Cass Caul
1457
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Posted - 2014.11.06 19:07:00 -
[1] - Quote
CCP Rattati wrote:Everyone,
post 1.9 there have been a lot of calls for EWAR changes and I am all for another spin, anything to shake up the meta.
Can't do Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system Same applies to precision falloff - this is even more complex
Supposed to do I am happy with Squad members only getting intel assists, otherwise we are promoting spam
So let's focus on what can be done.
Easy to do Remove all directional information about the enemy - Enemies can be pure circles without the arrow [1]
Could do Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Logi has better precision (+5) [2] Plot twist: Extenders and Plates add signature profile [3] Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC [4] Reduce ultra range of Active Scanners by 50% - no reason for a fully skilled logi to see the whole battle field [5] Put all frames at same passive ranges at 15, otherwise amplifiers are just too good for scouts and useless for others [6] STD Active scanner only sees STD Deployables, and so forth, Proximity AV Mines - get much better if they can't be seen, same with uplinks. [7] Reduce Scan duration across the board [8] Hand in hand - Gallogi/Cloak and Stealth Scout changes - can be isolated [9] Focused Scanner should be set at share with Squad only
And more, these were the basic premise. Combined with the Orbital EMP strikes, this could get very interesting indeed.
Math I didn't go all out and do every combination, but was playing with these scenarios
1) "what if an Assault is running lvl 5 skills" 1) "what if an Assault is running lvl 5 skills and a single complex dampener"
Both of them should have a good incentive to do, 1) should beat a lazy scout with no EWAR and STD Active Scanners, and 2) should beat an ADV active scanner. The key is to not jump to "everyone is a lvl 5proto Gallogi" and design from there.
I believe that most of these make sense and would make EWAR a lot less binary, even if binary in nature, and allow for awesome gameplay that makes skilling properly into roles pay off.
This thread has some traction. So I'll do what I usually do and make a preliminary post based on the OP then read the thread and make a second revised post. [1] Scan spam is a thing. Having a Scout in a squad to run passives is a thing. Sentinels are CQC gods, every map is tailored for CQC which means every Sentinel will gain added protection from the Assassin-Scouts that already need that level of intel and can still lose to the massive tank Sentinels have. . . There seems to be some disconnect going on. Why are Sentinels and Scouts doing so well? Have you tries thinking that it was because they are both using weapons that excel in close quarters and every map has enclosed null cannon consoles. You want to nerf these two because their performing well within their specialized area
[2] Logi: 45 precision, 50 profile; Assault: 50 precision, 45 Profile. Is that what you mean? the +/- sign are a bit confusing as it looks like you want Logi to go back to 50/50 from pre-1.8, I support that change if I got the numbers correct.
[3] This really isn't a good thing. At all. If you want a Medium Frame to engage in EWAR, which I personally do, adding profile penalties to HP mods really only inhibits this from ever happening. It's also an unnecessary "**** you" to Scouts that already sacrifice 2 modules to be dampened. We've gone over how the Min-Scout needs that third low slot to be effective, you're taking that away from them because they need to fit shields.
[4] They shouldn't be as good as active scanners. Numbers like 50 dB (STD), 40 dB (ADV) and 30 dB (PRO) seem fine.
[5] 100m is not "ultra range." It's the maximum distance your tacnet radar extends to. I do not like the idea of reducing the SQFT of active scanner.
[6] This is probably the worst part here. If Range Amps are only effective on Scout right now and not effective enough on the other suits. . . reducing scan range is just going to make it ****/worthless for scouts too. Please deffer to the thread "The Barbershop" as to why Scouts faught so hard to get back their original 25m base range. Scouts have 20m now. Go back to the Chromosome Values of 20m for everyone, 25m for Scouts. There. Done. Range Amps provide meaningful distance for everyone again.
[7] Are Proximity mines every going to get a buff? Because with the stupid beeping and low damage they're really only effective when friendly fire is on so that you can use a single proxi to set off regular remote explosives. not a comment on this idea at all, just need to keep pushing for proxi mines to get a buff they've needed for a long time.
[8] Unless you reduce cooldown by an equal percentage. . . then take another 5 seconds off of cool down active scanners aren't that good. This would be an unnecessary nerf that only makes sense because shared team and shared squad Active Scanners have the same precision. Nerf precision on shared team scanners.
[9] Please adjust Gal-Logi precision bonus to scan angle bonus. put the focused back at base 15. and see how things run when anyone can use a scanner again in PC.
On Hiatus.
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Cass Caul
1492
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Posted - 2014.11.09 08:19:00 -
[3] - Quote
It has recently come to my attention that back in July, the last time Rattati made changes to EWAR that in this post: https://forums.dust514.com/default.aspx?g=posts&t=168249&find=unread
He linked a google sheets page that had profile values.
The numbers for the Amarr Scout and Minmatar Scout when using 2 complex profile dampeners are incorrect. The Amarr and Minmatar Scouts, according to that page, can overcome a lvl 5 Amarr Scout using 2 Complex Precision Enhancers simply by equipping an equal number of Complex Profile Dampeners.
This is false. The Amarr and Minmatar Scouts need 2 Complex Profile Dampeners and the Ishukone Cloak Field to overcome a lvl 5 Amarr Scout with 2 Complex Precision Enhancers
I am not sure if Rattati is still using this innacurate information to determine his ideas, but the many of these things heavily penalize Minmatar Scouts while penalizing Amarr and Caldari fairly well too. The Gallente Scout is least effected, yet that seems to be the target.
Reminder: Just because someone is an employed developer does not make their ideas sacrosanct.
On Hiatus.
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