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Spkr4theDead
Red Star.
2735
|
Posted - 2015.01.13 19:56:00 -
[211] - Quote
pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner. The current multiplier is 167%. That's more than enough.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
101
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Posted - 2015.01.13 19:56:00 -
[212] - Quote
True Adamance wrote:pegasis prime wrote:Breakin Stuff wrote:Toobar Zoobar wrote:pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner. ...ahahahahahahahhahahahahahahahhahaaaaaaaaaaaaaaaaaahhhhh!!!! NO. weakspots still exist. current values for the weakspot don't need a buff. Never said they were removed but severely nerfed as forges gave 204% and 214% as i stated but have little over 100% now that a big nerf . It's a dynamic I do believe need to be fixed as when im rolling my Gunnlogi (which is about 80% of the time these days) I am very aware of forge gunners getting shots on my weak spot this is a habit I form tanking in chrome now it dosent really do that muchbmore dammage whrn hit in the soft spot . If a forge gunner was abke to get to a good position behind ta tank they deserve the dammage bonus . Also inthought you might want to consifer this when tour giving input into the hav thread in the ideas forum. It's certainly something worth consideration. On one hand it does in some way encourage AVers to attack the weaker rear armour on the other 204 and 214% respectively are very high bonuses for a game like Dust. I can certainly handle 1-2 hit kills but I doubt the rest of the community can. I'd be cool if they increased the weak spot bonus and reduced the overall DPS of AV. It would certainly reward good gameplay more.
Specialization: Making typo's.
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pegasis prime
BIG BAD W0LVES
1957
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Posted - 2015.01.13 20:01:00 -
[213] - Quote
True Adamance wrote:pegasis prime wrote:Breakin Stuff wrote:Toobar Zoobar wrote:pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner. ...ahahahahahahahhahahahahahahahhahaaaaaaaaaaaaaaaaaahhhhh!!!! NO. weakspots still exist. current values for the weakspot don't need a buff. Never said they were removed but severely nerfed as forges gave 204% and 214% as i stated but have little over 100% now that a big nerf . It's a dynamic I do believe need to be fixed as when im rolling my Gunnlogi (which is about 80% of the time these days) I am very aware of forge gunners getting shots on my weak spot this is a habit I form tanking in chrome now it dosent really do that muchbmore dammage whrn hit in the soft spot . If a forge gunner was abke to get to a good position behind ta tank they deserve the dammage bonus . Also inthought you might want to consifer this when tour giving input into the hav thread in the ideas forum. It's certainly something worth consideration. On one hand it does in some way encourage AVers to attack the weaker rear armour on the other 204 and 214% respectively are very high bonuses for a game like Dust. I can certainly handle 1-2 hit kills but I doubt the rest of the community can.
The only forge that could get that 2 hit hill was the dcma breech forge gun . They removed the wiki in chrome . Although I stripped 6000 shields of off some poor dude sagi with my breech one game Jason person had just popped my Gunnlogi with his particle cannon so I went on the hunt and found some poor sagi pilot camping on the old manus peak it was hilariousI could feel his panic.
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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pegasis prime
BIG BAD W0LVES
1957
|
Posted - 2015.01.13 20:03:00 -
[214] - Quote
Spkr4theDead wrote:pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner. The current multiplier is 167%. That's more than enough.
is that for shields or armour ? I genuinely don't notice whether avers are hitting my weak spot or not , that being said I notice it when it's a breech that's whacking me
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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DUST Fiend
Onslaught Inc RISE of LEGION
15531
|
Posted - 2015.01.13 20:14:00 -
[215] - Quote
Im fairly confident that the existence of the CPM does nothing but harm this game.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Breakin Stuff
Internal Error. Negative-Feedback
6391
|
Posted - 2015.01.13 20:18:00 -
[216] - Quote
Spkr4theDead wrote:pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner. The current multiplier is 167%. That's more than enough. for once I agree.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Internal Error. Negative-Feedback
6391
|
Posted - 2015.01.13 20:19:00 -
[217] - Quote
pegasis prime wrote:Spkr4theDead wrote:pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner. The current multiplier is 167%. That's more than enough. is that for shields or armour ? I genuinely don't notice whether avers are hitting my weak spot or not , that being said I notice it when it's a breech that's whacking me shields.
armor gets whacked by a forge for about 245% in the bunghole
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Skyline Lonewolf
Ancient Exiles.
