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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
31
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Posted - 2014.09.24 18:02:00 -
[1] - Quote
Derrith can I have your input on something, please?
I want to get this idea to gain in popularity: Scrubbing swarms. Let's say there was a way to make swarms lose tracking through a scrubbing motion or by making them bend beyond their ability to turn. How do you feel about the idea and how could we go about balancing it?
I find it boring when I am forced to sit out for 45 seconds waiting for my hardners to come back before getting back into the fight, only the be instantly chased away again by the same swarmer that I cannot find. If instead I was able to scrub the missiles I would actually be doing something other then sitting and waiting to re-engage. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
31
|
Posted - 2014.09.24 18:44:00 -
[2] - Quote
Derrith Erador wrote: You mean techniques to make swarms go off target? Perhaps, but I honestly don't know how you'd go about this, so I'm afraid I cannot any decent insight. I do enjoy the idea however, would give us more to do than duck behind a building and hope for the best.
What if swarms were actually stronger but they could only turn X amount of degrees total (from launched position) before they could no longer turn and fly off straight? It would mean higher requirement from swarm launcher and give the DS pilot something to do other then slam the ceiling, or duck and wait.
If it were just me, I would also add a warning beep for the DS pilot when the swarms are 100 meters away. (100 meters is just for argument's sake, I just mean a short distance, not launch distance. I specifically would NOT want the beep to occur at any lock range, but rather 3 seconds before imminent impact). |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
32
|
Posted - 2014.09.24 19:12:00 -
[3] - Quote
Derrith Erador wrote: I like the warning idea, but I'd rather just tank the swarm shots as they are now instead of having to do some weird yoda crap to avoid it.
It's not that I don't like the idea, using agility techniques to shake off swarms is an excellent proposition, but currently swarms are painful, I don't like pain.
I really appreciate your input man. I am hoping to get people in favor of a more proactive defensive solution for dropships, even if it's NOT the idea I proposed. Sitting and waiting < Fighting to survive. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
33
|
Posted - 2014.09.24 19:20:00 -
[4] - Quote
Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended.
Why are you so antagonistic? |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
37
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Posted - 2014.09.25 17:58:00 -
[5] - Quote
My squad mate and I have never once failed to take out a vehicle between the two of us, tank, dropship or otherwise. He is a forge gunner and I am a wiyrikomi swarm launcher. We never found it unbalanced that the two of us could kill another player, his gunners and their vehicular equipment, it seemed quite fair. I am not saying this as an opinion on swarm buffs or dropship nerfs, but just that people need to stop saying things like "it was impossible to kills dropships before". |
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