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Thread Statistics | Show CCP posts - 5 post(s) |
Derrith Erador
Fatal Absolution
2702
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Posted - 2014.09.25 00:35:00 -
[31] - Quote
CCP Rattati wrote:Derrith Erador wrote:After flying a few matches in Delta, I've returned with a decent speculation and data on the ADS, and what went horribly wrong with it.
My first match I played on the twin towers map. I called her in about 1/4 of the way through the match, got six kills, then came three mexicans (they were in a Latino corp) with AV to camp on said towers.
two of them were forges, bad ones at that, one was a swarmer. There was also a rammer after me, but he failed miserably.
After they had set up camping on the towers I was completely useless. They managed to shoot me down once, but I, being the yolfswag guy I am, called in a second one, only to be forced back to the red by the rammer, whom I shot down.
And even with being rendered completely useless because of over AV, I still got hate mail (score one for weakened pilots baby)!
Anyway, second match I played infinitely more cautious. I even used my pilot suit (rail rifle and two range amps works wonders). dropped 16-0 despite being hounded by militia swarms wherever I turned, which is not to say we're still OP.
The swarmers were poorly positioned, I also had buildings to hide behind, add to the fact that they were militia kind of helped, even though they were spaced no less than 20 meters from each other at one point.
Anyway, my review:
1) I did not see any reduction to PG/CPU or price of small turrets, and I checked.
2) The python bonus, as I predicted, is complete and utter crap, the incubus can hold more tank and even fit a better AB than the python, and all I have to sacrifice for it is a little ROF (.18 ROF, to be exact).
3) nerfing the ROF on incubus by that much, also useless. and there was also a heat increase, only 7 shots were able to come out when I used it, and it overheated.
4) I will say that AB cooldown is not as bad as I predicted, it's still pretty bad though.
5) due to the increase of acceleration and speed of swarms, ducking behind a building is pretty useless, even with the homing nerf, I can probably get maybe two to hit the side of a building if I'm lucky.
Anyway, that's the review. Excellent, thank you. I suggest you start a thread and we can sticky it for simple tweaks, like ROF, heat build up, to get some easy wins back for the ADS. We will check the missing PG/CPU reduction Ummmm, what should I name it?
The preacher of Betty White, may her pimp hand guide me.
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
23
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Posted - 2014.09.25 00:59:00 -
[32] - Quote
My observation after flying a few matche, any more than one swarm launcher and you can almost never escape. I've lost nearly every python ive flown unless I was in a city and could duck. Also fire rate Nerf makes it extremely hard to kill a decent forge gunner. Needless to say the unique aspect of the dropship is what drew me to this game and it feels totally broken. I flew in pc to make isk and it seems I probably won't be needed as much. |
Demandred Moores
Ghosts of Dawn General Tso's Alliance
23
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Posted - 2014.09.25 01:02:00 -
[33] - Quote
Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. I can go 32/0 on a good day with basic. Your skill shouldn't be taken into account when balancing hard numbers. |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1582
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Posted - 2014.09.25 01:03:00 -
[34] - Quote
CCP Rattati wrote:Kallas Hallytyr wrote:ResistanceGTA wrote:Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. ...this speaks more to your abilities, not ADS balance.. Definitely. Went 37/1 in the last week or so (can't remember when exactly) in a STD CalSent with STD HMG, but that apparently isn't OP, even though it cost 13k ISK. There is no substitute for skill (not SP; actual skill.) Was it theoretically possible to kill the CalSent?
Dangerous statement..
Now they're a bit more difficult to kill.
I wish we could see your data you use, but, as with everything involving CCP, its hidden behind a veil.. Could be actual data, could be a doodle of a fish.
Still strange Judge isn't around during this. Convenient timing.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Soraya Xel
Abandoned Privilege Top Men.
3643
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Posted - 2014.09.25 01:13:00 -
[35] - Quote
ResistanceGTA wrote:Still strange Judge isn't around during this. Convenient timing.
