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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16571
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Posted - 2015.01.14 01:29:00 -
[241] - Quote
Mex-0 wrote:
Remember Tank514?
Every scrub like me feels the pain...
I do. That was ******* awful for me as well as a tanker.
All those skills I'd put together learning how to avoid AV, manage my module to survive, get the top tier tank content, etc was worthless.
But that's not an argument for keeping vehicles in the abysmally boring state they are in.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Spkr4theDead
Red Star.
2736
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Posted - 2015.01.14 04:30:00 -
[242] - Quote
Mex-0 wrote:
Remember Tank514?
What "Tank 514" are you talking about?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DeadlyAztec11
Ostrakon Agency
7038
|
Posted - 2015.01.14 04:54:00 -
[243] - Quote
Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever. Damn Soraya, where you been all my life, bae?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Lazer Fo Cused
Shining Flame Amarr Empire
440
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Posted - 2015.01.14 10:45:00 -
[244] - Quote
Spkr4theDead wrote:Mex-0 wrote:
Remember Tank514?
What "Tank 514" are you talking about?
1. 1.7 where they were 'OP' for about a month before the nerfs rolled in
2. That was pilots adapting to what CCP had given them but it was nothing like what the pilots had asked for
3. In comparision to AV the OP factor has for the majority of the time been in AV hands, Uprising 1.0 to 1.7 spanned the best part of a year if not more and that was when vehicles had more options and everything |
Jack McReady
DUST University Ivy League
1783
|
Posted - 2015.01.14 10:48:00 -
[245] - Quote
Lazer Fo Cused wrote:Spkr4theDead wrote:Mex-0 wrote:
Remember Tank514?
What "Tank 514" are you talking about? 1. 1.7 where they were 'OP' for about a month before the nerfs rolled in 2. That was pilots adapting to what CCP had given them but it was nothing like what the pilots had asked for 3. In comparision to AV the OP factor has for the majority of the time been in AV hands, Uprising 1.0 to 1.7 spanned the best part of a year if not more and that was when vehicles had more options and everything actually we had tank 514 multiple times in dust history, first time it was in closed beta where those super fast sagaris tanks were driving around with 20k hitpoint, super accurate weapons which instaderped any suit on the field but we didnt had adequate AV to deal with it and the fun part is, AV was too weak because it was nerfed due to crying it was too effective against infantry |
Breakin Stuff
Internal Error. Negative-Feedback
6399
|
Posted - 2015.01.14 10:56:00 -
[246] - Quote
TIGER SHARK1501 wrote:Soraya Xel wrote:Thread is adorable. A coalescent of all of the worst arguments vehicle users use to justify being overpowered. <3 Um how about some constructive criticism? People may care and listen to what you have to say. That would require a premise that was worth the time it took to read it.
I want my minute back.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Jack McReady
DUST University Ivy League
1783
|
Posted - 2015.01.14 11:15:00 -
[247] - Quote
xavier zor wrote:KILL3R H3LLH0UND wrote:Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever. Correct. if you want one player to kill and ADS solo, then make an ADS cost as much as a dropsuit. that way a 150k minmando can kill my150k fitting incubus, or make It so a viper is 610 ISK, a Myron is 3k and a python is 56k Either this or make it so at least 2 people have to work together to take out a basic tank, 3/4 for a PRO tank when they are released lets not forget that the enemy doesn't have to run infantry to try and take out a tank, they can call in their OWN tanks and then if they kill the tanker, get their assholes opened by OP AV this is what only CoD scrubs want (or people with similar mindset)
if it requires more than a single person to fack up a tank (or use tank by yourself) you create artificial number imbalance. the team that can afford to waste more tanks on the field would simply have bigger advantage.
this is not rocket science. this is simple math, -1 guy devoted to taking objectives in a tank wrecking the field, -2 guys on the other taking care of him, oh look suddenly enemy team with tank has +1 advantage unless you pick up tank yourself. result AV = useless, go tank or go home. imbalance again and binary game mechanics, none of that belong to games in this century.