83
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Posted - 2015.01.13 20:33:00 -
[218] - Quote
swarm speed is too fast and follows you for too long. there's hardly any falloff on the projectiles so they end up 2-shotting a 345K ADS. installation AI is too OP. does the same thing but unmanned. all i gotta say about AV. truth.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16552
|
Posted - 2015.01.13 21:04:00 -
[219] - Quote
Toobar Zoobar wrote: I'd be cool if they increased the weak spot bonus and reduced the overall DPS of AV. It would certainly reward good gameplay more.
I'm not necessarily in agreement with that solely because I feel like it would force AV players into more difficult situations where they "MUST" fire at rear armour to get kills and honestly now that I know more about tanks and the fundamentals of their armour design and various other kinds of penetration values and what not.....
I know that rounds "CAN and WILL" penetrate armour from most angles".
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Juno Tristan
Obscure Reference
249
|
Posted - 2015.01.13 21:27:00 -
[220] - Quote
Breakin Stuff wrote:
And when one of the HAV crowd has the audacity to say without irony that a solo AV gunner should be unable to take an HAV one on one,
I don't think most pilots would say they want to be invulnerable 1 v 1, just that in a head on confrontation the tank should win
In the same way that a head on confrontation against a heavy should go to the heavy, it requires an ambush to take out solo |
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Juno Tristan
Obscure Reference
250
|
Posted - 2015.01.13 21:30:00 -
[221] - Quote
Spkr4theDead wrote:pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner. The current multiplier is 167%. That's more than enough.
I would not be surprised if Rattati was unaware of vehicle weakspots |
KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
164
|
Posted - 2015.01.13 22:28:00 -
[222] - Quote
Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever. Correct. if you want one player to kill and ADS solo, then make an ADS cost as much as a dropsuit. that way a 150k minmando can kill my150k fitting incubus, or make It so a viper is 610 ISK, a Myron is 3k and a python is 56k
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
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TIGER SHARK1501
Savage Bullet
110
|
Posted - 2015.01.13 22:31:00 -
[223] - Quote
Soraya Xel wrote:Cost is irrelevant to balance, Vodar.
Game is 16v16. That means the game is balanced if 16 people equal 16 people.
Why do you think you're worth more than the AV player? (Hint: You're not, and you're wrong.) Says the non pilot. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16553
|
Posted - 2015.01.13 22:39:00 -
[224] - Quote
KILL3R H3LLH0UND wrote:Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever. Correct. if you want one player to kill and ADS solo, then make an ADS cost as much as a dropsuit. that way a 150k minmando can kill my150k fitting incubus, or make It so a viper is 610 ISK, a Myron is 3k and a python is 56k
I'm going to stop you there and suggest the immunity to small arms fire as well as the ability to fly coupled with Small Turret fire power...... is worth the costs of a PRO dropsuit and then some.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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TIGER SHARK1501
Savage Bullet
110
|
Posted - 2015.01.13 22:54:00 -
[225] - Quote
Soraya Xel wrote:Vodar 540 wrote:Cost is irrelevant? what is the point of having a currency in the game then i would recommend you just leave this thread because you clearly have no idea what you are talking about and are hell bent on keeping this game from getting anywhere. And my tank does cost more than AV I clearly know a lot more than you. For instance, you're crying that you might have to run away to survive. Whereas AV doesn't have that option. Vehicles outright kill infantry, and they don't have the opportunity to escape. Furthermore, vehicle users can bail from their vehicles and survive, continuing to deny opponents from actually killing them. Vehicles are STILL overpowered today, even with some nerfs to bring them back into line a bit. Hmmm awfully a pompous attitude isn't that? |
Monkey MAC
Rough Riders..
3595
|
Posted - 2015.01.13 23:10:00 -
[226] - Quote
Spkr4theDead wrote:Monkey MAC wrote:slobbering Go ruin a different game.