It'd be really nice if he was here. I usually don't agree with him, but he has a lot of logic to his arguments, and I think he would really raise the bar on the ADS side of the debate if he were around. Because a lot of the statements are anecdotal, which isn't useful. Judge is really great at testing and crunching the numbers. And having him around would really centralize the debate on the facts.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Kallas Hallytyr
Skullbreakers
820
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Posted - 2014.09.25 01:19:00 -
[36] - Quote
Soraya Xel wrote:ResistanceGTA wrote:Still strange Judge isn't around during this. Convenient timing. It'd be really nice if he was here. I usually don't agree with him, but he has a lot of logic to his arguments, and I think he would really raise the bar on the ADS side of the debate if he were around. Because a lot of the statements are anecdotal, which isn't useful. Judge is really great at testing and crunching the numbers. And having him around would really centralize the debate on the facts.
Ive put up loads of numbers on the small railgun... Though I dunno how useful that actually has been
Alt of Halla Murr.
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Deathlord Diego
Vengeance Unbound Dark Taboo
24
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Posted - 2014.09.25 01:19:00 -
[37] - Quote
are you sure it is only 7 rail shots? I have lvl 3 and I can get 7 off |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1585
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Posted - 2014.09.25 01:20:00 -
[38] - Quote
Soraya Xel wrote:ResistanceGTA wrote:Still strange Judge isn't around during this. Convenient timing. It'd be really nice if he was here. I usually don't agree with him, but he has a lot of logic to his arguments, and I think he would really raise the bar on the ADS side of the debate if he were around. Because a lot of the statements are anecdotal, which isn't useful. Judge is really great at testing and crunching the numbers. And having him around would really centralize the debate on the facts.
Then you should have brought this to the community at least so we could debate. Numbers are great, but real world use is where its at.
Have you flown a Level 5 Python? Have you seen the minimal difference? Have you seen the 7 shots an Incubus can get off before overheating? This was a half-assed decision if I've ever seen one.
Deathlord Diego wrote:are you sure it is only 7 rail shots? I have lvl 3 and I can get 7 off
That's because the skill does almost nothing now.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Kallas Hallytyr
Skullbreakers
822
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Posted - 2014.09.25 02:17:00 -
[39] - Quote
ResistanceGTA wrote:Deathlord Diego wrote:are you sure it is only 7 rail shots? I have lvl 3 and I can get 7 off That's because the skill does almost nothing now.
Indeed, as Resistance says, the new ROF 'bonus' (charitable to call it a bonus for 2.48m SP)is terrible.
Railgun ROF is 92; or 1.53 shots per second; 8 shots and overheats in 5.2 seconds; 668 DPS Incubus 5 ROF is 105.8; or 1.808 shots per second; 9 shots and overheats in 4.98 seconds; 781.9 DPS
That actually doesn't look that bad, but something is wrong with how its actually playing: were only getting 7 shots.
Fiddling with some numbers I think that the small railguns are firing correctly, but the Incubus skill is applying incorrectly. It appears that the Incubus skill is applying inversely: the fire interval is 0.65 (60++0.65=92.3, the correct ROF as per patch notes) and with a 15% increase to ROF it should be firing at 0.5525 which is 0.65+ù0.85=0.5525 but is actually firing at 0.7475 which is the result of 0.65+ù1.15=0.7475 which would actually be a decrease in ROF.
With 0.5525 (ROF 108.5) we'd have 1.808 shots per second; 9 shots in 4.98 seconds; 781.9 DPS, which would be decent What we currently have is 0.7475 (ROF 80.3) or 1.34 shots per second; 7 shots in 5.2 seconds; 607.8 DPS.
TL;DR: Incubus ROF is bugged and applying at a 1.15 ratio instead of a 0.85, meaning the Incubus's railgun is firing slower than the regular railgun
Alt of Halla Murr.
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Soraya Xel
Abandoned Privilege Top Men.
3648
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Posted - 2014.09.25 02:55:00 -
[40] - Quote
ResistanceGTA wrote:Then you should have brought this to the community at least so we could debate. Numbers are great, but real world use is where its at.