we already had that, we do not want that. if you want it, go play world of tanks and enjoy your arcade style tank gameplay. |
Juno Tristan
Obscure Reference
251
|
Posted - 2015.01.14 11:53:00 -
[248] - Quote
Jack McReady wrote: this is what only CoD scrubs want (or people with similar mindset)
if it requires more than a single person to fack up a tank (or use tank by yourself) you create artificial number imbalance. the team that can afford to waste more tanks on the field would simply have bigger advantage.
this is not rocket science. this is simple math, -1 guy devoted to taking objectives in a tank wrecking the field, -2 guys on the other taking care of him, oh look suddenly enemy team with tank has +1 advantage unless you pick up tank yourself. result AV = useless, go tank or go home. imbalance again and binary game mechanics, none of that belong to games in this century.
we already had that, we do not want that. if you want it, go play world of tanks and enjoy your arcade style tank gameplay.
but if tanks are AV and you can't hack a point in a tank then they can't bring the numerical advantage to bear |
Jack McReady
DUST University Ivy League
1783
|
Posted - 2015.01.14 11:57:00 -
[249] - Quote
Juno Tristan wrote:but if tanks are AV and you can't hack a point in a tank then they can't bring the numerical advantage to bear except the tank can mess up any attempt of your team to hack unless the point is specifically not accessible by the tank.
and to be honest, while many people whine about the large blaster not being good, after testing I found it wrecks infantry at close range as good as before.
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Juno Tristan
Obscure Reference
251
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Posted - 2015.01.14 12:46:00 -
[250] - Quote
Jack McReady wrote:Juno Tristan wrote:but if tanks are AV and you can't hack a point in a tank then they can't bring the numerical advantage to bear if a tank is only for AV what is the point of a tank if it cannot be used as force multiplier? just to cruise around, destroy some installations and do nothing the rest of the game?
Deny enemy mobility through destroying LAVs and Dropships
Add small turrets for AI, and the infantry AV battle becomes 2 v 2 |
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Jack McReady
DUST University Ivy League
1784
|
Posted - 2015.01.14 12:56:00 -
[251] - Quote
Juno Tristan wrote:Jack McReady wrote:Juno Tristan wrote:but if tanks are AV and you can't hack a point in a tank then they can't bring the numerical advantage to bear if a tank is only for AV what is the point of a tank if it cannot be used as force multiplier? just to cruise around, destroy some installations and do nothing the rest of the game? Deny enemy mobility through destroying LAVs and Dropships Add small turrets for AI, and the infantry AV battle becomes 2 v 2
does not really work out with limited turret elevation, even worse, the dropship will hover over you and destroy your tank with small rails and with your approach AV wont be able to deal with the dropship because AV will be pointless.
and LAV is simply to fast to keep up with turret turn speed.
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Lazer Fo Cused
Shining Flame Amarr Empire
440
|
Posted - 2015.01.14 12:59:00 -
[252] - Quote
Jack McReady wrote:Lazer Fo Cused wrote:Spkr4theDead wrote:Mex-0 wrote:
Remember Tank514?
What "Tank 514" are you talking about? 1. 1.7 where they were 'OP' for about a month before the nerfs rolled in 2. That was pilots adapting to what CCP had given them but it was nothing like what the pilots had asked for 3. In comparision to AV the OP factor has for the majority of the time been in AV hands, Uprising 1.0 to 1.7 spanned the best part of a year if not more and that was when vehicles had more options and everything actually we had tank 514 multiple times in dust history, first time it was in closed beta where those super fast sagaris tanks were driving around with 20k hitpoint, super accurate weapons which instaderped any suit on the field but we didnt had adequate AV to deal with it and the fun part is, AV was too weak because it was nerfed due to crying it was too effective against infantry
1. AV was adequate but no one wanted to skill in to it and that was always the case, no one wanted to go AV so vehicles were left to do what they wanted |
Jack McReady
DUST University Ivy League
1784
|
Posted - 2015.01.14 13:04:00 -
[253] - Quote
Lazer Fo Cused wrote:Jack McReady wrote:Lazer Fo Cused wrote:Spkr4theDead wrote:Mex-0 wrote:
Remember Tank514?
