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Spkr4theDead
Red Star.
2725
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Posted - 2015.01.12 18:27:00 -
[1] - Quote
Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever. He never said anything about immunity, he said tanks should be feared like they once were.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2725
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Posted - 2015.01.12 18:28:00 -
[2] - Quote
Atiim wrote:This post makes me want to cry. Not because it's probably going to give me cancer, but because I already promised not to troll Pilots until tomorrow. Why couldn't you have posted it then? As if it's difficult to destroy a tank. I have a Minmando alt, and destroyed a Gorgon in just 3 volleys.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2726
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Posted - 2015.01.12 18:33:00 -
[3] - Quote
Soraya Xel wrote:Cost is irrelevant to balance, Vodar.
Game is 16v16. That means the game is balanced if 16 people equal 16 people.
Why do you think you're worth more than the AV player? (Hint: You're not, and you're wrong.) It's a little over 1mil to access PRO swarms. It's about 10mil SP to get a good tank fit together.
AV also costs next to nothing, compared to what it used to cost during Chrome. An Ishukone forge used to cost 117k ISK. Now it's around 60k.
A good tank fit is 300k ISK up. Why should such a cheap AV be able to easily solo an expensive tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2726
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Posted - 2015.01.12 18:44:00 -
[4] - Quote
Soraya Xel wrote: I clearly know a lot more than you.
Clearly not
For instance, you're crying that you might have to run away to survive.
What are supposed to do when swarms have a longer max range than a railgun, and are idiot proof?
Whereas AV doesn't have that option.
lolwut you mean to tell me infantry can't go around a corner, or duck below a hill, or run inside a building? lol
Vehicles outright kill infantry,
If it's a body shot with a railgun, yeah, it's outright killing infantry. The large blaster is down to luck and pilot experience, and even with my experience, it still takes far too long to kill infantry with an ion cannon, nevermind a STD blaster.
and they don't have the opportunity to escape.
See above. Scouts can also cloak and run away so they don't die.
Furthermore, vehicle users can bail from their vehicles and survive,
You mean to tell me we can anticipate 5000 damage coming from 3 different sources of AV? lol
continuing to deny opponents from actually killing them.
See above - yet it's unfair for vehicles to seek cover when we're getting pounded by what's essentially asteroids.
Vehicles are STILL overpowered today,
lol no they're not.
even with some nerfs to bring them back into line a bit.
Infantry continued to complain, even though pilots adapted to increasingly bad situations with continuously nerfed vehicles. It was basically nerfing intelligence and ingenuity.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2726
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Posted - 2015.01.12 18:45:00 -
[5] - Quote
Stupid Blueberry wrote:First time I lost all respect for a CPM. Ever. You're forgetting Judge being AWOL.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2726
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Posted - 2015.01.12 18:46:00 -
[6] - Quote
Soraya Xel wrote:Thread is adorable. A coalescent of all of the worst arguments vehicle users use to justify being overpowered. <3 lolk
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2726
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Posted - 2015.01.12 18:48:00 -
[7] - Quote
Soraya Xel wrote:Um... we have to limit how many vehicles can be on the field at one time because of how overpowered they are. o_o Vehicles are limited, the number is at 7. If you play game, and if you use vehicles, you'd know that.
Oh, and the Bolas counts towards the 7. So no, we can't have 7 vehicles coming in at the same time.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2727
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Posted - 2015.01.12 18:49:00 -
[8] - Quote
Breakin Stuff wrote:This is the most moronic proposal and justification for vehicle balance I have ever seen.
Congratulations.
No, you do not get to be a God upon the battlefield striking dead all who displease you whilst being immune to retaliation.
THIS thread exemplifies a question asked earlier of why there is so much hatred for vehicle users, and why my response was that hatred for vehicles has nothing to do with battlefield performance and everything to do with these forums. If you were a pilot, you'd agree.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2727
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Posted - 2015.01.12 18:51:00 -
[9] - Quote
Soraya Xel wrote:Toobar Zoobar wrote:A CPM should at least try to be somewhat moderately impartial and respectful of others. And not to be too bias.
