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Her Nibs
G0DS AM0NG MEN General Tso's Alliance
178
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Posted - 2015.01.12 20:04:00 -
[121] - Quote
Black, I feel your pain, but check how many times swarms have been nerfed. I am fully proto Swams and much more. I don't use the Minmando, I use an Amarr Logi so I can carry my own hives, and proxies, and complex mods, kinkats etc. I hunt things that are red and fly or drive. Minmandos don't run so fast so if a volley of swarms comes after you.....run and avoid the area, unless of course it;s me....then maybe recall. Learn your colors...red means just run and avoid, yellow means recall. Just saying. 54m SP and I still love my swarms the best.
OOPS, I'm sorry. Did I just blow up your Python
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Vodar 540
BLACK INCEPTION
27
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Posted - 2015.01.12 20:04:00 -
[122] - Quote
Atiim wrote:Vodar 540 wrote:Quite frankly I am severely disapointed with this thread it was meant to be a discussion on how to improve the game, but yet again all the AV people came in here to start whining and fight against change. Actually, what happened is that an AVer offered a rebuttal to your premise, than you offered a counter-argument while also claiming that I'm a biased [evil] AVer who doesn't know what it's like to be a Pilot (which is false, as I've been piloting vehicles for over a year now). Then vehicle Pilots (mainly Stupid Blueberry, Toolbar Zoobar, and Spkr) decided to begin flaming your thread. The only AVers I see here is me (who only made one slightly off-topic statement), Breakin Stuff (who made only one speculation), and Soraya Xel (who was abrasive, yet still constructive). It's okay to not like AVers, but don't blame your problems on them when they're not the source. Are you just completely stupid? all the AV people who have posted on this thread have just been complete asses because they think that AV should be a million times more powerfull than a tank and are trying to keep the game boring. They did not offer a rebuttal they basically were saying im stupid and im a biased tanker and saying i have just wasted my time because im completely wrong. The pilots who have commented here have not flamed up this thread it was the AVers because they are not willing to even contemplate my ideas and just shot everything every thing down and i do not ever saying that YOU did not know what it is like to be a pilot but then again you have lost all credibility with previous posts and i have been a pilot since the early stages of the closed beta so i think i know what i am talking about. And if you think Soraya was being constructive then you do not know the meaning of the word. Do you even have a brain or is there just a hampster on a hampster wheel up there either way you are possibly with the exception Soraya the dumbest person to post here. And soraya was the one who came in here and did not even consider one of my ideas.
Dust 514 a game being ruined by its own community
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16511
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Posted - 2015.01.12 20:04:00 -
[123] - Quote
Toobar Zoobar wrote: Yeah you should soooooooooo be a lawyer, you'd be so awesome at that. Cuz you know you're so good at 'backing people into corners' and repeating the same BS questions over and over again and trying to make it seem like you know what you're talking about.
Nah I'd actually like to see most tankers back their points up with numbers and stats. This anecdotal crap means jack all without proper forms of evidence to back up the assertions mades.
E.G- See 400m Swarms in not an argument? What about 400m Swarms? Their lock on range, their travel distance, their DPS, their alpha, their reload, their lock on?
Spkr if you want to talk TTK of the vehicle prove to these people that that 4 second TTK is currently in effect with calculations not assertions.
Moreover if you don't like the 4 second TTK of Swarm Launchers how could you possibly in your good conscience advocate the 2-3 second TTK of Missile Launchers vs Armour Tanks?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Vodar 540
BLACK INCEPTION
27
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Posted - 2015.01.12 20:06:00 -
[124] - Quote
Her Nibs wrote:Black, I feel your pain, but check how many times swarms have been nerfed. I am fully proto Swams and much more. I don't use the Minmando, I use an Amarr Logi so I can carry my own hives, and proxies, and complex mods, kinkats etc. I hunt things that are red and fly or drive. Minmandos don't run so fast so if a volley of swarms comes after you.....run and avoid the area, unless of course it;s me....then maybe recall. Learn your colors...red means just run and avoid, yellow means recall. Just saying. 54m SP and I still love my swarms the best. Seriously you think that all vehicles should have to run from swarms? YOU ARE A DUMBASS.
Dust 514 a game being ruined by its own community
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 20:07:00 -
[125] - Quote
Her Nibs wrote:Black, I feel your pain, but check how many times swarms have been nerfed. When have swarms ever been nerfed?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 20:08:00 -
[126] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote:Toobar Zoobar wrote: Don't worry man I'm pretty good at surviving. That's actually the easy part.
