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TheD1CK
Dead Man's Game RUST415
1620
|
Posted - 2015.01.21 16:17:00 -
[121] - Quote
CCP Rattati wrote:Kain Spero wrote:Soraya Xel wrote:With regards to raiding: I definitely agree that is the area to work on low-warning more-flexible battles, and something I really want to see. Locking down timers for capture battles is a quick change, and allows us to move on into developing features like that with more flexibility. If we get hung up on a very complicated timer system for capture battles with moving timers and windows and crud, I think it'd delay CCP's ability to fix other issues with PC or get more PC content out. There was a meeting of minds today of pretty much every major leader in Planetary Conquest happened to be there. They agree that PC needs to be addressed, but the opinion was unanimous that region locking timers is a bad idea. Some of those in attendance: Arirana, Badgerr Ragerr, dy5t0pia, Evan Gotabor, Ghostt Shadoww, Gilgamesh iBUN, Hawkin Pete, Kalante Schiffer, Kane Spero, Kardia Scorpio, Maylar Snow, Mr Machine Guns, Noktix Luxifer, Poncho Polous, Roman837, saxonmish, Shepherd Grey, Shiyou Hidiyoshi, Silver Strike44, SoTa PoP, TheD1CK, Viktor Hadah, xTheSiLLyRaBBiTx, Zaria MinDeir, Ydubbs81 RND, and others. Corps big and small, casual and elite, people that combined have 1,000s of hours of experience having to deal with Planetary Conquest and it's faults and would like nothing more than to see it flourish. These folks currently involved in planetary conquest do want to see new people be brought into the system and many have even been trying to even give districts away but struggle to find interested parties. Some don't have districts right now but would like to have their names on the map. There is excitement about coming changes to planetary conquest but they don't want to see mechanics like fixed timers potentially mess up that recovery. For these folks goals like owning a planet are something to aspire to and for many geography and placement really does matter. The Godfathers agree that there is no mafia problem I'm kidding, but you know
Best CCP response ever lol In our defence that group was much smaller, invite spam and curiosity filled it up I can see your point even if veiled behind humour, but the fact is Those players joined because they care about PC, I'm sure agenda's could be involved But the reason for that discussion was to evaluate your proposal with active PC mercs
As a merc with a fraction the experience of those in channel, I can relate to the smaller corps
Screwing with timers does not fix the problem that new corps face.
Currently there is no penalty for Big Corps attacking New Corps (except honour in a video game lol) Honour in a video game set in New Eden of all places
So if you really want growth in PC, penalties need to be added when attacking smaller corps. eg. ToP vs THOD // MuLa vs OUTCAST MERCS // SoG vs Y.A.M.A.H // Prima vs Pendejito's read left to right and thats the winner of each which was decided before the battles began Why? Because smaller corps need practice before facing veteran teams Currently the incentive for most is bring your top 16 and get a paycheck Where if corps had 'security' ratings this could limit that.. The rating would affect payouts, so they could still be attacked by All But if you bring a top 16 vs newb 16, you recieve low payout This encourages corps to bring in new players when facing new teams
Rather than HTFU GG QQ, just don't let people profit off beating small corps down
The only point I can agree with so far, is the proposals from either side are not that great (CCP/Vets) You want PC to be the go-to for mercs that think your talking about a computer when PC is mentioned?? I can't see timer changes having much affect on this.. other than adding more restrictions.
But even looking at this, no proposal will be perfect and none have been so far
No matter what you do, someone will reap the benefits and another will pay the price |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1470
|
Posted - 2015.01.21 16:20:00 -
[122] - Quote
CCP Rattati wrote:Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? Would that not encourage you to recruit players to cover for you? With each District you add, you should be adding coverage /garrisons to your corporation.
It would encourage it since it would become necessity. Little surprised we are going down the full Planetside 2 route but this is a solid discussion and worth exploring.
Question to you Rattati...do all districts need the same mechanic? Can there be different mechanics for differnt types of districts?
Example: 1) For a Corp's single designated "home district" you have a traditional timer similar to what we have or from my perspective with a fairly small attack window. You designate it and perhaps have to purchase a special upgrade for it.
2) Optional...In addition to the designated corp 'home district" you could spend major ISK / Activity resources to upgrade a very limited number of systems to having a window but broad enough of one to ensure it touches the edges of different TZs. Maybe you can have no more than two or three of these for the entire Corp; you could also tie them geographically to the "home district" so it only works if they are on the same planet...call it an Integreated Early Warning / Defense Network.
I guess you could operate numerous alt corps to produce "home districts" and pseudo-protected districts but you could make the cost of upgrade so high it's not tenable and if you fall below a certain level of activity (ie. resource / fuel production or whatever we are calling it) the defense network goes down and it's open season across time zones on you. Ergo...alt corp for home districts quickly becomes more trouble than it's worth and simply not practical due to activity and perhaps corp size requirements.
3) Everything else...wild west.
Is that a technical possibility?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Thor Odinson42
Molon Labe. General Tso's Alliance
5777
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Posted - 2015.01.21 16:28:00 -
[123] - Quote
CCP Rattati wrote:Zaria Min Deir wrote: Yes. Because we sure don't want to pay any attention to the people who not only have extensive experience in planetary conquest in the past, but are still actively involved and are actually interested in its future. Because their opinions are obviously worthless.
No-one has seen those opinions, why is there not a collective proposal from that distinguished group of major minds? Except for this little gold nugget: "Region locking is stupid" There is a massive conflict of interest, and lots of vested interest as well in that group. I have yet to see an idea from the current PC lobby, other than Pokeys. There was another group of vested interest players that tried something like this, i.e. refuse to admit there is a problem, refuse to be honest and offer ideas that addressed the problem, but much rather criticize all changes/ideas that were proposed. It didn't work then, and it won't work now.
I talk about it all the time. It pisses off the portion of the PC community that's been able to control things with relatively few elite players.
I like Pokey's ideas a lot. As long as there is some spontaneous raiding mechanic that takes away profits if land holders don't show up or successfully defend raids. If they no show in succession I think the raids should work to "soften up" districts where they could be attacked instantly and flipped if nobody shows.