I see you don't care much for that. I am shooting down bias and being moderately impartial. :) The OP is outrageously biased and incredibly far off base. He's not biased, he just wants his ISK and SP investments to be worth it. The only thing that makes it worth it is experience, and you clearly have none in vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2727
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Posted - 2015.01.12 18:52:00 -
[10] - Quote
Vitantur Nothus wrote:
There was a time when the ADS could literally hover above and ignore a proto swarmer.
You obviously don't have any experience in an ADS.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2727
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Posted - 2015.01.12 18:55:00 -
[11] - Quote
Leadfoot10 wrote:My proto suit costs me in excess of 200k isk. Along comes a starter suit with a basic shotgun and I die before I have a chance to react. Kinda sucks, don't it?
1. Don't use PRO all the time. 2. Skill into eWar. 3. Pay attention to your surroundings.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2729
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Posted - 2015.01.12 19:02:00 -
[12] - Quote
Duke Noobiam wrote:Your tank may cost 3 times more than that AV fit, but AV is likely to die 3 times more than you.
There's cloaking AV scouts, there's buildings, there's walls, there's roofs. You mean to tell me that AV should be able to stand dead still and not have to worry about being killed and losing their suit? lol
The cost argument is only valid if you take average loss into account, not a single loss comparison.
Almost 500k for one of my tanks vs 150k. Infantry has to die 3 times to equal the cost of my one death and loss of one tank.
Right now, the most a single AV player (even a proto minmando with proto swarms prof 5 and dual complex damage mods) can do against any competent tanker or dropship pilot is force them to retreat.
I was in a PC a few weeks ago where a Minmando nearly soloed my tank. It wasn't a situational awareness problem. It's a weak tank problem.
Kills occur when the tanker or dropship pilot stick around too long and don't kill the AV player first.
No, it's when swarms have a longer max range than a railgun, traverse terrain like the 160th SOAR, and ignore obstacles in their path.
So the best AV fit in the game can make you retreat while you can kill 90% of infantry players with impunity.
See above
If anything, other types of AV need a boost,
A PRO breach forge gun round to the rear end of a tank (167%) can one-shot a base HP tank. You really mean to tell me that needs a buff? I 4-shot bobthecakeman with a PRO assault forge when he was on a bridge, that needs to be buffed? Swarms have a max range of 400m, they ignore terrain and obstacles, that needs a buff?
in no way do tanks need a buff.
[i]Yes they do, you're not a pilot, and you likely have 0 experience in a vehicle.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2729
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Posted - 2015.01.12 19:04:00 -
[13] - Quote
Soraya Xel wrote:
The first paragraph here is the key point. I used to commonly lose five or six 200k suits trying to kill a single ADS. And failing.
That's not the pilot's fault, and it's not the AV's fault. It's your fault, and the problem is, you just can't use AV well.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2730
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Posted - 2015.01.12 19:24:00 -
[14] - Quote
Pocket Rocket Girl wrote:First off i have been playing since closed beta,
If you were ever a pilot, you'd know it's not easy.
and have done just about every role i could in this game.
See above about piloting.
You mentioned that you were being attacked by a single swarmer how do you know that was so?
A single swarm dishes out thousands worth of damage in 3 volleys. The only way you're able to tell it's multiple people is when you blow up within 2 seconds.
it take 3 seconds to lock
One of the biggest lies I've ever seen here about the "difficulty" of using AV. MLT swarm lock-on is 1.4 seconds. At level 5, it's just slightly longer than one second. The math has been done.
bout 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time,
See above, stop lying.
thats roughly about 7-8 seconds in between vollies,
See above, stop lying.
the shield booster takes a second for it to pulse and restart recharging the shields.