Now the hard part is being of any real use on the battle field.
that's nice then why the QQ? i dont QQ when i cant kill a tank or a DS/ADS or when a hvy in his tank drives up to me and blaps me and hops back in? wait does this count as QQ ? , i understand not having a use on the battle field it sucks but complain about AV isnt going to give you a use on the field. Infantry take the hack points. Infantry kill most clones. Infantry ultimately win the battle. What do vehicles do? Or better question what do you think vehicles should be doing? The LAV is spawned at the start as a mobility aid for heavies then forgotten about. The DS is spawned at the start of match, flies onto a tower then is also forgotten about. The ADS flies around a bit maybe farms some installations, shoots maybe 5 or 6 infantry then gets shot at by swarms then has to fly away possibly for the rest of the match. The HAV cowers in its redline and waits to see if an enemy calls in a HAV of their own so that they actually have something to shoot at. I could try killing some infantry with a large blaster but that thing is so ineffective at killing stuff now what's the point. And so as you can see all the serious vehicles are irrelevant. They can't even hold their own ground.
if thats the issue you have finding a role to perform then what does that have to do with AV being "OP" yes i agree there need to be more for vehicles to do but blaming that AV is "OP" isnt going to solve it.
Ok lets say AV isnt a issue what then? what would be a acceptable amount of time? people? before you get destroyed? should you be allowed to even be destroyed? its a tricky thing to do finding something for every role to do, some roles are easier than others.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 20:09:00 -
[127] - Quote
True Adamance wrote:E.G- See 400m Swarms in not an argument? What about 400m Swarms? Their lock on range, their travel distance, their DPS, their alpha, their reload, their lock on? Here you go
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Pocket Rocket Girl
Psygod9
241
|
Posted - 2015.01.12 20:10:00 -
[128] - Quote
Spkr4theDead wrote:Her Nibs wrote:Black, I feel your pain, but check how many times swarms have been nerfed. When have swarms ever been nerfed?
clip reduced from 4 to 3, 6 missiles to 4 ( which is stupid since you cant tell what level of swarm it is), damage reduction( altough not much still), lock on range 400m- 175m ( which i agree is a good thing).
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
241
|
Posted - 2015.01.12 20:17:00 -
[129] - Quote
Spkr4theDead wrote:Pocket Rocket Girl wrote: wrong i have seen 4 tanks and 3 ADS in a match do you even pilot?
And I thought I was bad at math. 4 + 3 = 7
? wernt you the one that said the max vehicle was ummm 7 and that the RDV counted towards the max?
umm from what you said page 4 post #70
"Vehicles are limited, the number is at 7. If you play game, and if you use vehicles, you'd know that.
Oh, and the Bolas counts towards the 7. So no, we can't have 7 vehicles coming in at the same time."
to me that mean you cannot have more than 7 vehicles out and that the RDV counts as one, OR did you mean 7 people cannot call their vehicles in at the same time?
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
241
|
Posted - 2015.01.12 20:19:00 -
[130] - Quote
Atiim wrote:Vodar 540 wrote:Quite frankly I am severely disapointed with this thread it was meant to be a discussion on how to improve the game, but yet again all the AV people came in here to start whining and fight against change. Actually, what happened is that an AVer offered a rebuttal to your premise, than you offered a counter-argument while also claiming that I'm a biased [evil] AVer who doesn't know what it's like to be a Pilot (which is false, as I've been piloting vehicles for over a year now). Then vehicle Pilots (mainly Stupid Blueberry, Toolbar Zoobar, and Spkr) decided to begin flaming your thread. The only AVers I see here is me (who only made one slightly off-topic statement), Breakin Stuff (who made only one speculation), and Soraya Xel (who was abrasive, yet still constructive). It's okay to not like AVers, but don't blame your problems on them when they're not the source.
im not included in team AV?
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
88
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Posted - 2015.01.12 20:20:00 -
[131] - Quote
Pocket Rocket Girl wrote:Toobar Zoobar wrote:Pocket Rocket Girl wrote:Toobar Zoobar wrote: Don't worry man I'm pretty good at surviving. That's actually the easy part.
Now the hard part is being of any real use on the battle field.
that's nice then why the QQ? i dont QQ when i cant kill a tank or a DS/ADS or when a hvy in his tank drives up to me and blaps me and hops back in? wait does this count as QQ ? , i understand not having a use on the battle field it sucks but complain about AV isnt going to give you a use on the field. Infantry take the hack points. Infantry kill most clones. Infantry ultimately win the battle. What do vehicles do? Or better question what do you think vehicles should be doing? The LAV is spawned at the start as a mobility aid for heavies then forgotten about. The DS is spawned at the start of match, flies onto a tower then is also forgotten about. The ADS flies around a bit maybe farms some installations, shoots maybe 5 or 6 infantry then gets shot at by swarms then has to fly away possibly for the rest of the match. The HAV cowers in its redline and waits to see if an enemy calls in a HAV of their own so that they actually have something to shoot at. I could try killing some infantry with a large blaster but that thing is so ineffective at killing stuff now what's the point. And so as you can see all the serious vehicles are irrelevant. They can't even hold their own ground. if thats the issue you have finding a role to perform then what does that have to do with AV being "OP" yes i agree there need to be more for vehicles to do but blaming that AV is "OP" isnt going to solve it. Ok lets say AV isnt a issue what then? what would be a acceptable amount of time? people? before you get destroyed? should you be allowed to even be destroyed? its a tricky thing to do finding something for every role to do, some roles are easier than others. My gunnlogi doesn't mind AV. Im fine with that.
