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Thread Statistics | Show CCP posts - 5 post(s) |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
576
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Posted - 2014.09.25 14:23:00 -
[61] - Quote
I used my Mimando in a PC yesterday. Fit:
Commando MK.0 (Lvl 5) Enhanced Light Damage Mod Basic Shield Recharger State Wyrkomi Swarm Launcher (Proficiency 2) 'Fearcrop' Boundless Combat Rifle K2 Nanohive Enhanced Kincat Basic Armor Repper
I was at enemy home point when a Python was called in right in front of me, hostile. I let lose 2 volleys that hit him before he cut his afterburner, and then let my 3rdvolley as he approached top speed away from me. My swarms ACTUALLY caught up to him...I don't know how I feel about that. Yes, I'm happy I can effectively engage AV, but I feel that the Top Speed of swarms should be dialed back down to 50 m/s, the same top speed as a Python. The Acceleration allows the Swarms to near the target quicker, allowing for less reaction time, so if a Pilot does cut on an AB, my swarms are closer than previously. Having 60 m/s however means my swarms are gaining on the ADS/ pilot even at their top speed, which I feel isn't fair.
The ADS is still deadly however, as DarkLucas showed me. I believe a slight tune up of 5% per level is more fair. Pilots I talked to agreed they were very powerful, and they would have accepted even a 30%, 40% nerf, but 70% is just overboard
TDLR: Swarm Top Speed lessened to Charlie stats ADSs have a ROF bonus of 5 percent per level, increase if needed
07
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Ace Boone's boy =D
Friendships are forged by war
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
27
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Posted - 2014.09.25 14:48:00 -
[62] - Quote
John Demonsbane wrote:Gavr1lo Pr1nc1p wrote:Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. Derriths also the best ADS pilot in the game ATM.... While there's no substitute for skill, I don't see how the success of FOUR people dedicated to neutralizing him, regardless of any skill deficit, indicates any problem with ADS'. It only takes two and you can literally do almost nothing. You can't run, you can't fight them. How is is fair to not even be able to fight off an auto locking no skill weapon? At least a forge takes skill to use. Spec into ads and experience it first hand you'll see.
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GVGMODE
189
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Posted - 2014.09.25 15:51:00 -
[63] - Quote
Swarm Launcher is back and better than it's old-self. It is strong, easy to chain, it tracks everything with precision and requires no skill. since an ADS can be spotted from very long distances, which means a well positioned commando with swarms and damage mods can lock an area by itself.
Forge Guns are strong as usual.
Every vehicle should be driven like pre-vehicle buff. |
Vell0cet
Vengeance Unbound Dark Taboo
2278
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Posted - 2014.09.25 15:53:00 -
[64] - Quote
501st Headstrong wrote:I used my Mimando in a PC yesterday. Fit:
Commando MK.0 (Lvl 5) Enhanced Light Damage Mod Basic Shield Recharger State Wyrkomi Swarm Launcher (Proficiency 2) 'Fearcrop' Boundless Combat Rifle K2 Nanohive Enhanced Kincat Basic Armor Repper
I was at enemy home point when a Python was called in right in front of me, hostile. I let lose 2 volleys that hit him before he cut his afterburner, and then let my 3rdvolley as he approached top speed away from me. My swarms ACTUALLY caught up to him...I don't know how I feel about that. Yes, I'm happy I can effectively engage AV, but I feel that the Top Speed of swarms should be dialed back down to 50 m/s, the same top speed as a Python. The Acceleration allows the Swarms to near the target quicker, allowing for less reaction time, so if a Pilot does cut on an AB, my swarms are closer than previously. Having 60 m/s however means my swarms are gaining on the ADS/ pilot even at their top speed, which I feel isn't fair.