I don't like attacks happening 24-48 hours after the attack is made because I think it's always allowed groups to hire ringers they know can flip districts or prevent them from being flipped. Over time it caused many average corps to just give up and more and more talent poured into the corps that kept their hat in the game. BUT I do think the raiding mechanic would allow average players to keep elite players from holding too much of the pie.
I have seen very few proposals from anyone from a PC power corp that would have done anything other than keep their thumbs on the masses. Ariana had a nice window timer proposal that I liked a lot, but outside of that I can't recall anything that would open PC at all.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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Zene Ren
Hired Ghost
103
|
Posted - 2015.01.21 16:28:00 -
[124] - Quote
i have to repeat any kind of timers and districts control from corp will only result in stale PC and vets playing FW or pubs because their primary activity is locked for the time being
timers and locks are a bad core mechanic that needs to disappear
those people that want to be entitled to have a district and are anti social thus not in multi time zone alliance should not be able to defend the district or play 24/7
if you want to control a district and earn it while defending it with your alliance get a multi time zone alliance fro district security
Balance is the key to achieve knowledge and understanding
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Thor Odinson42
Molon Labe. General Tso's Alliance
5777
|
Posted - 2015.01.21 16:33:00 -
[125] - Quote
Zene Ren wrote:i have to repeat any kind of timers and districts control from corp will only result in stale PC and vets playing FW or pubs because their primary activity is locked for the time being
timers and locks are a bad core mechanic that needs to disappear
those people that want to be entitled to have a district and are anti social thus not in multi time zone alliance should not be able to defend the district or play 24/7
if you want to control a district and earn it while defending it with your alliance get a multi time zone alliance fro district security
There's already a game for that. It's called Planetside 2.
There has to be someway to manage it to make the landholding worthwhile. Having a window timer that's up-gradable to get a window of say 2 hours would be sufficient to create the gameplay you'd like to see.
An elite corp would probably find it worthwhile to upgrade their districts for the smallest windows possible, but a large corp full of low to medium skill players would probably just leave it at 4-8 hours for example.
During those windows battles would spin up nearly instantly.
I don't think this is as critical if you have a raid mechanic that I described above.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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Zene Ren
Hired Ghost
103
|
Posted - 2015.01.21 16:39:00 -
[126] - Quote
Thor Odinson42 wrote:Zene Ren wrote:i have to repeat any kind of timers and districts control from corp will only result in stale PC and vets playing FW or pubs because their primary activity is locked for the time being
timers and locks are a bad core mechanic that needs to disappear
those people that want to be entitled to have a district and are anti social thus not in multi time zone alliance should not be able to defend the district or play 24/7
if you want to control a district and earn it while defending it with your alliance get a multi time zone alliance fro district security There's already a game for that. It's called Planetside 2. There has to be someway to manage it to make the landholding worthwhile. Having a window timer that's up-gradable to get a window of say 2 hours would be sufficient to create the gameplay you'd like to see. An elite corp would probably find it worthwhile to upgrade their districts for the smallest windows possible, but a large corp full of low to medium skill players would probably just leave it at 4-8 hours for example. During those windows battles would spin up nearly instantly. I don't think this is as critical if you have a raid mechanic that I described above.
no
PS2 has 3 factions and and only few persistant maps thus it fails at "land holding" we have corps and alliance and one big server for whole world unlike PS2 the whole community in one place we have connection to eve that should be deepen later so that pilots needs to weeken the 1st defense and after that mercs come in we have more maps and places that fight can be done and as it was planned PC should be an equivalent of previous corp battles for all everybody has to have a chance to attack when online ATM and alliance security needs to be informed and ready for defence
it is critical to rid off all timers for people that only want to do PC while online, why hurt 95% of community when this 5% want to be elite and keep locks on "their" land
ity should be not possible for one small corp with elite players to keep the rest in check because of lock(artificial and stupid mechanic IMO) and keep the rest from playing their primarily game mode by doing so
PC needs to be open for everybody 24/7 or else we are back at status quo, broken game mode that hand full plays while rest needs to play FW or proto stomp pubs
this needs to end
Balance is the key to achieve knowledge and understanding
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4452
|
Posted - 2015.01.21 16:55:00 -
[127] - Quote
CCP Rattati wrote:Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? Would that not encourage you to recruit players to cover for you? With each District you add, you should be adding coverage /garrisons to your corporation.
As Jaysyn said it would encourage that because it's necessary. But as I pointed out before, if you allow attackers to attack whenever they want, you're looking at any point in a 24 hour window. Sure people can wake up early to do a PC match, but if the other side is doing it in a comfortable afternoon and you're defending at 4AM, that's not sustainable. So you really have to go under the assumption of what is possible in the long rune.
So if we say the average person can devote 8 hours to playing the game in a sustainable fashion, that means you need 16 guys for every 8 hours. You can recruit others to cover the empty time, so 2 more teams of 16 for a grand total of 48 players to defend a single district. 48 players needed for a single district seems excessive to me. Hell I think 8 hours might be a little much to expect, if people get off at 6PM and play till mightnight, that's only 6 hours for each group which would push the total needed players to 64).
There is also the issue of imbalance between regions in that there are far more NA players than Oceania and I imagine Europe lands somewhere in the middle. So if an Alliance snatches up most of the Oceanic players (Which would be easier given the lower player count), they're going to have a distinct advantage that is nearly impossible to counter since no one will be left to defend against them in that time slot.
As an aside, I'll admit that I'm not Uber Hardcore like some of the guys here. And while I'm willing to make some changes every once in a while, you have to remember that at the end of the day this is still a video game. Video games are supposed to be fun, and if I have to literally change my lifestyle, sleep, or work schedule so I can play the game....the fun starts to quickly evaporate and it turns into a chore.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Thor Odinson42
Molon Labe. General Tso's Alliance
5777
|
Posted - 2015.01.21 17:01:00 -
[128] - Quote
You wish 5% of the game played PC, it's nowhere near that high.
This came from the only people versed in full team play being closed beta players that pooled their talent while participating in corporation battles. When PC dropped there was no way for anyone to practice for PC outside of spending 80 million ISK for a single clone pack.