CCP Rattati didn't run it by us, I don't think. I think if he did, I'd remember it. Or I'm absent-minded, also possible.
Kallas Hallytyr wrote:TL;DR: Incubus ROF is bugged and applying at a 1.15 ratio instead of a 0.85, meaning the Incubus's railgun is firing slower than the regular railgun
This sounds like a testable bug.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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CCP Rattati
C C P C C P Alliance
7950
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Posted - 2014.09.25 02:58:00 -
[41] - Quote
Soraya Xel wrote:ResistanceGTA wrote:Then you should have brought this to the community at least so we could debate. Numbers are great, but real world use is where its at. CCP Rattati didn't run it by us, I don't think. I think if he did, I'd remember it. Or I'm absent-minded, also possible.
That is true, I didn't.
https://forums.dust514.com/default.aspx?g=posts&m=2371528#post2371528
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7950
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Posted - 2014.09.25 03:02:00 -
[42] - Quote
Kallas Hallytyr wrote:ResistanceGTA wrote:Deathlord Diego wrote:are you sure it is only 7 rail shots? I have lvl 3 and I can get 7 off That's because the skill does almost nothing now. Indeed, as Resistance says, the new ROF 'bonus' (charitable to call it a bonus for 2.48m SP)is terrible. Railgun ROF is 92; or 1.53 shots per second; 8 shots and overheats in 5.2 seconds; 668 DPS Incubus 5 ROF is 105.8; or 1.808 shots per second; 9 shots and overheats in 4.98 seconds; 781.9 DPS That actually doesn't look that bad, but something is wrong with how its actually playing: were only getting 7 shots. Fiddling with some numbers I think that the small railguns are firing correctly, but the Incubus skill is applying incorrectly. It appears that the Incubus skill is applying inversely: the fire interval is 0.65 (60++0.65=92.3, the correct ROF as per patch notes) and with a 15% increase to ROF it should be firing at 0.5525 which is 0.65+ù0.85=0.5525 but is actually firing at 0.7475 which is the result of 0.65+ù1.15=0.7475 which would actually be a decrease in ROF. With 0.5525 (ROF 108.5) we'd have 1.808 shots per second; 9 shots in 4.98 seconds; 781.9 DPS, which would be decent What we currently have is 0.7475 (ROF 80.3) or 1.34 shots per second; 7 shots in 5.2 seconds; 607.8 DPS. TL;DR: Incubus ROF is bugged and applying at a 1.15 ratio instead of a 0.85, meaning the Incubus's railgun is firing slower than the regular railgun
None of these calculations were changed, only the values. It would be very surprising, i daresay, impossible for this behaviour to change from Charlie to Delta.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BrotherofHavok
PIanet Express Top Men.
82
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Posted - 2014.09.25 03:02:00 -
[43] - Quote
Something strange just happened in my last match. I was testing the rails on my incubus when an enemy tank appeared on the field. Naturally i went straight to it, but kept my distance up high since the enemy had 4 blaster turrets and a rail turret. At about 80 meters above the tank the rail turrets REFUSED to do damage. I thought, "that's weird, is that a glitch against the rails?"
Alas no. I spent the next 50 seconds shooting the same blaster turret from about 110 meters up so it can't be a rail glitch. Tried the tank again from that range. He's not moving, i'm not moving, reticle is red i should be able to hit him but i can't. Anyone else have this happen to them?
Sincerely,
Your Multi-purpose Everything User
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Kallas Hallytyr
Skullbreakers
822
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Posted - 2014.09.25 03:12:00 -
[44] - Quote
Soraya Xel wrote:Kallas Hallytyr wrote:TL;DR: Incubus ROF is bugged and applying at a 1.15 ratio instead of a 0.85, meaning the Incubus's railgun is firing slower than the regular railgun This sounds like a testable bug. Indeed, I did! The whole reason I ran the calculations is because I pulled out a Gunnlogi which could fire 8 rounds from the railgun, but my Incubus could only fire 7. The numbers I posted are the only explanation I can think of, unless Rattati is right that some heat build-up has been introduced alongside the ROF somehow.