The ADS is still deadly however, as DarkLucas showed me. I believe a slight tune up of 5% per level is more fair. Pilots I talked to agreed they were very powerful, and they would have accepted even a 30%, 40% nerf, but 70% is just overboard
TDLR: Swarm Top Speed lessened to Charlie stats ADSs have a ROF bonus of 5 percent per level, increase if needed
07 I like the suggestion I read in another thread that the RoF bonus should be on the turret skills themselves and that the ADS bonuses should focus on improving damage application (e.g. maybe modest increase in blast radius for pythons to help with the hit/run play style).
Swarms should be faster than dropships, that's not really unfair. Maybe they could reduce it so it's only slightly so, but they still should be faster. Swarms are paper and dropships are rock, paper is supposed to be effective at killing rock because scissors are VERY effective at killing paper, and rocks are very effective at killing scissors.
Best PvE idea ever!
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Soraya Xel
Abandoned Privilege Top Men.
3683
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Posted - 2014.09.25 15:53:00 -
[65] - Quote
GVGMode, you can spot an ADS from a long distance, but you need a vehicle of your own to keep up with one or get in range of one. Swarms have a pitifully short lock range, and the forge is still a far superior AV.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3147
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Posted - 2014.09.25 15:59:00 -
[66] - Quote
Fear should be present in all vehicles, all dropsuits.
There are only two reasons why one should have no fear of ISK LOSS:
1: Your crap is OP and therefore it's in line for a nerf. Then you will cry a lot.
2: You give precisely zero f**ks about the cost because the raw amount of havok you intend to wreak justifies any cost.
I ascribe to #2. I die a lot. I also do hilarious amounts of damage, destroy HAVs, deny ADS kills for entire matches, and often kill them. Does this rampant disregard for anything but the sheer joy of slaughter ISK efficient?
No.
But my objective isn't efficiency. My objective is to rip your ass off and wear it around the battlefield as a hat. If I get to explode your HAV, LAV or crash your dropship in the process?
I call that winning. |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1601
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Posted - 2014.09.25 16:05:00 -
[67] - Quote
Soraya Xel wrote:GVGMode, you can spot an ADS from a long distance, but you need a vehicle of your own to keep up with one or get in range of one. Swarms have a pitifully short lock range, and the forge is still a far superior AV.
Ask the ADS pilot I just fought 22 minutes ago.
Guy went 0/0 150WP. Those WP from when I was trying to smash a guy and gave 0 fucks on him shooting me as a Rail Incubus is no threat to my Incubus, even with me damaging myself.
I kept him on lock down, he didn't even shoot at an LAV. Yea, I had to run a bit (gasp, having to move to accomplish something), but, I kept him from doing anything except wasting his time. All with my little old Prof 4, Minmando 5 Swarms.
As an ADS pilot, I only shot 2 Swarms at him at a time, never went for the 3rd because I didn't want to kill him..what gives me more points, killing his ADS, or keeping it just alive to comeback again and again.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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GVGMODE
189
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Posted - 2014.09.25 16:21:00 -
[68] - Quote
Soraya Xel wrote:GVGMode, you can spot an ADS from a long distance, but you need a vehicle of your own to keep up with one or get in range of one. Swarms have a pitifully short lock range, and the forge is still a far superior AV.
There is an obvious difference from what AV should do, I believe the AV player main goal is to vehicle lock a part of the map and that going around the map chasing phantoms makes him useless if there are several vehicles users, given that in most maps there are hight positions that could be impossible to reach without a dropship and that are able to cover the air space of several objectives.
The lock range may be short but swarms will follow you unlike forge gun shots.
Just my opinion about the matter, |
Soraya Xel
Abandoned Privilege Top Men.
3686
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Posted - 2014.09.25 16:22:00 -
[69] - Quote
GVGMODE, why should ADSes be able to kill infantry if infantry can't kill ADSes? Why is the main goal of every class to generally kill other players, but you think people shouldn't be able to kill you?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3149
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Posted - 2014.09.25 16:26:00 -
[70] - Quote
GVGMODE wrote:Soraya Xel wrote:GVGMode, you can spot an ADS from a long distance, but you need a vehicle of your own to keep up with one or get in range of one. Swarms have a pitifully short lock range, and the forge is still a far superior AV. There is an obvious difference from what AV should do, I believe the AV player main goal is to vehicle lock a part of the map and that going around the map chasing phantoms makes him useless if there are several vehicles users, given that in most maps there are hight positions that could be impossible to reach without a dropship and that are able to cover the air space of several objectives. The lock range may be short but swarms will follow you unlike forge gun shots. Just my opinion about the matter,
And yet the forge shots and the locking swarms can be lethal though it isn't assured.