Actually heres a list:
- Buff armor peppers by 15%
Reduce active vehicle module (hardeners) recharge by 20% Reduce after-burner and fuel injector recharge by 50% Some lock on warnings for swarms. My incubus should have the capacity to brawl with at the very least one swarm launcher user. (so the 3rd volley. Either that goes or I get an ECM module) The tier 2 HAVs better be real tough. skirmish 1.0
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16511
|
Posted - 2015.01.12 20:22:00 -
[132] - Quote
Spkr4theDead wrote:True Adamance wrote:E.G- See 400m Swarms in not an argument? What about 400m Swarms? Their lock on range, their travel distance, their DPS, their alpha, their reload, their lock on? Here you go
That's all you need to say. Yes in early Uprising Swarms could from a very large number of position on each map deny any and all vehicles a place on the field.
However I don't think such is the case any longer.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Pocket Rocket Girl
Psygod9
241
|
Posted - 2015.01.12 20:25:00 -
[133] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote:Spkr4theDead wrote:Pocket Rocket Girl wrote:First off i have been playing since closed beta,
If you were ever a pilot, you'd know it's not easy.
and have done just about every role i could in this game.
See above about piloting.
You mentioned that you were being attacked by a single swarmer how do you know that was so?
A single swarm dishes out thousands worth of damage in 3 volleys. The only way you're able to tell it's multiple people is when you blow up within 2 seconds.
it take 3 seconds to lock
One of the biggest lies I've ever seen here about the "difficulty" of using AV. MLT swarm lock-on is 1.4 seconds. At level 5, it's just slightly longer than one second. The math has been done.
bout 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time,
See above, stop lying.
thats roughly about 7-8 seconds in between vollies,
See above, stop lying.
the shield booster takes a second for it to pulse and restart recharging the shields.
The recharge stops if the vehicle takes damage.
i do not know how you fly
That's because you're not a pilot.
but i have 2 different fittings the python and the myron
Clearly not.
that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying.
Swarms still annihilate shield ships.
my python is more of a glass cannon
It's far more glass than cannon.
which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible
Assaults have a sidearm, heavies have a sidearm, scouts have a sidearm and cloak, commandos have 2 light weapons, logis are screwed except for the Amarr.
but at that point im already out of the hot zone.
No you're not, because swarms have a max range of 400m.
There have been times when I think im out of the hot zone just to be pegged by more AV.
See above
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be?
AV should be a deterrent. There's a big difference between accessing PRO AV with a little over 1mil SP, and accessing complex vehicle mods with 12mil SP. Also a huge ISK difference.
Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off,
Swarms have a max range of 400m, as well as ignoring hills and obstacles.
but killing them 100% of the time every time no and thats where player skill comes into play.
My experience matters little in the face of PRO AV.
My AV fit is a proto minmando with 2 proto swarms and a repper.
And you still can't destroy vehicles? Looks like the problem isn't OP vehicles or weak AV.
i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
You rep blue dots in a commando suit? Again, your problem isn't OP vehicles or UP AV.
I agree that people who camp roof tops suck
[Getting the high ground isn't fair? lol[/i]
( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets)
It's essential to locking down objectives, and denying ground and air vehicles.
but how is that any different than corps that run nothing but proto gear?
Infantry can hack objectives, and their suits cost less than a well-fit vehicle.
proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
A cloaked scout that can fire 2 shotgun rounds before the cloak drops is little risk, all reward. A redline sniper that's really far in the redline is little risk, all reward.
i Admit im not the best pilot or tanker
Seems you're not a pilot at all.