The recharge stops if the vehicle takes damage.
i do not know how you fly
That's because you're not a pilot.
but i have 2 different fittings the python and the myron
Clearly not.
that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying.
Swarms still annihilate shield ships.
my python is more of a glass cannon
It's far more glass than cannon.
which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible
Assaults have a sidearm, heavies have a sidearm, scouts have a sidearm and cloak, commandos have 2 light weapons, logis are screwed except for the Amarr.
but at that point im already out of the hot zone.
No you're not, because swarms have a max range of 400m.
There have been times when I think im out of the hot zone just to be pegged by more AV.
See above
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be?
AV should be a deterrent. There's a big difference between accessing PRO AV with a little over 1mil SP, and accessing complex vehicle mods with 12mil SP. Also a huge ISK difference.
Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off,
Swarms have a max range of 400m, as well as ignoring hills and obstacles.
but killing them 100% of the time every time no and thats where player skill comes into play.
My experience matters little in the face of PRO AV.
My AV fit is a proto minmando with 2 proto swarms and a repper.
And you still can't destroy vehicles? Looks like the problem isn't OP vehicles or weak AV.
i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
You rep blue dots in a commando suit? Again, your problem isn't OP vehicles or UP AV.
I agree that people who camp roof tops suck
[Getting the high ground isn't fair? lol[/i]
( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets)
It's essential to locking down objectives, and denying ground and air vehicles.
but how is that any different than corps that run nothing but proto gear?
Infantry can hack objectives, and their suits cost less than a well-fit vehicle.
proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
A cloaked scout that can fire 2 shotgun rounds before the cloak drops is little risk, all reward. A redline sniper that's really far in the redline is little risk, all reward.
i Admit im not the best pilot or tanker
Seems you're not a pilot at all.
( i can keep my DS/ADS alive longer than i can a tank)
See above-mentioned 400m swarms.
but i find it that when i get killed it because im not paying attention or just being a derpy derp,
Doesn't matter if you are or aren't paying attention, a pair of Minmandos is kicking out far more than enough damage to destroy a vehicle in 4 seconds.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2730
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Posted - 2015.01.12 19:25:00 -
[15] - Quote
LUGMOS wrote:Jack McReady wrote:I can only laugh at that forum "wisdom", my shield tanked vehicles can tank swarms all day *sigh Get your big boy pants on and quit being a sarcastic child. It doesn't make anyone look good. You have to admit, shield tanks are very good against swarms (at least while hardened) as it should be. But because of this, swarmers want their av buffed to deal with this, in which case armor based vehicles get **** on even harder. Armor vehicles are not the problem, its mostly shielded vehicles. Armor is the problem - armor vehicles need to be improved to the level shield vehicles are at, not shield vehicles being nerfed to where armor vehicles are at.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:33:00 -
[16] - Quote
Soraya Xel wrote:
But this guy says an AV shouldn't be able to kill a HAV.
He said nothing of the sort. He said AV shouldn't be able to solo a vehicle easily.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:35:00 -
[17] - Quote
Pocket Rocket Girl wrote:Spkr4theDead wrote:Vitantur Nothus wrote:
There was a time when the ADS could literally hover above and ignore a proto swarmer.
You obviously don't have any experience in an ADS. hey buddy still going to pretend that you know what you're talking about? I've been a pilot for nearly 2 years; I've suffered through many vehicle nerfs and AV buffs. Of course I know what I'm talking about.
Then again you have different plumbing than I do, so you'll never accept my answer no matter what I say. Trying to argue with you is like talking to a brick wall.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:36:00 -
[18] - Quote
Pocket Rocket Girl wrote: wrong i have seen 4 tanks and 3 ADS in a match do you even pilot?
And I thought I was bad at math. 4 + 3 = 7
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:38:00 -
[19] - Quote
Pocket Rocket Girl wrote:
why dont you just be a better tanker? if i can survive with a myron why can you with a tank?