What "Tank 514" are you talking about? 1. 1.7 where they were 'OP' for about a month before the nerfs rolled in 2. That was pilots adapting to what CCP had given them but it was nothing like what the pilots had asked for 3. In comparision to AV the OP factor has for the majority of the time been in AV hands, Uprising 1.0 to 1.7 spanned the best part of a year if not more and that was when vehicles had more options and everything actually we had tank 514 multiple times in dust history, first time it was in closed beta where those super fast sagaris tanks were driving around with 20k hitpoint, super accurate weapons which instaderped any suit on the field but we didnt had adequate AV to deal with it and the fun part is, AV was too weak because it was nerfed due to crying it was too effective against infantry 1. AV was adequate but no one wanted to skill in to it and that was always the case, no one wanted to go AV so vehicles were left to do what they wanted shooting for 30 seconds at a standing still sagaris was in no way adequate.
beside that it would not stands till and was as fast as current LAVs
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Juno Tristan
Obscure Reference
251
|
Posted - 2015.01.14 13:08:00 -
[254] - Quote
Jack McReady wrote:Juno Tristan wrote:Jack McReady wrote:Juno Tristan wrote:but if tanks are AV and you can't hack a point in a tank then they can't bring the numerical advantage to bear if a tank is only for AV what is the point of a tank if it cannot be used as force multiplier? just to cruise around, destroy some installations and do nothing the rest of the game? Deny enemy mobility through destroying LAVs and Dropships Add small turrets for AI, and the infantry AV battle becomes 2 v 2 does not really work out with limited turret elevation, even worse, the dropship will hover over you and destroy your tank with small rails and with your approach AV wont be able to deal with the dropship because AV will be pointless. and LAV is simply to fast to keep up with turret turn speed.
That's the ADS working as intended
Use blasters against LAVs |
Jack McReady
DUST University Ivy League
1784
|
Posted - 2015.01.14 13:12:00 -
[255] - Quote
Juno Tristan wrote:Jack McReady wrote:Juno Tristan wrote:Jack McReady wrote:Juno Tristan wrote:but if tanks are AV and you can't hack a point in a tank then they can't bring the numerical advantage to bear if a tank is only for AV what is the point of a tank if it cannot be used as force multiplier? just to cruise around, destroy some installations and do nothing the rest of the game? Deny enemy mobility through destroying LAVs and Dropships Add small turrets for AI, and the infantry AV battle becomes 2 v 2 does not really work out with limited turret elevation, even worse, the dropship will hover over you and destroy your tank with small rails and with your approach AV wont be able to deal with the dropship because AV will be pointless. and LAV is simply to fast to keep up with turret turn speed. That's the ADS working as intended Use blasters against LAVs you havent used vehicles, didnt you ? |
Lazer Fo Cused
Shining Flame Amarr Empire
440
|
Posted - 2015.01.14 13:31:00 -
[256] - Quote
Jack McReady wrote:shooting for 30 seconds at a standing still sagaris was in no way adequate. beside that it would not stands till and was as fast as current LAVs
1. Yea militia AV does that
2. You want vehicle pilots to stay still now?
3. I remember the days where GAC would nearly alpha me with 3 specced AV, they never gave up
4. Fast as a LAV? not anymore unless you have a nitro on and since they are slower now you get more time to shoot at them aswell as broken SL still going around 3 corners |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2015.01.14 15:32:00 -
[257] - Quote
Jack McReady wrote:xavier zor wrote:KILL3R H3LLH0UND wrote:Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever. Correct. if you want one player to kill and ADS solo, then make an ADS cost as much as a dropsuit. that way a 150k minmando can kill my150k fitting incubus, or make It so a viper is 610 ISK, a Myron is 3k and a python is 56k Either this or make it so at least 2 people have to work together to take out a basic tank, 3/4 for a PRO tank when they are released lets not forget that the enemy doesn't have to run infantry to try and take out a tank, they can call in their OWN tanks and then if they kill the tanker, get their assholes opened by OP AV this is what only CoD scrubs want (or people with similar mindset) if it requires more than a single person to fack up a tank (or use tank by yourself) you create artificial number imbalance. the team that can afford to waste more tanks on the field would simply have bigger advantage. this is not rocket science. this is simple math, -1 guy devoted to taking objectives in a tank wrecking the field, -2 guys on the other taking care of him, oh look suddenly enemy team with tank has +1 advantage unless you pick up tank yourself. result AV = useless, go tank or go home. imbalance again and binary game mechanics, none of that belong to games in this century. we already had that, we do not want that. if you want it, go play world of tanks and enjoy your arcade style tank gameplay. Well you're wrong. If it takes more then 2 guys to take down a tank that's balance. Again the tank can't hide behind cover and is a much bigger and easier to hit.