The number of players and corps in PC was much higher in the beginning, but it became clear that the mechanics were too much in the favor of those that were either small, elite groups or had those groups on speed dial.
You can't go from one extreme to another.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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Zene Ren
Hired Ghost
103
|
Posted - 2015.01.21 17:07:00 -
[129] - Quote
Pokey Dravon wrote:CCP Rattati wrote:Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? Would that not encourage you to recruit players to cover for you? With each District you add, you should be adding coverage /garrisons to your corporation. As Jaysyn said it would encourage that because it's necessary. But as I pointed out before, if you allow attackers to attack whenever they want, you're looking at any point in a 24 hour window. Sure people can wake up early to do a PC match, but if the other side is doing it in a comfortable afternoon and you're defending at 4AM, that's not sustainable. So you really have to go under the assumption of what is possible in the long rune. So if we say the average person can devote 8 hours to playing the game in a sustainable fashion, that means you need 16 guys for every 8 hours. You can recruit others to cover the empty time, so 2 more teams of 16 for a grand total of 48 players to defend a single district. 48 players needed for a single district seems excessive to me. Hell I think 8 hours might be a little much to expect, if people get off at 6PM and play till mightnight, that's only 6 hours for each group which would push the total needed players to 64). There is also the issue of imbalance between regions in that there are far more NA players than Oceania and I imagine Europe lands somewhere in the middle. So if an Alliance snatches up most of the Oceanic players (Which would be easier given the lower player count), they're going to have a distinct advantage that is nearly impossible to counter since no one will be left to defend against them in that time slot. As an aside, I'll admit that I'm not Uber Hardcore like some of the guys here. And while I'm willing to make some changes every once in a while, you have to remember that at the end of the day this is still a video game. Video games are supposed to be fun, and if I have to literally change my lifestyle, sleep, or work schedule so I can play the game....the fun starts to quickly evaporate and it turns into a chore.
just make multi time zone alliance you don't have to defend 24/7 alliance security is for that people like you always think it seems my district only i have to defend it that is bad and only will hinder the game for others that want a shot at PC
you got friends outside of corp or alliances they are called mercs for a reason need two more because you're short hire them
if the attack is on the asia time zone let asia time zone corp from your alliance to handle it simple as that
if some one will take most oceania players so what man? it is politics and new eden life is harsh one time you lose one time you winn the community will balance it self w/o any artificial boundaries that are keeping others from playing their primarly game mode when they are online
seriously we need to stop with this elite approach and let the community dictate the power struggle alliances and corps not some timers and lock, we have one universe for that
no one demands for you to change your life style but still you're trying to be special not everything suppose to rely on only your or your corp shoulders, get into multi time zone alliance and problem solved
i have to repeat more timers or any iteration of them will only result in stale game play and vets ruining noobs life in the game that will not grow because newbies will not have will to continue and grow to vets
PC should be dynamic and active like corp battles were and vets have to play it 24/7 w/o locks or the status quo will stay as it is and that is small community because people needs time to grow in this game and they will not grow because vets have noting to do(locked districts) and will farm newbs in pub matches or q sync for them or play FW while wanting to play PC only
Balance is the key to achieve knowledge and understanding
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Thor Odinson42
Molon Labe. General Tso's Alliance
5777
|
Posted - 2015.01.21 17:08:00 -
[130] - Quote
Pokey Dravon wrote:CCP Rattati wrote:Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? Would that not encourage you to recruit players to cover for you? With each District you add, you should be adding coverage /garrisons to your corporation. As Jaysyn said it would encourage that because it's necessary. But as I pointed out before, if you allow attackers to attack whenever they want, you're looking at any point in a 24 hour window. Sure people can wake up early to do a PC match, but if the other side is doing it in a comfortable afternoon and you're defending at 4AM, that's not sustainable. So you really have to go under the assumption of what is possible in the long rune. So if we say the average person can devote 8 hours to playing the game in a sustainable fashion, that means you need 16 guys for every 8 hours. You can recruit others to cover the empty time, so 2 more teams of 16 for a grand total of 48 players to defend a single district. 48 players needed for a single district seems excessive to me. Hell I think 8 hours might be a little much to expect, if people get off at 6PM and play till mightnight, that's only 6 hours for each group which would push the total needed players to 64). There is also the issue of imbalance between regions in that there are far more NA players than Oceania and I imagine Europe lands somewhere in the middle. So if an Alliance snatches up most of the Oceanic players (Which would be easier given the lower player count), they're going to have a distinct advantage that is nearly impossible to counter since no one will be left to defend against them in that time slot. As an aside, I'll admit that I'm not Uber Hardcore like some of the guys here. And while I'm willing to make some changes every once in a while, you have to remember that at the end of the day this is still a video game. Video games are supposed to be fun, and if I have to literally change my lifestyle, sleep, or work schedule so I can play the game....the fun starts to quickly evaporate and it turns into a chore.
If you can attack instantly anytime the districts just won't matter. I can only assume that you'd need some start up ISK to even enter the fray. If your district was lost the same day you took it while you were asleep I think people would lose interest pretty quick. It would be no different than the frustration corps felt when they thought they were fighting Team X and find 15 Team Players when they enter the warbarge, except they'd log in and see they had nothing. I can picture the CEO saying, well **** that.
