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Thread Statistics | Show CCP posts - 5 post(s) |
Derrith Erador
Fatal Absolution
2694
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Posted - 2014.09.24 17:27:00 -
[1] - Quote
After flying a few matches in Delta, I've returned with a decent speculation and data on the ADS, and what went horribly wrong with it.
My first match I played on the twin towers map. I called her in about 1/4 of the way through the match, got six kills, then came three mexicans (they were in a Latino corp) with AV to camp on said towers.
two of them were forges, bad ones at that, one was a swarmer. There was also a rammer after me, but he failed miserably.
After they had set up camping on the towers I was completely useless. They managed to shoot me down once, but I, being the yolfswag guy I am, called in a second one, only to be forced back to the red by the rammer, whom I shot down.
And even with being rendered completely useless because of over AV, I still got hate mail (score one for weakened pilots baby)!
Anyway, second match I played infinitely more cautious. I even used my pilot suit (rail rifle and two range amps works wonders). dropped 16-0 despite being hounded by militia swarms wherever I turned, which is not to say we're still OP.
The swarmers were poorly positioned, I also had buildings to hide behind, add to the fact that they were militia kind of helped, even though they were spaced no less than 20 meters from each other at one point.
Anyway, my review:
1) I did not see any reduction to PG/CPU or price of small turrets, and I checked.
2) The python bonus, as I predicted, is complete and utter crap, the incubus can hold more tank and even fit a better AB than the python, and all I have to sacrifice for it is a little ROF (.18 ROF, to be exact).
3) nerfing the ROF on incubus by that much, also useless. and there was also a heat increase, only 7 shots were able to come out when I used it, and it overheated.
4) I will say that AB cooldown is not as bad as I predicted, it's still pretty bad though.
5) due to the increase of acceleration and speed of swarms, ducking behind a building is pretty useless, even with the homing nerf, I can probably get maybe two to hit the side of a building if I'm lucky.
Anyway, that's the review. And like I, and the rest of the pilot community predicted, way overdone.
The preacher of Betty White, may her pimp hand guide me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3129
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Posted - 2014.09.24 17:45:00 -
[2] - Quote
Heat increase? Dear God why?
As far as only being able to get two swarms to kill themselves it's a nerf to give you a chance, not automatically make using buildings instantly successful. I'm glad that they are working to reduce the incoming fire.
Your point about pythons and incubi being differently tanked is a bit misleading. Even though you can fit more HP on the Incubus, both ADS still require the same number of shots to terminate.
In my case, that's three shots for both vehicles. I have found no exceptions to this rule. |
Derrith Erador
Fatal Absolution
2695
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Posted - 2014.09.24 17:50:00 -
[3] - Quote
Breakin Stuff wrote:Heat increase? Dear God why?
As far as only being able to get two swarms to kill themselves it's a nerf to give you a chance, not automatically make using buildings instantly successful. I'm glad that they are working to reduce the incoming fire.
Your point about pythons and incubi being differently tanked is a bit misleading. Even though you can fit more HP on the Incubus, both ADS still require the same number of shots to terminate.
In my case, that's three shots for both vehicles. I have found no exceptions to this rule. My mistake, as I had also forgotten to mention the insant reps. All I need do is duck behind a building for about 8 seconds, and I'm good to take on more punishment, especially seeing as the skill vehicle shield regeneration also applies to armor vehicles (yes they're much more useful on shield vehicles, but the armor type vehicles shields are good enough to tank one swarm shot).
The preacher of Betty White, may her pimp hand guide me.
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
31
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Posted - 2014.09.24 18:02:00 -
[4] - Quote
Derrith can I have your input on something, please?
I want to get this idea to gain in popularity: Scrubbing swarms. Let's say there was a way to make swarms lose tracking through a scrubbing motion or by making them bend beyond their ability to turn. How do you feel about the idea and how could we go about balancing it?
I find it boring when I am forced to sit out for 45 seconds waiting for my hardners to come back before getting back into the fight, only the be instantly chased away again by the same swarmer that I cannot find. If instead I was able to scrub the missiles I would actually be doing something other then sitting and waiting to re-engage. |
Dergle
Kiith Sobani
36
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Posted - 2014.09.24 18:11:00 -
[5] - Quote
Thank you Derrith, you always have elaborate reviews for ADS and I appreciate you putting in the time and effort.
As usual I agree with most everything you've said. The python skill is useless and now I'd much rather fly the inc with a missile, which makes me sad :(
DUST is not a democracy!
Ain't nobody want to hear your problems, Everyone got problems.