And your logic here is that the team that can afford to call in the most tanks has the advantage. Yeah I agree. Definatly. Although the same also applies to how much a player is spending on his/her suit. The team that can afford to waste the most on proto suits also has an advantage.
Ultimately a team will always have an "unfair" advantage over their opponents if said team can afford to spend more isk than the other team. That's the nature if this game weather you like it or not.
Specialization: Making typo's.
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Nothing Certain
Bioshock Rejects
1467
|
Posted - 2015.01.14 15:39:00 -
[258] - Quote
Ld Collins wrote:Nothing Certain wrote:I am not sure what point you are trying to make. I watched an infantry player kill 60 other infantry players, this is a kdr for all infantry of 1:1. This is the very definition of balance, although if we break it down each component if a fit may be imbalanced. The problem is not tankers going 30-0, the problem is when the tanker kills 30 infantry, there is no corresponding 30 tanker deaths, this is the very definition of imbalanced. Unfortunately, a 1:1 kdr between tankers and infantry is completely unacceptable to tankers, they believe that they are entitled to a much higher ratio. What do you think a fair KDR average for ALL tankers should be? We really can't go much farther in reaching an agreement about balance until we have a common understanding of what that means. It's pretty obvious to me that you have a problem understanding what you read. At a time where tankers were racking up 20 plus kills people came on the forum and begged ccp to nerf tanks. Even though if a tanker were to go 20+ or 30+ in killsthe tanker would not have made enough isk to cover 1 tank and if he died it would be a loss. Tanks were extremely expensive in there golden days now they are just coffins on wheels. If your team lets a tank get over 10 kills in a match its your teams fault its not that tanks are op. For tanks to make money they have to kill high vallue targets other tanks dropships because killing infantry does not pay the bills. You're flat out wrong to say that there is no balance there. 1-1 more like 20-1 if you blow up 4 tanks in a match with your tank you can make a profit tack on some installations and a few infantry then you've got a decient profit.
So your answer is that you think a 20:1 KDR for tankers is balanced.
Because, that's why.
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Jack McReady
DUST University Ivy League
1788
|
Posted - 2015.01.14 15:39:00 -
[259] - Quote
Toobar Zoobar wrote: Well you're wrong. If it takes more then 2 guys to take down a tank that's balance. Again the tank can't hide behind cover and is a much bigger and easier to hit.
"hey it is balance because I say so, without any arguments, because I dont need them"
Toobar Zoobar wrote: And your logic here is that the team that can afford to call in the most tanks has the advantage. Yeah I agree. Definatly. Although the same also applies to how much a player is spending on his/her suit. The team that can afford to waste the most on proto suits also has an advantage.
it is not about isk spend, what about "binary gameplay" & "AV is left in dust" is hard to understand? having everyone required to be skilled into tanks to counter tanks is not balanced. deal with it.
Nothing Certain wrote:So your answer is that you think a 20:1 KDR for tankers is balanced. his answer actually is, that he thinks that it is okay for a tank to take 30 seconds of continous fire and drive away while netting him 20:1 KDR. prime example of CoD mentality. |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2015.01.14 15:43:00 -
[260] - Quote
Jack McReady wrote:Toobar Zoobar wrote: Well you're wrong. If it takes more then 2 guys to take down a tank that's balance. Again the tank can't hide behind cover and is a much bigger and easier to hit.
"hey it is balance because I say so, without any arguments, because I dont need them" Toobar Zoobar wrote: And your logic here is that the team that can afford to call in the most tanks has the advantage. Yeah I agree. Definatly. Although the same also applies to how much a player is spending on his/her suit. The team that can afford to waste the most on proto suits also has an advantage.
it is not about isk spend, what about "binary gameplay" & "AV is left in dust" is hard to understand? having everyone required to be skilled into tanks to counter tanks is not balanced. deal with it. Well again if cost is intended to be irrelevant why do people choose to spend tons of isk on proto suits instead of just using starter fits?