I can tell you with 100% certainty that PC corps now aren't going to recruit 500 players to maintain their holdings. They'll just turn on their PS4 and play PS2.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5777
|
Posted - 2015.01.21 17:11:00 -
[131] - Quote
Zene Ren wrote:Pokey Dravon wrote:CCP Rattati wrote:Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? Would that not encourage you to recruit players to cover for you? With each District you add, you should be adding coverage /garrisons to your corporation. As Jaysyn said it would encourage that because it's necessary. But as I pointed out before, if you allow attackers to attack whenever they want, you're looking at any point in a 24 hour window. Sure people can wake up early to do a PC match, but if the other side is doing it in a comfortable afternoon and you're defending at 4AM, that's not sustainable. So you really have to go under the assumption of what is possible in the long rune. So if we say the average person can devote 8 hours to playing the game in a sustainable fashion, that means you need 16 guys for every 8 hours. You can recruit others to cover the empty time, so 2 more teams of 16 for a grand total of 48 players to defend a single district. 48 players needed for a single district seems excessive to me. Hell I think 8 hours might be a little much to expect, if people get off at 6PM and play till mightnight, that's only 6 hours for each group which would push the total needed players to 64). There is also the issue of imbalance between regions in that there are far more NA players than Oceania and I imagine Europe lands somewhere in the middle. So if an Alliance snatches up most of the Oceanic players (Which would be easier given the lower player count), they're going to have a distinct advantage that is nearly impossible to counter since no one will be left to defend against them in that time slot. As an aside, I'll admit that I'm not Uber Hardcore like some of the guys here. And while I'm willing to make some changes every once in a while, you have to remember that at the end of the day this is still a video game. Video games are supposed to be fun, and if I have to literally change my lifestyle, sleep, or work schedule so I can play the game....the fun starts to quickly evaporate and it turns into a chore. just make multi time zone alliance you don't have to defend 24/7 alliance security is for that people like you always think it seems my district only i have to defend it that is bad and only will hinder the game for others that want a shot at PC you got friends outside of corp or alliances they are called mercs for a reason need two more because you're short hire them if the attack is on the asia time zone let asia time zone corp from your alliance to handle it simple as that if some one will take most oceania players so what man? it is politics and new eden life is harsh one time you lose one time you winn the community will balance it self w/o any artificial boundaries that are keeping others from playing their primarly game mode when they are online seriously we need to stop with this elite approach and let the community dictate the power struggle alliances and corps not some timers and lock, we have one universe for that no one demands for you to change your life style but still you're trying to be special not everything suppose to rely on only your or your corp shoulders, get into multi time zone alliance and problem solved i have to repeat more timers or any iteration of them will only result in stale game play and vets ruining noobs life in the game that will not grow because newbies will not have will to continue and grow to vets PC should be dynamic and active like corp battles were and vets have to play it 24/7 w/o locks or the status quo will stay as it is and that is small community because people needs time to grow in this game and they will not grow because vets have noting to do(locked districts) and will farm newbs in pub matches or q sync for them or play FW while wanting to play PC only
What you propose won't cause people to enter alliances. It would cause all the serious players to quit and the vacuum would be filled by people who can't spell grabbing people out of local chat.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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Zene Ren
Hired Ghost
103
|
Posted - 2015.01.21 17:14:00 -
[132] - Quote
Thor Odinson42 wrote:Pokey Dravon wrote:CCP Rattati wrote:Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? Would that not encourage you to recruit players to cover for you? With each District you add, you should be adding coverage /garrisons to your corporation. As Jaysyn said it would encourage that because it's necessary. But as I pointed out before, if you allow attackers to attack whenever they want, you're looking at any point in a 24 hour window. Sure people can wake up early to do a PC match, but if the other side is doing it in a comfortable afternoon and you're defending at 4AM, that's not sustainable. So you really have to go under the assumption of what is possible in the long rune. So if we say the average person can devote 8 hours to playing the game in a sustainable fashion, that means you need 16 guys for every 8 hours. You can recruit others to cover the empty time, so 2 more teams of 16 for a grand total of 48 players to defend a single district. 48 players needed for a single district seems excessive to me. Hell I think 8 hours might be a little much to expect, if people get off at 6PM and play till mightnight, that's only 6 hours for each group which would push the total needed players to 64). There is also the issue of imbalance between regions in that there are far more NA players than Oceania and I imagine Europe lands somewhere in the middle. So if an Alliance snatches up most of the Oceanic players (Which would be easier given the lower player count), they're going to have a distinct advantage that is nearly impossible to counter since no one will be left to defend against them in that time slot. As an aside, I'll admit that I'm not Uber Hardcore like some of the guys here. And while I'm willing to make some changes every once in a while, you have to remember that at the end of the day this is still a video game. Video games are supposed to be fun, and if I have to literally change my lifestyle, sleep, or work schedule so I can play the game....the fun starts to quickly evaporate and it turns into a chore. If you can attack instantly anytime the districts just won't matter. I can only assume that you'd need some start up ISK to even enter the fray. If your district was lost the same day you took it while you were asleep I think people would lose interest pretty quick. It would be no different than the frustration corps felt when they thought they were fighting Team X and find 15 Team Players when they enter the warbarge, except they'd log in and see they had nothing. I can picture the CEO saying, well **** that. I can tell you with 100% certainty that PC corps now aren't going to recruit 500 players to maintain their holdings. They'll just turn on their PS4 and play PS2.
and this is the elite mentality i was refering to "PC corps only don't want" everyone needs to have a chance not only 5% as it is now
there will be no need for 500 players too, from where do you guys take those numbers, no alliance should have that many districts
again man i am not a seer or fortune teller but i know that 5% should not dictate or discurage 95% from participating in PC because they can not handle 24/7 defence so what if you lose some because your alliance could not defend all and after that not only will go on holidays those attackers will have them too
Balance is the key to achieve knowledge and understanding
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Zene Ren
Hired Ghost
103
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Posted - 2015.01.21 17:19:00 -
[133] - Quote
Thor Odinson42 wrote:
What you propose won't cause people to enter alliances. It would cause all the serious players to quit and the vacuum would be filled by people who can't spell grabbing people out of local chat.
man seriously you behave like a fortune teller how do you know that all would leave or that new players will not be able to seriously talking about self entitlement nvm mind though
community newbs and vets would control that after some time the community playing community would balance itself also as in every sandbox game the community always balance it self w/o any issue
those artificial boundaries (timers in this case) are what makes imbalance
Balance is the key to achieve knowledge and understanding
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4452
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Posted - 2015.01.21 17:21:00 -
[134] - Quote
Zene Ren, you didn't fully read everything I said since I already addressed your counterpoints in the original post.