If lethality isn't present the tool fails to pass muster to be called a weapon.
Plasma cannon testing time.
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
27
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Posted - 2014.09.25 16:37:00 -
[71] - Quote
Soraya Xel wrote:GVGMODE, why should ADSes be able to kill infantry if infantry can't kill ADSes? Why is the main goal of every class to generally kill other players, but you think people shouldn't be able to kill you? It isn't that people should be able to shoot down an ads but that an ads can't even defend itself against swarms. A swarmer can defend himself against infantry though. How is this fair at all. |
Derrith Erador
Fatal Absolution
2712
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Posted - 2014.09.25 16:45:00 -
[72] - Quote
Soraya Xel wrote:GVGMODE, why should ADSes be able to kill infantry if infantry can't kill ADSes? Why is the main goal of every class to generally kill other players, but you think people shouldn't be able to kill you? uhhhhhhhh...... you can. It is completely possible to kill us.
The preacher of Betty White, may her pimp hand guide me.
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
28
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Posted - 2014.09.25 16:50:00 -
[73] - Quote
Soraya Xel wrote:GVGMODE, why should ADSes be able to kill infantry if infantry can't kill ADSes? Why is the main goal of every class to generally kill other players, but you think people shouldn't be able to kill you? Why should swarms be able to kill ads if we can't kill swarms. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3151
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Posted - 2014.09.25 16:58:00 -
[74] - Quote
You can kill the swarm gunner. |
GVGMODE
189
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Posted - 2014.09.25 17:01:00 -
[75] - Quote
I am not saying vehicles should be immortal mechanized behemoths, instead I'm just pointing out to the fact that using swarms is so easy for the weapon to be so good.
If swarms required at least some degree of physical skill from the player I wouldn't mind seeing any vehicle die to it, if we consider that CCP will never introduce the vehicle gaps such as every racial vehicle with advanced and prototype levels.
The ADS ROF and cool down nerf was needed, but if there is no trade offs such as a nerf in dps for an improvement elsewhere i.e. movement / handling it just deters the use of vehicles. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
28
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Posted - 2014.09.25 17:06:00 -
[76] - Quote
Breakin Stuff wrote:You can kill the swarm gunner. Usually you're sent running after one volley now bring your ads near an mko commando that knows where to position himself I'll be happy to show you. 15 hours of trying different fits shows me the advantage is drastically in favor of swarms and no where near balanced. NO SKILL WEAPON AUTO LOCK FTW sounds so fair. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3153
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Posted - 2014.09.25 17:07:00 -
[77] - Quote
Something requiring skill or not is not a balance consideration.
Does it work yes/no
Does it always work without fail? Yes/no
Does it have an effective counter? Yes/no
This elitist BS about only tactics that require "skill" being valid ones is crap. If it works it should be used. Just because you're butthurt about fire and forget does not invalidate it as a tactical or balance consideration.
Skill is relative and subject to extremes of one's opinion.
Numbers matter. Your assessment of skill does not. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
28
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Posted - 2014.09.25 17:13:00 -
[78] - Quote
Breakin Stuff wrote:Something requiring skill or not is not a balance consideration.
Does it work yes/no
Does it always work without fail? Yes/no
Does it have an effective counter? Yes/no
This elitist BS about only tactics that require "skill" being valid ones is crap. If it works it should be used. Just because you're butthurt about fire and forget does not invalidate it as a tactical or balance consideration.
Skill is relative and subject to extremes of one's opinion.