Specialization: Making typo's.
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Jack McReady
DUST University Ivy League
1789
|
Posted - 2015.01.14 15:49:00 -
[261] - Quote
Toobar Zoobar wrote: Well again if cost is intended to be irrelevant why do people choose to spend tons of isk on proto suits instead of just using starter fits?
you are funneled into cost too much, I couldnt care less about isk. I have enough isk to run proto suits for my lifetime and even if I didnt, there are certain playstyles that allow me to stay alive all game without dying, again allowing me to run full proto forever.
what I do however care is what I skill into. SP is the most precious ressource in this game, it allows me to determine my own playstyles and run whatever I decide to skill into IF I WANT TO. I do not want to be forced to skill into something just to be able to enjoy the game because otherwise herp derp tank ruins my day and I have no other way to deal with it efficiently except for using a tank myself (or the other solution would be to run an AV squad and lose the game because we didnt had enough bodies on the field that can fight back). maybe I do not enjoy tanks at all? why should I be forced to use them? just because some CoD kids want to run 20/0 every game with them? no thanks. in no way having 2+ persons to deal with tanks as requirement is balanced or good for the game.
and to answer your question: people use proto stuff because it gives them sense of progression, improvement and achievements, otherwise you could just aswell play Bf, counter strike or unreal tournament. |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2015.01.14 16:37:00 -
[262] - Quote
Jack McReady wrote:Toobar Zoobar wrote: Well again if cost is intended to be irrelevant why do people choose to spend tons of isk on proto suits instead of just using starter fits?
you are funneled into cost too much, I couldnt care less about isk. I have enough isk to run proto suits for my lifetime and even if I didnt, there are certain playstyles that allow me to stay alive all game without dying, again allowing me to run full proto forever. what I do however care is what I skill into. SP is the most precious ressource in this game, it allows me to determine my own playstyles and run whatever I decide to skill into IF I WANT TO. I do not want to be forced to skill into something just to be able to enjoy the game because otherwise herp derp tank ruins my day and I have no other way to deal with it efficiently except for using a tank myself (or the other solution would be to run an AV squad and lose the game because we didnt had enough bodies on the field that can fight back). maybe I do not enjoy tanks at all? why should I be forced to use them? just because some CoD kids want to run 20/0 every game with them? no thanks. in no way having 2+ persons to deal with tanks as requirement is balanced or good for the game. and to answer your question: people use proto stuff because it gives them sense of progression, improvement and achievements, otherwise you could just aswell play Bf, counter strike or unreal tournament. You do make a good point. Isk tends to be a resource most of us don't have to worry about these days. I myself have about 73 mil. It's been that way for a while now. I tend to gain as much isk as Iose. There isn't much else to spend it on.
It is worth bearing in mind however that this is not by design. ISK in this game should have functioned and been as relevant as ISK in EVE. ISK as it stands is only functioning as a minor incentive to die less.
ISK as it should be would allow for a deep risk vs. reward dynamic to the game. If my team is being beaten back by a group of players that are using better gear than mine and there does not seem to be a way for my team to turn that game around, well then there should always be that extra gear available. I should have the option of a using a very costly asset in the form of a proto tier 2 HAV to try and compensate for my teams lack of either skills or lack of willing to take bigger risks with their wallet. That's what could make this game very deep, very interesting and very unpredictable on a match to match bases. Taking that dynamic away will be dumbing the game down and making all the matches very samey. Which is what has pretty much already happened.
And on a side note... tanks ruin your day boo ******* hoo. Why the hell should I care about that. That has nothing to do with balancing just you sucking. I can't remember the last time I was killed by a tank as an infantry. If you can't deal with tanks go play ambush at least you have that option.
Specialization: Making typo's.
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Spkr4theDead
Red Star.