Aah I almost missed this, almost. Such arguements Much logic
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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TIGER SHARK1501
Savage Bullet
110
|
Posted - 2015.01.13 23:11:00 -
[227] - Quote
Hopefully if additional vehicles are added back to the game that the addition of module slots, PG/CPU, armor/shields, and passive skills can make all vehicles a bit more likely to not die immediately. Bear in mind many people who run AV run proto stuff with a maxed out tree for the AV choice. The same people tend to take advantage of bonuses given by suits such as the Minmando. Those AV fittings should rightfully deal damage and be a force on the battlefield which they currently are. AV seems to be in a good place. From reading the forms Rattatti seemed to indicate the the devs want constructive input on vehicles such as numbers and spreadsheets. They may be more prone to listen to your thoughts if you submit bonuses, skills and numbers to go with your thoughts. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16556
|
Posted - 2015.01.13 23:19:00 -
[228] - Quote
Soraya Xel wrote:Vodar 540 wrote:Cost is irrelevant? what is the point of having a currency in the game then i would recommend you just leave this thread because you clearly have no idea what you are talking about and are hell bent on keeping this game from getting anywhere. And my tank does cost more than AV I clearly know a lot more than you. For instance, you're crying that you might have to run away to survive. Whereas AV doesn't have that option. Vehicles outright kill infantry, and they don't have the opportunity to escape. Furthermore, vehicle users can bail from their vehicles and survive, continuing to deny opponents from actually killing them. Vehicles are STILL overpowered today, even with some nerfs to bring them back into line a bit.
Infantry most certainly do have a chance to escape.
Standing in the middle of an open patch of ground is ******* stupid no matter who you are. Infantry or Tanker. I idea that an infantryman has no chance to escape is tank is utterly ridiculous.
Currently of the three turret types one is actively designed for the anti infantry role. This being the large blaster which given its mechanic of high dispersion means in all likelihood a fair number of your shots are going to miss their intended target with inaccuracy increasing over time. Can fire up to 48 consecutive rounds before over heat kicks in and your target is gone.
The Railgun is specifically not designed for direct anti infantry work and would require a fair amount of effort in order to acquire the target due to the slow horizontal traversal of the turret and its slow rate of fire and low splash damage requiring a direct hit to kill your enemy. Can fire up to 5 consecutive rounds before overheat kicks in and your target is gone.
The Missile Launcher is an eclectic mix of both mechanics suffering from dispersion though maintaining a fair level of accuracy but spotty hit detection vs infantry targets. Moreover it unlike the others has a slow muzzle velocity for its missiles and slow traversal requiring a fair amount of effort to acquire the target before a publishing slow reload during which time your target can escape.
The issue as I see it is that you seem to be trying to place all of the responsibility for the situation you describe on the pilot. Should not an infantryman of AVer be required to have the situational awareness I do? Should they not be using cover instead of standing in the open? Should not an AVer retreat if their situation becomes less to their advantage?
Now I'm not the greatest supporter of Dusts current turrets. I don't even like them. However you are making an assertion in your post that strikes me as very biased. I'll be the first to admit I have an interest in tanks and most likely a bias, yet I am trying to provide positive and meaningful feed back to those sources presenting ideas for consideration.
And I'm not even a ******* CPM.
You are doing a lot of asserting here and I am not seeing anywhere in your posting any positive suggestions, any concessions, constructive feedback. Regardless of your personal opinions as a CPM you are expected to respond to threads in a mature manner. Not play tit for tat with those you don't agree with.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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TIGER SHARK1501
Savage Bullet
110
|
Posted - 2015.01.13 23:20:00 -
[229] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever. Boy is it gonna get bad when the next tier is released and all these people like the OP will have what they want but they will have to spend the SP's to get it , those who haven't will complain that it's too much , most still wont be satisfied but the vets will be content if they just play it out and see how the situation is , AV will complain and ask for a buff if their not experienced ... calling vehicles OP but not understanding the dynamic that's the response that your gonna get ... to me AV is fine and we will have to see once that moment comes but you wont have a real understanding if people from day one .. are complaining , you can't make everyone happy and all the DS pilots who complain are scrubs ( sorry but true ) I fly around in a militia with no investment and if I get shot down it's understood but it barely almost never happens , crash more then I get shot down and that's because I had over 15 mil before my first respec and I did a vehicle respec as well just to see and I gained a lot from that experience . I remember when pilots use to shoot at 50% increase and stack pilots on top of that and lead the board in most matches , couldn't swarm them because of the high ROF and just spamming rounds with gunners left them mostly free roam , even from forgers . That was just where they wanted it and hence the constant complaints from pilots when HAV / LAV users say nothing but they have to deal with far more anti-vehicle efforts then air vehicles . What if additional skills were made for vehicles such as STABILITY? For every level in it the vehicle such as a dropship may not sway or shgakje so much from a hit? Maybe make it a 5% boost fie each level. |
