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Pocket Rocket Girl
Psygod9
240
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Posted - 2015.01.12 19:10:00 -
[91] - Quote
Vodar 540 wrote:Duke Noobiam wrote:. If anything, other types of AV need a boost, in no way do tanks need a buff. I think this disproves you pocket rocket girl
i never said i was right i ask if i missed it, and besides like i sad i was talking about threads in GD like "the problem with vehicles and lack of purpose....and av "
or
Daily swarm QQ"
or Here's the deal people (making tanks relevent again)
or
Vehicles situation.
or
Is it me or Swarm Launchers are ridiculous?
havent seen one with something like "AV buff needed tankers are too OP "
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
240
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Posted - 2015.01.12 19:14:00 -
[92] - Quote
True Adamance wrote:QQ MOAR!
well it is feeding time spkr is here
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
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Posted - 2015.01.12 19:14:00 -
[93] - Quote
Pocket Rocket Girl wrote: Go back 6 months and the forums were infested with those threads. Then all the cry babies got what they wanted and stopped crying.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Pocket Rocket Girl
Psygod9
240
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Posted - 2015.01.12 19:18:00 -
[94] - Quote
Toobar Zoobar wrote: Don't worry man I'm pretty good at surviving. That's actually the easy part.
Now the hard part is being of any real use on the battle field.
that's nice then why the QQ? i dont QQ when i cant kill a tank or a DS/ADS or when a hvy in his tank drives up to me and blaps me and hops back in? wait does this count as QQ ?, i understand not having a use on the battle field it sucks but complain about AV isnt going to give you a use on the field.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Breakin Stuff
Internal Error. Negative-Feedback
6340
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Posted - 2015.01.12 19:20:00 -
[95] - Quote
This type of thread is one of my guilty pleasures. Entitled OP, ample time to sift through the real tears and trolls, spkr ranting about the fact that NO MATTER HOW OP VEHICLES ARE...
they aren't OP enough.
This is just badwrongfun, and I feel no guilt whatsoever.
Meanwhile, I'll be in the HAV bring back initiative thread now that we have collectively pulled our heads out of our asses and are providing actual feedback. Please leave this crap in generally disgusting or the locker room where it belongs, and with a little luck, we might actually get decent Vehicles back.
So I will end my participation in this thread by furiously licking the tears directly off the OP's face and laughing at the very concept that I would EVER agree that any win butan in my possession would be a good thing for this game.
Because I'd make everyone else using it look like restrained and cautious children interested in fair play and fun.
Just to make you scream.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Spkr4theDead
Red Star.
2730
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Posted - 2015.01.12 19:24:00 -
[96] - Quote
Pocket Rocket Girl wrote:First off i have been playing since closed beta,
If you were ever a pilot, you'd know it's not easy.
and have done just about every role i could in this game.
See above about piloting.
You mentioned that you were being attacked by a single swarmer how do you know that was so?
A single swarm dishes out thousands worth of damage in 3 volleys. The only way you're able to tell it's multiple people is when you blow up within 2 seconds.
it take 3 seconds to lock
One of the biggest lies I've ever seen here about the "difficulty" of using AV. MLT swarm lock-on is 1.4 seconds. At level 5, it's just slightly longer than one second. The math has been done.
bout 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time,
See above, stop lying.
thats roughly about 7-8 seconds in between vollies,
See above, stop lying.
the shield booster takes a second for it to pulse and restart recharging the shields.
The recharge stops if the vehicle takes damage.
i do not know how you fly
That's because you're not a pilot.
but i have 2 different fittings the python and the myron
Clearly not.
that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying.
Swarms still annihilate shield ships.
my python is more of a glass cannon
It's far more glass than cannon.
which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible
Assaults have a sidearm, heavies have a sidearm, scouts have a sidearm and cloak, commandos have 2 light weapons, logis are screwed except for the Amarr.
but at that point im already out of the hot zone.
No you're not, because swarms have a max range of 400m.
There have been times when I think im out of the hot zone just to be pegged by more AV.
See above
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be?
AV should be a deterrent. There's a big difference between accessing PRO AV with a little over 1mil SP, and accessing complex vehicle mods with 12mil SP. Also a huge ISK difference.
Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off,
Swarms have a max range of 400m, as well as ignoring hills and obstacles.
but killing them 100% of the time every time no and thats where player skill comes into play.
My experience matters little in the face of PRO AV.
My AV fit is a proto minmando with 2 proto swarms and a repper.
And you still can't destroy vehicles? Looks like the problem isn't OP vehicles or weak AV.
i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
You rep blue dots in a commando suit? Again, your problem isn't OP vehicles or UP AV.
I agree that people who camp roof tops suck
[Getting the high ground isn't fair? lol[/i]
( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets)
It's essential to locking down objectives, and denying ground and air vehicles.
but how is that any different than corps that run nothing but proto gear?
Infantry can hack objectives, and their suits cost less than a well-fit vehicle.
proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
A cloaked scout that can fire 2 shotgun rounds before the cloak drops is little risk, all reward. A redline sniper that's really far in the redline is little risk, all reward.
i Admit im not the best pilot or tanker
Seems you're not a pilot at all.
( i can keep my DS/ADS alive longer than i can a tank)
See above-mentioned 400m swarms.
but i find it that when i get killed it because im not paying attention or just being a derpy derp,
Doesn't matter if you are or aren't paying attention, a pair of Minmandos is kicking out far more than enough damage to destroy a vehicle in 4 seconds.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Piraten Hovnoret
No Tax Scrubs
717
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Posted - 2015.01.12 19:24:00 -
[97] - Quote
So I take out the tank/Ads but the driver jumps out in full slayer proto gear against my AV fit, LEGIT?
Hapens to me al to often.
Worst are tankers in heavy fittes that insta jumps out then kill any av that get close then insta pop in and dive of into the sunset
Oh and every now and then I find my self in combat against a tank/ads that is almost impossible to kill solo
Lone wolf / Pegasus prime/white lion/George45 ( or what Nr he has ) to mention a few. Even a hole team will have problems with em down.
RESPECT to them
War never changes
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Spkr4theDead
Red Star.
2730
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Posted - 2015.01.12 19:25:00 -
[98] - Quote
LUGMOS wrote:Jack McReady wrote:I can only laugh at that forum "wisdom", my shield tanked vehicles can tank swarms all day *sigh Get your big boy pants on and quit being a sarcastic child. It doesn't make anyone look good. You have to admit, shield tanks are very good against swarms (at least while hardened) as it should be. But because of this, swarmers want their av buffed to deal with this, in which case armor based vehicles get **** on even harder. Armor vehicles are not the problem, its mostly shielded vehicles. Armor is the problem - armor vehicles need to be improved to the level shield vehicles are at, not shield vehicles being nerfed to where armor vehicles are at.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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MINA Longstrike
Kirjuun Heiian
1866
|
Posted - 2015.01.12 19:29:00 -
[99] - Quote
Soraya Xel wrote:LOL. You didn't get past the first paragraph before admitting you think you should be immune to an AV. Nice job. You should never EVER be impossible to take down by a single other player. Ever.
And here we're back to the antagonistic ways of soraya "I got your dropship nerfed" xel.
There are some serious issues with av weapons either being ineffective or absolutely overperforming, while the op might not quite be correct, you are just as wrong simply on the opposite end of the spectrum. But hey thanks for homing in on that one sentence in a large list.
FYI min commandos need to lose the bonus to swarms, it was never intended and it causes them to out damage plc or forges while being significantly easier and faster to use.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 19:29:00 -
[100] - Quote
Toobar Zoobar wrote:Pocket Rocket Girl wrote: Go back 6 months and the forums were infested with those threads. Then all the cry babies got what they wanted and stopped crying.