2740
|
Posted - 2015.01.14 16:44:00 -
[263] - Quote
Jack McReady wrote: AV was too weak because it was nerfed due to crying it was too effective against infantry So it wasn't fair that infantry was complaining that what was supposed to be an AV weapon was being used as a far-too overpowered AI weapon? Don't let your brain explode from trying to wrap your brain around that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Jack McReady
DUST University Ivy League
1789
|
Posted - 2015.01.14 16:45:00 -
[264] - Quote
Toobar Zoobar wrote: You do make a good point. Isk tends to be a resource most of us don't have to worry about these days. I myself have about 73 mil. It's been that way for a while now. I tend to gain as much isk as Iose. There isn't much else to spend it on.
And on a side note... tanks ruin your day boo ******* hoo. Why the hell should I care about that. That has nothing to do with balancing just you sucking. I can't remember the last time I was killed by a tank as an infantry. If you can't deal with tanks go play ambush at least you have that option.
first, I never said they ruin my day but they will ruin everyones day if 2+ or tank is the requirement of taking down one.
second, people with alot of isk are a minority of this game. most of them are people from closed beta or from lag conquest or some no lifers that farmed it all day (in which case they deserve it imho). the average player I met ingame usually farms isk in pubs, then use some proto stuff in FW for a single match, they can in no way sustain going full proto forever.
Spkr4theDead wrote:Jack McReady wrote: AV was too weak because it was nerfed due to crying it was too effective against infantry So it wasn't fair that infantry was complaining that what was supposed to be an AV weapon was being used as a far-too overpowered AI weapon? Don't let your brain explode from trying to wrap your brain around that. well that was 2012 in closed beta and it was fixed shortly after by a bandaid vehicle nerf. it was basically the start of the evil nerf buff circle as we currently have. |
Spkr4theDead
Red Star.
2740
|
Posted - 2015.01.14 16:53:00 -
[265] - Quote
Jack McReady wrote: it was fair to complain and fix it but it wasnt fair that the AV capabities were cut down too.
What AV capabilities were cut down?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Jack McReady
DUST University Ivy League
1790
|
Posted - 2015.01.14 16:53:00 -
[266] - Quote
Spkr4theDead wrote:Jack McReady wrote: it was fair to complain and fix it but it wasnt fair that the AV capabities were cut down too.
What AV capabilities were cut down? you werent in closed beta 2012? |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2015.01.14 17:17:00 -
[267] - Quote
Jack McReady wrote:Toobar Zoobar wrote: You do make a good point. Isk tends to be a resource most of us don't have to worry about these days. I myself have about 73 mil. It's been that way for a while now. I tend to gain as much isk as Iose. There isn't much else to spend it on.
And on a side note... tanks ruin your day boo ******* hoo. Why the hell should I care about that. That has nothing to do with balancing just you sucking. I can't remember the last time I was killed by a tank as an infantry. If you can't deal with tanks go play ambush at least you have that option.
first, I never said they ruin my day but they will ruin everyones day if 2+ or tank is the requirement of taking down one. second, people with alot of isk are a minority of this game. most of them are people from closed beta or from lag conquest or some no lifers that farmed it all day (in which case they deserve it imho). the average player I met ingame usually farms isk in pubs, then use some proto stuff in FW for a single match, they can in no way sustain going full proto forever. Spkr4theDead wrote:So it wasn't fair that infantry was complaining that what was supposed to be an AV weapon was being used as a far-too overpowered AI weapon? Don't let your brain explode from trying to wrap your brain around that. it was fair to complain and fix it but it wasnt fair that the AV capabities were cut down too. Well you've failed to stage a rebuttal to the bulk of what I said.
Specialization: Making typo's.
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Juno Tristan
Obscure Reference
252
|
Posted - 2015.01.14 18:10:00 -
[268] - Quote
Jack McReady wrote:you havent used vehicles, did you ?
Lol, you're right, I'm just a tyre kicker |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
300
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Posted - 2015.01.14 18:37:00 -
[269] - Quote
xavier zor wrote:Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever. you should. A tank is a tank. A mercenary is a mercenary. Your view is so one-minded and skewed, just express your hate for tanks some other way. A single-repped madrugar should be able to withstand a constant swarmer Soraya Xel wrote:The first paragraph here is the key point. I used to commonly lose five or six 200k suits trying to kill a single ADS. And failing.