CCP Rattati wrote:None of these calculations were changed, only the values. It would be very surprising, i daresay, impossible for this behaviour to change from Charlie to Delta. Well, I don't have the calculations like you do, but I would theorise that the ROF bonus is implemented as a multiplier to the base weapon? If that assumption is correct, then it being changed from x0.5 (Charlie) to x1.15 could have been an accidental misidentification of to what the bonus is being applied to.
Is the bonus applied to ROF or fire interval? Because that would be a big difference: ROF would warrant a x1.15 multiplier whereas it being applied to the fire interval would be a x0.85 multiplier.
Alt of Halla Murr.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2409
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Posted - 2014.09.25 03:15:00 -
[45] - Quote
Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. Derriths also the best ADS pilot in the game ATM....
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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CCP Rattati
C C P C C P Alliance
7956
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Posted - 2014.09.25 03:21:00 -
[46] - Quote
Kallas Hallytyr wrote:Soraya Xel wrote:Kallas Hallytyr wrote:TL;DR: Incubus ROF is bugged and applying at a 1.15 ratio instead of a 0.85, meaning the Incubus's railgun is firing slower than the regular railgun This sounds like a testable bug. Indeed, I did! The whole reason I ran the calculations is because I pulled out a Gunnlogi which could fire 8 rounds from the railgun, but my Incubus could only fire 7. The numbers I posted are the only explanation I can think of, unless Rattati is right that some heat build-up has been introduced alongside the ROF somehow. CCP Rattati wrote:None of these calculations were changed, only the values. It would be very surprising, i daresay, impossible for this behaviour to change from Charlie to Delta. Well, I don't have the calculations like you do, but I would theorise that the ROF bonus is implemented as a multiplier to the base weapon? If that assumption is correct, then it being changed from x0.5 (Charlie) to x1.15 could have been an accidental misidentification of to what the bonus is being applied to. Is the bonus applied to ROF or fire interval? Because that would be a big difference: ROF would warrant a x1.15 multiplier whereas it being applied to the fire interval would be a x0.85 multiplier.
The bonus would have been changed from 1.1 to 1.03, that's it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kallas Hallytyr
Skullbreakers
822
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Posted - 2014.09.25 03:23:00 -
[47] - Quote
CCP Rattati wrote:The bonus would have been changed from 1.1 to 1.03, that's it. Oh ok. Then I have no idea
Alt of Halla Murr.
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Vyzion Eyri
The Southern Legion Final Resolution.
2468
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Posted - 2014.09.25 04:48:00 -
[48] - Quote
If we continue with hotfixes I will agree that the ADS needs its nerf slightly reconsidered. However if we look at it from the point of view that we currently only have aerial transports and no aerial attack vehicles, current ADS' are in a good place.
The Assault dropship was never meant to be the fighter or attack chopper that you pilots wanted, rather it is the transport bus with a little more speed, a little more offensive power to clear landing/extraction zones, in exchange for less tank and smaller passenger bay.
The aircraft you awesome ADS pilots are looking for shouldn't have the capability to transport troops as well as lay down hell from above. It should be unable to take in passengers, be smaller, nimbler, and hit harder than the ADS as it is.
But unfortunately, once again, I doubt DUST is getting any content expansions ever again, so it does seem the ADS is the closest you combat pilots will get to aerial dominance.
> Quis custodiet ipsos custodes?
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Derrith Erador
Fatal Absolution
2706
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Posted - 2014.09.25 04:58:00 -
[49] - Quote
Vyzion Eyri wrote:If we continue with hotfixes I will agree that the ADS needs its nerf slightly reconsidered. However if we look at it from the point of view that we currently only have aerial transports and no aerial attack vehicles, current ADS' are in a good place.
The Assault dropship was never meant to be the fighter or attack chopper that you pilots wanted, rather it is the transport bus with a little more speed, a little more offensive power to clear landing/extraction zones, in exchange for less tank and smaller passenger bay.