I tried went back like 60 pages got about 5 pages though but then realized 6 months about it was all scout nerf QQ and hvy nerf QQ. still going to look though i could be wrong also GD isnt kept by date.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Vodar 540
BLACK INCEPTION
23
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Posted - 2015.01.12 19:32:00 -
[101] - Quote
Quite frankly I am severely disapointed with this thread it was meant to be a discussion on how to improve the game, but yet again all the AV people came in here to start whining and fight against change. I have looked through some similar threads and its all the same where AV comes in and uses it as a platform to argue against making vehicles usefull and making them boring they are just happy as long as they still have points on wheels that have no chance of killing them. The devs just ignore these types of threads because they all end up with the some AV guy having a go at the author of the the thread and not even looking at the ideas. I really do not know why i bothered with this because the AV people of these forums are just hellbent on keeping this game boring and not successful. What has actually changed due to these forums? NOTHING!!!!!!!!!!!!!! because there are always the same group of people just bickering and what seriously dissapoints me is that a a member of the CPM would be so biased to not even consider and attempt to insult the author and his ideas. Really these forums are a farce and waste of time.
Dust 514 a game being ruined by its own community
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
81
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Posted - 2015.01.12 19:33:00 -
[102] - Quote
Pocket Rocket Girl wrote:Toobar Zoobar wrote: Don't worry man I'm pretty good at surviving. That's actually the easy part.
Now the hard part is being of any real use on the battle field.
that's nice then why the QQ? i dont QQ when i cant kill a tank or a DS/ADS or when a hvy in his tank drives up to me and blaps me and hops back in? wait does this count as QQ ? , i understand not having a use on the battle field it sucks but complain about AV isnt going to give you a use on the field. Infantry take the hack points. Infantry kill most clones. Infantry ultimately win the battle.
What do vehicles do? Or better question what do you think vehicles should be doing? The LAV is spawned at the start as a mobility aid for heavies then forgotten about. The DS is spawned at the start of match, flies onto a tower then is also forgotten about. The ADS flies around a bit maybe farms some installations, shoots maybe 5 or 6 infantry then gets shot at by swarms then has to fly away possibly for the rest of the match. The HAV cowers in its redline and waits to see if an enemy calls in a HAV of their own so that they actually have something to shoot at.
I could try killing some infantry with a large blaster but that thing is so ineffective at killing stuff now what's the point.
And so as you can see all the serious vehicles are irrelevant. They can't even hold their own ground.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:33:00 -
[103] - Quote
Soraya Xel wrote:
But this guy says an AV shouldn't be able to kill a HAV.
He said nothing of the sort. He said AV shouldn't be able to solo a vehicle easily.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
|
Posted - 2015.01.12 19:35:00 -
[104] - Quote
Pocket Rocket Girl wrote:Spkr4theDead wrote:Vitantur Nothus wrote:
There was a time when the ADS could literally hover above and ignore a proto swarmer.
You obviously don't have any experience in an ADS. hey buddy still going to pretend that you know what you're talking about? I've been a pilot for nearly 2 years; I've suffered through many vehicle nerfs and AV buffs. Of course I know what I'm talking about.
Then again you have different plumbing than I do, so you'll never accept my answer no matter what I say. Trying to argue with you is like talking to a brick wall.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:36:00 -
[105] - Quote
Pocket Rocket Girl wrote: wrong i have seen 4 tanks and 3 ADS in a match do you even pilot?
And I thought I was bad at math. 4 + 3 = 7
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Titans of Phoenix
15014
|
Posted - 2015.01.12 19:38:00 -
[106] - Quote
It's not trolling if I tell the truth, right?
@Vodar
If you must know, I've been Piloting vehicles for over a year now and I'm well aware of how it's like to operate vehicles. Though of all the things causing new players to quit, I don't believe AVers are one of them.
And to your OP:
It costs more than 2mil SP to acquire a competent MinCom w/Swarms AV Rig, as you need to invest into a heavy amount of Core Skills to make your AV rig decent. That aside, using your logic you should never be able to stand up to my AV as I have around 15-20mil invested into my rig while you only have 9mil into yours.
Also, there are still plenty of turrets capable of hitting Infantry (20GJ Railgun and Small Missile Launchers come to mind).
Before I dive further into your argument, have you ever heard the phrase: "Teamwork for me, but no teamwork for thee"?
@Stupid Blueberry
Your analogies between the STD Swarm Launcher and the Python is silly, as the Python is a customizable frame making it comparable to a Dropsuit while the STD Swarm Launcher is a weapon making it compatible to a Turret. Comparing them in the reverse sense (as you just did) is akin to comparing the Caldari Logistics to a 20GJ Blaster.
