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Breakin Stuff
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Posted - 2015.01.12 17:48:00 -
[1] - Quote
This is the most moronic proposal and justification for vehicle balance I have ever seen.
Congratulations.
No, you do not get to be a God upon the battlefield striking dead all who displease you whilst being immune to retaliation.
THIS thread exemplifies a question asked earlier of why there is so much hatred for vehicle users, and why my response was that hatred for vehicles has nothing to do with battlefield performance and everything to do with these forums.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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Posted - 2015.01.12 19:03:00 -
[2] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:This is the most moronic proposal and justification for vehicle balance I have ever seen.
Congratulations.
No, you do not get to be a God upon the battlefield striking dead all who displease you whilst being immune to retaliation.
THIS thread exemplifies a question asked earlier of why there is so much hatred for vehicle users, and why my response was that hatred for vehicles has nothing to do with battlefield performance and everything to do with these forums. If you were a pilot, you'd agree. The hell I would. I'm a maddy pilot and even from THAT perspective, WTF is this nerd talking about? What he's rattling on goes far beyond marauder power in chrome.
And I *LIKED* marauders in Chrome.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6340
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Posted - 2015.01.12 19:20:00 -
[3] - Quote
This type of thread is one of my guilty pleasures. Entitled OP, ample time to sift through the real tears and trolls, spkr ranting about the fact that NO MATTER HOW OP VEHICLES ARE...
they aren't OP enough.
This is just badwrongfun, and I feel no guilt whatsoever.
Meanwhile, I'll be in the HAV bring back initiative thread now that we have collectively pulled our heads out of our asses and are providing actual feedback. Please leave this crap in generally disgusting or the locker room where it belongs, and with a little luck, we might actually get decent Vehicles back.
So I will end my participation in this thread by furiously licking the tears directly off the OP's face and laughing at the very concept that I would EVER agree that any win butan in my possession would be a good thing for this game.
Because I'd make everyone else using it look like restrained and cautious children interested in fair play and fun.
Just to make you scream.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6344
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Posted - 2015.01.12 20:44:00 -
[4] - Quote
Vodar 540 wrote: Are you just completely stupid? all the AV people who have posted on this thread have just been complete asses because they think that AV should be a million times more powerfull than a...
I lost interest here. Quit assuming you can read my mind. You can't and you're wrong, and historically HAV drivers can't read because they see someone who's picked up an AV weapon once and immediately conclude that YOU'RE TRYING TO RUIN MY PLAYSTYLE!
The sheer idiocy and tinfoil I see running RAMPANT in this thread is pure magic, to the point where I'm beginning to think that someone who actually despises HAVs and wants them run out of existence looked at the HAV thread, noted that progress is being made and had a goddamn panic attack thinking "If they make progress and come to a consensus I'll have to deal with HAVs pissing me off again! How can I make all vehicle drivers look like complete douches so they never get anything good again?"
Just when we're looking at what, three potentially viable proposals intended to make Vehicles not a colossal turd in the works, and then THIS crap comes up.
It's this kind of crap that distracts from fixing the actual problem, and gets people rabid, like idiots, and then causes them to run straight into places where things are being done to crap them from existence.
Quit acting like a child.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6345
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Posted - 2015.01.12 20:54:00 -
[5] - Quote
Spkr4theDead wrote:
and laughing at the very concept that I would EVER agree that any win butan in my possession would be a good thing for this game.
400m max range swarms = I-win button.
I never use swarms.
Your argument is irrelevant in that context. I looked at the numbers. Current swarms are actually appropriate DPS numbers-wise to tackle Chromosome HAVs. that's why I use the current stats in my theorycrafting tab for recommended changes.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6345
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Posted - 2015.01.12 21:00:00 -
[6] - Quote
Spkr4theDead wrote:
AV has been buffed over the last 2 years, while vehicles have been nerfed over the same time period. Going by that alone, yes, crying infantry is the problem.
Forge Guns over the last two years:
Charge time increased by 20%, nerf to Forge gun RoF by 20%
Slight damage reduction to forge guns from chromosome, example: IAFG damage reduced from 1512 to 1500. Impact: negligible.