Thor Odinson42 wrote: If you can attack instantly anytime the districts just won't matter. I can only assume that you'd need some start up ISK to even enter the fray. If your district was lost the same day you took it while you were asleep I think people would lose interest pretty quick. It would be no different than the frustration corps felt when they thought they were fighting Team X and find 15 Team Players when they enter the warbarge, except they'd log in and see they had nothing. I can picture the CEO saying, well **** that.
I can tell you with 100% certainty that PC corps now aren't going to recruit 500 players to maintain their holdings. They'll just turn on their PS4 and play PS2.
My point exactly. Even with a full day's notice, being attacked any time of the day is going to quickly cause issues. If we had an even distribution of players around the world it would be less of an issue, but which certain regions have small player bases that tend to clump into singular groups, whoever grabs those groups first is going to dominate. What you'll end up with is a handful of alliances dominating PC because they hold all of the players from a certain region, allowing them to freely take any district because the defenders will simply be unable to find anyone to recruit in those time zones.
I mean honestly, can someone list out the remaining active PC-capable corps from Australian/Japan? How many can there be? 5? 10? Whichever alliances recruit those corps first will be holding all of the cards and we'll just have another blue waffle.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5777
|
Posted - 2015.01.21 17:25:00 -
[135] - Quote
Zene Ren,
I've advocated to open up PC to more players through different mechanics for nearly 2 years. I've begged CCP for nearly 2 years to give us some other form of team deploy to get the masses prepared for PC. I've asked for more incentives to win pub matches, to push people into squads, etc.
It's not an elite mentality that I am coming from.
You think that a new to PC corp will be willing to invest 100s of millions of ISK to see it all lost while they sleep? They may once, but they won't do it again.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
|
Zene Ren
Hired Ghost
103
|
Posted - 2015.01.21 17:30:00 -
[136] - Quote
i can tell you guys one thing for sure we had timers mechanic till now did it worked? did a variations of it worked?
instead of game mode for all vets we have elite club that most people within even tell it does not work and every variation will not i am only saying
most vets do stomp newbs because they are locked off from the game mode they want to play only
do not worry about holding the districts for now open the flood gates let everybody who wants to play it as a focused mode play it and then just do minor tweaks with penalties or benefits after that when we will have data what needs to be done
"I mean honestly, can someone list out the remaining active PC-capable corps from Australian/Japan? How many can there be? 5? 10? Whichever alliances recruit those corps first will be holding all of the cards and we'll just have another blue waffle."
we got that because of those locks and abusing mechanics constantly needing tweaks instead of adding new things
still if there is not that many of those then why are you even mentioning the threat of being attacked constantly at 4 am or some other not good for you hours? ( on a side note your arguments are starting to contradict each other)
Balance is the key to achieve knowledge and understanding
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5777
|
Posted - 2015.01.21 17:32:00 -
[137] - Quote
Pokey Dravon wrote:Zene Ren, you didn't fully read everything I said since I already addressed your counterpoints in the original post. Thor Odinson42 wrote: If you can attack instantly anytime the districts just won't matter. I can only assume that you'd need some start up ISK to even enter the fray. If your district was lost the same day you took it while you were asleep I think people would lose interest pretty quick. It would be no different than the frustration corps felt when they thought they were fighting Team X and find 15 Team Players when they enter the warbarge, except they'd log in and see they had nothing. I can picture the CEO saying, well **** that.
I can tell you with 100% certainty that PC corps now aren't going to recruit 500 players to maintain their holdings. They'll just turn on their PS4 and play PS2.
My point exactly. Even with a full day's notice, being attacked any time of the day is going to quickly cause issues. If we had an even distribution of players around the world it would be less of an issue, but which certain regions have small player bases that tend to clump into singular groups, whoever grabs those groups first is going to dominate. What you'll end up with is a handful of alliances dominating PC because they hold all of the players from a certain region, allowing them to freely take any district because the defenders will simply be unable to find anyone to recruit in those time zones. I mean honestly, can someone list out the remaining active PC-capable corps from Australian/Japan? How many can there be? 5? 10? Whichever alliances recruit those corps first will be holding all of the cards and we'll just have another blue waffle.
To point out where he's coming from here Zene.
No new to PC corps would be able to take anything from the sure to pop up super alliance during the North American prime times. Their only hope would be to hit them during Euro, Asian, or Australian prime times. But they'd quickly find out that the super alliance had locked up all the talent in that timezone as well.
If CCP completely removed timers one of two things would happen: 1) ALL of the current PC community would band together to prevent the "wake up and everything is gone" scenario OR 2) CCP's most dedicated, highest spending clientele would exit the building and give up the last of the hope they had left.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
|
Zene Ren
Hired Ghost
103
|
Posted - 2015.01.21 17:40:00 -
[138] - Quote
pokey, "So if an Alliance snatches up most of the Oceanic players (Which would be easier given the lower player count), they're going to have a distinct advantage that is nearly impossible to counter since no one will be left to defend against them in that time slot."
so what you will have at least what to do battling PC to reclaim them in your preferred time zone and the"wheel will be constantly turning"
PC guys will have constant PC, newbs will have peace in public contracts w/o proto stompers and advanced SP people will have FW where is harm in that?
i can't believe that only the honor of those PC vet elite group will be damaged a bit because they would have to reclaim lost districts but guess what PC will be open and the game mode everybody vet wants to be in will be used
in time as i said community will balance itself out with how many districts you can control and hold for longer as in every open sandbox environment
Balance is the key to achieve knowledge and understanding
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5777
|
Posted - 2015.01.21 17:41:00 -
[139] - Quote
Zene Ren wrote:i can tell you guys one thing for sure we had timers mechanic till now did it worked? did a variations of it worked?
instead of game mode for all vets we have elite club that most people within even tell it does not work and every variation will not i am only saying
most vets do stomp newbs because they are locked off from the game mode they want to play only
do not worry about holding the districts for now open the flood gates let everybody who wants to play it as a focused mode play it and then just do minor tweaks with penalties or benefits after that when we will have data what needs to be done
"I mean honestly, can someone list out the remaining active PC-capable corps from Australian/Japan? How many can there be? 5? 10? Whichever alliances recruit those corps first will be holding all of the cards and we'll just have another blue waffle."
we got that because of those locks and abusing mechanics constantly needing tweaks instead of adding new things
still if there is not that many of those then why are you even mentioning the threat of being attacked constantly at 4 am or some other not good for you hours? ( on a side note your arguments are starting to contradict each other)
I understand your frustration with how PC has played out. But I think you don't totally understand how and why things have played out the way they have.