That aside, your analogy does have some other holes in it. The first problem, is that the STD Swarm Launcher is unable to kill anything besides parked LAVs and.. err... Stupid Blueberries. If we're to make the STD SL like the Python, wouldn't it be safe to say that the Python would need a nerf remove it's ability to kill anything beyond the former?
Then there's the fact that not every STD Swarm Launcher is actually invisible, and that it's a glitch. That means that allowing players to utilize invisible Pythons would be an exploit, meaning that players who do use the Invisible Pythons would be banned from DUST 514. You don't want to completely remove the Pilot subset, do you?
Soraya might be a bit abrasive at times, but at least he's showing up.
@Operative
The term phobia refers to "the fear of". That in mind, it'd be improper to accuse anyone of having "Vehiclephobia" as to be quite honest nobody outside of Academy Graduates fears vehicles as most Pilots aren't good enough to validate fearing.
@Toolbar Zoobar
The point of currency in this game is to prevent players from using the best gear in the game 24/7 (which failed miserably), and to offer a sense of progression (ie, as you become better your ISK total begins to increase).
But I agree, balance does make this game boring. That's why we should increase the SL's lock range to 650m and volley speed to 50km/s, and increase the FG's damage per hit to around 8k. Make the Plasma Cannon's 15k as well.
As you said, why strive for balanced gameplay when we could all be entertained by overpowered gear and broken gameplay?
Where in the White Paper does it say that the CPM should always be impartial? Given how everyone takes the side of a debate or topic that wouldn't even be possible.
Will update when I read further into the thread.
The 1st Matari Commando
-HAND
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:38:00 -
[107] - Quote
Pocket Rocket Girl wrote:
why dont you just be a better tanker? if i can survive with a myron why can you with a tank?
There's a point where you can't learn anymore, because you already have enough experience to attempt to take down any other tank, or engage infantry with a blaster, or just run away because there's 4 AV infantry demolishing you down to hell.
And if you're surviving AV in a Myron, odds are you're going up against just one person with ADV swarms.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
|
Posted - 2015.01.12 19:40:00 -
[108] - Quote
Vitantur Nothus wrote:
I believe you're mistaken.
I make mistakes with numbers, not what Ive experienced.
I imagine that Breakin Stuff realizes that a win button has no place in a multiplayer game.
None of us have ever said that we wanted vehicles to be an I-win button. We have been saying for a very long time that we want our SP and ISK investments to be worth the astronomical cost when compared against infantry's cost.
If handed one, I imagine he'd propose ideas on how to fix it,
By fixing it, you're alluding to nerfing vehicles through the ground.
rather than cling to it or attempt to make excuses for it.
"It killed me, nerf it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:41:00 -
[109] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:This is the most moronic proposal and justification for vehicle balance I have ever seen.
Congratulations.
No, you do not get to be a God upon the battlefield striking dead all who displease you whilst being immune to retaliation.
THIS thread exemplifies a question asked earlier of why there is so much hatred for vehicle users, and why my response was that hatred for vehicles has nothing to do with battlefield performance and everything to do with these forums. If you were a pilot, you'd agree. The hell I would. I'm a maddy pilot and even from THAT perspective, WTF is this nerd talking about? What he's rattling on goes far beyond marauder power in chrome. And I *LIKED* marauders in Chrome. You're speaking from the perspective of a non-pilot. I argue from the perspective that I only want to be a pilot. It's natural for me to defend my position as forcefully as I possibly can.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
84
|
Posted - 2015.01.12 19:42:00 -
[110] - Quote
Atiim wrote:Nvm, thread is dead. *yawn* you don't understand what I meant I see.
Lacking a few brain cells are you?
I thought the EVE online analogy would have made it clear what I meant, oh well.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:42:00 -
[111] - Quote
Leadfoot10 wrote:Spkr4theDead wrote:Leadfoot10 wrote:My proto suit costs me in excess of 200k isk. Along comes a starter suit with a basic shotgun and I die before I have a chance to react. Kinda sucks, don't it?