But the reality is costs can be tweaked later, so they're irrelevant for balance. The point is making the gameplay engaging and fun. And vehicles not dying isn't actually fun for anyone. If you lose 5-6 suits, you are doing it wrong.... and besides, how fun is it to an ADS pilot who can get maybe 1-2 kills before a swarmer notices him, and he has to retreat? Don't forget the bloody redline railguns/railtanks that one-shot my python, 2 shot my incubus (as in, i get shot once, knocked around then by the time i stabilize and start thrusting upwards he has launched his second shot and i'm dead)
So.... a single rep madruger should be able to withstand a swarmer?
Madrugers can fit 3 reppers, so you are basically telling me it should take 4 players with AV to kill a madruger? Do you actually believe this?
As to your "how fun is it to an ADS pilot yadda yadda": How much fun do you think that swarmer is having to scramble around trying not to have his ass handed to him by all the other infantry? Hes already had his not-fun, now he sees a vehicle and its time for HIM to have fun, and time for the ADS to have not-fun.
I dont know where this myth comes from that AV fits are some kind of ninja ghost assassin fit who can easily avoid all threats and kill vehicles by looking at them. The reality is that they spend the entire game dodging or fending off or dying to infantry all the while hoping some vehicle will stop by that he can shoot at. And he probably wont be able to kill it unless that vehicle makes alot of mistakes. Even if AVers have the freedom to actively pursue a vehicle across the map, the most likely event is that the vehicle will not die and will still make some kills, it will just be slightly limited in effectiveness by the threat the AV guy represents.
When I play my vehicle alt, I am nearly never killed by anything but a tank, its just too easy to stay alive against anything else because mobility and killing power is so incredibly skewed toward the vehicle. If you are dying alot to AV and you are good it means there is a ton of AV, and if you are dying alot to single AV players, then you just ******* suck. |
MetalWolf-Cell
ROGUE RELICS VP Gaming Alliance
24
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Posted - 2015.01.14 18:57:00 -
[270] - Quote
Okay, This thread is coming sickening.
All of this talk about tankers trying to become OP without any thought of actually reading in between the lines. Yes they may sound radical and sort of delusional at most but here is the thing:
They don't want to be OP...they want to be, here it comes...USEFUL!
not paper mache coffins that are nothing but food for AV war points. It will be disheartening to see a tank survive only for 10 seconds because there happens to be one guy sitting 100m away bunny hopping like a mad man. I'm pretty sure that would be frustrating.
Every time a vehicle happens lay out a suggestion or a though and put it on the forums. there has to be one guy or multiple that cries out wolf and say "he just wants to be invincible."
ummm...no. what he doesn't want is to feel that his role is to be a pinata.
and the whole unbalanced thing about 2 man against one tank...how? it's two people killing a tank, it equals out because it kills the vehicle QUICKER. I've seen squads of AV take out tanks left and right. The same squad. There is no hidden multiplier that just because there is 3 tanks on the field, magically there has to be 9 AV to take them out.
If you let a tank just mow people down....It's your fault. You allow that pilot to go rampant on your team without doing any counter. you don't even have to kill him, you can just deny him by shooting him. he will have to constantly be in cover.
Yes, Chromosome tanks were OP back in the days. But we don't have them do we? we now have vanilla tanks that have monotonous fits that are clearly boring. Again, there is no secret multiplier, the same 3 man squad can take out multiple tanks, if they are coordinated enough. If this is a team based game, there should at least be SOME teamwork involved.
Why is it a problem for a tanker to GOD FORBID do great? is he suppose to go 3/9? or 2/14? is that all he can do as a tanker? he can't preform well than his infantry counterpart, who can easily go 45-3?
It's getting ridiculous to see this wicked notion that apparently vehicle users just want invincibility or just want AV to be bad. they want to be useful. They want to at least know they can do what they like to do without being 2 shot. It's almost a sin to be a pilot now.
/rant
Anyways, Vehicles need a role, as said in multiple threads. There needs to be something to do that like as suggested shooting a null cannon for a shut down, or some sort of vehicle only objective. and AV needs to at least have a tweak to still maintain it's punch while still being fair for pilots.
DUST 514/LEGION
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