The locking and the abusing of mechanics came about because the people that couldn't contend with the super corps needed something to keep themselves on the field. If not for the ability to lock, PC would have been dead a LONG time ago and we probably would have seen the need for an ISK wipe.
Your concerns for accessibility and entry for the masses into PC are addressed by a raiding mechanic. If done properly they would put pressure on established corps to maintain their districts or they'd risk losing them easily. BUT it would still keep a place for a small, elite corp to be successful through quality not quantity. CCP can't make it 100% about the zerg.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5777
|
Posted - 2015.01.21 17:42:00 -
[140] - Quote
Zene Ren wrote:pokey, "So if an Alliance snatches up most of the Oceanic players (Which would be easier given the lower player count), they're going to have a distinct advantage that is nearly impossible to counter since no one will be left to defend against them in that time slot."
so what you will have at least what to do battling PC to reclaim them in your preferred time zone and the"wheel will be constantly turning"
PC guys will have constant PC, newbs will have peace in public contracts w/o proto stompers and advanced SP people will have FW where is harm in that?
i can't believe that only the honor of those PC vet elite group will be damaged a bit because they would have to reclaim lost districts but guess what PC will be open and the game mode everybody vet wants to be in will be used
in time as i said community will balance itself out with how many districts you can control and hold for longer as in every open sandbox environment
If it's a constant gain and loss of districts you'd never be able to recoup your ISK investment.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
|
|
Zene Ren
Hired Ghost
103
|
Posted - 2015.01.21 17:45:00 -
[141] - Quote
Thor Odinson42 wrote:Pokey Dravon wrote:Zene Ren, you didn't fully read everything I said since I already addressed your counterpoints in the original post. Thor Odinson42 wrote: If you can attack instantly anytime the districts just won't matter. I can only assume that you'd need some start up ISK to even enter the fray. If your district was lost the same day you took it while you were asleep I think people would lose interest pretty quick. It would be no different than the frustration corps felt when they thought they were fighting Team X and find 15 Team Players when they enter the warbarge, except they'd log in and see they had nothing. I can picture the CEO saying, well **** that.
I can tell you with 100% certainty that PC corps now aren't going to recruit 500 players to maintain their holdings. They'll just turn on their PS4 and play PS2.
My point exactly. Even with a full day's notice, being attacked any time of the day is going to quickly cause issues. If we had an even distribution of players around the world it would be less of an issue, but which certain regions have small player bases that tend to clump into singular groups, whoever grabs those groups first is going to dominate. What you'll end up with is a handful of alliances dominating PC because they hold all of the players from a certain region, allowing them to freely take any district because the defenders will simply be unable to find anyone to recruit in those time zones. I mean honestly, can someone list out the remaining active PC-capable corps from Australian/Japan? How many can there be? 5? 10? Whichever alliances recruit those corps first will be holding all of the cards and we'll just have another blue waffle. To point out where he's coming from here Zene. No new to PC corps would be able to take anything from the sure to pop up super alliance during the North American prime times. Their only hope would be to hit them during Euro, Asian, or Australian prime times. But they'd quickly find out that the super alliance had locked up all the talent in that timezone as well. If CCP completely removed timers one of two things would happen: 1) ALL of the current PC community would band together to prevent the "wake up and everything is gone" scenario OR 2) CCP's most dedicated, highest spending clientele would exit the building and give up the last of the hope they had left.
i took that under consideration Thor but still PC will be open for others to try and play that mode only, we can not say that everybody will consolidate to "rule them all" but the game mode will be there and underdogs will have a constant shot at playing PC where's harm in that for a start, later we can tweak that but w/o those forsaken timers and locking ready to be abused mechanic
Balance is the key to achieve knowledge and understanding
|
Zene Ren
Hired Ghost
103
|
Posted - 2015.01.21 17:47:00 -
[142] - Quote
Thor Odinson42 wrote:
If it's a constant gain and loss of districts you'd never be able to recoup your ISK investment.
but the wheel for everybody that wants to participate in PC when he is online will be turning and that is what should be the point of PC IMO
Balance is the key to achieve knowledge and understanding
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5778
|
Posted - 2015.01.21 17:49:00 -
[143] - Quote
Zene Ren wrote:Thor Odinson42 wrote:
What you propose won't cause people to enter alliances. It would cause all the serious players to quit and the vacuum would be filled by people who can't spell grabbing people out of local chat.
man seriously you behave like a fortune teller how do you know that all would leave or that new players will not be able to, seriously talking about self entitlement nvm mind though... community newbs and vets would control that after some time the community playing the game would balance itself also as in every sandbox game the community always balance it self w/o any issue those artificial boundaries (timers in this case) are what makes imbalance
You think the best players in the game that have spent nearly 2 years fighting in PC feel entitled? I guess I'd have to agree.
I'm sure all of null sec in Eve would feel pretty entitled and would act negatively to say the least if they made mining ships, ratting ships, and mobile siphon units invincible. That's basically the same thing right? Giving the casual players the ability to completely **** all over the sandbox they've worked to build.
I'd rather CCP not go from one extreme to another.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5778
|
Posted - 2015.01.21 17:52:00 -
[144] - Quote
Zene Ren wrote:Thor Odinson42 wrote:Pokey Dravon wrote:Zene Ren, you didn't fully read everything I said since I already addressed your counterpoints in the original post. Thor Odinson42 wrote: If you can attack instantly anytime the districts just won't matter. I can only assume that you'd need some start up ISK to even enter the fray. If your district was lost the same day you took it while you were asleep I think people would lose interest pretty quick. It would be no different than the frustration corps felt when they thought they were fighting Team X and find 15 Team Players when they enter the warbarge, except they'd log in and see they had nothing. I can picture the CEO saying, well **** that.