1. Don't use PRO all the time. 2. Skill into eWar. 3. Pay attention to your surroundings. Thanks for the tips, I wasn't quite sure. lol Since we're sharing, please allow me to respond in-kind: 4. Retune your sarcasm meter. I wasn't being sarcastic at all.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Titans of Phoenix
15014
|
Posted - 2015.01.12 19:46:00 -
[112] - Quote
Vodar 540 wrote:Quite frankly I am severely disapointed with this thread it was meant to be a discussion on how to improve the game, but yet again all the AV people came in here to start whining and fight against change. Actually, what happened is that an AVer offered a rebuttal to your premise, than you offered a counter-argument while also claiming that I'm a biased [evil] AVer who doesn't know what it's like to be a Pilot (which is false, as I've been piloting vehicles for over a year now).
Then vehicle Pilots (mainly Stupid Blueberry, Toolbar Zoobar, and Spkr) decided to begin flaming your thread. The only AVers I see here is me (who only made one slightly off-topic statement), Breakin Stuff (who made only one speculation), and Soraya Xel (who was abrasive, yet still constructive).
It's okay to not like AVers, but don't blame your problems on them when they're not the source.
The 1st Matari Commando
-HAND
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:47:00 -
[113] - Quote
Breakin Stuff wrote:This type of thread is one of my guilty pleasures. Entitled OP, ample time to sift through the real tears and trolls, spkr ranting about the fact that NO MATTER HOW OP VEHICLES ARE...
Vehicles aren't OP.
they aren't OP enough.
Like I said, it sounds like you're arguing from the perspective of a non-pilot.
This is just badwrongfun, and I feel no guilt whatsoever.
Of course you don't.
and with a little luck, we might actually get decent Vehicles back.
Not when people are agreeing on making them trash before they're even brought back.
So I will end my participation in this thread by furiously licking the tears directly off the OP's face
Sounds.. *****
and laughing at the very concept that I would EVER agree that any win butan in my possession would be a good thing for this game.
400m max range swarms = I-win button.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:51:00 -
[114] - Quote
Piraten Hovnoret wrote:So I take out the tank/Ads but the driver jumps out in full slayer proto gear against my AV fit, LEGIT?
What good will jumping out trying to kill you do when swarms have a max range of 400m?
Hapens to me al to often.
Engage on your terms, rather than running out into the open.
Worst are tankers in heavy fittes that insta jumps out then kill any av that get close then insta pop in and dive of into the sunset
We had to deal with swarms that were invisible 90% of the time, for a long time.
Oh and every now and then I find my self in combat against a tank/ads that is almost impossible to kill solo
So go find cover.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
87
|
Posted - 2015.01.12 19:54:00 -
[115] - Quote
Atiim wrote:Vodar 540 wrote:Quite frankly I am severely disapointed with this thread it was meant to be a discussion on how to improve the game, but yet again all the AV people came in here to start whining and fight against change. Actually, what happened is that an AVer offered a rebuttal to your premise, than you offered a counter-argument while also claiming that I'm a biased [evil] AVer who doesn't know what it's like to be a Pilot (which is false, as I've been piloting vehicles for over a year now). Then vehicle Pilots (mainly Stupid Blueberry, Toolbar Zoobar, and Spkr) decided to begin flaming your thread. The only AVers I see here is me (who only made one slightly off-topic statement), Breakin Stuff (who made only one speculation), and Soraya Xel (who was abrasive, yet still constructive). It's okay to not like AVers, but don't blame your problems on them when they're not the source. I've been piloting vehicles for over 2 years. I remember the chrome days and I have also played EVE. And it is with that experience that I realized vehicles in this game could have been something truly unique and it is this that frustrates me.
And I personally don't blame the AVers all that much (although that 3rd swarm volley wtf). I mostly blame the game modes. Again if perhaps you played EVE, which i'm assuming you haven't, then maybe you'll see the light. Know what I mean?
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Pocket Rocket Girl
Psygod9
240
|
Posted - 2015.01.12 19:54:00 -
[116] - Quote
Spkr4theDead wrote:Pocket Rocket Girl wrote:First off i have been playing since closed beta,
If you were ever a pilot, you'd know it's not easy.
and have done just about every role i could in this game.