( i can keep my DS/ADS alive longer than i can a tank)
See above-mentioned 400m swarms.
but i find it that when i get killed it because im not paying attention or just being a derpy derp,
Doesn't matter if you are or aren't paying attention, a pair of Minmandos is kicking out far more than enough damage to destroy a vehicle in 4 seconds.
until you can actually answer the question in this thread anything you say is null, you have yet to give a single example of how to improve vehicles all you have said is that AV is OP and it appears that's all you can do. Yeah you should soooooooooo be a lawyer, you'd be so awesome at that. Cuz you know you're so good at 'backing people into corners' and repeating the same BS questions over and over again and trying to make it seem like you know what you're talking about.
well if he actually answered the question which he never did i can ask you the same thats in the thread. i would like to know maybe something can finally be done instead of QQ AV or QQ tanks/ADS
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
88
|
Posted - 2015.01.12 20:30:00 -
[134] - Quote
Pocket Rocket Girl wrote:Toobar Zoobar wrote:Pocket Rocket Girl wrote:Spkr4theDead wrote:Pocket Rocket Girl wrote:First off i have been playing since closed beta,
If you were ever a pilot, you'd know it's not easy.
and have done just about every role i could in this game.
See above about piloting.
You mentioned that you were being attacked by a single swarmer how do you know that was so?
A single swarm dishes out thousands worth of damage in 3 volleys. The only way you're able to tell it's multiple people is when you blow up within 2 seconds.
it take 3 seconds to lock
One of the biggest lies I've ever seen here about the "difficulty" of using AV. MLT swarm lock-on is 1.4 seconds. At level 5, it's just slightly longer than one second. The math has been done.
bout 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time,
See above, stop lying.
thats roughly about 7-8 seconds in between vollies,
See above, stop lying.
the shield booster takes a second for it to pulse and restart recharging the shields.
The recharge stops if the vehicle takes damage.
i do not know how you fly
That's because you're not a pilot.
but i have 2 different fittings the python and the myron
Clearly not.
that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying.
Swarms still annihilate shield ships.
my python is more of a glass cannon
It's far more glass than cannon.
which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible
Assaults have a sidearm, heavies have a sidearm, scouts have a sidearm and cloak, commandos have 2 light weapons, logis are screwed except for the Amarr.
but at that point im already out of the hot zone.
No you're not, because swarms have a max range of 400m.
There have been times when I think im out of the hot zone just to be pegged by more AV.
See above
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be?
AV should be a deterrent. There's a big difference between accessing PRO AV with a little over 1mil SP, and accessing complex vehicle mods with 12mil SP. Also a huge ISK difference.
Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off,
Swarms have a max range of 400m, as well as ignoring hills and obstacles.
but killing them 100% of the time every time no and thats where player skill comes into play.
My experience matters little in the face of PRO AV.
My AV fit is a proto minmando with 2 proto swarms and a repper.
And you still can't destroy vehicles? Looks like the problem isn't OP vehicles or weak AV.
i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
You rep blue dots in a commando suit? Again, your problem isn't OP vehicles or UP AV.
I agree that people who camp roof tops suck
[Getting the high ground isn't fair? lol[/i]
( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets)
It's essential to locking down objectives, and denying ground and air vehicles.
but how is that any different than corps that run nothing but proto gear?
Infantry can hack objectives, and their suits cost less than a well-fit vehicle.
proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
A cloaked scout that can fire 2 shotgun rounds before the cloak drops is little risk, all reward. A redline sniper that's really far in the redline is little risk, all reward.
i Admit im not the best pilot or tanker
Seems you're not a pilot at all.
( i can keep my DS/ADS alive longer than i can a tank)
See above-mentioned 400m swarms.
but i find it that when i get killed it because im not paying attention or just being a derpy derp,
Doesn't matter if you are or aren't paying attention, a pair of Minmandos is kicking out far more than enough damage to destroy a vehicle in 4 seconds.
until you can actually answer the question in this thread anything you say is null, you have yet to give a single example of how to improve vehicles all you have said is that AV is OP and it appears that's all you can do. Yeah you should soooooooooo be a lawyer, you'd be so awesome at that. Cuz you know you're so good at 'backing people into corners' and repeating the same BS questions over and over again and trying to make it seem like you know what you're talking about. well if he actually answered the question which he never did i can ask you the same thats in the thread. i would like to know maybe something can finally be done instead of QQ AV or QQ tanks/ADS Give me a capacitor which powers both guns and modules. Let my modules be active indefinitely thus giving me the ability to manage them with more depth. Then it becomes a mini game of balancing offence v. defence.
That's what I really want.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16512
|
Posted - 2015.01.12 20:36:00 -
[135] - Quote
Toobar Zoobar wrote:
well if he actually answered the question which he never did i can ask you the same thats in the thread. i would like to know maybe something can finally be done instead of QQ AV or QQ tanks/ADS
Give me a capacitor which powers both guns and modules. Let my modules be active indefinitely thus giving me the ability to manage them with more depth. Then it becomes a mini game of balancing offence v. defence.
That's what I really want.[/quote]
You have to be very aware that you can't easily make a cap stable fit in EVE with Active Modules.