I can tell you with 100% certainty that PC corps now aren't going to recruit 500 players to maintain their holdings. They'll just turn on their PS4 and play PS2.
My point exactly. Even with a full day's notice, being attacked any time of the day is going to quickly cause issues. If we had an even distribution of players around the world it would be less of an issue, but which certain regions have small player bases that tend to clump into singular groups, whoever grabs those groups first is going to dominate. What you'll end up with is a handful of alliances dominating PC because they hold all of the players from a certain region, allowing them to freely take any district because the defenders will simply be unable to find anyone to recruit in those time zones. I mean honestly, can someone list out the remaining active PC-capable corps from Australian/Japan? How many can there be? 5? 10? Whichever alliances recruit those corps first will be holding all of the cards and we'll just have another blue waffle. To point out where he's coming from here Zene. No new to PC corps would be able to take anything from the sure to pop up super alliance during the North American prime times. Their only hope would be to hit them during Euro, Asian, or Australian prime times. But they'd quickly find out that the super alliance had locked up all the talent in that timezone as well. If CCP completely removed timers one of two things would happen: 1) ALL of the current PC community would band together to prevent the "wake up and everything is gone" scenario OR 2) CCP's most dedicated, highest spending clientele would exit the building and give up the last of the hope they had left. i took that under consideration Thor but still PC will be open for others to try and play that mode only, we can not say that everybody will consolidate to "rule them all" but the game mode will be there and underdogs will have a constant shot at playing PC where's harm in that for a start, later we can tweak that but w/o those forsaken timers and locking ready to be abused mechanic
Why not start with timer mechanics and tweak them as needed? Going from what we have now to zero timers would be a horrible mistake.
I can assure you as can anyone that knows me in this game that I've wanted to see PC accessible to more of the community for a long time.
I'm selling Templar Codes. 3 of 4 remaining. 200 mil ISK. Message me in game.
|
Zene Ren
Hired Ghost
104
|
Posted - 2015.01.21 17:52:00 -
[145] - Quote
Thor Odinson42 wrote:Zene Ren wrote:Thor Odinson42 wrote:
What you propose won't cause people to enter alliances. It would cause all the serious players to quit and the vacuum would be filled by people who can't spell grabbing people out of local chat.
man seriously you behave like a fortune teller how do you know that all would leave or that new players will not be able to, seriously talking about self entitlement nvm mind though... community newbs and vets would control that after some time the community playing the game would balance itself also as in every sandbox game the community always balance it self w/o any issue those artificial boundaries (timers in this case) are what makes imbalance You think the best players in the game that have spent nearly 2 years fighting in PC feel entitled? I guess I'd have to agree. I'm sure all of null sec in Eve would feel pretty entitled and would act negatively to say the least if they made mining ships, ratting ships, and mobile siphon units invincible. That's basically the same thing right? Giving the casual players the ability to completely **** all over the sandbox they've worked to build. I'd rather CCP not go from one extreme to another.
there are no rules in null sec man... that is why it is called null sec no timers and locks only community owning particular system amt with man power and time availability so why should we have rules in our null sec our timers and locks?!?! it should be community power struggle not artificial boundaries...
Balance is the key to achieve knowledge and understanding
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4452
|
Posted - 2015.01.21 17:57:00 -
[146] - Quote
Zene Ren wrote:i can tell you guys one thing for sure we had timers mechanic till now did it worked? did a variations of it worked?
instead of game mode for all vets we have elite club that most people within even tell it does not work and every variation will not i am only saying
most vets do stomp newbs because they are locked off from the game mode they want to play only
do not worry about holding the districts for now open the flood gates let everybody who wants to play it as a focused mode play it and then just do minor tweaks with penalties or benefits after that when we will have data what needs to be done
"I mean honestly, can someone list out the remaining active PC-capable corps from Australian/Japan? How many can there be? 5? 10? Whichever alliances recruit those corps first will be holding all of the cards and we'll just have another blue waffle."
we got that because of those locks and abusing mechanics constantly needing tweaks instead of adding new things
still if there is not that many of those then why are you even mentioning the threat of being attacked constantly at 4 am or some other not good for you hours? ( on a side note your arguments are starting to contradict each other)
We never had a real variant on timers, only how end of battle results would proc to help mitigate the district locking. No major or substantial change was made to the way timers worked. You're running under the assumption that any sort of timer whatsoever will have the same results but that thought process is misguided.
I'm not advocating for some elite club, I'm advocating that a corporation shouldn't just automatically win because it's in a time zone the other side can't defend against.
And I'm not contradicting myself. If a single Japanese corp can casually launch PC matches during the afternoon against a NA corporation at some god awful hour in the morning, they can keep those attacks up forever and do so without breaking a sweat, whereas the NA corp will burn out quickly because of ****** times. Ok so the NA corp has to recruit a Japanese corp to fight the Japanese....but what do they do if all of the Japanese Corps are already taken?
Additionally you'll come back with "Well the Americans can just attack back at a time that works for them and the Japanese will be in the same boat!" but heres the deal. Due to the LARGE spready in player count, a Japanese corp will NEVER have a hard time finding a NA alliance to defend for them becuase there are a lot of NA groups. However a NA Alliance will struggle to find a Japanese corp for their alliance.
Even if we assume there are 2 NA alliances for every Oceanic corporation, that means that half the alliances will be unable to defend the Oceanic time slot. Does that seem right to you? So what choice do they have? THey'll be forced to just merge with another alliance, ok so now we have just a small handful of Super Alliances, and their numbers will basically be entirely dictated by the number of separate group available in odd time regions.