See above about piloting.
You mentioned that you were being attacked by a single swarmer how do you know that was so?
A single swarm dishes out thousands worth of damage in 3 volleys. The only way you're able to tell it's multiple people is when you blow up within 2 seconds.
it take 3 seconds to lock
One of the biggest lies I've ever seen here about the "difficulty" of using AV. MLT swarm lock-on is 1.4 seconds. At level 5, it's just slightly longer than one second. The math has been done.
bout 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time,
See above, stop lying.
thats roughly about 7-8 seconds in between vollies,
See above, stop lying.
the shield booster takes a second for it to pulse and restart recharging the shields.
The recharge stops if the vehicle takes damage.
i do not know how you fly
That's because you're not a pilot.
but i have 2 different fittings the python and the myron
Clearly not.
that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying.
Swarms still annihilate shield ships.
my python is more of a glass cannon
It's far more glass than cannon.
which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible
Assaults have a sidearm, heavies have a sidearm, scouts have a sidearm and cloak, commandos have 2 light weapons, logis are screwed except for the Amarr.
but at that point im already out of the hot zone.
No you're not, because swarms have a max range of 400m.
There have been times when I think im out of the hot zone just to be pegged by more AV.
See above
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be?
AV should be a deterrent. There's a big difference between accessing PRO AV with a little over 1mil SP, and accessing complex vehicle mods with 12mil SP. Also a huge ISK difference.
Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off,
Swarms have a max range of 400m, as well as ignoring hills and obstacles.
but killing them 100% of the time every time no and thats where player skill comes into play.
My experience matters little in the face of PRO AV.
My AV fit is a proto minmando with 2 proto swarms and a repper.
And you still can't destroy vehicles? Looks like the problem isn't OP vehicles or weak AV.
i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
You rep blue dots in a commando suit? Again, your problem isn't OP vehicles or UP AV.
I agree that people who camp roof tops suck
[Getting the high ground isn't fair? lol[/i]
( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets)
It's essential to locking down objectives, and denying ground and air vehicles.
but how is that any different than corps that run nothing but proto gear?
Infantry can hack objectives, and their suits cost less than a well-fit vehicle.
proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
A cloaked scout that can fire 2 shotgun rounds before the cloak drops is little risk, all reward. A redline sniper that's really far in the redline is little risk, all reward.
i Admit im not the best pilot or tanker
Seems you're not a pilot at all.
( i can keep my DS/ADS alive longer than i can a tank)
See above-mentioned 400m swarms.
but i find it that when i get killed it because im not paying attention or just being a derpy derp,
Doesn't matter if you are or aren't paying attention, a pair of Minmandos is kicking out far more than enough damage to destroy a vehicle in 4 seconds.
until you can actually answer the question in this thread anything you say is null, you have yet to give a single example of how to improve vehicles all you have said is that AV is OP and it appears that's all you can do.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star.
2732
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Posted - 2015.01.12 19:58:00 -
[117] - Quote
Atiim wrote:claiming that I'm a biased [evil] AVer who doesn't know what it's like to be a Pilot (which is false, as I've been piloting vehicles for over a year now). You are biased, and clearly aren't a pilot, because if you actually were, you'd know how difficult it is. As I've said to you multiple times, merely having access to vehicle hulls and modules and turrets doesn't make you a pilot. It's the experience to make them effective that makes you a pilot.Then vehicle Pilots (mainly Stupid Blueberry, Toolbar Zoobar, and Spkr) decided to begin flaming your thread. We reply to people that obviously don't know what they're talking.Soraya Xel (who was abrasive, yet still constructive). He wasn't being constructive at all. He's a member of the CPM; supposed to be unbiased. They're representatives for the community to forward ideas directly to CCP. Him trolling the OP as bad as he did is not being constructive, or a good person, or unbiased, and certainly doesn't reflect well on him as a "community representative."It's okay to not like AVers, but don't blame your problems on them when they're not the source. AV has been buffed over the last 2 years, while vehicles have been nerfed over the same time period. Going by that alone, yes, crying infantry is the problem.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2732
|
Posted - 2015.01.12 19:59:00 -
[118] - Quote
Pocket Rocket Girl wrote:Spkr4theDead wrote:Pocket Rocket Girl wrote:First off i have been playing since closed beta,
If you were ever a pilot, you'd know it's not easy.
and have done just about every role i could in this game.
