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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Rattati
C C P C C P Alliance
7941
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Posted - 2014.09.25 00:05:00 -
[1] - Quote
Derrith Erador wrote:After flying a few matches in Delta, I've returned with a decent speculation and data on the ADS, and what went horribly wrong with it.
My first match I played on the twin towers map. I called her in about 1/4 of the way through the match, got six kills, then came three mexicans (they were in a Latino corp) with AV to camp on said towers.
two of them were forges, bad ones at that, one was a swarmer. There was also a rammer after me, but he failed miserably.
After they had set up camping on the towers I was completely useless. They managed to shoot me down once, but I, being the yolfswag guy I am, called in a second one, only to be forced back to the red by the rammer, whom I shot down.
And even with being rendered completely useless because of over AV, I still got hate mail (score one for weakened pilots baby)!
Anyway, second match I played infinitely more cautious. I even used my pilot suit (rail rifle and two range amps works wonders). dropped 16-0 despite being hounded by militia swarms wherever I turned, which is not to say we're still OP.
The swarmers were poorly positioned, I also had buildings to hide behind, add to the fact that they were militia kind of helped, even though they were spaced no less than 20 meters from each other at one point.
Anyway, my review:
1) I did not see any reduction to PG/CPU or price of small turrets, and I checked.
2) The python bonus, as I predicted, is complete and utter crap, the incubus can hold more tank and even fit a better AB than the python, and all I have to sacrifice for it is a little ROF (.18 ROF, to be exact).
3) nerfing the ROF on incubus by that much, also useless. and there was also a heat increase, only 7 shots were able to come out when I used it, and it overheated.
4) I will say that AB cooldown is not as bad as I predicted, it's still pretty bad though.
5) due to the increase of acceleration and speed of swarms, ducking behind a building is pretty useless, even with the homing nerf, I can probably get maybe two to hit the side of a building if I'm lucky.
Anyway, that's the review.
Excellent, thank you. I suggest you start a thread and we can sticky it for simple tweaks, like ROF, heat build up, to get some easy wins back for the ADS.
We will check the missing PG/CPU reduction
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7941
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Posted - 2014.09.25 00:06:00 -
[2] - Quote
Kallas Hallytyr wrote:ResistanceGTA wrote:Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. ...this speaks more to your abilities, not ADS balance.. Definitely. Went 37/1 in the last week or so (can't remember when exactly) in a STD CalSent with STD HMG, but that apparently isn't OP, even though it cost 13k ISK. There is no substitute for skill (not SP; actual skill.)
Was it theoretically possible to kill the CalSent?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7950
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Posted - 2014.09.25 02:58:00 -
[3] - Quote
Soraya Xel wrote:ResistanceGTA wrote:Then you should have brought this to the community at least so we could debate. Numbers are great, but real world use is where its at. CCP Rattati didn't run it by us, I don't think. I think if he did, I'd remember it. Or I'm absent-minded, also possible.
That is true, I didn't.
https://forums.dust514.com/default.aspx?g=posts&m=2371528#post2371528
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7950
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Posted - 2014.09.25 03:02:00 -
[4] - Quote
Kallas Hallytyr wrote:ResistanceGTA wrote:Deathlord Diego wrote:are you sure it is only 7 rail shots? I have lvl 3 and I can get 7 off That's because the skill does almost nothing now. Indeed, as Resistance says, the new ROF 'bonus' (charitable to call it a bonus for 2.48m SP)is terrible. Railgun ROF is 92; or 1.53 shots per second; 8 shots and overheats in 5.2 seconds; 668 DPS Incubus 5 ROF is 105.8; or 1.808 shots per second; 9 shots and overheats in 4.98 seconds; 781.9 DPS That actually doesn't look that bad, but something is wrong with how its actually playing: were only getting 7 shots. Fiddling with some numbers I think that the small railguns are firing correctly, but the Incubus skill is applying incorrectly. It appears that the Incubus skill is applying inversely: the fire interval is 0.65 (60++0.65=92.3, the correct ROF as per patch notes) and with a 15% increase to ROF it should be firing at 0.5525 which is 0.65+ù0.85=0.5525 but is actually firing at 0.7475 which is the result of 0.65+ù1.15=0.7475 which would actually be a decrease in ROF. With 0.5525 (ROF 108.5) we'd have 1.808 shots per second; 9 shots in 4.98 seconds; 781.9 DPS, which would be decent What we currently have is 0.7475 (ROF 80.3) or 1.34 shots per second; 7 shots in 5.2 seconds; 607.8 DPS. TL;DR: Incubus ROF is bugged and applying at a 1.15 ratio instead of a 0.85, meaning the Incubus's railgun is firing slower than the regular railgun
None of these calculations were changed, only the values. It would be very surprising, i daresay, impossible for this behaviour to change from Charlie to Delta.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7956
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Posted - 2014.09.25 03:21:00 -
[5] - Quote
Kallas Hallytyr wrote:Soraya Xel wrote:Kallas Hallytyr wrote:TL;DR: Incubus ROF is bugged and applying at a 1.15 ratio instead of a 0.85, meaning the Incubus's railgun is firing slower than the regular railgun This sounds like a testable bug. Indeed, I did! The whole reason I ran the calculations is because I pulled out a Gunnlogi which could fire 8 rounds from the railgun, but my Incubus could only fire 7. The numbers I posted are the only explanation I can think of, unless Rattati is right that some heat build-up has been introduced alongside the ROF somehow. CCP Rattati wrote:None of these calculations were changed, only the values. It would be very surprising, i daresay, impossible for this behaviour to change from Charlie to Delta. Well, I don't have the calculations like you do, but I would theorise that the ROF bonus is implemented as a multiplier to the base weapon? If that assumption is correct, then it being changed from x0.5 (Charlie) to x1.15 could have been an accidental misidentification of to what the bonus is being applied to. Is the bonus applied to ROF or fire interval? Because that would be a big difference: ROF would warrant a x1.15 multiplier whereas it being applied to the fire interval would be a x0.85 multiplier.
The bonus would have been changed from 1.1 to 1.03, that's it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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