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Bright Cloud
Namtar Elite Gallente Federation
333
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Posted - 2014.09.24 18:15:00 -
[6] - Quote
The heat increase is because its heat build up per second and not per shot. That means small rails will overheat faster due to the slower rate of fire. Rattati has beeing warned about it but choosed to ignore. If i recall correctly some 1 advised him to lower the heat build it in exchange of the lower rate of fire so that the same amount of rounds could be fired.
Bright is the opposite of dark! Who would have thought of that?!
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Derrith Erador
Fatal Absolution
2695
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Posted - 2014.09.24 18:22:00 -
[7] - Quote
Kaeru Nayiri wrote:Derrith can I have your input on something, please?
I want to get this idea to gain in popularity: Scrubbing swarms. Let's say there was a way to make swarms lose tracking through a scrubbing motion or by making them bend beyond their ability to turn. How do you feel about the idea and how could we go about balancing it?
I find it boring when I am forced to sit out for 45 seconds waiting for my hardners to come back before getting back into the fight, only the be instantly chased away again by the same swarmer that I cannot find. If instead I was able to scrub the missiles I would actually be doing something other then sitting and waiting to re-engage. You mean techniques to make swarms go off target? Perhaps, but I honestly don't know how you'd go about this, so I'm afraid I cannot any decent insight. I do enjoy the idea however, would give us more to do than duck behind a building and hope for the best.
The preacher of Betty White, may her pimp hand guide me.
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Dust User
KILL-EM-QUICK RISE of LEGION
676
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Posted - 2014.09.24 18:41:00 -
[8] - Quote
Did you run into any CalSentinel forgers? If so how did that go? I imagine not well since you won't be able to fire fast enough to actually harm them. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4692
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Posted - 2014.09.24 18:41:00 -
[9] - Quote
I literally dropped 3.5 mil SP into Pythons and Missiles 10 minutes after downtime when we got the SP on my alt character.
Pretty excited about that.
Level 4 Forum Warrior
PSN: wbrom42
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Kallas Hallytyr
Skullbreakers
803
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Posted - 2014.09.24 18:43:00 -
[10] - Quote
There was no heat increase in the small railgun, but nerfing ROF means less show are fired in the same time: railgun turrets are heat build up over second, not per shot.
The Python is pretty bad, but still useable. The lower ROF basically makes the hit and run notion laughable.
The Incubus is utterly shafted. 7 shots before overheat is petty awful: I managed to kill a Madrugar because he was a terrible pilot, but dropships are now immune to dogfighting (because of the speed of the engagements and manoeuvring), HAVs are unconcerned provided they don't just sit perfectly still and make no attempts to evade; and LAVs have always been immune if the driver has a brain cell.
Alt of Halla Murr.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
171
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Posted - 2014.09.24 18:44:00 -
[11] - Quote
Bright Cloud wrote:The heat increase is because its heat build up per second and not per shot. That means small rails will overheat faster due to the slower rate of fire. Rattati has beeing warned about it but choosed to ignore. If i recall correctly some 1 advised him to lower the heat build it in exchange of the lower rate of fire so that the same amount of rounds could be fired. Damn ccps shortcuts! |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
31
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Posted - 2014.09.24 18:44:00 -
[12] - Quote
Derrith Erador wrote: You mean techniques to make swarms go off target? Perhaps, but I honestly don't know how you'd go about this, so I'm afraid I cannot any decent insight. I do enjoy the idea however, would give us more to do than duck behind a building and hope for the best.
What if swarms were actually stronger but they could only turn X amount of degrees total (from launched position) before they could no longer turn and fly off straight? It would mean higher requirement from swarm launcher and give the DS pilot something to do other then slam the ceiling, or duck and wait.
If it were just me, I would also add a warning beep for the DS pilot when the swarms are 100 meters away. (100 meters is just for argument's sake, I just mean a short distance, not launch distance. I specifically would NOT want the beep to occur at any lock range, but rather 3 seconds before imminent impact). |
Derrith Erador
Fatal Absolution
2700
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Posted - 2014.09.24 19:02:00 -
[13] - Quote
Kaeru Nayiri wrote:Derrith Erador wrote: You mean techniques to make swarms go off target? Perhaps, but I honestly don't know how you'd go about this, so I'm afraid I cannot any decent insight. I do enjoy the idea however, would give us more to do than duck behind a building and hope for the best.
What if swarms were actually stronger but they could only turn X amount of degrees total (from launched position) before they could no longer turn and fly off straight? It would mean higher requirement from swarm launcher and give the DS pilot something to do other then slam the ceiling, or duck and wait. If it were just me, I would also add a warning beep for the DS pilot when the swarms are 100 meters away. (100 meters is just for argument's sake, I just mean a short distance, not launch distance. I specifically would NOT want the beep to occur at any lock range, but rather 3 seconds before imminent impact). I like the warning idea, but I'd rather just tank the swarm shots as they are now instead of having to do some weird yoda crap to avoid it.