Heavy Damage mods reduced from 10% to 5% resulting in an average loss of 15% damage from chromosome.
Forge gun Proficiency Damage bonus moved to armor only
Range reduced from 400 to 320
Stacking penalties introduced, taking the three 5% damage mods and making them approximately 12% increase to damage.
AV has been buffed constantly over the last two years: LOLwut?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6345
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Posted - 2015.01.12 21:03:00 -
[7] - Quote
True Adamance wrote:Breakin Stuff wrote:Spkr4theDead wrote:
and laughing at the very concept that I would EVER agree that any win butan in my possession would be a good thing for this game.
400m max range swarms = I-win button.
I never use swarms. Your argument is irrelevant in that context. I looked at the numbers. Current swarms are actually appropriate DPS numbers-wise to tackle Chromosome HAVs. that's why I use the current stats in my theorycrafting tab for recommended changes. I like them but I'm wondering how you came by the numbers for the hulls. Again specifically where you derived the numbers from.
I found a thread where someone had helpfully collected all of the vehicle statistics during the chromosome build in closed beta.
I've been resurrecting them
By the way, I need dropship pilot input DESPERATELY.
Chrome AV was death on a cracker to dropships. My proposed changes in the theorycrafting tab for AV would be viable versus chrome vehicles, but I'm iffy vs. current ADS.
the chrome dropship took three shots (assuming I missed a shot) and I'm looking for suggestions on where to propose numbers buffs for them to make them less squishy.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6346
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Posted - 2015.01.12 21:12:00 -
[8] - Quote
True Adamance wrote: I mean they must have changed in the Uprising build somehow.
this.
Chrome tanks had actual SKILL BONUSES! They behaved in relation to skills similarly to dropsuits even if they didn't behave similarly on the battlefield.
My numbers are predicated on the vehicle skill tree being FULLY re-implemented.
Otherwise all vehicles will be is suicide sled paper tigers that will get farmed.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6354
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Posted - 2015.01.12 22:55:00 -
[9] - Quote
Shamarskii Simon wrote: Can we scrap our egos' for the better of the Dust community? I'm tired of watching people acting like they are absolute, perfect, and most intelligent. Thank you.
fortunately I don't care if I'm the most intelligent or correct.
I just call it as I see it.
and if anyone calls me perfect it's time to up the meds.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6356
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Posted - 2015.01.12 23:39:00 -
[10] - Quote
Vodar 540 wrote:I realize that calling people idiots and dumbasses is possibly a over reaction but when people come into this thread looking for a fight and not being open minded and do not even bother to comment on the rest of the ideas and recommendations and just insult and shot down any ideas and for some people (i wont name them) use these threads as just a way to argue with the exact same people and that is why the developers will not even bother looking at these threads because all they can expect is bickering and nothing constructive at all and i just get frustrated at people who have just come in looking to stir up a storm and not contribute any thing of worth to the topic. Not to mention i was not biased in the initial post and was not calling for a nerf to AV but a buff to vehicles so that they are of some worth a team and can contribute to attaining victory. So all of the people who just came onto this thread and maybe read the first paragraph then just started pointlessly arguing the same case that they have argued a thousand times before. Do you all not realize that this is pointless? that all you could achieve is winning a pointless argument! My proposals were just to make this game fun everyone and add a bit of depth to it. I really do not know why half the people who post here just want a completely one sided fight. There are actually so few people playing the game know i would struggle to get a pub match within 5 minutes. And my point here a huge amount of players have stopped playing the game because vehicles are just not fun. So all of you who post regularly on these forums who are not really arguing a point anymore at this point it feels like you are just doing it for the sake of. Because you have posted your opinions on many different threads in the past you have nothing left to argue so just stop so that these forums might actually be of some use to the developers.
My problem is the premise of your thread ignores the need for a balance point between "I am an unholy killing machine" and "these guys are actually rigged to rip my balls off, I should be cautious and smart."
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6360
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Posted - 2015.01.13 08:54:00 -
[11] - Quote
The distinguishing difference in your rather extreme examples is the 60/1 infantry is an extreme rarity.
My two absolute best matches were 53/2 and 43/13. That's twice in two years. No other match comes remotely close.
