|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
|
CCP Rattati
C C P C C P Alliance
15216
|
Posted - 2015.01.20 09:33:00 -
[1] - Quote
Dear players,
we want to talk about District Timers, in particular, the not-so-much-intended practice of safeguarding Districts into difficult timezones.
There are a few ideas already on the table, not a complete list and I expect Kain Spero to show up pretty much instantly.
Methods to reset, if we go that way
A) Randomize - all Timers will be reset to a random TZ within the allowed Begin and End settings B) Redistribute - all Timers will be reset and fixed in a ratio that aligns with average PCU C) Reset and allow +-X timers around the default District Timer D) Reset and reduce the available option for Timers E) Reset and allow incremental jumps from the default Timer, rising exponentially in ISK cost per 30 minutes.
I will add more.
Please discuss.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
15218
|
Posted - 2015.01.20 10:16:00 -
[2] - Quote
Tesfa Alem wrote:if i may ask,
- What will be the main impact of each change? - What is the end goal? To shorten timers? keep more districts available?
Keeping more districts available to attack is a good thing, but i would go with the timer adjustments that fall more in line with new PC mechanics being planned.
Making it less easy to hide Districts in difficult timers, thus requiring a certain player count in your corporation per held District, as is common in warfare. Think of it as minimum Mercenary Coverage, or Garrisons.
We want Corporations to need new recruits, that hopefully get trained and stay with the game, plus to reduce the obvious "gaming of the rules" as by placing all your Districts on TQ DT + 00:30 and buying Cargo Hub SI's.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
15237
|
Posted - 2015.01.20 13:11:00 -
[3] - Quote
Kain Spero wrote:If the problem is timers being stacked around low PCU times rather than resetting all timers why not just tackle the problem area and do something like scramble timers set between 0800 to 1400 UTC? If you look at www.dustcharts.com you can see that timers are already fairly evenly distributed with the outlier being the spike at 1300. I still think that CCP going in and changing around the current timers feels like a violation of the sandbox though. At least minimize that violation.
"violation" of sandbox, these are game rules that were decided at a single point in dusts life. They are no more sacred than any other rule. Doesn't mean it should be done without due diligence, but can and should be done if necessary.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
15282
|
Posted - 2015.01.21 00:12:00 -
[4] - Quote
Kain Spero wrote:Soraya Xel wrote:With regards to raiding: I definitely agree that is the area to work on low-warning more-flexible battles, and something I really want to see. Locking down timers for capture battles is a quick change, and allows us to move on into developing features like that with more flexibility. If we get hung up on a very complicated timer system for capture battles with moving timers and windows and crud, I think it'd delay CCP's ability to fix other issues with PC or get more PC content out. There was a meeting of minds today of pretty much every major leader in Planetary Conquest happened to be there. They agree that PC needs to be addressed, but the opinion was unanimous that region locking timers is a bad idea. Some of those in attendance: Arirana, Badgerr Ragerr, dy5t0pia, Evan Gotabor, Ghostt Shadoww, Gilgamesh iBUN, Hawkin Pete, Kalante Schiffer, Kane Spero, Kardia Scorpio, Maylar Snow, Mr Machine Guns, Noktix Luxifer, Poncho Polous, Roman837, saxonmish, Shepherd Grey, Shiyou Hidiyoshi, Silver Strike44, SoTa PoP, TheD1CK, Viktor Hadah, xTheSiLLyRaBBiTx, Zaria MinDeir, Ydubbs81 RND, and others. Corps big and small, casual and elite, people that combined have 1,000s of hours of experience having to deal with Planetary Conquest and it's faults and would like nothing more than to see it flourish. These folks currently involved in planetary conquest do want to see new people be brought into the system and many have even been trying to even give districts away but struggle to find interested parties. Some don't have districts right now but would like to have their names on the map. There is excitement about coming changes to planetary conquest but they don't want to see mechanics like fixed timers potentially mess up that recovery. For these folks goals like owning a planet are something to aspire to and for many geography and placement really does matter.
The Godfathers agree that there is no mafia problem
I'm kidding, but you know
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
15305
|
Posted - 2015.01.21 07:56:00 -
[5] - Quote
Zaria Min Deir wrote: Yes. Because we sure don't want to pay any attention to the people who not only have extensive experience in planetary conquest in the past, but are still actively involved and are actually interested in its future. Because their opinions are obviously worthless.
No-one has seen those opinions, why is there not a collective proposal from that distinguished group of major minds? Except for this little gold nugget:
"Region locking is stupid"
There is a massive conflict of interest, and lots of vested interest as well in that group.
I have yet to see an idea from the current PC lobby, other than Pokeys. There was another group of vested interest players that tried something like this, i.e. refuse to admit there is a problem, refuse to be honest and offer ideas that addressed the problem, but much rather criticize all changes/ideas that were proposed. It didn't work then, and it won't work now.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
15305
|
Posted - 2015.01.21 08:47:00 -
[6] - Quote
Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend?
Would that not encourage you to recruit players to cover for you? With each District you add, you should be adding coverage /garrisons to your corporation.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
15327
|
Posted - 2015.01.21 15:50:00 -
[7] - Quote
Kain Spero wrote:Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us that is what you can do
inventing a more complex "walls" as this this Pokey's forum user will only make things worse with every iteration
this needs to be an easy and straight forward mechanic, no timers at all, if you can't be online your alliance needs to have the tools to be aware that a district is in danger of attack and respond to that, nothing more nothing less
making more complex solutions will always destroy the dynamic , make this mode stale, leave most SP wise people out of it thus staying in status quo of the elite club
Your vision is that all organizations need to be global, have massive numbers, and be available 24/7. How is that balance towards the wide variety of groups that attempt to play this game and want to participate in planetary conquest? How does having land being taken while the owner sleeps give the system a sense of permanence?
No, they just shouldn't hold more land than they can defend and/or manage. Reduce your holdings, it is not your god-given right to have what you used to have.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
15374
|
Posted - 2015.01.22 04:40:00 -
[8] - Quote
hfderrtgvcd wrote: As it is right now, MH is a smoldering ruin of hippies, and beatnicks. How to get rid of them, you ask? The answer is probably simple.
Haha, that made me choke on my coffee
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
15519
|
Posted - 2015.01.23 07:06:00 -
[9] - Quote
We are closing this thread, as we have resolved the feedback into a Proposal, found here:
https://forums.dust514.com/default.aspx?g=posts&t=188510&find=unread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
|
|