TIGER SHARK1501
Savage Bullet
110
|
Posted - 2015.01.13 23:22:00 -
[230] - Quote
True Adamance wrote:Soraya Xel wrote:Vodar 540 wrote:Cost is irrelevant? what is the point of having a currency in the game then i would recommend you just leave this thread because you clearly have no idea what you are talking about and are hell bent on keeping this game from getting anywhere. And my tank does cost more than AV I clearly know a lot more than you. For instance, you're crying that you might have to run away to survive. Whereas AV doesn't have that option. Vehicles outright kill infantry, and they don't have the opportunity to escape. Furthermore, vehicle users can bail from their vehicles and survive, continuing to deny opponents from actually killing them. Vehicles are STILL overpowered today, even with some nerfs to bring them back into line a bit. Infantry most certainly do have a chance to escape. Standing in the middle of an open patch of ground is ******* stupid no matter who you are. Infantry or Tanker. I idea that an infantryman has no chance to escape is tank is utterly ridiculous. Currently of the three turret types one is actively designed for the anti infantry role. This being the large blaster which given its mechanic of high dispersion means in all likelihood a fair number of your shots are going to miss their intended target with inaccuracy increasing over time. Can fire up to 48 consecutive rounds before over heat kicks in and your target is gone. The Railgun is specifically not designed for direct anti infantry work and would require a fair amount of effort in order to acquire the target due to the slow horizontal traversal of the turret and its slow rate of fire and low splash damage requiring a direct hit to kill your enemy. Can fire up to 5 consecutive rounds before overheat kicks in and your target is gone. The Missile Launcher is an eclectic mix of both mechanics suffering from dispersion though maintaining a fair level of accuracy but spotty hit detection vs infantry targets. Moreover it unlike the others has a slow muzzle velocity for its missiles and slow traversal requiring a fair amount of effort to acquire the target before a publishing slow reload during which time your target can escape. The issue as I see it is that you seem to be trying to place all of the responsibility for the situation you describe on the pilot. Should not an infantryman of AVer be required to have the situational awareness I do? Should they not be using cover instead of standing in the open? Should not an AVer retreat if their situation becomes less to their advantage? Now I'm not the greatest supporter of Dusts current turrets. I don't even like them. However you are making an assertion in your post that strikes me as very biased. I'll be the first to admit I have an interest in tanks and most likely a bias, yet I am trying to provide positive and meaningful feed back to those sources presenting ideas for consideration. And I'm not even a ******* CPM. You are doing a lot of asserting here and I am not seeing anywhere in your posting any positive suggestions, any concessions, constructive feedback. Regardless of your personal opinions as a CPM you are expected to respond to threads in a mature manner. Not play tit for tat with those you don't agree with.
Well said! |
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Zindorak
Nyain Chan General Tso's Alliance
1632
|
Posted - 2015.01.13 23:23:00 -
[231] - Quote
I don't mind a Vehicle buff
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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TIGER SHARK1501
Savage Bullet
110
|
Posted - 2015.01.13 23:25:00 -
[232] - Quote
Stupid Blueberry wrote:Soraya Xel wrote:Vodar 540 wrote:Cost is irrelevant? what is the point of having a currency in the game then i would recommend you just leave this thread because you clearly have no idea what you are talking about and are hell bent on keeping this game from getting anywhere. And my tank does cost more than AV I clearly know a lot more than you. For instance, you're crying that you might have to run away to survive. Whereas AV doesn't have that option. Vehicles outright kill infantry, and they don't have the opportunity to escape. Furthermore, vehicle users can bail from their vehicles and survive, continuing to deny opponents from actually killing them. Vehicles are STILL overpowered today, even with some nerfs to bring them back into line a bit. Wow you really are ******* ********. Infantry can't escape? Ever heard of a roof or a door or a wall, truck, railing? Yeah, tankers can bail from their tank in their dinky little mlt frontline fit. Dropship pilots bail and get smacked by the ship. You're wrong, and you're being an ass on top of it. First time I lost all respect for a CPM. Ever. The moment you bail from your vehicle it's lost. I never leave my vehicle because it will blow up. My assets are more important to me than preventing some AV setup from killing my clone. |
TIGER SHARK1501
Savage Bullet
110
|
Posted - 2015.01.13 23:27:00 -
[233] - Quote
Soraya Xel wrote:Thread is adorable. A coalescent of all of the worst arguments vehicle users use to justify being overpowered. <3 Um how about some constructive criticism? People may care and listen to what you have to say. |
TIGER SHARK1501
Savage Bullet
111
|
Posted - 2015.01.13 23:38:00 -
[234] - Quote
Leadfoot10 wrote:So I have 60+m SP in infantry skills, suits and weapons. My proto suit costs me in excess of 200k isk. Along comes a starter suit with a basic shotgun and I die before I have a chance to react. Kinda sucks, don't it?