It's not that I don't like the idea, using agility techniques to shake off swarms is an excellent proposition, but currently swarms are painful, I don't like pain.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2700
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Posted - 2014.09.24 19:08:00 -
[14] - Quote
Dust User wrote:Did you run into any CalSentinel forgers? If so how did that go? I imagine not well since you won't be able to fire fast enough to actually harm them. I may have, but I was too busy frantically ducking around corners trying to find those swarmers to notice. If I do, I'll tell you.
The preacher of Betty White, may her pimp hand guide me.
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
32
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Posted - 2014.09.24 19:12:00 -
[15] - Quote
Derrith Erador wrote: I like the warning idea, but I'd rather just tank the swarm shots as they are now instead of having to do some weird yoda crap to avoid it.
It's not that I don't like the idea, using agility techniques to shake off swarms is an excellent proposition, but currently swarms are painful, I don't like pain.
I really appreciate your input man. I am hoping to get people in favor of a more proactive defensive solution for dropships, even if it's NOT the idea I proposed. Sitting and waiting < Fighting to survive. |
Soraya Xel
Abandoned Privilege Top Men.
3594
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Posted - 2014.09.24 19:14:00 -
[16] - Quote
If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
33
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Posted - 2014.09.24 19:20:00 -
[17] - Quote
Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended.
Why are you so antagonistic? |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1578
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Posted - 2014.09.24 19:20:00 -
[18] - Quote
Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended.
...this speaks more to your abilities, not ADS balance..
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Thor Odinson42
Molon Labe. General Tso's Alliance
4698
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Posted - 2014.09.24 19:21:00 -
[19] - Quote
But Derrith is a beast on the ground too. Should we nerf all the stuff he uses because you can't reproduce his results?
Level 4 Forum Warrior
PSN: wbrom42
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Soraya Xel
Abandoned Privilege Top Men.
3594
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Posted - 2014.09.24 19:27:00 -
[20] - Quote
Thor Odinson42 wrote:But Derrith is a beast on the ground too. Should we nerf all the stuff he uses because you can't reproduce his results?
Realistically, nerfs and buffs are based on game-wide statistics. Not Derrith's usage. I would maybe follow around Derrith with a nerfbat, but CCP Rattati wouldn't. He likes numbers. :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Derrith Erador
Fatal Absolution
2701
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Posted - 2014.09.24 19:29:00 -
[21] - Quote
Thor Odinson42 wrote:But Derrith is a beast on the ground too. Should we nerf all the stuff he uses because you can't reproduce his results?
That's a giant load of crap! I'm complete garbage on the ground.
Oh and Kaeru and Resistance, I honestly wouldn't dignify Soraya with a response. Just ignore him, he has the bias against ADS that I had against swarmers (still kind of do, not as bad though).
The preacher of Betty White, may her pimp hand guide me.
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Soraya Xel
Abandoned Privilege Top Men.
3595
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Posted - 2014.09.24 19:36:00 -
[22] - Quote
Really don't have a particular bias against the ADS, I actually argued against them removing it when they removed most of the other variants. But it was also really really OP by the numbers.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Kallas Hallytyr
Skullbreakers
803
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Posted - 2014.09.24 19:44:00 -
[23] - Quote
ResistanceGTA wrote:Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. ...this speaks more to your abilities, not ADS balance..
Definitely. Went 37/1 in the last week or so (can't remember when exactly) in a STD CalSent with STD HMG, but that apparently isn't OP, even though it cost 13k ISK. There is no substitute for skill (not SP; actual skill.)
Alt of Halla Murr.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4700
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Posted - 2014.09.24 20:06:00 -
[24] - Quote
Kallas Hallytyr wrote:ResistanceGTA wrote:Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. ...this speaks more to your abilities, not ADS balance.. Definitely. Went 37/1 in the last week or so (can't remember when exactly) in a STD CalSent with STD HMG, but that apparently isn't OP, even though it cost 13k ISK. There is no substitute for skill (not SP; actual skill.)
This is true, I have lots of SP and very little skill.
Level 4 Forum Warrior
PSN: wbrom42
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medomai grey
WarRavens Capital Punishment.
983
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Posted - 2014.09.24 20:57:00 -
[25] - Quote
Derrith Erador wrote:5) due to the increase of acceleration and speed of swarms, ducking behind a building is pretty useless, even with the homing nerf, I can probably get maybe two to hit the side of a building if I'm lucky. ... Totally called it!!!