Especially not the more powerful ones and the more useful ones that we currently take for granted.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Jack McReady
DUST University Ivy League
1765
|
Posted - 2015.01.12 20:42:00 -
[136] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote:Spkr4theDead wrote:Pocket Rocket Girl wrote:First off i have been playing since closed beta,
If you were ever a pilot, you'd know it's not easy.
and have done just about every role i could in this game.
See above about piloting.
You mentioned that you were being attacked by a single swarmer how do you know that was so?
A single swarm dishes out thousands worth of damage in 3 volleys. The only way you're able to tell it's multiple people is when you blow up within 2 seconds.
it take 3 seconds to lock
One of the biggest lies I've ever seen here about the "difficulty" of using AV. MLT swarm lock-on is 1.4 seconds. At level 5, it's just slightly longer than one second. The math has been done.
bout 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time,
See above, stop lying.
thats roughly about 7-8 seconds in between vollies,
See above, stop lying.
the shield booster takes a second for it to pulse and restart recharging the shields.
The recharge stops if the vehicle takes damage.
i do not know how you fly
That's because you're not a pilot.
but i have 2 different fittings the python and the myron
Clearly not.
that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying.
Swarms still annihilate shield ships.
my python is more of a glass cannon
It's far more glass than cannon.
which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible
Assaults have a sidearm, heavies have a sidearm, scouts have a sidearm and cloak, commandos have 2 light weapons, logis are screwed except for the Amarr.
but at that point im already out of the hot zone.
No you're not, because swarms have a max range of 400m.
There have been times when I think im out of the hot zone just to be pegged by more AV.
See above
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be?
AV should be a deterrent. There's a big difference between accessing PRO AV with a little over 1mil SP, and accessing complex vehicle mods with 12mil SP. Also a huge ISK difference.
Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off,
Swarms have a max range of 400m, as well as ignoring hills and obstacles.
but killing them 100% of the time every time no and thats where player skill comes into play.
My experience matters little in the face of PRO AV.
My AV fit is a proto minmando with 2 proto swarms and a repper.
And you still can't destroy vehicles? Looks like the problem isn't OP vehicles or weak AV.
i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
You rep blue dots in a commando suit? Again, your problem isn't OP vehicles or UP AV.
I agree that people who camp roof tops suck
[Getting the high ground isn't fair? lol[/i]
( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets)
It's essential to locking down objectives, and denying ground and air vehicles.
but how is that any different than corps that run nothing but proto gear?
Infantry can hack objectives, and their suits cost less than a well-fit vehicle.
proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
A cloaked scout that can fire 2 shotgun rounds before the cloak drops is little risk, all reward. A redline sniper that's really far in the redline is little risk, all reward.
i Admit im not the best pilot or tanker
Seems you're not a pilot at all.
( i can keep my DS/ADS alive longer than i can a tank)
See above-mentioned 400m swarms.
but i find it that when i get killed it because im not paying attention or just being a derpy derp,
Doesn't matter if you are or aren't paying attention, a pair of Minmandos is kicking out far more than enough damage to destroy a vehicle in 4 seconds.
until you can actually answer the question in this thread anything you say is null, you have yet to give a single example of how to improve vehicles all you have said is that AV is OP and it appears that's all you can do. Yeah you should soooooooooo be a lawyer, you'd be so awesome at that. Cuz you know you're so good at 'backing people into corners' and repeating the same BS questions over and over again and trying to make it seem like you know what you're talking about. well that happens when you summon Spkr4theDead ... now you are all doomed
beside that he is right and the majority answering with their "forum wisdom" have no clue what is going on in the game right now in regards of vehicles. they just think that because that single tank they maybe encountered which landed a lucky hit and killed them while they were scrubbing around in their mlt suit now all vehicles must be OP.
I tell you something, I havent been killed by a vehicle for ages...I have been killed by a heavy jumping out of a HAVs and dropships plenty of times though, that should tell you something. |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
89
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Posted - 2015.01.12 20:44:00 -
[137] - Quote
True Adamance wrote:[quote=Toobar Zoobar]
You have to be very aware that you can't easily make a cap stable fit in EVE with Active Modules.
Especially not the more powerful ones and the more useful ones that we currently take for granted.
For starters I didn't say anything about being cap stable. So what if it isn't cap stable, as long as I get more time with my hardeners on. More time with my afterburners on. I would like to be rewarded for being efficient with my guns and modules for once.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Breakin Stuff
Internal Error. Negative-Feedback
6344
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Posted - 2015.01.12 20:44:00 -
[138] - Quote
Vodar 540 wrote: Are you just completely stupid? all the AV people who have posted on this thread have just been complete asses because they think that AV should be a million times more powerfull than a...
