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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Lazer Fo Cused
Shining Flame Amarr Empire
549
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Posted - 2015.01.20 13:20:00 -
[1] - Quote
CCP Rattati wrote:Dear players,
we want to talk about District Timers, in particular, the not-so-much-intended practice of safeguarding Districts into difficult timezones.
There are a few ideas already on the table, not a complete list and I expect Kain Spero to show up pretty much instantly.
Methods to reset, if we go that way
A) Randomize - all Timers will be reset to a random TZ within the allowed Begin and End settings B) Redistribute - all Timers will be reset and fixed in a ratio that aligns with average PCU C) Reset and allow +-X timers around the default District Timer D) Reset and reduce the available option for Timers E) Reset and allow incremental jumps from the default Timer, rising exponentially in ISK cost per 30 minutes.
I will add more.
Please discuss.
A) - Screws everyone really and its luck if you get a timer that you can defend/attack because it is not then the district is lost
B) - Depends on the ratio, may favour more corps than others
C/D) Read the same to me
E) Prob the best but richest corps profit
F) Why is it bad if corps put all there districts into crappy timezones, its metagaming and being a pain in the arse which is EVE all over anyways |
Lazer Fo Cused
Shining Flame Amarr Empire
551
|
Posted - 2015.01.20 15:53:00 -
[2] - Quote
Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend?
1. Yes
2. Its the same in EVE
3. You play to your corps advantages and your enemies weakness
4. HTFU but in DUST it doesnt exist anymore |
Lazer Fo Cused
Shining Flame Amarr Empire
551
|
Posted - 2015.01.20 16:12:00 -
[3] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? 1. Yes 2. Its the same in EVE 3. You play to your corps advantages and your enemies weakness 4. HTFU but in DUST it doesnt exist anymore So...basically what you want is districts being flipped basically back and forth daily. Japanese corps attack the American corps, American corps will wake up early for a while but eventually it'll get old. So Japanese corps will just take all the districts they want, and then the Americans will respond by taking them back the following day. Eventually no one bothers showing up because no one wants to wake up at 4AM every day to play a video game before work, and PC turns into nothing but no-shows. God that just sounds super fun!
1. Dont blame me blame the system
2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all |
Lazer Fo Cused
Shining Flame Amarr Empire
551
|
Posted - 2015.01.20 16:31:00 -
[4] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:
1. Dont blame me blame the system
2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all
I would love to hear your thoughts on the my proposal that Kane linked earlier in the thread, and any criticisms about how it would not work.
1. You are forced to play pub matches by the looks of it and pub matches are bad enough |
Lazer Fo Cused
Shining Flame Amarr Empire
551
|
Posted - 2015.01.20 16:40:00 -
[5] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:Pokey Dravon wrote:Lazer Fo Cused wrote:
1. Dont blame me blame the system
2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all
I would love to hear your thoughts on the my proposal that Kane linked earlier in the thread, and any criticisms about how it would not work. 1. You are forced to play pub matches by the looks of it and pub matches are bad enough I never said in the proposal that you're forced to play pubs. Battle activity during the window would generate fuel, this includes fighting in FacWar or PC. Anything else?
1. What if you log on just for PC?
2. Windows are too large i mean 12hrs thats half a day where you could get hammered by a corp thats on a diff TZ which means back to same problems and luck of the draw and even then you have to put aside a whole evening incase you get attacked
3. Smaller corps or near dead corps who just want to play PC are punished by larger corps who just spam pubs so you get 1 hour window at best which again could be at there peak TZ and not yours so again back to the same problem
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Lazer Fo Cused
Shining Flame Amarr Empire
552
|
Posted - 2015.01.20 18:01:00 -
[6] - Quote
Pokey Dravon wrote:
1. If you're being attacked every day, defending that district every day should generate enough fuel to maintain that district. Additionally if you're attacking, a similar principle applies. As I mention in the thread, it may be beneficial to widen the fuel generation window slightly (Maybe 1 hour on either side) to account for PC attack battles that take place off of your timer but still within your effective daily time of play. The fact of the matter is that if you want to own a district, a proportional part of your corporation must be actively playing any part of the game around the time your districts timers are set up.