There's a point where you can't learn anymore, because you already have enough experience to attempt to take down any other tank, or engage infantry with a blaster, or just run away because there's 4 AV infantry demolishing you down to hell.
And if you're surviving AV in a Myron, odds are you're going up against just one person with ADV swarms.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:40:00 -
[20] - Quote
Vitantur Nothus wrote:
I believe you're mistaken.
I make mistakes with numbers, not what Ive experienced.
I imagine that Breakin Stuff realizes that a win button has no place in a multiplayer game.
None of us have ever said that we wanted vehicles to be an I-win button. We have been saying for a very long time that we want our SP and ISK investments to be worth the astronomical cost when compared against infantry's cost.
If handed one, I imagine he'd propose ideas on how to fix it,
By fixing it, you're alluding to nerfing vehicles through the ground.
rather than cling to it or attempt to make excuses for it.
"It killed me, nerf it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:41:00 -
[21] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:This is the most moronic proposal and justification for vehicle balance I have ever seen.
Congratulations.
No, you do not get to be a God upon the battlefield striking dead all who displease you whilst being immune to retaliation.
THIS thread exemplifies a question asked earlier of why there is so much hatred for vehicle users, and why my response was that hatred for vehicles has nothing to do with battlefield performance and everything to do with these forums. If you were a pilot, you'd agree. The hell I would. I'm a maddy pilot and even from THAT perspective, WTF is this nerd talking about? What he's rattling on goes far beyond marauder power in chrome. And I *LIKED* marauders in Chrome. You're speaking from the perspective of a non-pilot. I argue from the perspective that I only want to be a pilot. It's natural for me to defend my position as forcefully as I possibly can.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:42:00 -
[22] - Quote
Leadfoot10 wrote:Spkr4theDead wrote:Leadfoot10 wrote:My proto suit costs me in excess of 200k isk. Along comes a starter suit with a basic shotgun and I die before I have a chance to react. Kinda sucks, don't it?
1. Don't use PRO all the time. 2. Skill into eWar. 3. Pay attention to your surroundings. Thanks for the tips, I wasn't quite sure. lol Since we're sharing, please allow me to respond in-kind: 4. Retune your sarcasm meter. I wasn't being sarcastic at all.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:47:00 -
[23] - Quote
Breakin Stuff wrote:This type of thread is one of my guilty pleasures. Entitled OP, ample time to sift through the real tears and trolls, spkr ranting about the fact that NO MATTER HOW OP VEHICLES ARE...
Vehicles aren't OP.
they aren't OP enough.
Like I said, it sounds like you're arguing from the perspective of a non-pilot.
This is just badwrongfun, and I feel no guilt whatsoever.
Of course you don't.
and with a little luck, we might actually get decent Vehicles back.
Not when people are agreeing on making them trash before they're even brought back.
So I will end my participation in this thread by furiously licking the tears directly off the OP's face
Sounds.. *****
and laughing at the very concept that I would EVER agree that any win butan in my possession would be a good thing for this game.
400m max range swarms = I-win button.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:51:00 -
[24] - Quote
Piraten Hovnoret wrote:So I take out the tank/Ads but the driver jumps out in full slayer proto gear against my AV fit, LEGIT?
What good will jumping out trying to kill you do when swarms have a max range of 400m?
Hapens to me al to often.
Engage on your terms, rather than running out into the open.
Worst are tankers in heavy fittes that insta jumps out then kill any av that get close then insta pop in and dive of into the sunset
We had to deal with swarms that were invisible 90% of the time, for a long time.