See above about piloting.
You mentioned that you were being attacked by a single swarmer how do you know that was so?
A single swarm dishes out thousands worth of damage in 3 volleys. The only way you're able to tell it's multiple people is when you blow up within 2 seconds.
it take 3 seconds to lock
One of the biggest lies I've ever seen here about the "difficulty" of using AV. MLT swarm lock-on is 1.4 seconds. At level 5, it's just slightly longer than one second. The math has been done.
bout 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time,
See above, stop lying.
thats roughly about 7-8 seconds in between vollies,
See above, stop lying.
the shield booster takes a second for it to pulse and restart recharging the shields.
The recharge stops if the vehicle takes damage.
i do not know how you fly
That's because you're not a pilot.
but i have 2 different fittings the python and the myron
Clearly not.
that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying.
Swarms still annihilate shield ships.
my python is more of a glass cannon
It's far more glass than cannon.
which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible
Assaults have a sidearm, heavies have a sidearm, scouts have a sidearm and cloak, commandos have 2 light weapons, logis are screwed except for the Amarr.
but at that point im already out of the hot zone.
No you're not, because swarms have a max range of 400m.
There have been times when I think im out of the hot zone just to be pegged by more AV.
See above
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be?
AV should be a deterrent. There's a big difference between accessing PRO AV with a little over 1mil SP, and accessing complex vehicle mods with 12mil SP. Also a huge ISK difference.
Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off,
Swarms have a max range of 400m, as well as ignoring hills and obstacles.
but killing them 100% of the time every time no and thats where player skill comes into play.
My experience matters little in the face of PRO AV.
My AV fit is a proto minmando with 2 proto swarms and a repper.
And you still can't destroy vehicles? Looks like the problem isn't OP vehicles or weak AV.
i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
You rep blue dots in a commando suit? Again, your problem isn't OP vehicles or UP AV.
I agree that people who camp roof tops suck
[Getting the high ground isn't fair? lol[/i]
( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets)
It's essential to locking down objectives, and denying ground and air vehicles.
but how is that any different than corps that run nothing but proto gear?
Infantry can hack objectives, and their suits cost less than a well-fit vehicle.
proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
A cloaked scout that can fire 2 shotgun rounds before the cloak drops is little risk, all reward. A redline sniper that's really far in the redline is little risk, all reward.
i Admit im not the best pilot or tanker
Seems you're not a pilot at all.
( i can keep my DS/ADS alive longer than i can a tank)
See above-mentioned 400m swarms.
but i find it that when i get killed it because im not paying attention or just being a derpy derp,
Doesn't matter if you are or aren't paying attention, a pair of Minmandos is kicking out far more than enough damage to destroy a vehicle in 4 seconds.
until you can actually answer the question in this thread anything you say is null, you have yet to give a single example of how to improve vehicles all you have said is that AV is OP and it appears that's all you can do. Yet again, not accepting my answer because you have different plumbing. Just stop bringing it up already, because if I replied with a damn PhD level thesis, you still wouldn't accept it as a valid response.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
88
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Posted - 2015.01.12 20:00:00 -
[119] - Quote
Pocket Rocket Girl wrote:Spkr4theDead wrote:Pocket Rocket Girl wrote:First off i have been playing since closed beta,
If you were ever a pilot, you'd know it's not easy.
and have done just about every role i could in this game.
See above about piloting.
You mentioned that you were being attacked by a single swarmer how do you know that was so?
