Pages: 1 2 3 4 5 6 [7] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
THEPIMP NAMED SLICKBACK
THE BONERBOMBS
35
|
Posted - 2014.09.26 16:29:00 -
[181] - Quote
Breakin Stuff wrote:Plasma cannon is bonused for shields. Have you ever seen some use a plasma cannon for av
PROTO STOMPERS... AND ITS GONE! PROTO PAPER ADS... AND ITS GONE ROOF TOP CAMPERS DROP THE OB .....AND ITS GONE
|
Minor Treat
The Enclave Syndicate Dark Taboo
309
|
Posted - 2014.09.26 16:31:00 -
[182] - Quote
THEPIMP NAMED SLICKBACK wrote:Breakin Stuff wrote:Plasma cannon is bonused for shields. Have you ever seen some use a plasma cannon for av I use it all the time for av, I included it as part of my commando suit in my background for my original post.
Having all the additional damage bonus for my Gallente Commando makes my PLC a deadly weapon for infantry and Vehicles alike. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3211
|
Posted - 2014.09.26 16:35:00 -
[183] - Quote
THEPIMP NAMED SLICKBACK wrote:Breakin Stuff wrote:Plasma cannon is bonused for shields. Have you ever seen some use a plasma cannon for av
Have you SEEN how the plasma cannon works now???
It's amazing! |
Adipem Nothi
Nos Nothi
5250
|
Posted - 2014.09.26 16:44:00 -
[184] - Quote
Breakin Stuff wrote:THEPIMP NAMED SLICKBACK wrote:Breakin Stuff wrote:Plasma cannon is bonused for shields. Have you ever seen some use a plasma cannon for av Have you SEEN how the plasma cannon works now??? It's amazing!
Unless you're shooting it at infantry.
Used to be, you could adjust aim such that arc would account for target distance. Now, it either hits the target or whizzes by him.
Shoot scout with yes.
- Ripley Riley
|
Minor Treat
The Enclave Syndicate Dark Taboo
309
|
Posted - 2014.09.26 16:47:00 -
[185] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:THEPIMP NAMED SLICKBACK wrote:Breakin Stuff wrote:Plasma cannon is bonused for shields. Have you ever seen some use a plasma cannon for av Have you SEEN how the plasma cannon works now??? It's amazing! Unless you're shooting it at infantry. Used to be, you could adjust aim such that arc would account for target distance. Now, it either hits the target or whizzes by him. I have no problem using the PLC in Delta granted it could be a bit of a learning curve with the near projectile speed of the PLC. But I use my PLC against heavy suits which one hit kill them, or splash damage those medium and light suits hiding behind cover. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3213
|
Posted - 2014.09.26 16:55:00 -
[186] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:THEPIMP NAMED SLICKBACK wrote:Breakin Stuff wrote:Plasma cannon is bonused for shields. Have you ever seen some use a plasma cannon for av Have you SEEN how the plasma cannon works now??? It's amazing! Unless you're shooting it at infantry. Used to be, you could adjust aim such that arc would account for target distance. Now, it either hits the target or whizzes by him. I aim at the ground, not the suit.
|
THEPIMP NAMED SLICKBACK
THE BONERBOMBS
46
|
Posted - 2014.09.27 01:39:00 -
[187] - Quote
Breakin Stuff wrote:THEPIMP NAMED SLICKBACK wrote:Breakin Stuff wrote:Plasma cannon is bonused for shields. Have you ever seen some use a plasma cannon for av Have you SEEN how the plasma cannon works now??? It's amazing! oh yeah got a adv gal commando with 2 federation allotek plasma cannons kicks ass
PROTO STOMPERS... AND ITS GONE! PROTO PAPER ADS... AND ITS GONE ROOF TOP CAMPERS DROP THE OB .....AND ITS GONE
|
XxGhazbaranxX
Eternal Beings Dark Taboo
1727
|
Posted - 2014.09.27 03:33:00 -
[188] - Quote
Kaeru Nayiri wrote:My squad mate and I have never once failed to take out a vehicle between the two of us, tank, dropship or otherwise. He is a forge gunner and I am a wiyrikomi swarm launcher. We never found it unbalanced that the two of us could kill another player, his gunners and their vehicular equipment, it seemed quite fair. I am not saying this as an opinion on swarm buffs or dropship nerfs, but just that people need to stop saying things like "it was impossible to kill dropships before". We literally NEVER failed to take one out, together.
