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Thread Statistics | Show CCP posts - 11 post(s) |
Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:00:00 -
[1] - Quote
Regarding timer changes - do those require CP to maintain, or is it a one-time move cost? Will large landholders be able to move all their districts to the dreaded 12:00 timer for a one time cost and hold them there without expenditure, or will require a CP cost to maintain land off the default timers?
What kind of warning will raided corps get before the attack?
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Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:07:00 -
[2] - Quote
Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar.
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Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:11:00 -
[3] - Quote
Kevall, I am more concerned that the practice of putting a load of districts on a painful timer will continue.
While I appreciate that Nyain San have an Asian TZ, it has consistently been demonstrated that it is excessively difficult to run a campaign against those timers to the point where US and EU corps are putting their districts on those timers because nobody will attack them. On that timer it requires alarm-clocking in the US (which makes this a chore) and is in the middle of the working day in the EU during the week.
Is it possible to have a 'wide' timer so you set a 3 hour window where the attack can come and attackers can choose the point in that window?
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Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:13:00 -
[4] - Quote
Will corp missions provide rewards other than CP?
EDIT: Also, breakin's suggestion is excellent. It would be a great help to new players to have a corp armoury if that's doable.
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Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:23:00 -
[5] - Quote
Answers appreciated, I am liking this proposal a lot.
One final set of questions from me (for now) before I go look at districts and things.
Will any district effects be changed?
Is clone movement attrition going to be a thing?
Do you have an idea of CP earn rates and clone pack costs?
Finally, any ideas for what the districts will be generating? IIRC there were some suggestions thrown around a while back that it'd generate officer gear or something useful rather than raw ISK. Will this be feeding into the components system? Will experimental gear production from warbarge facilities be useful enough to drive a gamemode on it?
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Arkena Wyrnspire
Fatal Absolution
21045
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Posted - 2015.01.23 09:26:00 -
[6] - Quote
Kevall Longstride wrote:Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to allow for multiple timer changes en mass.
The cap level is reasonable but still low. It means effectively that either only one districts timer can be moved several hours or multiple timers changed an hour at a time.
The more disricts you own, the greater the strain on your CP pool.
Wait, CP is capped on the same level regardless of the size of corp?
So large corps are encouraged to split into smaller corps that form an alliance...?
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Arkena Wyrnspire
Fatal Absolution
21046
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Posted - 2015.01.23 09:34:00 -
[7] - Quote
Kevall Longstride wrote: There's a War Council Stratagem that will reduce CP cost.
There is a cap but it's not set in stone yet and could be altered by other factors. Remember of course that the more members you have, the faster your CP pool is filled. This is to encourage corps to recruit and train new members using the new advertisement feature in the road map.
The thing is, if we end up with large corps and small corps having the same CP pool, what ends up happening is one of three things:
1. The large corp fills their pool up ridiculously rapidly to the point that they're almost incentivised to split into smaller allied corps to preserve CP.
2. The small corp can never get enough CP to do much.
3. The CP cap is so high that nobody cares.
I suggest that the CP cap either scales with corp size milestones, or there is a CP upkeep on certain actions so that corps hold land proportional to their size.
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Arkena Wyrnspire
Fatal Absolution
21051
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Posted - 2015.01.23 12:00:00 -
[8] - Quote
Kevall Longstride wrote:How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players?
I can see the elites holding out just fine. 'Several hundred players' sounds so grand, but in the end it's 16v16. It doesn't matter how many average players are in the attacking corp, if there's a solid A-team in the defending corp the defending corp will do just fine.
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Arkena Wyrnspire
Fatal Absolution
21055
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Posted - 2015.01.23 15:58:00 -
[9] - Quote
All these "We'll bleed the landholders dry!" suggestions are concerning me slightly.
Here we have mechanics to allow corps to attack districts with no actual cost to themselves other than the investment of CP and manpower. Given that you can just spam BPOs at something, it likely isn't that much. We also have a large number of suggestions to prevent large corps from holding much land.
I get that lots of people are concerned we'll have another DNS. But under this current proposal... Why would you hold land in the first place?
We have all these details on how everyone can attack a district, but none on why you would want a district.
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