Oh and every now and then I find my self in combat against a tank/ads that is almost impossible to kill solo
So go find cover.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:58:00 -
[25] - Quote
Atiim wrote:claiming that I'm a biased [evil] AVer who doesn't know what it's like to be a Pilot (which is false, as I've been piloting vehicles for over a year now). You are biased, and clearly aren't a pilot, because if you actually were, you'd know how difficult it is. As I've said to you multiple times, merely having access to vehicle hulls and modules and turrets doesn't make you a pilot. It's the experience to make them effective that makes you a pilot.Then vehicle Pilots (mainly Stupid Blueberry, Toolbar Zoobar, and Spkr) decided to begin flaming your thread. We reply to people that obviously don't know what they're talking.Soraya Xel (who was abrasive, yet still constructive). He wasn't being constructive at all. He's a member of the CPM; supposed to be unbiased. They're representatives for the community to forward ideas directly to CCP. Him trolling the OP as bad as he did is not being constructive, or a good person, or unbiased, and certainly doesn't reflect well on him as a "community representative."It's okay to not like AVers, but don't blame your problems on them when they're not the source. AV has been buffed over the last 2 years, while vehicles have been nerfed over the same time period. Going by that alone, yes, crying infantry is the problem.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:59:00 -
[26] - Quote
Pocket Rocket Girl wrote:Spkr4theDead wrote:Pocket Rocket Girl wrote:First off i have been playing since closed beta,
If you were ever a pilot, you'd know it's not easy.
and have done just about every role i could in this game.
See above about piloting.
You mentioned that you were being attacked by a single swarmer how do you know that was so?
A single swarm dishes out thousands worth of damage in 3 volleys. The only way you're able to tell it's multiple people is when you blow up within 2 seconds.
it take 3 seconds to lock
One of the biggest lies I've ever seen here about the "difficulty" of using AV. MLT swarm lock-on is 1.4 seconds. At level 5, it's just slightly longer than one second. The math has been done.
bout 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time,
See above, stop lying.
thats roughly about 7-8 seconds in between vollies,
See above, stop lying.
the shield booster takes a second for it to pulse and restart recharging the shields.
The recharge stops if the vehicle takes damage.
i do not know how you fly
That's because you're not a pilot.
but i have 2 different fittings the python and the myron
Clearly not.
that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying.
Swarms still annihilate shield ships.
my python is more of a glass cannon
It's far more glass than cannon.
which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible
Assaults have a sidearm, heavies have a sidearm, scouts have a sidearm and cloak, commandos have 2 light weapons, logis are screwed except for the Amarr.
but at that point im already out of the hot zone.
No you're not, because swarms have a max range of 400m.
There have been times when I think im out of the hot zone just to be pegged by more AV.
See above
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be?
AV should be a deterrent. There's a big difference between accessing PRO AV with a little over 1mil SP, and accessing complex vehicle mods with 12mil SP. Also a huge ISK difference.
Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off,
Swarms have a max range of 400m, as well as ignoring hills and obstacles.
but killing them 100% of the time every time no and thats where player skill comes into play.
My experience matters little in the face of PRO AV.
My AV fit is a proto minmando with 2 proto swarms and a repper.
And you still can't destroy vehicles? Looks like the problem isn't OP vehicles or weak AV.
i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
You rep blue dots in a commando suit? Again, your problem isn't OP vehicles or UP AV.
I agree that people who camp roof tops suck
[Getting the high ground isn't fair? lol[/i]
( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets)
It's essential to locking down objectives, and denying ground and air vehicles.
but how is that any different than corps that run nothing but proto gear?
Infantry can hack objectives, and their suits cost less than a well-fit vehicle.
proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
A cloaked scout that can fire 2 shotgun rounds before the cloak drops is little risk, all reward. A redline sniper that's really far in the redline is little risk, all reward.
i Admit im not the best pilot or tanker
Seems you're not a pilot at all.