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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a brackers
Molon Labe. General Tso's Alliance
74
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Posted - 2014.09.24 23:58:00 -
[26] - Quote
What I got from a few matches:
charlie python (worked well against a bad tank. Both survived against a good tank. Died to rail snipe tanks or rail instilarions I once went within 75m of- damn those things need to forget once in out of 75m and never shot at it. Against normal infantry I'm op, although they quickly swap to any form of av and have a 70 % chance of driving me off, overall 50% chance I kill the single guy, 40% he kills me. 10% we then avoid each other. More then 1 av and I'm almost granted to lose the ship. Ramming ds about 40 60 in favor of him hitting me and both of us dying)
Delta pytgon (almost all tanks survive. They now have no fear of me at all as their shields recharge faster than I'm hitting. I can no longer strafe as I don't have the rof to kill anyone. Therefore I'm stationary when the swarms hit -which I couldn't see coming- I have about a 10 % chance of killing swarmer while running away, 80% chance of him killing me and 10% I escape and recall. One swarmer shouldn't do that. Also im getting about a fifth the kills as there is enough cover almost all infantry can get safe before I kill themhat I got from a few matches:
Proto dropship pilot
The sandbox shooter
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CCP Rattati
C C P C C P Alliance
7941
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Posted - 2014.09.25 00:05:00 -
[27] - Quote
Derrith Erador wrote:After flying a few matches in Delta, I've returned with a decent speculation and data on the ADS, and what went horribly wrong with it.
My first match I played on the twin towers map. I called her in about 1/4 of the way through the match, got six kills, then came three mexicans (they were in a Latino corp) with AV to camp on said towers.
two of them were forges, bad ones at that, one was a swarmer. There was also a rammer after me, but he failed miserably.
After they had set up camping on the towers I was completely useless. They managed to shoot me down once, but I, being the yolfswag guy I am, called in a second one, only to be forced back to the red by the rammer, whom I shot down.
And even with being rendered completely useless because of over AV, I still got hate mail (score one for weakened pilots baby)!
Anyway, second match I played infinitely more cautious. I even used my pilot suit (rail rifle and two range amps works wonders). dropped 16-0 despite being hounded by militia swarms wherever I turned, which is not to say we're still OP.
The swarmers were poorly positioned, I also had buildings to hide behind, add to the fact that they were militia kind of helped, even though they were spaced no less than 20 meters from each other at one point.
Anyway, my review:
1) I did not see any reduction to PG/CPU or price of small turrets, and I checked.
2) The python bonus, as I predicted, is complete and utter crap, the incubus can hold more tank and even fit a better AB than the python, and all I have to sacrifice for it is a little ROF (.18 ROF, to be exact).
3) nerfing the ROF on incubus by that much, also useless. and there was also a heat increase, only 7 shots were able to come out when I used it, and it overheated.
4) I will say that AB cooldown is not as bad as I predicted, it's still pretty bad though.
5) due to the increase of acceleration and speed of swarms, ducking behind a building is pretty useless, even with the homing nerf, I can probably get maybe two to hit the side of a building if I'm lucky.
Anyway, that's the review.
Excellent, thank you. I suggest you start a thread and we can sticky it for simple tweaks, like ROF, heat build up, to get some easy wins back for the ADS.
We will check the missing PG/CPU reduction
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7941
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Posted - 2014.09.25 00:06:00 -
[28] - Quote
Kallas Hallytyr wrote:ResistanceGTA wrote:Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. ...this speaks more to your abilities, not ADS balance.. Definitely. Went 37/1 in the last week or so (can't remember when exactly) in a STD CalSent with STD HMG, but that apparently isn't OP, even though it cost 13k ISK. There is no substitute for skill (not SP; actual skill.)
Was it theoretically possible to kill the CalSent?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kallas Hallytyr
Skullbreakers
820
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Posted - 2014.09.25 00:10:00 -
[29] - Quote
CCP Rattati wrote:Kallas Hallytyr wrote:ResistanceGTA wrote:Soraya Xel wrote:If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O
Glad to hear you actually lost a dropship in a pub match. Hotfix working as intended. ...this speaks more to your abilities, not ADS balance.. Definitely. Went 37/1 in the last week or so (can't remember when exactly) in a STD CalSent with STD HMG, but that apparently isn't OP, even though it cost 13k ISK. There is no substitute for skill (not SP; actual skill.) Was it theoretically possible to kill the CalSent?
Indeed, exactly how it is theoretically possible to kill an ADS.
Alt of Halla Murr.
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Gabriella Grey
THE HANDS OF DEATH
157
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Posted - 2014.09.25 00:32:00 -
[30] - Quote
Bumped on Dropship Discussion from earlier.
Always Grey Skies
Leader of the Alpaca Commandos
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