moment when raid threshold is met
for instance lets say we need to make 50 raids a week (no matter by who) on a particular district to open a dynamic window for an owner ship attack, raid threshold resets every week, after the threshold is met defenders have a hour (debatable) to put a defense team up, call ringers or rely on alliance on that time, later on create contract for mercenary defenders even
fixed number or raids and locks after a match and raid delays makes it pretty predictable, when the defense task force would be needed and still makes a dynamic exception from the time zone locks core mechanic (that i see you stayed with) and it'd give the opportunity for an attack on not favorable timers from other time zones corp alliances thus creating a purpose to still create a mutli time zone alliances and not only relying on you "1337" 16 man squad thus fueling the needs or bigger corps etc. etc. etc.
number of raids to open the attack window is and should be debatable, based on data gathered after the system launches, this mechanic will create a dynamic game play in our one server one community game witch is eve and dust thus deepening the meta game community interaction and the need for corporations to grow and not stay stagnant on their "1337" 16 man group
cheers sincerely Zene Ren
Balance is the key to achieve knowledge and understanding
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