The aircraft you awesome ADS pilots are looking for shouldn't have the capability to transport troops as well as lay down hell from above. It should be unable to take in passengers, be smaller, nimbler, and hit harder than the ADS as it is.
But unfortunately, once again, I doubt DUST is getting any content expansions ever again, so it does seem the ADS is the closest you combat pilots will get to aerial dominance.
Explain to me why it has the word assault in it then. on the ground, assaults are meant for slaying, killing stuff, that, if I remember correctly, is the selling point of the suit. Why, if it isn't meant for some form of killing, does it have the word assault in it?
The preacher of Betty White, may her pimp hand guide me.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1810
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Posted - 2014.09.25 05:26:00 -
[50] - Quote
Derrith Erador wrote:Vyzion Eyri wrote:If we continue with hotfixes I will agree that the ADS needs its nerf slightly reconsidered. However if we look at it from the point of view that we currently only have aerial transports and no aerial attack vehicles, current ADS' are in a good place.
The Assault dropship was never meant to be the fighter or attack chopper that you pilots wanted, rather it is the transport bus with a little more speed, a little more offensive power to clear landing/extraction zones, in exchange for less tank and smaller passenger bay.
The aircraft you awesome ADS pilots are looking for shouldn't have the capability to transport troops as well as lay down hell from above. It should be unable to take in passengers, be smaller, nimbler, and hit harder than the ADS as it is.
But unfortunately, once again, I doubt DUST is getting any content expansions ever again, so it does seem the ADS is the closest you combat pilots will get to aerial dominance.
Explain to me why it has the word assault in it then. on the ground, assaults are meant for slaying, killing stuff, that, if I remember correctly, is the selling point of the suit. Why, if it isn't meant for some form of killing, does it have the word assault in it? Technically he references an attack chopper like the Apache or Cobra. Our drop ships are like Huey's with a gun jammed in the nose. Although we can still make ADS behave as an Apache.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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medomai grey
WarRavens Capital Punishment.
984
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Posted - 2014.09.25 09:23:00 -
[51] - Quote
My experience with ADS in Hotfix echo:
-I don't notice the afterburner cool down increase. This is because I don't use the thing frequently enough for an increase in cool down to mater.
-Rate of fire bonus nerf was slightly noticeable in that it takes a little longer to kill infantry. As I predicted, it is impossible to kill other vehicle.
-Not enough interaction with swarms to give feedback.
-Plasma cannons are scary now; this is a good thing.
My only gripes are threats not rendering, abysmal feedback on what direction damage came from, and impotent against other vehicles. Remember, I didn't have enough interactions with swarms to give feedback.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3139
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Posted - 2014.09.25 09:39:00 -
[52] - Quote
Kallas Hallytyr wrote:Ive put up loads of numbers on the small railgun... Though I dunno how useful that actually has been numbers are always useful. Detailed observations are useful. Video is also useful. |
La Lore Sleipnier
THE PR0T0TYPE
99
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Posted - 2014.09.25 10:12:00 -
[53] - Quote
I'm angry with CCP and with this hotfix Delta. Why do you hate ADS pilots? In every hotfix CCP are trying to "destroy" ADS with betters weapons and nerfing vehicules. And now you have a succes but that results in my rage. I'm a simulator player (jane's longbow, comanche 3, jane's F-15 E) and in all of them anti- air are lethal, like here. But with Delta anti-vehicules are not lethal, they are the worst of the nightmares.
Do you think is fair that someone that have inverted a 2 million sp in swarm launcher (it's all of they need) can kill easily a ADS pilot who have inverted more than 8 million of sp to be competitive? No that not fair. Now, the skill that increase python ROF is useless, for that reason, the only options are: increase the ROF per level or make a respect for that skill, because that skill is very expensive to have that nerf
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Espeon Bons
Bloodline Rebellion Public.Disorder.
