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Nothing Certain
Bioshock Rejects
1458
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Posted - 2015.01.12 22:00:00 -
[1] - Quote
Vodar 540 wrote:Atiim wrote:This post makes me want to cry. Not because it's probably going to give me cancer, but because I already promised not to troll Pilots until tomorrow. Why couldn't you have posted it then? So you are one of these biased AV people who have no understanding of what it is like to be a pilot then well then i say to you that people like you are the reason why this game is failing to bring in new players
Yeah, 1.7 was a great time for new players, I remember all the posts and in game comments about how they loved this game because of the tanks and ADS.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1460
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Posted - 2015.01.13 05:06:00 -
[2] - Quote
I am not sure what point you are trying to make. I watched an infantry player kill 60 other infantry players, this is a kdr for all infantry of 1:1. This is the very definition of balance, although if we break it down each component if a fit may be imbalanced. The problem is not tankers going 30-0, the problem is when the tanker kills 30 infantry, there is no corresponding 30 tanker deaths, this is the very definition of imbalanced. Unfortunately, a 1:1 kdr between tankers and infantry is completely unacceptable to tankers, they believe that they are entitled to a much higher ratio. What do you think a fair KDR average for ALL tankers should be?
We really can't go much farther in reaching an agreement about balance until we have a common understanding of what that means.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1460
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Posted - 2015.01.13 05:10:00 -
[3] - Quote
True Adamance wrote:Duke Noobiam wrote:The problem is not that a tanker goes 30-0. No one is saying Duna has a 50-1 kdr therefore nerf tanks. The problem is that almost all tankers can go 30-0. As a group vehicle users have the highest kdr by far aside from snipers. This is why when tankers come here and cry they get no sympathy. But tankers do not got 30/0 at the moment. Haven't seen someone/anyone do that since 1.7 when Triple Rep Maddies were the bane of this game. Even before that I can't remember ever seeing anyone besides myself barring maybe Lorhak or Jason Pearson who ever scored more than 25 kills a match in a tank. Chromosome was a different story though. Most of the community did not even have the SP for AV.
What is your KDR as a tanker? What is your WP/death as a tanker?
Because, that's why.
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Nothing Certain
Bioshock Rejects
1460
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Posted - 2015.01.13 05:19:00 -
[4] - Quote
True Adamance wrote:Stupid Blueberry wrote:Stupid Blueberry wrote:Soraya Xel wrote:Thread is adorable. A coalescent of all of the worst arguments vehicle users use to justify being overpowered. <3 And a completely ignorant cpm who thinks they know everything, but in reality knows next to nothing because they spend all day on the forums instead of playing. Backing my point up here, I just looked and Soraya has 0 kills or wp for the month of January.... It's doesn't much matter if he has played or not recently. I'm waiting for his statistics to prove the legitimacy of his stand point.
Me too. I'd like to know some statistics rather than just guessing from what I observe. Before that though, what metrics should we use to determine balance and what are acceptable numbers for those metrics? Should a vehicle user be equal to an infantry player since they are both only one player? Does ISK matter and if so, how much?
I fear the disagreement for most runs deeper than faulty perception but lies rather in different expectations. When I read that "a single rep Madrugar should be able to rep right through constant swarms", well, I don't think we are going to agree.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1467
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Posted - 2015.01.14 15:39:00 -
[5] - Quote
Ld Collins wrote:Nothing Certain wrote:I am not sure what point you are trying to make. I watched an infantry player kill 60 other infantry players, this is a kdr for all infantry of 1:1. This is the very definition of balance, although if we break it down each component if a fit may be imbalanced. The problem is not tankers going 30-0, the problem is when the tanker kills 30 infantry, there is no corresponding 30 tanker deaths, this is the very definition of imbalanced. Unfortunately, a 1:1 kdr between tankers and infantry is completely unacceptable to tankers, they believe that they are entitled to a much higher ratio. What do you think a fair KDR average for ALL tankers should be? We really can't go much farther in reaching an agreement about balance until we have a common understanding of what that means. It's pretty obvious to me that you have a problem understanding what you read. At a time where tankers were racking up 20 plus kills people came on the forum and begged ccp to nerf tanks. Even though if a tanker were to go 20+ or 30+ in killsthe tanker would not have made enough isk to cover 1 tank and if he died it would be a loss. Tanks were extremely expensive in there golden days now they are just coffins on wheels. If your team lets a tank get over 10 kills in a match its your teams fault its not that tanks are op. For tanks to make money they have to kill high vallue targets other tanks dropships because killing infantry does not pay the bills. You're flat out wrong to say that there is no balance there. 1-1 more like 20-1 if you blow up 4 tanks in a match with your tank you can make a profit tack on some installations and a few infantry then you've got a decient profit.
So your answer is that you think a 20:1 KDR for tankers is balanced.
Because, that's why.
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