( i can keep my DS/ADS alive longer than i can a tank)
See above-mentioned 400m swarms.
but i find it that when i get killed it because im not paying attention or just being a derpy derp,
Doesn't matter if you are or aren't paying attention, a pair of Minmandos is kicking out far more than enough damage to destroy a vehicle in 4 seconds.
until you can actually answer the question in this thread anything you say is null, you have yet to give a single example of how to improve vehicles all you have said is that AV is OP and it appears that's all you can do. Yet again, not accepting my answer because you have different plumbing. Just stop bringing it up already, because if I replied with a damn PhD level thesis, you still wouldn't accept it as a valid response.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 20:07:00 -
[27] - Quote
Her Nibs wrote:Black, I feel your pain, but check how many times swarms have been nerfed. When have swarms ever been nerfed?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 20:09:00 -
[28] - Quote
True Adamance wrote:E.G- See 400m Swarms in not an argument? What about 400m Swarms? Their lock on range, their travel distance, their DPS, their alpha, their reload, their lock on? Here you go
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2735
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Posted - 2015.01.13 05:14:00 -
[29] - Quote
Nothing Certain wrote:
What is your KDR as a tanker? What is your WP/death as a tanker?
There's no separation between points as infantry and points in a vehicle.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2735
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Posted - 2015.01.13 05:56:00 -
[30] - Quote
Nothing Certain wrote:True Adamance wrote:Stupid Blueberry wrote:Stupid Blueberry wrote:Soraya Xel wrote:Thread is adorable. A coalescent of all of the worst arguments vehicle users use to justify being overpowered. <3 And a completely ignorant cpm who thinks they know everything, but in reality knows next to nothing because they spend all day on the forums instead of playing. Backing my point up here, I just looked and Soraya has 0 kills or wp for the month of January.... It's doesn't much matter if he has played or not recently. I'm waiting for his statistics to prove the legitimacy of his stand point. Me too. I'd like to know some statistics rather than just guessing from what I observe. Before that though, what metrics should we use to determine balance and what are acceptable numbers for those metrics? Should a vehicle user be equal to an infantry player since they are both only one player? Does ISK matter and if so, how much? I fear the disagreement for most runs deeper than faulty perception but lies rather in different expectations. When I read that "a single rep Madrugar should be able to rep right through constant swarms", well, I don't think we are going to agree. 5mil infantry > 20mil pilot
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2735
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Posted - 2015.01.13 18:22:00 -
[31] - Quote
Monkey MAC wrote:slobbering Go ruin a different game.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2735
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Posted - 2015.01.13 19:56:00 -
[32] - Quote
pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner. The current multiplier is 167%. That's more than enough.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2736
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Posted - 2015.01.14 04:30:00 -
[33] - Quote
Mex-0 wrote:
Remember Tank514?
What "Tank 514" are you talking about?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2740
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Posted - 2015.01.14 16:44:00 -
[34] - Quote
Jack McReady wrote: AV was too weak because it was nerfed due to crying it was too effective against infantry So it wasn't fair that infantry was complaining that what was supposed to be an AV weapon was being used as a far-too overpowered AI weapon? Don't let your brain explode from trying to wrap your brain around that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2740
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Posted - 2015.01.14 16:53:00 -
[35] - Quote
Jack McReady wrote: it was fair to complain and fix it but it wasnt fair that the AV capabities were cut down too.
What AV capabilities were cut down?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2740
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Posted - 2015.01.15 01:12:00 -
[36] - Quote
Mex-0 wrote: Apparently the Rail turrets used to have or currently have some splash damage, which didn't really make sense since rail weapons are precision weapons...
You mean to tell me that something traveling at hypersonic speed hitting the ground shouldn't cause splash damage?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2742
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Posted - 2015.01.15 17:31:00 -
[37] - Quote
Toobar Zoobar wrote:Vesta Opalus wrote: You dont need splash damage to kill stuff, I don't know why people think its so hard to kill infantry with the large rail turret, unless someone is actively strafing to avoid you it doesnt take much skill to get them, and if you hit them at all you get a kill unless you have a crap turret and the target is a heavily tanked sentinel.
1 meter splash radius. 15% of direct hit damage. That's only reasonable. The railgun just doesn't feel right at the moment. That's because a single terrible ADS pilot had railguns nerfed by himself.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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