261
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Posted - 2014.09.25 11:55:00 -
[54] - Quote
Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. It's beyond annoying to skill into something, dedicate time, effort and ISK into becoming decent in the craft to have it become complete garbage from one day to the other. Only an idiot would ever go lvl 5 in caldari/gallente assault dropships because the skill is a joke. 15% rof @ lvl 5 that's about as useless as dropsuit command 5. But what am I ranting about? Flying ADS takes no skill. Aiming and flying is EASY. It takes alot of skill to lock on and shoot swarms that THE GAME AIMS AND TRACKS FOR YOU. Keep up the good work. :) the "numbers" will really be good when "they" turn to 0.
Follow your bliss!
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John Demonsbane
Unorganized Ninja Infantry Tactics
4096
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Posted - 2014.09.25 12:00:00 -
[55] - Quote
Gavr1lo Pr1nc1p wrote:Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. Derriths also the best ADS pilot in the game ATM....
While there's no substitute for skill, I don't see how the success of FOUR people dedicated to neutralizing him, regardless of any skill deficit, indicates any problem with ADS'.
(The godfather of tactical logistics)
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Derrith Erador
Fatal Absolution
2708
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Posted - 2014.09.25 12:56:00 -
[56] - Quote
John Demonsbane wrote:Gavr1lo Pr1nc1p wrote:Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. Derriths also the best ADS pilot in the game ATM.... While there's no substitute for skill, I don't see how the success of FOUR people dedicated to neutralizing him, regardless of any skill deficit, indicates any problem with ADS'. I can actually agree with you there, but here is the issue with that. One, two of them were forgers, new forgers, which resulted in a lot of missed shots.
two, one was a swarmer, all it took was him and having the forge presence on the roof to debilitate me.
three, the rammer wasn't all that good at ramming.
four, I knew going in that fly zone was a suicide mission, so I avoided it like the plague.
five, I didn't choose to have four people gunning for me at the same time. That was their choice.
The preacher of Betty White, may her pimp hand guide me.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1594
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Posted - 2014.09.25 13:46:00 -
[57] - Quote
Can I just say this; it has done wonders for the Skill Stack 'Elite' pilots. Ran into a group of them that I play quite frequently against. They avoided my swarms like the plague, they used to fly without a care in the world wrecking everything with their skill stacked Python or Incubus, but yesterday they lost 3 Pythons to me, and, they were running 3 guys, not the normal 2.
Sad we had to hurt those that fly solo who don't have to abuse such a mechanic every game. (Of note, I have flown 5 times in a skill stack. 3 were with a guy at level 4, 2 were with a guy with 1, so, yes, I abused that... To test who could actually gun).
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Fox Gaden
Immortal Guides
4357
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Posted - 2014.09.25 13:54:00 -
[58] - Quote
Kaeru Nayiri wrote:Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. Why are you so antagonistic? He is the AV crusader on the Council. But keep in mind that Judge is on the Council too, so there is balance.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
3675
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Posted - 2014.09.25 13:59:00 -
[59] - Quote
Espeon Bons wrote:It's beyond annoying to skill into something, dedicate time, effort and ISK into becoming decent in the craft to have it become complete garbage from one day to the other. Only an idiot would ever go lvl 5 in caldari/gallente assault dropships because the skill is a joke. 15% rof @ lvl 5 that's about as useless as dropsuit command 5. But what am I ranting about? Flying ADS takes no skill. Aiming and flying is EASY. It takes alot of skill to lock on and shoot swarms that THE GAME AIMS AND TRACKS FOR YOU. Keep up the good work. :) the "numbers" will really be good when "they" turn to 0.
Yes, I understand that pain. I had Proficiency 4 in Swarm Launchers, along with Rapid Reload 4 and such. They've been literally unable to kill anything in the game since 1.7. It's really nice CCP has made them worthwhile again.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1595
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Posted - 2014.09.25 14:05:00 -
[60] - Quote
Fox Gaden wrote:Kaeru Nayiri wrote:Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. Why are you so antagonistic? He is the AV crusader on the Council. But keep in mind that Judge is on the Council too, so there is balance.
Not when Judge is unavailable..
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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