And you're not really correct, there were indeed more Oceanic groups before PC went to ****, but there was never even close an even distribution of players globally, so this problem would have persisted anyways. Hell the Oceanic server was shut down BECAUSE there were so few players on it. No amount of increased activity will avoid this issue unless the global player population is brought up to be nearly even.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Zene Ren
Hired Ghost
105
|
Posted - 2015.01.21 18:05:00 -
[147] - Quote
Pokey Dravon wrote:Zene Ren wrote:i can tell you guys one thing for sure we had timers mechanic till now did it worked? did a variations of it worked?
instead of game mode for all vets we have elite club that most people within even tell it does not work and every variation will not i am only saying
most vets do stomp newbs because they are locked off from the game mode they want to play only
do not worry about holding the districts for now open the flood gates let everybody who wants to play it as a focused mode play it and then just do minor tweaks with penalties or benefits after that when we will have data what needs to be done
"I mean honestly, can someone list out the remaining active PC-capable corps from Australian/Japan? How many can there be? 5? 10? Whichever alliances recruit those corps first will be holding all of the cards and we'll just have another blue waffle."
we got that because of those locks and abusing mechanics constantly needing tweaks instead of adding new things
still if there is not that many of those then why are you even mentioning the threat of being attacked constantly at 4 am or some other not good for you hours? ( on a side note your arguments are starting to contradict each other) We never had a real variant on timers, only how end of battle results would proc to help mitigate the district locking. No major or substantial change was made to the way timers worked. You're running under the assumption that any sort of timer whatsoever will have the same results but that thought process is misguided. I'm not advocating for some elite club, I'm advocating that a corporation shouldn't just automatically win because it's in a time zone the other side can't defend against. And I'm not contradicting myself. If a single Japanese corp can casually launch PC matches during the afternoon against a NA corporation at some god awful hour in the morning, they can keep those attacks up forever and do so without breaking a sweat, whereas the NA corp will burn out quickly because of ****** times. Ok so the NA corp has to recruit a Japanese corp to fight the Japanese....but what do they do if all of the Japanese Corps are already taken? Additionally you'll come back with "Well the Americans can just attack back at a time that works for them and the Japanese will be in the same boat!" but heres the deal. Due to the LARGE spready in player count, a Japanese corp will NEVER have a hard time finding a NA alliance to defend for them becuase there are a lot of NA groups. However a NA Alliance will struggle to find a Japanese corp for their alliance. Even if we assume there are 2 NA alliances for every Oceanic corporation, that means that half the alliances will be unable to defend the Oceanic time slot. Does that seem right to you? So what choice do they have? THey'll be forced to just merge with another alliance, ok so now we have just a small handful of Super Alliances, and their numbers will basically be entirely dictated by the number of separate group available in odd time regions. And you're not really correct, there were indeed more Oceanic groups before PC went to ****, but there was never even close an even distribution of players globally, so this problem would have persisted anyways. Hell the Oceanic server was shut down BECAUSE there were so few players on it. No amount of increased activity will avoid this issue unless the global player population is brought up to be nearly even.
they will struggle to get other time zone corps but it will not be impossible like it is now with any form of timers and locks
yes you 're contradicting a bit because you aver estimate other regions fighting force and then try to put fear into people that stay behind opened mechanic by crating artificial scenarios although they are better then constantly abusing timers mechanic to rule them all by it
it still be always open to play for underdogs that want to do only PC and the wheels will turn all the time
yes but then they did not have any alliance tools to respond for an attack on any of their corp districts beside mailing and pub channels and that is not enough
where is the sense in playing PC if it is always closed for participants creating other issues for other game modes?
Balance is the key to achieve knowledge and understanding
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el OPERATOR
Capital Acquisitions LLC Bad Intention
756
|
Posted - 2015.01.21 18:09:00 -
[148] - Quote
LOL @ the people who can't manage to make a dent or foothold in PC as it currently stands. You really think your interests are best served by complete timer removal?? That a "Suprise Raiding" mechanic will grant you an ability to "be in PC"? Better think that one through- Who, exactly, do you think will comprise the most prolific raiding groups? Small groups that couldn't gather a competitive 16 team or existing Molden Heath Mafia Hitsquad corps, who already are able to field multiple top-tier teams as needed?
OH my, the tears will be fantastic in here when the QQnoobs realize they've just advocated to never exist in PC since they will never have a moments rest since they'll be attackable by pro's 24/7.
US Civil War history has an example of what timer removal will do to Molden Heath/PC. Its called "Sherman's March".
http://en.m.wikipedia.org/wiki/Sherman%27s_March_to_the_Sea
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Zene Ren
Hired Ghost
105
|
Posted - 2015.01.21 18:13:00 -
[149] - Quote
el OPERATOR wrote:LOL @ the people who can't manage to make a dent or foothold in PC as it currently stands. You really think your interests are best served by complete timer removal?? That a "Suprise Raiding" mechanic will grant you an ability to "be in PC"? Better think that one through- Who, exactly, do you think will comprise the most prolific raiding groups? Small groups that couldn't gather a competitive 16 team or existing Molden Heath Mafia Hitsquad corps, who already are able to field multiple top-tier teams as needed? OH my, the tears will be fantastic in here when the QQnoobs realize they've just advocated to never exist in PC since they will never have a moments rest since they'll be attackable by pro's 24/7. US Civil War history has an example of what timer removal will do to Molden Heath/PC. Its called "Sherman's March". http://en.m.wikipedia.org/wiki/Sherman%27s_March_to_the_Sea
raids are for people who want to attack and play PC without the obligation to defend or conquer, they just want to play PC and earn ISK on the win scenario while dwindling production for defenders from attacked district
Balance is the key to achieve knowledge and understanding
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4452
|
Posted - 2015.01.21 18:16:00 -
[150] - Quote
Zene Ren wrote: they will struggle to get other time zone corps but it will not be impossible like it is now with any form of timers and locks
yes you 're contradicting yourself a bit because you over estimate other regions fighting force and then try to put fear into people that stay behind open mechanic by crating artificial scenarios although they are better then constantly abusing timers mechanic to rule them all by it
it still be always open to play for underdogs that want to do only PC and the wheels will turn all the time
yes but then they did not have any alliance tools to respond for an attack on any of their corp districts beside mailing and pub channels and that is not enough
where is the sense in playing PC if it is always closed for participants creating other issues for other game modes?
Im not creating artificial scenarios, I'm staying that there is not enough of a player balance globally for everyone to properly defend all time zones, this is a fact.
There are other options that can deal with the Timer associated issue other than simply removing them. For the sake of discussion, could you please clearly list out the issues you see with the current timer mechanic so I can offer up solutions?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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