I never had any trouble with ads when i was using my breach forgeand my friend was using his assault forge. Oj the other hand i had a friend with full mimando and swarm prodiciency to 5 that never failesd to kill his targets alone. whats the excuse that 99% of the community have? There is so much complaining but the peple complaining never specced completely into the role. You want to use swarms you need mimando 5 and swarm proficiency 5. The reality is and Judge, a cpm member has said it in his videos, that most of the times unskilled people are trying to kille fully skilled pilots. And thats when things go wrong and they get here and complain in the forums. Poor timing and poor skills equate to 0 kills. My mimando friend killa, not only because he is 100% skilled into his av weapon but because he know when to engage, which coincidently is not at first sight
Plasma Cannon Advocate
Dust 514 Survivor
|
Adipem Nothi
Nos Nothi
5287
|
Posted - 2014.09.27 14:46:00 -
[189] - Quote
XxGhazbaranxX wrote:Kaeru Nayiri wrote:My squad mate and I have never once failed to take out a vehicle between the two of us, tank, dropship or otherwise. He is a forge gunner and I am a wiyrikomi swarm launcher. We never found it unbalanced that the two of us could kill another player, his gunners and their vehicular equipment, it seemed quite fair. I am not saying this as an opinion on swarm buffs or dropship nerfs, but just that people need to stop saying things like "it was impossible to kill dropships before". We literally NEVER failed to take one out, together. I never had any trouble with ads when i was using my breach forgeand my friend was using his assault forge. Oj the other hand i had a friend with full mimando and swarm prodiciency to 5 that never failesd to kill his targets alone. whats the excuse that 99% of the community have? There is so much complaining but the peple complaining never specced completely into the role. You want to use swarms you need mimando 5 and swarm proficiency 5. The reality is and Judge, a cpm member has said it in his videos, that most of the times unskilled people are trying to kille fully skilled pilots. And thats when things go wrong and they get here and complain in the forums. Poor timing and poor skills equate to 0 kills. My mimando friend killa, not only because he is 100% skilled into his av weapon but because he know when to engage, which coincidently is not at first sight In what other instance is a weapon deadly only when wielded by a particular suit?
Shoot scout with yes.
- Ripley Riley
|
XxGhazbaranxX
Eternal Beings Dark Taboo
1730
|
Posted - 2014.09.27 15:02:00 -
[190] - Quote
Adipem Nothi wrote: In what other instance is a weapon deadly only when wielded by a particular suit?
- Proficiency 5 Swarmer (non-Commando)
In the same way that rails and missiles were only efficient, or lets say as powerful, when specced into their specific ship. An ADS pilot is a fully specialized person. If you want to kill a fully specialized person then then the fair thing to say is that you should fully specialize to kill it.
Plasma Cannon Advocate
Dust 514 Survivor
|
|
BrotherofHavok
PIanet Express Top Men.
86
|
Posted - 2014.09.27 16:30:00 -
[191] - Quote
I know that ADS were originally too fast for swarms which is why the swarms got the buff that they did. However, currently the ADS are at a huge disadvantage. Their inability to heavily tank means that the ADS are far more likely to go down to a single swarm launcher.
Maybe it's just me, but if you see swarms they're guaranteed to hit you no matter what kind of evasive flying you do. Pythons are unable to resistance the missiles or forge enough and incubus may be able to armor rep tank enough to survive but chances are slim especially if there are multiple av users.
Sincerely,
Your Multi-purpose Everything User
|
Adipem Nothi
Nos Nothi
5291
|
Posted - 2014.09.27 17:59:00 -
[192] - Quote
BrotherofHavok wrote:I know that ADS were originally too fast for swarms which is why the swarms got the buff that they did. However, currently the ADS are at a huge disadvantage. Their inability to heavily tank means that the ADS are far more likely to go down to a single swarm launcher.
Maybe it's just me, but if you see swarms they're guaranteed to hit you no matter what kind of evasive flying you do. Pythons are unable to resistance the missiles or forge enough and incubus may be able to armor rep tank enough to survive but chances are slim especially if there are multiple av users.