I lost interest here. Quit assuming you can read my mind. You can't and you're wrong, and historically HAV drivers can't read because they see someone who's picked up an AV weapon once and immediately conclude that YOU'RE TRYING TO RUIN MY PLAYSTYLE!
The sheer idiocy and tinfoil I see running RAMPANT in this thread is pure magic, to the point where I'm beginning to think that someone who actually despises HAVs and wants them run out of existence looked at the HAV thread, noted that progress is being made and had a goddamn panic attack thinking "If they make progress and come to a consensus I'll have to deal with HAVs pissing me off again! How can I make all vehicle drivers look like complete douches so they never get anything good again?"
Just when we're looking at what, three potentially viable proposals intended to make Vehicles not a colossal turd in the works, and then THIS crap comes up.
It's this kind of crap that distracts from fixing the actual problem, and gets people rabid, like idiots, and then causes them to run straight into places where things are being done to crap them from existence.
Quit acting like a child.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Pocket Rocket Girl
Psygod9
242
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Posted - 2015.01.12 20:47:00 -
[139] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote:Toobar Zoobar wrote:Pocket Rocket Girl wrote:Toobar Zoobar wrote: Don't worry man I'm pretty good at surviving. That's actually the easy part.
Now the hard part is being of any real use on the battle field.
that's nice then why the QQ? i dont QQ when i cant kill a tank or a DS/ADS or when a hvy in his tank drives up to me and blaps me and hops back in? wait does this count as QQ ? , i understand not having a use on the battle field it sucks but complain about AV isnt going to give you a use on the field. Infantry take the hack points. Infantry kill most clones. Infantry ultimately win the battle. What do vehicles do? Or better question what do you think vehicles should be doing? The LAV is spawned at the start as a mobility aid for heavies then forgotten about. The DS is spawned at the start of match, flies onto a tower then is also forgotten about. The ADS flies around a bit maybe farms some installations, shoots maybe 5 or 6 infantry then gets shot at by swarms then has to fly away possibly for the rest of the match. The HAV cowers in its redline and waits to see if an enemy calls in a HAV of their own so that they actually have something to shoot at. I could try killing some infantry with a large blaster but that thing is so ineffective at killing stuff now what's the point. And so as you can see all the serious vehicles are irrelevant. They can't even hold their own ground. if thats the issue you have finding a role to perform then what does that have to do with AV being "OP" yes i agree there need to be more for vehicles to do but blaming that AV is "OP" isnt going to solve it. Ok lets say AV isnt a issue what then? what would be a acceptable amount of time? people? before you get destroyed? should you be allowed to even be destroyed? its a tricky thing to do finding something for every role to do, some roles are easier than others. My gunnlogi doesn't mind AV. Im fine with that. Actually heres a list:
- Buff armor peppers by 15%
Reduce active vehicle module (hardeners) recharge by 20% Reduce after-burner and fuel injector recharge by 50% Some lock on warnings for swarms. My incubus should have the capacity to brawl with at the very least one swarm launcher user. (so the 3rd volley. Either that goes or I get an ECM module) The tier 2 HAVs better be real tough. skirmish 1.0
this i can respond to YOU actually gave a answer something that i can respond to and discuss with
i can agree that armor reppers do need a slight buff 10-15% to start out with and then go from there
i cannot really say anything on hardners because i dont use them but ill take your advice on that
the after burner i feel is fine the basic recharges quick enough for me and i feel that any quicker would promote abuse and dependency on it
i would like to see some sort of lock on warning some sort of hud indicator like little triangles on the edge of the screen showing what direction they are coming from and that change colors from green (far) fades to yellow (closer ) fades to red ( about 60m close)
the issue i have with having the incubus a brawler is that its a armored going against a AV thats primarily made to deal with armor as opposed to having a shielded vehicle go against a primary armor damaging weapon.
i think we should wait for the new mods and tanks to come out but yes they should be better than the STD we have now
skirm 1.0 was fun, more so what about skirm 1.0?
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
89
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Posted - 2015.01.12 20:48:00 -
[140] - Quote
Breakin Stuff wrote:Vodar 540 wrote: Are you just completely stupid? all the AV people who have posted on this thread have just been complete asses because they think that AV should be a million times more powerfull than a...