The tank drivers at one point were running 20-25/0 for match after match after match until they bumped into someone like me and exploded. Then they came on the forums to scream that AV needed to be nerfed because :reasons:
Most of the infantry hate comes from the latter portion where a tank driver wpuld explode in a marauder once every 4-8 matches and absolutely sh*t themselves.
That offensive ember has never died in the minds of AV players.
Now. On the other side of the coin, the elite infantry slayers were whiny little brats who openly stated that they should not have to change their fits to tackle and win against a tank.
They also cried hardest when I shot them with a forge gun.
The blame lies equally both ways, but whenever pilots start raging that their precious toys need to be able to be immune to dying to infantry AV it usually inspires AV hate and you see a sharp uptick of players who will run AV just to kill vehicles.
When the mad happens because of these forum rants infantry stop caring about winning and focus on annihilating your walkets one HAV at a time to punish your audacity.
You want balance and parity? You want to stop being the battlefield victims?
Stop making entitled and poorly considered rants like this.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6370
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Posted - 2015.01.13 14:30:00 -
[12] - Quote
Because what I describe is what you seem to be demanding.
And when one of the HAV crowd has the audacity to say without irony that a solo AV gunner should be unable to take an HAV one on one, then in the same post claim someone losing 5-6 dropsuits tackling a vehicle is "doing it wrong" I tend to utterly lose respect for the argument.
Nothing the HAV community has presented here could be considered useful or balanced, entirely based on "I want infantry AV ineffective" and as childish as the early complaining that you couldn't slaughter an HAV with a rifle.
This thread exemplifies the tgreadcrapping of the past, hence the examples from as far back as chromosome beta are valid.
Because you are using cookie cutter whining that is identical to every whine thread I have encountered since January of 2013 when I entered the closed beta.
Two years hasn't been enough to foster maturity and an understanding that there is no immunity, no guarantee and no niche protection for anyone in DUST.
You are as bad as the AV crowd you claim wants to ruin your playstyle.
You are no better than Soraya's trolling because the core of your message to the majority of the playerbase is that "you should not matter."
This is a selfish, pathetic sentiment, and one commonly ascribed to sociopathic individuals and politicians.
Grow up.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6390
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Posted - 2015.01.13 19:26:00 -
[13] - Quote
pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner.
weakspots were never removed ANY weapon that hits a tank in the aft quarter just so will annihilate it by the numbers.
Now just imagine. For a year in chrome I successfully hunted marauders ignorant of the existence of the weakspot.
Sheet's updated with proposed numbers for the scrambler lance and heavy autocannon that Rattati was thinking about at one point.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6390
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Posted - 2015.01.13 19:27:00 -
[14] - Quote
Toobar Zoobar wrote:pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner. ...ahahahahahahahhahahahahahahahhahaaaaaaaaaaaaaaaaaahhhhh!!!! NO. weakspots still exist.
current values for the weakspot don't need a buff.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6391
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Posted - 2015.01.13 20:18:00 -
[15] - Quote
Spkr4theDead wrote:pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner. The current multiplier is 167%. That's more than enough. for once I agree.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6391
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Posted - 2015.01.13 20:19:00 -
[16] - Quote
pegasis prime wrote:Spkr4theDead wrote:pegasis prime wrote:Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a tanks sweet spot up at the back you got 204% efficiency again shields and 214% efficiency against armour and that has been several decreased to 104% and 114% I think I'm not in game to check at the moment but that old 204% used to serve my breech forge guns well and I do think it should be returned both as a tanker and a forge gunner. The current multiplier is 167%. That's more than enough. is that for shields or armour ? I genuinely don't notice whether avers are hitting my weak spot or not , that being said I notice it when it's a breech that's whacking me shields.
armor gets whacked by a forge for about 245% in the bunghole
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6399
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Posted - 2015.01.14 10:56:00 -
[17] - Quote
TIGER SHARK1501 wrote:Soraya Xel wrote:Thread is adorable. A coalescent of all of the worst arguments vehicle users use to justify being overpowered. <3 Um how about some constructive criticism? People may care and listen to what you have to say. That would require a premise that was worth the time it took to read it.
I want my minute back.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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