2. Maximum window is 12 hours if you consistently fail to generate enough fuel every day. If properly maintained with a reasonable amount of activity during your reinforcement time, the attack window is 1 hour long. You have to severely neglect your districts to end up with a 12 hour timer. Maintaining the 1 hour window would be easy given reasonable levels of play during those times if your player-count is reasonably proportionate to the number of districts held.
3. Again the required activity is relative to the number of districts held. If a corporation only has 16 guys, that's the minimum required to defend a district. It would be easy for 16 guys who play at a reasonable rate to produce enough fuel to maintain the 1 hour timer on a single district. It would however be more difficult for them to produce enough fuel for 2 or more districts. This limitation directly prevents small corporations from holding more land than their numbers should support.
1. So 1 match keeps it to a 1hour window of attack? 1a. If you make 3hr window then again it means you need to have 16 ready for 3hrs
2./3 If a small corp is good enough to maintain a number of districts by pure skill and teamwork then really why do they need this fuel bollocks because as it is now they could hold a number of districts anyways but under your plan they would be punished because they need more fuel so have to play alot more games for each member than a larger corp would have to - You are punishing them because of there corp size when its actual skill at playing the game that should determine who wins and how many districts they can hold before its too much |
Lazer Fo Cused
Shining Flame Amarr Empire
555
|
Posted - 2015.01.20 18:22:00 -
[7] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:
1. So 1 match keeps it to a 1hour window of attack? 1a. If you make 3hr window then again it means you need to have 16 ready for 3hrs
2./3 If a small corp is good enough to maintain a number of districts by pure skill and teamwork then really why do they need this fuel bollocks because as it is now they could hold a number of districts anyways but under your plan they would be punished because they need more fuel so have to play alot more games for each member than a larger corp would have to - You are punishing them because of there corp size when its actual skill at playing the game that should determine who wins and how many districts they can hold before its too much
1. Exact values may vary but essentially around that much, since you would have 16 people playing. Additionally PC could generate more fuel per match than pubs or facwar, requiring fewer PC matches to reach your quote and more pubs to reach the quota. 1a. Read carefully. I never said the attack window would increase to 3 hours, just that you would be able to generate fuel one hour prior to one our post the attack window. Values are of course subject to change but as an example if your time is set to 2000, you could generate fuel anytime between 1900 and 2100. 2. Well a small corp can't run multiple PC matches at once, so they would spread their windows out, meaning that the relative amount of activity per hour is still the same. Requiring small corps to actually play the game during the times they have their timers set, is not punishing them for being a small corp. If their districts are spread out over a 3-4 hour time period, then all they have to do is play a handful of matches over that 3-4 hour spread. As I've said before, the required quota for a 1 hour timer is not difficult to reach, and even a small corporation that spreads its timers out instead of stacking them would have zero difficulty maintaining several districts. What it does prevent however is prevent corps of any size from hiding their districts at odd times where no one in their corporation plays.
1a. At 2100 its one hour past the 2000 so why bother?
2. Why shouldnt corps be allowed to whack timers into no play zones? you get no passive isk anyways since that is gone and either way if they play pubs all day then the no go timers still get shield or just get a token aussie in to play at odd times for the rest of the corp
3. I really cannot see how this solves anything, just makes it more complicated for the same problems to pop up |
Lazer Fo Cused
Shining Flame Amarr Empire
563
|
Posted - 2015.01.20 18:53:00 -
[8] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:
1a. At 2100 its one hour past the 2000 so why bother?
