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Thread Statistics | Show CCP posts - 9 post(s) |
steadyhand amarr
shadows of 514
3470
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Posted - 2015.01.20 11:06:00 -
[1] - Quote
Any form of timer can be gamed. Just remove the dam things and introduce hourly rewards.
Or simple have timezone areas so certain areas are always open to attack in EU time and then locked off etc.
Or put in a shield system where barrage a bases shields and the defenders get a warning to rally troops or somthing.
TIMERS DO NOT WORK. Or hell use the Eve system you attack a base knock into a vaun state then 24 hours later it's open to attack or somthing.
Timers just ruin the spontaneous nature of what PC could be and will always be gamed no matter what you do.
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3470
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Posted - 2015.01.20 11:54:00 -
[2] - Quote
I think option to raid which then triggers a schedule fight is a good middle ground but the defenders choice when this fight is must be limited so they don't just make it a stuiped time.
An idea is keep the final attack within 3-5 hours this allows clever use of early bird scouts while trying to limit the nature counter effect of attacking at a silly time rather than defending.
i'm typing a on a smart phone so will post more though out idea later on
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3472
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Posted - 2015.01.20 16:32:00 -
[3] - Quote
Soraya Xel wrote:Ghostt Shadoww wrote:It's favortism period....a Dev should never point out a player in a thread. Keep it professional. It can be taken wrong like I pointed out. No need to mention a player name. A Dev needs to give info to the community. Not say Hey Kain, I've done something think you would enjoy come check it out.
There lots of talk and heat in the past with Kain , CPM, and Devs. So why add wood to the fire. Keep it professional not personal. Talk to Dust not an individual player.
We are the voice. Not one man that doesn't even PC Actually, he was well aware Kain would NOT like this thread. o_o Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? This. Timers are crucial for ensuring the work you do while you're playing isn't immediately rendered pointless by things that happen during the time you can't play. Trying to hold anything would be impossible without timers.
I skipped ahead because I wanted to address the point.
why not change how rewards are dished out too. It's perfectly possable all the parts of PC are not really working.
ownership is a EVE thing. We are about blowing the living **** out of anything that moves.
Why not move PC into a king of a hill mindset. Longer you hold the space the more rent money. Secondly reduce the size of PC until hiding is not option.
This encourages people to hack and hold what ever they got and hold it as long as possable thus generating fights.
or put another way. Why are not just starting fresh and trying out new ideas. PC didn't work let's try again.
Maybe this time put the focus on Corp numbers with option of small groups being hired out to fill these numbers.
Again typing from work rushed sorry =ƒÿò
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3474
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Posted - 2015.01.20 22:21:00 -
[4] - Quote
True Adamance wrote:el OPERATOR wrote:And, as anyone who is actually active in PC currently knows, RAIDS do very much exist and have ever since PC isk payouts were changed a couple months back. Put simply, RAIDING is committed by attacking corps fielding a team, winning the initial attacks (it takes 3 successful, successive attacks to "flip" district ownership) and then NOT showing for the third, final flip attack. 2 battles with individual payouts of 3-7 Million isk each = 6-14Million isk earned, per player, per full matchset district attack.
Easily 90% of the initiative inspiring this proposal is less a case of conditions being "unfair" or "inaccessible " and more just players are unwilling to rise to the challenge, and demanding it be lowered down to them.
Don't like Nyan, think they hold too much or can't protect what they have? Gather a team and attack them.
Have doubts as to whether or not a corp that has a bunch of districts at, say, 0600 is actually active at that time (since you know they all log off at 0559)? Field a team and attack them. Sounds ******* boring. Fought a generic battle. Called it raiding. Achieved nothing that any other attack at any other time would have achieved. Called it raiding. A raid is a rapid "SUPRISE" attack. In Dust you politely register your name on a form in triplicate, ensure the other corporations Public Relations, Financial Officers, and CEO are all aware of your efforts, and invite them to tea afterwards. Its the Amarr way :P.
back on topic i agree with True Raids need a surprise element to it, it needs to be a OH GOD FIND ANYONE RIGHT NOW!
i think how RnK operate in EvE is a very good example of smaller corps sticking it to the bigger ones, sure the bigger corps have power the manpower for huge ops, but that doesn't stop RnK for wreaking face. A simlier system not matter what form it takes needs to be in place in PC.
overall man power is required to hold space and pull in the big bucks, but small man corps that are elite can still do "raids" and stick it to the man and make a good amount of cash in the mean time. from my experience in other PvP games. Raids tend to explode into big events quite often.
a big corp expecting a quite night could suddenly find it self having to defend it self from number of small pirate corps raiding leading to a lot of enjoy fights all around that took no "pre arranging". another key thing is, players should be so busy in PC that they dont really need to pub matches anymore, much like how 0.0 peeps dont really fly to empire (unless its an alt)
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3479
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Posted - 2015.01.21 08:55:00 -
[5] - Quote
The point he is badly making is you guys won't agree to anything that puts you at a disadvantage or outright screw over the current power base. Sure you guys can point out problems but everybody allready knows what those are.
was/is a problem in EVE too. That vested intrests scream blue bloody murder the moment the Devs try and make the game better but upsets the power balance
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3479
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Posted - 2015.01.21 11:11:00 -
[6] - Quote
Kevall Longstride wrote:Ok, stepping into the lions den here.....
I don't normally speak about PC as it's not my area of expertise in the game and I'm not the greatest fan of it to be honest as the other CPM will attest to but Rattati has highlighted my main problem with it so what the hell..
Empire building is fine, no problem with that. Organised competitive battles, great, more of them please. Mud slinging between Corps to make the battles a bit more spicy, awesome.
Elitist cliques of players stifling competition and using poorly thought game mechanics to control a section of the game that only a small minority even play, while using up a lot of Dev time to correct said problems that only that minority will even know about... that I have a real problem with.
