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1. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
CCP Rattati wrote: I don't play EVE at all, so I would really appreciate if someone links the most famous faction ships as well as the pirates, and even sisters of EVE. caldary navy camo, and all that. There was a different thread a couple of ...
- by Mark Crusader - at 2014.11.14 02:39:00
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2. I am looking at Basic Frames - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: We also gave them a solid native regen, to make them "best" at something, and that will be good for new players while they skill up to specialized suits! https://forums.dust514.com/default.aspx?g=p...
- by Mark Crusader - at 2014.11.07 19:32:00
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3. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
While we are looking at introducing "Spylinks", why not consider an entire set of racial EWAR equipment. This would go a long ways towards diversifying gameplay. (C) Signature Enhancer - increases the signature profile of enemies within range...
- by Mark Crusader - at 2014.11.07 07:18:00
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4. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Could do Plot twist: Extenders and Plates add signature profile I've thought of a similar idea before, with a slightly different approach. Shield Extenders increase signature profile
Armor Plates increase sc...
- by Mark Crusader - at 2014.11.07 06:04:00
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5. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Luther Mandrix wrote: I have a Eve Ob pilot will anything change for us.Can I mix Flux and Hybrid ammo so i hit the map with both ,can two different ammo Rail Gattlings hit the map if grouped together? 8 Turrents on a destroyer 4 Gattling 75 mm...
- by Mark Crusader - at 2014.11.04 00:38:00
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6. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Regarding CCP Rattati's idea on Spy Uplinks... There should be a whole series of EWAR focused place-able equipment: * Short range Deployable Active Scanners that burn out after a while * Long range Signature Enhancers * Medium range Sensor Dampe...
- by Mark Crusader - at 2014.11.03 18:03:00
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7. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
*Strafing Strike* Bombardments fall in a line perpendicular to the caller with the strike marker in the center of the line. This can be used to clear off ridges and structures like pipes, or suppress advancing lines of infantry and vehicles. It ...
- by Mark Crusader - at 2014.11.03 17:56:00
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8. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
CCP Rattati wrote: steadyhand amarr wrote: Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not ...
- by Mark Crusader - at 2014.06.30 05:53:00
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9. Update on Ponies - in General Discussions [original thread]
Those space-born Alicorns are going to be OP. We can't allow them to be added to ground combat as well. Leaked video clips from the development server: http://www.gfycat.com/LongScaryGermanspitz
- by Mark Crusader - at 2014.05.22 04:38:00
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10. Why not the unreal4 engine? - in General Discussions [original thread]
CCP said Legion will use UE4 at fanfest.. has something changed? Or are you talking about Dust on the PS3? That would be because UE4 doesn't have a PS3 port. I was thinking of the Valkyrie keynote.
- by Mark Crusader - at 2014.05.09 03:59:00
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11. Brony/Pegasister Chat Channel - in General Discussions [original thread]
Did not expect to see this thread bumped again.
- by Mark Crusader - at 2014.02.16 22:38:00
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12. Dear Twilight Sparkle Best Pony Corp - in General Discussions [original thread]
2Berries wrote: Never said MLP was the best ever...pretty sure that would be the powerpuff girls Same person. ..'Samurai Jack'.
- by Mark Crusader - at 2013.12.20 22:21:00
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13. Dear Twilight Sparkle Best Pony Corp - in General Discussions [original thread]
No one has noticed my name for the past 1.5 years - discreet reference success! You all have to reassess your priorities: Luna (the Night Goddess commands it) . . . Twilight Sparkle Pinkie Pie Rarity Applejack ... (all else)
- by Mark Crusader - at 2013.12.20 18:23:00
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14. keep up the team killing and its likely .......... - in General Discussions [original thread]
My desperate flux grenade spamming is going to get me into trouble. That is a lot of shield HP nuked all at once, usually in the vicinity of friendlies.
- by Mark Crusader - at 2013.12.04 02:06:00
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15. Forest Map? - in Outposts [original thread]
You could get some nice variance in tree placement and keep the model count down by having just a few different models created containing sparsely spaced trees. These could be overlayed at different orientations on the map to provide denser areas ...
- by Mark Crusader - at 2013.11.21 08:28:00
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16. Forest Map? - in Outposts [original thread]
CCP LogicLoop wrote: So we could put in trees in to the maps. However, this counts towards our mesh limit on terrain (which last I heard is about 200 meshes). Trees will not work in the current "plant" system you see now. They have to be placed...
- by Mark Crusader - at 2013.11.18 06:42:00
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17. [BUG] Killed by Dropship mid-air when exiting dropship - in Technical Support/Bugs [original thread]
Rogatien Merc wrote: Title says it all; if the dropship is in any sort of descent, you are immediately killed when attempting to exit the aircraft. I call it a bug and it's nerfing my Air Assault roleplay I can confirm that this happen to ...
- by Mark Crusader - at 2013.09.08 01:55:00
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18. Request - Need long-range active scanner - in Feedback/Requests [original thread]
I would like to see a stronger vehicle mounted scanner, one that when activated would scan a large area directly below a dropship. We need AEWACS.
- by Mark Crusader - at 2013.08.13 05:58:00
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19. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Along a different tangent... Please tell me you will be scrapping Eve's terrible bit-field based corp role system and replacing it with something more extensible for Dust! This would be the perfect opportunity to implement something new and then ...
- by Mark Crusader - at 2013.06.07 14:43:00
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20. outposts and how to make them better - in Outposts [original thread]
SponkSponkSponk wrote: A literal target painter? Preferably to interact with actual player-driven artillery vehicles (MAVs?) and/or let dumbfire missiles lock onto the target like swarms... Needs to be Minmatar artillery HAVs with ballistic...
- by Mark Crusader - at 2013.05.31 04:22:00
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