2. Why shouldn't corps be allowed to whack timers into no play zones? you get no passive isk anyways since that is gone and either way if they play pubs all day then the no go timers still get shield or just get a token aussie in to play at odd times for the rest of the corp
3. I really cannot see how this solves anything, just makes it more complicated for the same problems to pop up
1a. This is primarily to give people some wiggle room in when their activity takes place, but isn't required. 2. Um because players should have their districts at times people actually play at? Otherwise you get the same crap we've had before? You state that under the assumption that the profit and benefit of owning a district won't be changed. They will.. Also "A Token Aussie" would be incapable of maintaining an entire district by himself, and even if you had a handful of "token aussies" would have limitations on how many districts they can maintain, especially if you stack them on the same time slot. 3. Problems this proposal addresses a. Heavily discourages players from stacking districts on the same time slot b. Heavily discourages players from placing timers in time zones they are not active in c. Prevents very small groups from holding large chunks of land, but allows them to hold a reasonable amount relative to their size d. Avoids the rigid mess that is Static Timers e. Requires people to actually play the game in order to gain benefit from it
1. If the timer is at 8 and you can fuel at 9 which is past 8 how does that work? does it work for the next 8 timer?
2. Why should they? It is there district to do as they please 2a. You stated that its only going to be a few pub games at best - Is that requiring 1 person or 16?
3a. You can stack timers now but cant play them all anyways so it doesnt solve it and if anything they would stack timers when they are on so how do you attack another corp in china tz? you dont so the same problems we have now are in this 3b. Not really you can still do it and get token aussies for example, it doesnt stop it 3c. If the small group is good enough to hold lots of land then they should be able to and not be punished because they are smaller 3d. I like static, it means i can pick and choose which districts to attack 3e. Its requiring ppl to play the game just so they can PC |
Lazer Fo Cused
Shining Flame Amarr Empire
565
|
Posted - 2015.01.20 19:19:00 -
[9] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote: 1. If the timer is at 8 and you can fuel at 9 which is past 8 how does that work? does it work for the next 8 timer?
2. Why should they? It is there district to do as they please 2a. You stated that its only going to be a few pub games at best - Is that requiring 1 person or 16?
3a. You can stack timers now but cant play them all anyways so it doesnt solve it and if anything they would stack timers when they are on so how do you attack another corp in china tz? you dont so the same problems we have now are in this 3b. Not really you can still do it and get token aussies for example, it doesnt stop it 3c. If the small group is good enough to hold lots of land then they should be able to and not be punished because they are smaller 3d. I like static, it means i can pick and choose which districts to attack 3e. Its requiring ppl to play the game just so they can PC
1. Again just wiggle room to account for games that start within the window but end after it. Not a required feature, just a thought. 2. And they can move it out if they want, but its going to be a hell of a lot harder to defend if they do so because it doesn't have proper maintenance (thus a larger attack window). So sure, do as you want, but its going to be a lot harder to properly defend. 2a. It would be closer to 8-16 people playing a normal amount within the time frame. 3a. Fuel generated is distributed evenly between all districts within that time. Meaning that if you have 2 districts in the same time slot, you need double the activity in that time slot to maintain it. Additionally because profitability is also tied to maintenance, it would become increasingly less profitable the more you stacked timers. So if a corp wants to make money, it's going to avoid stacking timers and then just hiring ringers to defend it. 3b. It doesn't stop it but it heavily decreases the effect. 3c. We've been over this, small groups will not have an issue maintaining multiple districts if they're placed in their normal play time. This doesn't punish small groups unless they pull shenanigans like stacking timers or sticking them in odd places. 3d. We disagree on something. I'm shocked. 3e. Oh god requiring people to play the game so they can play the game? What was I thinking?! *falls over* Sorry but you shouldn't just be able to sit back and relax while the profit rolls in and then only show up when someone attacks your ****. One should have to actually do something if they want to make money.
