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Thread Statistics | Show CCP posts - 5 post(s) |
Vell0cet
Vengeance Unbound Dark Taboo
2278
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Posted - 2014.09.25 15:53:00 -
[1] - Quote
501st Headstrong wrote:I used my Mimando in a PC yesterday. Fit:
Commando MK.0 (Lvl 5) Enhanced Light Damage Mod Basic Shield Recharger State Wyrkomi Swarm Launcher (Proficiency 2) 'Fearcrop' Boundless Combat Rifle K2 Nanohive Enhanced Kincat Basic Armor Repper
I was at enemy home point when a Python was called in right in front of me, hostile. I let lose 2 volleys that hit him before he cut his afterburner, and then let my 3rdvolley as he approached top speed away from me. My swarms ACTUALLY caught up to him...I don't know how I feel about that. Yes, I'm happy I can effectively engage AV, but I feel that the Top Speed of swarms should be dialed back down to 50 m/s, the same top speed as a Python. The Acceleration allows the Swarms to near the target quicker, allowing for less reaction time, so if a Pilot does cut on an AB, my swarms are closer than previously. Having 60 m/s however means my swarms are gaining on the ADS/ pilot even at their top speed, which I feel isn't fair.
The ADS is still deadly however, as DarkLucas showed me. I believe a slight tune up of 5% per level is more fair. Pilots I talked to agreed they were very powerful, and they would have accepted even a 30%, 40% nerf, but 70% is just overboard
TDLR: Swarm Top Speed lessened to Charlie stats ADSs have a ROF bonus of 5 percent per level, increase if needed
07 I like the suggestion I read in another thread that the RoF bonus should be on the turret skills themselves and that the ADS bonuses should focus on improving damage application (e.g. maybe modest increase in blast radius for pythons to help with the hit/run play style).
Swarms should be faster than dropships, that's not really unfair. Maybe they could reduce it so it's only slightly so, but they still should be faster. Swarms are paper and dropships are rock, paper is supposed to be effective at killing rock because scissors are VERY effective at killing paper, and rocks are very effective at killing scissors.
Best PvE idea ever!
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Vell0cet
Vengeance Unbound Dark Taboo
2282
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Posted - 2014.09.25 17:13:00 -
[2] - Quote
Demandred Moores wrote:Breakin Stuff wrote:You can kill the swarm gunner. Usually you're sent running after one volley now bring your ads near an mko commando that knows where to position himself I'll be happy to show you. 15 hours of trying different fits shows me the advantage is drastically in favor of swarms and no where near balanced. NO SKILL WEAPON AUTO LOCK FTW sounds so fair. You're angry that rock doesn't have an equal chance of killing paper? I'm not saying changes don't need to be made, but your expectations seem ridiculous...
Have you tried carrying a passenger in your dropship, and you know, DROPPING them off on the swarmer's head?
Best PvE idea ever!
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Vell0cet
Vengeance Unbound Dark Taboo
2283
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Posted - 2014.09.25 18:23:00 -
[3] - Quote
Kaeru Nayiri wrote:My squad mate and I have never once failed to take out a vehicle between the two of us, tank, dropship or otherwise. He is a forge gunner and I am a wiyrikomi swarm launcher. We never found it unbalanced that the two of us could kill another player, his gunners and their vehicular equipment, it seemed quite fair. I am not saying this as an opinion on swarm buffs or dropship nerfs, but just that people need to stop saying things like "it was impossible to kill dropships before". We literally NEVER failed to take one out, together. I ran an ADS for the first time (well there may have been a couple of attempts that ended up in me suiciding while I figured out the controls--I'd rather not talk about it), a few days before the patch hit. I had multiple guys trying to swarm me and I managed to get away every time. I even managed to get a kill with my STD turret. I am a hilariously TERRIBLE pilot. I should have been killed, but the afterburner is like a magic get-out-of-trouble button. If I were playing infantry as badly as I was piloting, I would have been massacred.
I'm not saying all of the changes are perfect, but swarms should be an effective counter to dropships, that means killing them and not just chasing them off for a few seconds. I could see increasing lock times on swarms a bit, further reducing swarm agility, while maintaining current acceleration and speed, etc.
Best PvE idea ever!
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