That said, I tend to agree that AV is a bit OP at this point. I don't necessarily agree. I either Tank or run Min Logi and I feel that AV is quite effective. I'm speccing into the Forge gun or Plasma cannon myself for a reason. What vehicles need now is the next tier with more module slots and passive skills so that they can survive a 3rd volley if swarms. AV doesn't need a buff or a Nerf. Vehicle skills and variety needs growth. |
TIGER SHARK1501
Savage Bullet
111
|
Posted - 2015.01.13 23:43:00 -
[235] - Quote
Soraya Xel wrote:Duke Noobiam wrote:Your tank may cost 3 times more than that AV fit, but AV is likely to die 3 times more than you. The cost argument is only valid if you take average loss into account, not a single loss comparison.
Right now, the most a single AV player (even a proto minmando with proto swarms prof 5 and dual complex damage mods) can do against any competent tanker or dropship pilot is force them to retreat. Kills occur when the tanker or dropship pilot stick around too long and don't kill the AV player first.
So the best AV fit in the game can make you retreat while you can kill 90% of infantry players with impunity. If anything, other types of AV need a boost, in no way do tanks need a buff. The first paragraph here is the key point. I used to commonly lose five or six 200k suits trying to kill a single ADS. And failing. But the reality is costs can be tweaked later, so they're irrelevant for balance. The point is making the gameplay engaging and fun. And vehicles not dying isn't actually fun for anyone. I don't know the thrill of killing a skilled pilot feels pretty good to me. Whether I'm running AV or in a vehicle. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16556
|
Posted - 2015.01.13 23:48:00 -
[236] - Quote
TIGER SHARK1501 wrote:True Adamance wrote:Soraya Xel wrote:Vodar 540 wrote:Cost is irrelevant? what is the point of having a currency in the game then i would recommend you just leave this thread because you clearly have no idea what you are talking about and are hell bent on keeping this game from getting anywhere. And my tank does cost more than AV I clearly know a lot more than you. For instance, you're crying that you might have to run away to survive. Whereas AV doesn't have that option. Vehicles outright kill infantry, and they don't have the opportunity to escape. Furthermore, vehicle users can bail from their vehicles and survive, continuing to deny opponents from actually killing them. Vehicles are STILL overpowered today, even with some nerfs to bring them back into line a bit. Infantry most certainly do have a chance to escape. Standing in the middle of an open patch of ground is ******* stupid no matter who you are. Infantry or Tanker. I idea that an infantryman has no chance to escape is tank is utterly ridiculous. Currently of the three turret types one is actively designed for the anti infantry role. This being the large blaster which given its mechanic of high dispersion means in all likelihood a fair number of your shots are going to miss their intended target with inaccuracy increasing over time. Can fire up to 48 consecutive rounds before over heat kicks in and your target is gone. The Railgun is specifically not designed for direct anti infantry work and would require a fair amount of effort in order to acquire the target due to the slow horizontal traversal of the turret and its slow rate of fire and low splash damage requiring a direct hit to kill your enemy. Can fire up to 5 consecutive rounds before overheat kicks in and your target is gone. The Missile Launcher is an eclectic mix of both mechanics suffering from dispersion though maintaining a fair level of accuracy but spotty hit detection vs infantry targets. Moreover it unlike the others has a slow muzzle velocity for its missiles and slow traversal requiring a fair amount of effort to acquire the target before a publishing slow reload during which time your target can escape. The issue as I see it is that you seem to be trying to place all of the responsibility for the situation you describe on the pilot. Should not an infantryman of AVer be required to have the situational awareness I do? Should they not be using cover instead of standing in the open? Should not an AVer retreat if their situation becomes less to their advantage? Now I'm not the greatest supporter of Dusts current turrets. I don't even like them. However you are making an assertion in your post that strikes me as very biased. I'll be the first to admit I have an interest in tanks and most likely a bias, yet I am trying to provide positive and meaningful feed back to those sources presenting ideas for consideration. And I'm not even a ******* CPM. You are doing a lot of asserting here and I am not seeing anywhere in your posting any positive suggestions, any concessions, constructive feedback. Regardless of your personal opinions as a CPM you are expected to respond to threads in a mature manner. Not play tit for tat with those you don't agree with. Well said!