2. 8-16 so if you have 5 districts you need 40ppl on playing for fuel? people have lives and **** to do
3a. So 8ppl on but 5 districts stacked so you would have to 5times the fuel so instead of 40ppl you need 200ppl, i better get the chinese im sure they could spare a few 3b. Not if you have enough aussies 3c. They will now needing 200ppl because they want timers close to each other 3d. Current system aint that bad 3e. I can AFK in EVE and make money or press a button and make billions - If i want to get on and play 1 PC like i can do now i should be able to do it - What happens in EVE with towers, you group up hit it and 24hrs later do it again why cant i do that with a district like i do now?
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Lazer Fo Cused
Shining Flame Amarr Empire
565
|
Posted - 2015.01.20 19:51:00 -
[10] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote: 2. 8-16 so if you have 5 districts you need 40ppl on playing for fuel? people have lives and **** to do
3a. So 8ppl on but 5 districts stacked so you would have to 5times the fuel so instead of 40ppl you need 200ppl, i better get the chinese im sure they could spare a few 3b. Not if you have enough aussies 3c. They will now needing 200ppl because they want timers close to each other 3d. Current system aint that bad 3e. I can AFK in EVE and make money or press a button and make billions - If i want to get on and play 1 PC like i can do now i should be able to do it - What happens in EVE with towers, you group up hit it and 24hrs later do it again why cant i do that with a district like i do now?
2. Only if all of the districts are stacked at the same time. If you have 4 districts, timers set back to back, 8-16 people could play a reasonable amount of time over the course of 4 hours, and meet the quota. If you put all 4 timers on the same time slot, then it would take 4 * (8-16) so 32-64 people. The point is....don't stack timers on the same time slot unless you have a ton of people to maintain it. Spread them out...and it's perfectly reasonable. 3a. Sure, feel free to bring large amounts of people into your corporation to help you defend your PC. Is this a bad thing? 3b. Sure, then you'll be a mostly Australian corp ;) 3c. Only if they stack their timers. If they can commit to 4 districts in PC spread out over 4 hours, surely they can play the game over those 4 hours. 3d. lol let it go on record that Sparky thinks the system that ultimately came out of the cheesiness of the Blue Waffle's collective rectum "Aint that bad". I think my work here is done. 3e. Further evidence that you don't really care about what works best overall, rather what works best for your personal preference of play.
2/3abc - Going round in circles currently
3d. You mean fighting anfd holding land is a bad thing? EON ruled because they were the best and no one would take the war to them and they won 3 wars back to back champions and the only reason they dropped is because of GTA5 - Are you really saying that you want no skilled corps to be on top but those with most members who have a large corp and can play pubs lots of times? 3e. I prefer the best corp/alliance to rule MH with skill/teamwork and tactics not some BS shield and playing pubs all day to reduce the timer
4. PC should be this - 2 teams fight, 1 wins and 1 loses and that is it |
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Lazer Fo Cused
Shining Flame Amarr Empire
567
|
Posted - 2015.01.20 20:12:00 -
[11] - Quote
Pokey Dravon wrote:Oh Sparky, at least you're consistent in your irrationality and inability to actually read and fully comprehend what people say before vomiting out your opinion.
1. So you have stopped debating and trying to convince me that we should all have 500ppl playing at all times just to get a magic shield to refuel - dont you believe in your idea?
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Lazer Fo Cused
Shining Flame Amarr Empire
570
|
Posted - 2015.01.21 14:07:00 -
[12] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:Pokey Dravon wrote:Oh Sparky, at least you're consistent in your irrationality and inability to actually read and fully comprehend what people say before vomiting out your opinion. 1. So you have stopped debating and trying to convince me that we should all have 500ppl playing at all times just to get a magic shield to refuel - dont you believe in your idea? No I'm saying that I've explained it to you multiple times and you clearly don't understand it. If you really think I think 500 people should be playing at all times, then you've missed the point completely. And to be honest I have better things to do with my time than try to explain this to you.
1. You mean i found holes in it which you cannot patch up while trying to make PC more complicated and pushing out the smaller corps who are actually good and could hold more land than there corps allows because they have good players who actually win with skill tactics and teamwork |
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