Numbers matter. Your assessment of skill does not. The fact being that it works and ads does not. You have almost no chance to fight back is the point. This is not balance this is op. Maybe I'll collect 15 more hours of this and record all the glorious burning ads kills they get on us... I get more kills in a bpo suit. |
Vell0cet
Vengeance Unbound Dark Taboo
2282
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Posted - 2014.09.25 17:13:00 -
[79] - Quote
Demandred Moores wrote:Breakin Stuff wrote:You can kill the swarm gunner. Usually you're sent running after one volley now bring your ads near an mko commando that knows where to position himself I'll be happy to show you. 15 hours of trying different fits shows me the advantage is drastically in favor of swarms and no where near balanced. NO SKILL WEAPON AUTO LOCK FTW sounds so fair. You're angry that rock doesn't have an equal chance of killing paper? I'm not saying changes don't need to be made, but your expectations seem ridiculous...
Have you tried carrying a passenger in your dropship, and you know, DROPPING them off on the swarmer's head?
Best PvE idea ever!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3154
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Posted - 2014.09.25 17:14:00 -
[80] - Quote
Then go do it. |
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
28
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Posted - 2014.09.25 17:28:00 -
[81] - Quote
Vell0cet wrote:Demandred Moores wrote:Breakin Stuff wrote:You can kill the swarm gunner. Usually you're sent running after one volley now bring your ads near an mko commando that knows where to position himself I'll be happy to show you. 15 hours of trying different fits shows me the advantage is drastically in favor of swarms and no where near balanced. NO SKILL WEAPON AUTO LOCK FTW sounds so fair. You're angry that rock doesn't have an equal chance of killing paper? I'm not saying changes don't need to be made, but your expectations seem ridiculous... Have you tried carrying a passenger in your dropship, and you know, DROPPING them off on the swarmer's head? Not my expectations just my reactions. ADS was far too op, but it is not just a transport ship and yes dropping people on swarms works but half the time they still have all volleys in the air before they are down and there is almost no escape. I make myself an easy target I know but this is half the reason I've grinded for a so long. I have 7 proto roles and I can get more done in a bpo than an ads minus uplinks and transport for pc. Dropping them from hough up works but they will spawn in when you come down to help your team. |
Soraya Xel
Abandoned Privilege Top Men.
3690
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Posted - 2014.09.25 17:52:00 -
[82] - Quote
Demandred Moores wrote:It isn't that people shouldn't be able to shoot down an ads but that an ads can't even defend itself against swarms. A swarmer can defend himself against infantry though. How is this fair at all.
A swarmer can't defend himself against infantry, unless he's a commando or is particularly good with a sidearm. Swarms are the only weapon that can't shoot infantry, making them by far the most crippled weapon in the game. And until yesterday, they couldn't kill vehicles either.
Meanwhile, most people can't defend themselves from an ADS. You cry about your poor ADS, as you one or two shot an assault rifle that literally has nothing that can even do damage to you. Yet an ADS can damage every single player in the game.
Derrith Erador wrote:uhhhhhhhh...... you can. It is completely possible to kill us.
Now it is, for the first time since 1.7 released.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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a brackers
Molon Labe. General Tso's Alliance
76
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Posted - 2014.09.25 17:55:00 -
[83] - Quote
Breakin Stuff wrote:Something requiring skill or not is not a balance consideration.
Does it work yes/no
Does it always work without fail? Yes/no
Does it have an effective counter? Yes/no
This elitist BS about only tactics that require "skill" being valid ones is crap. If it works it should be used. Just because you're butthurt about fire and forget does not invalidate it as a tactical or balance consideration.
Skill is relative and subject to extremes of one's opinion.
Numbers matter. Your assessment of skill does not.
Fine. You can have it so you are guaranteed to have your swarms kill us like they are now. Then our hull should cost 10k. U want us to die as easily as you do like we do now, we should cost the same amount as you
Proto dropship pilot
The sandbox shooter
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
584
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Posted - 2014.09.25 17:55:00 -
[84] - Quote
Guys, we should be discussing ways to make balance again, not just argue with them. Raise the bonus slightly Rattati, see if they engage it more.