Don't worry, Rattati is a huge fan of PC and the end game it represents for Dust 514 so it's not going anywhere. But PC's main problem is that the bar is too high for most to enter and once there corps are 'dug in like an Alabama tick' to quote Predetor.
PC should be total war. Enemies attacking you left and right and at times that aren't exclusively convenient to you. You want to defend your territory? Then recruit more players to defend your interests around the clock, not just the top 16 players in your corp EVERY TIME.
It's all just too agreeable right now, too many interests are best served by not actually fighting. It should be total carnage, smaller corps able to mount raids with no notice, testing the big boys ability to rustle up a defence at the drop of a hat. Larger corps planning a massive offensive in secret ABLE to attack at a time when their resources can be used to best effect. You want to defend against such an onslaught? Then use spies to find out when it's coming and be prepared and not cowardly hide behind a 'timer' as your main defence.
That was the original hope for PC. It can still be all that but frankly an easier course and self interest will always trump uncertainty and risk.
And that's why I find PC boring. Nothing happens that hasn't already been agreed on, either explicitly by one to one agreement or implicitly with the use of timers.
Dull, dull, dull.
This so much this. If u want to hold space 24/7 build a 24/7 corp.
This is what everyone wanted from PC. Just please get rod of timers or let us raid just somthing that let's us mount supprise attacks.
If i want to do normal game play i would load up FW.
PC should be about numbers. Strats scouts and if needed alarm clocks =ƒÿå
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3484
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Posted - 2015.01.21 15:43:00 -
[7] - Quote
Kain Spero wrote:Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us that is what you can do
inventing a more complex "walls" as this this Pokey's forum user will only make things worse with every iteration
this needs to be an easy and straight forward mechanic, no timers at all, if you can't be online your alliance needs to have the tools to be aware that a district is in danger of attack and respond to that, nothing more nothing less
making more complex solutions will always destroy the dynamic , make this mode stale, leave most SP wise people out of it thus staying in status quo of the elite club
Your vision is that all organizations need to be global, have massive numbers, and be available 24/7. How is that balance towards the wide variety of groups that attempt to play this game and want to participate in planetary conquest? How does having land being taken while the owner sleeps give the system a sense of permanence?
put blunt yes. 3 smallish corps in 3 diffrent timezones could also achieve the same effect with little stress. needing numbers means bodies over skill. Which means by its very nature will be more open to the player base.
network and alliances are a huge part of EVE and frankly it's not as a big as problem as people make out you create the demand for bodies to cover other timezones they will show up.
Ffs the players are their it's just this communty can never be assed to try and speak to communtys that don't speak English.
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3487
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Posted - 2015.01.22 08:29:00 -
[8] - Quote
Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not just a few. This stuiped pro gamer ides is a large factor that screwed up dust.
It should have always been about corps throwing everything and the kitchen sink at each other.
24 hour wars mean you recruit till u can plug the gaps. Only idots would count on the same players 24/7 a well run corp will always have men and women it can count on.
If that means all the old powers die out so be it. I would rather see PC full of 1000 idots having fun. Than 100 pro gamers who do everything they can to avoid a fight
Edit.....so my phone posted this message 6 hours late....opps
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3488
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Posted - 2015.01.22 09:00:00 -
[9] - Quote
Kain Spero wrote:steadyhand amarr wrote: Edit.....so my phone posted this message 6 hours late....opps
This is why quoting is always the safest bet.
People like posting essays here which screw up my phone heh.
Ontopic as someone who played a **** ton of global agenda. Region timers also do not work. They tried counting this with a system where you place bids for an attack....this lead to bid locking alt corps... In one case I was part of I alliance where we invaded the EU timezones just because we could and we'll yeh.
My strong dislike of timers is based on hard experience. My best gaming was when in beta it was 24 hours. It was awsome fights all the time never had to do a pub match. We never understood the logic of region locking... Noone was fussed if u didn't want to get it you built a shield and made sure noone build nukes near you.
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3491
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Posted - 2015.01.22 12:16:00 -
[10] - Quote
bigolenuts wrote:steadyhand amarr wrote:Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not just a few. This stuiped pro gamer ides is a large factor that screwed up dust.
It should have always been about corps throwing everything and the kitchen sink at each other.
24 hour wars mean you recruit till u can plug the gaps. Only idots would count on the same players 24/7 a well run corp will always have men and women it can count on.
If that means all the old powers die out so be it. I would rather see PC full of 1000 idots having fun. Than 100 pro gamers who do everything they can to avoid a fight
Edit.....so my phone posted this message 6 hours late....opps Get your 16 mercs from local and attack someone then. Please post your results. You'll see, that playing with the same corp group of players is very advantageous. The game mode is called Planetary Conquest. Do I need to define, "conquest" for you?
I am unable to express how stuiped this comment is.
We are not talking about PC right now we talking about how we would like to make it. And that was a repose to a covo while ago I forgot to quote
Please try and keep up! It normally involves reading the tread
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3494
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Posted - 2015.01.22 12:50:00 -
[11] - Quote
Zene select username then hide posts. Dude is just trolling.
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3495
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Posted - 2015.01.22 14:01:00 -
[12] - Quote
^^ (cat merc) valid point that needs addressing. For the record im ok with buffer timers say. You lose you have 1 hour to get ready for stage 2 if u lose that stage 3 is 10 hours away you lose you lose the D. That allows for plenty of openers and misdirection
Edit oh god dammit fourms hate me today
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3496
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Posted - 2015.01.22 15:18:00 -
[13] - Quote
Tbh squad finder fills that role. We should be in a state that any 16 is good enough...
But we are dragging this convo off topic
You can never have to many chaples
-Templar True adamance
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