Honestly I would suggest to posters in this thread to no engage in "forum warfare" with Soraya (take it form a vet) he's not worth your time.
Instead perhaps look to guys like Pokey Dravon, Thaddeus Reynolds, and Breaking Stuff, Atiim (despite what people say he does make fair points from time to time ) and discuss your ideas with them and see how they rationalise it to you. Rattati seems to have a relatively open line in his vehicle suggestions thread or take your suggestions to a more active CPM like IWS. If it is a good idea I am sure he will consider it for discussion.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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TIGER SHARK1501
Savage Bullet
116
|
Posted - 2015.01.14 00:41:00 -
[237] - Quote
Vodar 540 wrote:Atiim wrote:Vodar 540 wrote:Quite frankly I am severely disapointed with this thread it was meant to be a discussion on how to improve the game, but yet again all the AV people came in here to start whining and fight against change. Actually, what happened is that an AVer offered a rebuttal to your premise, than you offered a counter-argument while also claiming that I'm a biased [evil] AVer who doesn't know what it's like to be a Pilot (which is false, as I've been piloting vehicles for over a year now). Then vehicle Pilots (mainly Stupid Blueberry, Toolbar Zoobar, and Spkr) decided to begin flaming your thread. The only AVers I see here is me (who only made one slightly off-topic statement), Breakin Stuff (who made only one speculation), and Soraya Xel (who was abrasive, yet still constructive). It's okay to not like AVers, but don't blame your problems on them when they're not the source. Are you just completely stupid? all the AV people who have posted on this thread have just been complete asses because they think that AV should be a million times more powerfull than a tank and are trying to keep the game boring. They did not offer a rebuttal they basically were saying im stupid and im a biased tanker and saying i have just wasted my time because im completely wrong. The pilots who have commented here have not flamed up this thread it was the AVers because they are not willing to even contemplate my ideas and just shot everything every thing down and i do not ever saying that YOU did not know what it is like to be a pilot but then again you have lost all credibility with previous posts and i have been a pilot since the early stages of the closed beta so i think i know what i am talking about. And if you think Soraya was being constructive then you do not know the meaning of the word. Do you even have a brain or is there just a hampster on a hampster wheel up there either way you are possibly with the exception Soraya the dumbest person to post here. And soraya was the one who came in here and did not even consider one of my ideas. Then let us ignore people like Soraya and continue with ideas. Would a passive skill that reduces damage from a vehicles opposing AV type by 3% for each level and a 5X so increase be a start? Thoughts? |
xavier zor
Rogue Instincts
402
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Posted - 2015.01.14 00:48:00 -
[238] - Quote
KILL3R H3LLH0UND wrote:Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever. Correct. if you want one player to kill and ADS solo, then make an ADS cost as much as a dropsuit. that way a 150k minmando can kill my150k fitting incubus, or make It so a viper is 610 ISK, a Myron is 3k and a python is 56k
Either this or make it so at least 2 people have to work together to take out a basic tank, 3/4 for a PRO tank when they are released
lets not forget that the enemy doesn't have to run infantry to try and take out a tank, they can call in their OWN tanks and then if they kill the tanker, get their assholes opened by OP AV
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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TIGER SHARK1501
Savage Bullet
116
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Posted - 2015.01.14 01:16:00 -
[239] - Quote
Now that's a blog posting I like! |
Mex-0
292
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Posted - 2015.01.14 01:21:00 -
[240] - Quote
Vodar 540 wrote:Soraya Xel wrote:Thread is adorable. A coalescent of all of the worst arguments vehicle users use to justify being overpowered. <3 LOL you can not even come up with a solid argument to state your point. Vehicles are not overpowered and you can not prove otherwise
Remember Tank514?
Every scrub like me feels the pain...
Gû¼+¦GòÉGòÉn¦ñ How do ya like my knives on my minassault?
Gû¼+¦GòÉGòÉn¦ñ
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