A single swarmer will consistently crash a Python only if said Python lingers after being hit 3x while the Swarmer reloads (idiot pilot) or if the Python is hit by a second AV source (teamwork).
Shoot scout with yes.
- Ripley Riley
|
BrotherofHavok
PIanet Express Top Men.
87
|
Posted - 2014.09.27 18:44:00 -
[193] - Quote
Adipem Nothi wrote:BrotherofHavok wrote:I know that ADS were originally too fast for swarms which is why the swarms got the buff that they did. However, currently the ADS are at a huge disadvantage. Their inability to heavily tank means that the ADS are far more likely to go down to a single swarm launcher.
Maybe it's just me, but if you see swarms they're guaranteed to hit you no matter what kind of evasive flying you do. Pythons are unable to resistance the missiles or forge enough and incubus may be able to armor rep tank enough to survive but chances are slim especially if there are multiple av users. A single swarmer will consistently crash a Python only if said Python lingers after being hit 3x while the Swarmer reloads (idiot pilot) or if the Python is hit by a second AV source (teamwork). Are you sure? A few times that my python was taken own was due to a single swarm launcher and i'm not sure if he/she had to reload. As for being an idiot and sitting there i might be accused of doing so but that's only for the first shot. Most of the time the swarm launcher player and the swarms themselves won't become visible (latency issues) until after they hit me and they'll usually do about 1000 points of damage or more to my shields with just the 1 set of 4 swarms. The 2nd set is sure to hit me because i'm just pulling away and the 3rd set is almost sure to hit as well as long as there isn't any kind of lock on issues plaguing the enemy player.
Sincerely,
Your Multi-purpose Everything User
|
Adipem Nothi
Nos Nothi
5291
|
Posted - 2014.09.27 19:18:00 -
[194] - Quote
BrotherofHavok wrote:Adipem Nothi wrote:BrotherofHavok wrote:I know that ADS were originally too fast for swarms which is why the swarms got the buff that they did. However, currently the ADS are at a huge disadvantage. Their inability to heavily tank means that the ADS are far more likely to go down to a single swarm launcher.
Maybe it's just me, but if you see swarms they're guaranteed to hit you no matter what kind of evasive flying you do. Pythons are unable to resistance the missiles or forge enough and incubus may be able to armor rep tank enough to survive but chances are slim especially if there are multiple av users. A single swarmer will consistently crash a Python only if said Python lingers after being hit 3x while the Swarmer reloads (idiot pilot) or if the Python is hit by a second AV source (teamwork). Are you sure? A few times that my python was taken own was due to a single swarm launcher and i'm not sure if he/she had to reload. As for being an idiot and sitting there i might be accused of doing so but that's only for the first shot. Most of the time the swarm launcher player and the swarms themselves won't become visible (latency issues) until after they hit me and they'll usually do about 1000 points of damage or more to my shields with just the 1 set of 4 swarms. The 2nd set is sure to hit me because i'm just pulling away and the 3rd set is almost sure to hit as well as long as there isn't any kind of lock on issues plaguing the enemy player.
No offense intended. Assuming optimal conditions, a clever swarmer may get 3 volleys onto target even if the pilot responds when first struck. The "idiot" in this scenario is the pilot who gets hit with those 3 volleys, then lingers about while the swarmer reloads, relocks and proceeds to place a 4th volley. The majority of Pythons I've encountered require 4+ volleys. Whether or not all Pythons require 4+ volleys I cannot say.
Shoot scout with yes.
- Ripley Riley
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3254
|
Posted - 2014.09.27 19:20:00 -
[195] - Quote
Adipem Nothi wrote:BrotherofHavok wrote:Adipem Nothi wrote:BrotherofHavok wrote:I know that ADS were originally too fast for swarms which is why the swarms got the buff that they did. However, currently the ADS are at a huge disadvantage. Their inability to heavily tank means that the ADS are far more likely to go down to a single swarm launcher.