I lost interest here. Quit assuming you can read my mind. You can't and you're wrong, and historically HAV drivers can't read because they see someone who's picked up an AV weapon once and immediately conclude that YOU'RE TRYING TO RUIN MY PLAYSTYLE! The sheer idiocy and tinfoil I see running RAMPANT in this thread is pure magic, to the point where I'm beginning to think that someone who actually despises HAVs and wants them run out of existence looked at the HAV thread, noted that progress is being made and had a goddamn panic attack thinking "If they make progress and come to a consensus I'll have to deal with HAVs pissing me off again! How can I make all vehicle drivers look like complete douches so they never get anything good again?" Just when we're looking at what, three potentially viable proposals intended to make Vehicles not a colossal turd in the works, and then THIS crap comes up. It's this kind of crap that distracts from fixing the actual problem, and gets people rabid, like idiots, and then causes them to run straight into places where things are being done to crap them from existence. Quit acting like a child. I think he's just irritated that some people on the other side weren't all that willing to be constructive.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Pocket Rocket Girl
Psygod9
242
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Posted - 2015.01.12 20:52:00 -
[141] - Quote
Give me a capacitor which powers both guns and modules. Let my modules be active indefinitely thus giving me the ability to manage them with more depth. Then it becomes a mini game of balancing offence v. defence.
That's what I really want.[/quote]
that would be interesting, it would be like the olde days when you tactfully had to manage the reppers, hardners, and damage control modules as well as drive and gun, that would be one aspect i would enjoy to see come back
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Breakin Stuff
Internal Error. Negative-Feedback
6345
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Posted - 2015.01.12 20:54:00 -
[142] - Quote
Spkr4theDead wrote:
and laughing at the very concept that I would EVER agree that any win butan in my possession would be a good thing for this game.
400m max range swarms = I-win button.
I never use swarms.
Your argument is irrelevant in that context. I looked at the numbers. Current swarms are actually appropriate DPS numbers-wise to tackle Chromosome HAVs. that's why I use the current stats in my theorycrafting tab for recommended changes.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16513
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Posted - 2015.01.12 20:55:00 -
[143] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:
and laughing at the very concept that I would EVER agree that any win butan in my possession would be a good thing for this game.
400m max range swarms = I-win button.
I never use swarms. Your argument is irrelevant in that context. I looked at the numbers. Current swarms are actually appropriate DPS numbers-wise to tackle Chromosome HAVs. that's why I use the current stats in my theorycrafting tab for recommended changes.
I like them but I'm wondering how you came by the numbers for the hulls. Again specifically where you derived the numbers from.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Breakin Stuff
Internal Error. Negative-Feedback
6345
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Posted - 2015.01.12 21:00:00 -
[144] - Quote
Spkr4theDead wrote:
AV has been buffed over the last 2 years, while vehicles have been nerfed over the same time period. Going by that alone, yes, crying infantry is the problem.
Forge Guns over the last two years:
Charge time increased by 20%, nerf to Forge gun RoF by 20%
Slight damage reduction to forge guns from chromosome, example: IAFG damage reduced from 1512 to 1500. Impact: negligible.
Heavy Damage mods reduced from 10% to 5% resulting in an average loss of 15% damage from chromosome.
Forge gun Proficiency Damage bonus moved to armor only
Range reduced from 400 to 320
Stacking penalties introduced, taking the three 5% damage mods and making them approximately 12% increase to damage.
AV has been buffed constantly over the last two years: LOLwut?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Internal Error. Negative-Feedback
6345
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Posted - 2015.01.12 21:03:00 -
[145] - Quote
True Adamance wrote:Breakin Stuff wrote:Spkr4theDead wrote:
and laughing at the very concept that I would EVER agree that any win butan in my possession would be a good thing for this game.
400m max range swarms = I-win button.
I never use swarms. Your argument is irrelevant in that context. I looked at the numbers. Current swarms are actually appropriate DPS numbers-wise to tackle Chromosome HAVs. that's why I use the current stats in my theorycrafting tab for recommended changes. I like them but I'm wondering how you came by the numbers for the hulls. Again specifically where you derived the numbers from.
I found a thread where someone had helpfully collected all of the vehicle statistics during the chromosome build in closed beta.
I've been resurrecting them
By the way, I need dropship pilot input DESPERATELY.
Chrome AV was death on a cracker to dropships. My proposed changes in the theorycrafting tab for AV would be viable versus chrome vehicles, but I'm iffy vs. current ADS.
the chrome dropship took three shots (assuming I missed a shot) and I'm looking for suggestions on where to propose numbers buffs for them to make them less squishy.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16513
|
Posted - 2015.01.12 21:09:00 -
[146] - Quote
Breakin Stuff wrote:True Adamance wrote:Breakin Stuff wrote:Spkr4theDead wrote:
and laughing at the very concept that I would EVER agree that any win butan in my possession would be a good thing for this game.
400m max range swarms = I-win button.