A single swarm dishes out thousands worth of damage in 3 volleys. The only way you're able to tell it's multiple people is when you blow up within 2 seconds.
it take 3 seconds to lock
One of the biggest lies I've ever seen here about the "difficulty" of using AV. MLT swarm lock-on is 1.4 seconds. At level 5, it's just slightly longer than one second. The math has been done.
bout 1.5 to reestablish lock box and another 3 seconds to relock to fire another swarm volly plus flight time,
See above, stop lying.
thats roughly about 7-8 seconds in between vollies,
See above, stop lying.
the shield booster takes a second for it to pulse and restart recharging the shields.
The recharge stops if the vehicle takes damage.
i do not know how you fly
That's because you're not a pilot.
but i have 2 different fittings the python and the myron
Clearly not.
that i use one for troop transport and battle platform where i depend on my gunners to target ground troops and i just worry about flying.
Swarms still annihilate shield ships.
my python is more of a glass cannon
It's far more glass than cannon.
which i use to cover my squad mates on the ground, once AV appears my squad moves in and takes them out if possible
Assaults have a sidearm, heavies have a sidearm, scouts have a sidearm and cloak, commandos have 2 light weapons, logis are screwed except for the Amarr.
but at that point im already out of the hot zone.
No you're not, because swarms have a max range of 400m.
There have been times when I think im out of the hot zone just to be pegged by more AV.
See above
You also mentioned that tanks shouldnt have to fear AV then what would the role of AV be?
AV should be a deterrent. There's a big difference between accessing PRO AV with a little over 1mil SP, and accessing complex vehicle mods with 12mil SP. Also a huge ISK difference.
Its anti vehicle, it is supposed to be a threat it is supposed to make vehicles back off,
Swarms have a max range of 400m, as well as ignoring hills and obstacles.
but killing them 100% of the time every time no and thats where player skill comes into play.
My experience matters little in the face of PRO AV.
My AV fit is a proto minmando with 2 proto swarms and a repper.
And you still can't destroy vehicles? Looks like the problem isn't OP vehicles or weak AV.
i stick as close a possible to my squad and act a a medic since the only thing can hurt are vehicles but in return my squad tries to keep reds off of me while i rep them and in turn when a DS/ADS or tank shows up i protect them. since that suit is nothing but AV why shouldnt i be able to keep a vehicle back if not destroy it depending on skill of pilot/ AVer?
You rep blue dots in a commando suit? Again, your problem isn't OP vehicles or UP AV.
I agree that people who camp roof tops suck
[Getting the high ground isn't fair? lol[/i]
( i admit i do it from time to time but only do it when im bored and with forge gun to practice aiming at moving targets)
It's essential to locking down objectives, and denying ground and air vehicles.
but how is that any different than corps that run nothing but proto gear?
Infantry can hack objectives, and their suits cost less than a well-fit vehicle.
proto scouts? Snipers in red lines? just because you feel that its bull **** it dosent make it so.
A cloaked scout that can fire 2 shotgun rounds before the cloak drops is little risk, all reward. A redline sniper that's really far in the redline is little risk, all reward.
i Admit im not the best pilot or tanker
Seems you're not a pilot at all.
( i can keep my DS/ADS alive longer than i can a tank)
See above-mentioned 400m swarms.
but i find it that when i get killed it because im not paying attention or just being a derpy derp,
Doesn't matter if you are or aren't paying attention, a pair of Minmandos is kicking out far more than enough damage to destroy a vehicle in 4 seconds.
until you can actually answer the question in this thread anything you say is null, you have yet to give a single example of how to improve vehicles all you have said is that AV is OP and it appears that's all you can do. Yeah you should soooooooooo be a lawyer, you'd be so awesome at that. Cuz you know you're so good at 'backing people into corners' and repeating the same BS questions over and over again and trying to make it seem like you know what you're talking about.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16511
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Posted - 2015.01.12 20:00:00 -
[120] - Quote
Atiim wrote:Vodar 540 wrote:Quite frankly I am severely disapointed with this thread it was meant to be a discussion on how to improve the game, but yet again all the AV people came in here to start whining and fight against change. Actually, what happened is that an AVer offered a rebuttal to your premise, than you offered a counter-argument while also claiming that I'm a biased [evil] AVer who doesn't know what it's like to be a Pilot (which is false, as I've been piloting vehicles for over a year now). .
You aren't evil?
Much disappoint......
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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