Maybe it's just me, but if you see swarms they're guaranteed to hit you no matter what kind of evasive flying you do. Pythons are unable to resistance the missiles or forge enough and incubus may be able to armor rep tank enough to survive but chances are slim especially if there are multiple av users. A single swarmer will consistently crash a Python only if said Python lingers after being hit 3x while the Swarmer reloads (idiot pilot) or if the Python is hit by a second AV source (teamwork). Are you sure? A few times that my python was taken own was due to a single swarm launcher and i'm not sure if he/she had to reload. As for being an idiot and sitting there i might be accused of doing so but that's only for the first shot. Most of the time the swarm launcher player and the swarms themselves won't become visible (latency issues) until after they hit me and they'll usually do about 1000 points of damage or more to my shields with just the 1 set of 4 swarms. The 2nd set is sure to hit me because i'm just pulling away and the 3rd set is almost sure to hit as well as long as there isn't any kind of lock on issues plaguing the enemy player. No offense intended. The "idiot" in this scenario is the pilot who gets hit with an entire clip then lingers about which the swarmer reloads, relocks and proceeds to place a 4th volley. The majority of Pythons I've encountered require 4+ volleys. Whether or not all Pythons require 4+ volleys I cannot say.
You're going to get variance based on skill levels, and what modules the pilot has to sacrifice to make his playstyle viable.
ALMOST all pythons take 4 shots from pro swarms.
Just like ALMOST all ADS take three shots from an assault forge proto, PERIOD. |
Adipem Nothi
Nos Nothi
5291
|
Posted - 2014.09.27 19:22:00 -
[196] - Quote
Breakin Stuff wrote:
You're going to get variance based on skill levels, and what modules the pilot has to sacrifice to make his playstyle viable.
ALMOST all pythons take 4 shots from pro swarms.
Just like ALMOST all ADS take three shots from an assault forge proto, PERIOD.
I have no reason to doubt this as factual. Again, my perspectives and experiences are limited to the Pythons I've encountered and engaged; I've yet to crash a single ADS of any kind with 3 proto volleys ... since 1.7 at least.
Shoot scout with yes.
- Ripley Riley
|
a brackers
Molon Labe. General Tso's Alliance
79
|
Posted - 2014.09.27 20:00:00 -
[197] - Quote
Ok try this on for size. The reason the ads was nerfed was because whatever bugged numbers rattati and the cpm were using, they apparently (although suspiciously these are the only numbers I've ever seen ccp witheld) ads's are AN ORDER OF MAGNITUDE more COST EFFECTIVE and PROFITABLE than ANY other role. Please get in an ads or ask anyone who has flown one. They are not in any way profitable or cost effective. FULL STOP
Proto dropship pilot
The sandbox shooter
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3255
|
Posted - 2014.09.27 20:17:00 -
[198] - Quote
a brackers wrote:Ok try this on for size. The reason the ads was nerfed was because whatever bugged numbers rattati and the cpm were using, they apparently (although suspiciously these are the only numbers I've ever seen ccp witheld) ads's are AN ORDER OF MAGNITUDE more COST EFFECTIVE and PROFITABLE than ANY other role. Please get in an ads or ask anyone who has flown one. They are not in any way profitable or cost effective. FULL STOP
The reason was 2 second TTK on brick sentinels is too fast.
That makes killing regular infantry trivial. More later.
But if it was orders of magnitude more profitable he would have raised the hull cost, not lowered. |
Minor Treat
The Enclave Syndicate Dark Taboo
312
|
Posted - 2014.09.28 17:10:00 -
[199] - Quote
Adipem Nothi wrote:BrotherofHavok wrote:Adipem Nothi wrote:BrotherofHavok wrote:I know that ADS were originally too fast for swarms which is why the swarms got the buff that they did. However, currently the ADS are at a huge disadvantage. Their inability to heavily tank means that the ADS are far more likely to go down to a single swarm launcher.