I never use swarms. Your argument is irrelevant in that context. I looked at the numbers. Current swarms are actually appropriate DPS numbers-wise to tackle Chromosome HAVs. that's why I use the current stats in my theorycrafting tab for recommended changes. I like them but I'm wondering how you came by the numbers for the hulls. Again specifically where you derived the numbers from. I found a thread where someone had helpfully collected all of the vehicle statistics during the chromosome build in closed beta. I've been resurrecting them By the way, I need dropship pilot input DESPERATELY. Chrome AV was death on a cracker to dropships. My proposed changes in the theorycrafting tab for AV would be viable versus chrome vehicles, but I'm iffy vs. current ADS. the chrome dropship took three shots (assuming I missed a shot) and I'm looking for suggestions on where to propose numbers buffs for them to make them less squishy.
Are you sure those were the values?
I mean they must have changed in the Uprising build somehow.
I know for a fact I had the most powerful plates and full skills and my tanks standard Armour HP values were 6375 (aka the standard combat Madrugar)
EDIT- Proceeds to stick foot in mouth when he realises 2900 *1.25 = 3625......... which is the armour value I am thinking of.
Then proceeds to realise I'd inverted the 3 and 7 in the only maddy armour values.......
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Breakin Stuff
Internal Error. Negative-Feedback
6346
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Posted - 2015.01.12 21:12:00 -
[147] - Quote
True Adamance wrote: I mean they must have changed in the Uprising build somehow.
this.
Chrome tanks had actual SKILL BONUSES! They behaved in relation to skills similarly to dropsuits even if they didn't behave similarly on the battlefield.
My numbers are predicated on the vehicle skill tree being FULLY re-implemented.
Otherwise all vehicles will be is suicide sled paper tigers that will get farmed.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16513
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Posted - 2015.01.12 21:17:00 -
[148] - Quote
Breakin Stuff wrote:True Adamance wrote: I mean they must have changed in the Uprising build somehow.
this. Chrome tanks had actual SKILL BONUSES! They behaved in relation to skills similarly to dropsuits even if they didn't behave similarly on the battlefield. My numbers are predicated on the vehicle skill tree being FULLY re-implemented. Otherwise all vehicles will be is suicide sled paper tigers that will get farmed.
Early Uprising had them as well.
Just me being a dunce.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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DDx77
The Exemplars RISE of LEGION
79
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Posted - 2015.01.12 21:26:00 -
[149] - Quote
Vodar 540 wrote:Her Nibs wrote:Black, I feel your pain, but check how many times swarms have been nerfed. I am fully proto Swams and much more. I don't use the Minmando, I use an Amarr Logi so I can carry my own hives, and proxies, and complex mods, kinkats etc. I hunt things that are red and fly or drive. Minmandos don't run so fast so if a volley of swarms comes after you.....run and avoid the area, unless of course it;s me....then maybe recall. Learn your colors...red means just run and avoid, yellow means recall. Just saying. 54m SP and I still love my swarms the best. Seriously you think that all vehicles should have to run from swarms? YOU ARE A DUMBASS.
Continuing to call people "idiot" and "dumbass" is never going to get ANYONE to listen to your ideas.
Vehicles could probably get a buff for survivability especially the ADS since its rof was nerfed
A cloak for an ADS was suggested a while back as well as a warning system when swarms were launched.
Both good ideas if there is also a Dumbfire option for swarms. See? So there is balance.
But you open up with Av'ers should run for the hills when vehicles show up Whether you realize it or not you are suggesting that the game is over the moment your super killjoy godmode tank has arrived. If you can't be killed by AV then what is the point of continuing the match? If matches were to continue in this manner there would be no fun factor or reason to play.
As you point out, I do have to run to the supply depot to get my av fit to fight you. So I retreat, put on a suit dedicated to kill but most likely drive you away and the whole time I am vulnerable to you and your whole team that I can't attack because you know - swarms -
But instead by your logic I should just forget all that and let you kill me, right?
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Piraten Hovnoret
No Tax Scrubs
717
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Posted - 2015.01.12 21:33:00 -
[150] - Quote
Spkr4theDead wrote:Piraten Hovnoret wrote:So I take out the tank/Ads but the driver jumps out in full slayer proto gear against my AV fit, LEGIT?
What good will jumping out trying to kill you do when swarms have a max range of 400m?
Hapens to me al to often.
Engage on your terms, rather than running out into the open.
Worst are tankers in heavy fittes that insta jumps out then kill any av that get close then insta pop in and dive of into the sunset
We had to deal with swarms that were invisible 90% of the time, for a long time.
Oh and every now and then I find my self in combat against a tank/ads that is almost impossible to kill solo
So go find cover.
Again you show that you are a big troll. You always leave out stuff and edit when you don't find a statement you don't like. pointless to have a argument with some one like that.
Again I leave the last word to you troll
War never changes
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