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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a brackers
Molon Labe. General Tso's Alliance
76
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Posted - 2014.09.25 17:56:00 -
[85] - Quote
Soraya Xel wrote:Demandred Moores wrote:It isn't that people shouldn't be able to shoot down an ads but that an ads can't even defend itself against swarms. A swarmer can defend himself against infantry though. How is this fair at all. A swarmer can't defend himself against infantry, unless he's a commando or is particularly good with a sidearm. Swarms are the only weapon that can't shoot infantry, making them by far the most crippled weapon in the game. And until yesterday, they couldn't kill vehicles either. Meanwhile, most people can't defend themselves from an ADS. You cry about your poor ADS, as you one or two shot an assault rifle that literally has nothing that can even do damage to you. Yet an ADS can damage every single player in the game. Derrith Erador wrote:uhhhhhhhh...... you can. It is completely possible to kill us. Now it is, for the first time since 1.7 released.
Are you kidding me. Any time two mlt swarmers were on the field ourv ships died. Now it takes one mlt swarmer. A free suit shouldn't take a 380k ship easily every time
Proto dropship pilot
The sandbox shooter
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
37
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Posted - 2014.09.25 17:58:00 -
[86] - Quote
My squad mate and I have never once failed to take out a vehicle between the two of us, tank, dropship or otherwise. He is a forge gunner and I am a wiyrikomi swarm launcher. We never found it unbalanced that the two of us could kill another player, his gunners and their vehicular equipment, it seemed quite fair. I am not saying this as an opinion on swarm buffs or dropship nerfs, but just that people need to stop saying things like "it was impossible to kills dropships before". |
Soraya Xel
Abandoned Privilege Top Men.
3694
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Posted - 2014.09.25 18:10:00 -
[87] - Quote
501st Headstrong wrote:Guys, we should be discussing ways to make balance again, not just argue with them. Raise the bonus slightly Rattati, see if they engage it more.
The thing is, we are probably much more balanced now. ADS pilots aren't looking for balance.
But it's going to be a few days until there's enough good data on Delta to figure out where balance lies. People need to chill out.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1605
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Posted - 2014.09.25 18:16:00 -
[88] - Quote
Soraya Xel wrote:501st Headstrong wrote:Guys, we should be discussing ways to make balance again, not just argue with them. Raise the bonus slightly Rattati, see if they engage it more. The thing is, we are probably much more balanced now. ADS pilots aren't looking for balance. But it's going to be a few days until there's enough good data on Delta to figure out where balance lies. People need to chill out.
You took the Incubus's AV capabilities away for the most part (the Efficacy correction does help though) as 7 shots means nothing to a tank. Only a horrific tanker will die to a Rail Incubus. Unless you get a dead-stopped tank that's oblivious, they can usually find their way to safety pretty fast.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Derrith Erador
Fatal Absolution
2713
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Posted - 2014.09.25 18:20:00 -
[89] - Quote
A strange sixth sense I have tells me we've strayed away from being constructive in this thread...
The preacher of Betty White, may her pimp hand guide me.
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La Lore Sleipnier
THE PR0T0TYPE
102
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Posted - 2014.09.25 18:21:00 -
[90] - Quote
No, the is not balanced for ADS pilots. A very expensive inversion is needded to have a good ADS, and is not fair that somebody with a minimum sp's inversion can kill an ADS. And is not easy shoot and kill with ADS. Yes, somebody, except comando, with swarmlauncher is vulnerable. Invert skill points in comando, but now is impossible, I repeat that part IMPOSSIBLE evade swarmlauncher. You want a sky without ADS? You will have a game without pilot.
And the nerf of a 70% in a VERY expensibe skill is not a joke, is a bullshit. Now nerf the cloak, the HMG, the tanks, the snipers rifles and everything. Nerf the assault dropsuit and make a more balanced game for everybody who want to play well without invert sp's
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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