Maybe it's just me, but if you see swarms they're guaranteed to hit you no matter what kind of evasive flying you do. Pythons are unable to resistance the missiles or forge enough and incubus may be able to armor rep tank enough to survive but chances are slim especially if there are multiple av users. A single swarmer will consistently crash a Python only if said Python lingers after being hit 3x while the Swarmer reloads (idiot pilot) or if the Python is hit by a second AV source (teamwork). Are you sure? A few times that my python was taken own was due to a single swarm launcher and i'm not sure if he/she had to reload. As for being an idiot and sitting there i might be accused of doing so but that's only for the first shot. Most of the time the swarm launcher player and the swarms themselves won't become visible (latency issues) until after they hit me and they'll usually do about 1000 points of damage or more to my shields with just the 1 set of 4 swarms. The 2nd set is sure to hit me because i'm just pulling away and the 3rd set is almost sure to hit as well as long as there isn't any kind of lock on issues plaguing the enemy player. No offense intended. Assuming optimal conditions, a clever swarmer may get 3 volleys onto target even if the pilot responds when first struck. The "idiot" in this scenario is the pilot who gets hit with those 3 volleys, then lingers about while the swarmer reloads, relocks and proceeds to place a 4th volley. The majority of Pythons I've encountered require 4+ volleys. Whether or not all Pythons require 4+ volleys I cannot say. well if it takes four volleys than you are either using a basic or militia swarm launcher. advance swarms either destroy or damn near destroy ADS, Proto Swarms are a going to kill a python is three shots unless he is hardened or using boosters shields. In those cases he had properly manage his modules to increase his survival. |
wripple
WarRavens Capital Punishment.
218
|
Posted - 2014.09.28 17:57:00 -
[200] - Quote
All the more proof that this once promising game's biggest fault is the simple fact that its key developers do not play it, or at least not nearly enough to justify producing it. What we have are professional starship makers giving us an FPS that is ultimately the same dry game we've been playing for almost 3 years now. |
|
Minor Treat
The Enclave Syndicate Dark Taboo
312
|
Posted - 2014.09.28 18:07:00 -
[201] - Quote
wripple wrote:All the more proof that this once promising game's biggest fault is the simple fact that its key developers do not play it, or at least not nearly enough to justify producing it. What we have are professional starship makers giving us an FPS that is ultimately the same dry game we've been playing for almost 3 years now. everything will be okay my mercenary buddy (patting on the back) we all know this but we are still here though. Its like being abused except we like it. |
BrotherofHavok
PIanet Express Top Men.
88
|
Posted - 2014.09.28 20:14:00 -
[202] - Quote
Minor Treat wrote:wripple wrote:All the more proof that this once promising game's biggest fault is the simple fact that its key developers do not play it, or at least not nearly enough to justify producing it. What we have are professional starship makers giving us an FPS that is ultimately the same dry game we've been playing for almost 3 years now. everything will be okay my mercenary buddy (patting on the back) we all know this but we are still here though. Its like being abused except we like it. its a love hate relationship. Or an abusive one. We know what will come, we can't avoid it, but we go back all the same... (drink from bottle of tequila) Now if you'll excuse me, i'm going to go watch the whooping lama part of monty python for a few hours while I fly my python in dust.
Sincerely,
Your Multi-purpose Everything User
|
Logical Logi
Immortal Guides
6
|
Posted - 2014.09.28 21:42:00 -
[203] - Quote
Derrith Erador wrote:Kaeru Nayiri wrote:Derrith can I have your input on something, please?
I want to get this idea to gain in popularity: Scrubbing swarms. Let's say there was a way to make swarms lose tracking through a scrubbing motion or by making them bend beyond their ability to turn. How do you feel about the idea and how could we go about balancing it?
I find it boring when I am forced to sit out for 45 seconds waiting for my hardners to come back before getting back into the fight, only the be instantly chased away again by the same swarmer that I cannot find. If instead I was able to scrub the missiles I would actually be doing something other then sitting and waiting to re-engage. You mean techniques to make swarms go off target? Perhaps, but I honestly don't know how you'd go about this, so I'm afraid I cannot any decent insight. I do enjoy the idea however, would give us more to do than duck behind a building and hope for the best. I tested the theory CCP presented that we need to turn away from swarms more to dodge them. Here are my results: -I begin to make very short and sharp turns at top speed -Swarms follow closely -I then drop, very dramatically in altitude -Swarms beat me down I personally think that facing down and going full speed into the earth counts as turning because it is the same motion in a different direction yet it does not apply. I also had the same problem. A full Squad of AV with 1 Swarm on each tower (6 tower map) and I was rendered to backflips, frontflips, and spinning endlessly in the redline. Not only has CCP made Swarming easy, they have given more courage to swarmers who now spam matches as much aas possible with AV. So far I've played 3 matches with 6 or more AV personell. The rest were 3 or less.
Director of Planetary Operations and General recruitment for Immortal Guides.
|
|
|
|
Pages: 1 2 3 4 5 6 [7] :: one page |
First page | Previous page | Next page | Last page |